common/file_util: Make GetCurrentDir() return a std::optional
nullptr was being returned in the error case, which, at a glance may seem perfectly OK... until you realize that std::string has the invariant that it may not be constructed from a null pointer. This means that if this error case was ever hit, then the application would most likely crash from a thrown exception in std::string's constructor. Instead, we can change the function to return an optional value, indicating if a failure occurred.
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@ -525,7 +525,7 @@ void CopyDir(const std::string& source_path, const std::string& dest_path) {
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#endif
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}
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std::string GetCurrentDir() {
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std::optional<std::string> GetCurrentDir() {
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// Get the current working directory (getcwd uses malloc)
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#ifdef _WIN32
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wchar_t* dir;
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@ -535,7 +535,7 @@ std::string GetCurrentDir() {
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if (!(dir = getcwd(nullptr, 0))) {
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#endif
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LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
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return nullptr;
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return {};
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}
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#ifdef _WIN32
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std::string strDir = Common::UTF16ToUTF8(dir);
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@ -9,6 +9,7 @@
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#include <fstream>
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#include <functional>
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#include <limits>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <type_traits>
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@ -118,7 +119,7 @@ u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
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// Returns the current directory
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std::string GetCurrentDir();
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std::optional<std::string> GetCurrentDir();
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// Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const std::string& source_path, const std::string& dest_path);
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