glasm: Fix potential aliasing bug on cube array samples
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8fdb00a2b5
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0a54291c9c
@ -268,9 +268,16 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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}
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void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, ScalarF32 dref, Register bias_lc,
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const IR::Value& offset) {
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const IR::Value& coord, const IR::Value& dref,
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const IR::Value& bias_lc, const IR::Value& offset) {
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// Allocate early to avoid aliases
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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ScopedRegister staging;
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if (info.type == TextureType::ColorArrayCube) {
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staging = ScopedRegister{ctx.reg_alloc};
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}
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const ScalarF32 dref_val{ctx.reg_alloc.Consume(dref)};
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const Register bias_lc_vec{ctx.reg_alloc.Consume(bias_lc)};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{TextureType(info)};
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@ -287,14 +294,14 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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ctx.Add("MOV.F {}.z,{};"
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"MOV.F {}.w,{}.x;"
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"TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};",
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coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc,
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texture, type, offset_vec);
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coord_vec, dref_val, coord_vec, bias_lc_vec, sparse_mod, ret, coord_vec,
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bias_lc_vec, texture, type, offset_vec);
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break;
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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ctx.Add("MOV.F {}.w,{};"
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"TXB.F.LODCLAMP{} {},{},{},{},{}{};",
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coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type,
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coord_vec, dref_val, sparse_mod, ret, coord_vec, bias_lc_vec, texture, type,
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offset_vec);
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break;
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default:
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@ -309,25 +316,23 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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ctx.Add("MOV.F {}.z,{};"
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"MOV.F {}.w,{}.x;"
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"TXB.F{} {},{},{},{}{};",
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coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture,
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type, offset_vec);
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coord_vec, dref_val, coord_vec, bias_lc_vec, sparse_mod, ret, coord_vec,
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texture, type, offset_vec);
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break;
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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ctx.Add("MOV.F {}.w,{};"
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"TXB.F{} {},{},{},{},{}{};",
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coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type,
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coord_vec, dref_val, sparse_mod, ret, coord_vec, bias_lc_vec, texture, type,
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offset_vec);
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break;
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case TextureType::ColorArrayCube: {
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const ScopedRegister pair{ctx.reg_alloc};
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case TextureType::ColorArrayCube:
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ctx.Add("MOV.F {}.x,{};"
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"MOV.F {}.y,{}.x;"
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"TXB.F{} {},{},{},{},{}{};",
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pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg,
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texture, type, offset_vec);
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staging.reg, dref_val, staging.reg, bias_lc_vec, sparse_mod, ret, coord_vec,
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staging.reg, texture, type, offset_vec);
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break;
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}
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default:
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throw NotImplementedException("Invalid type {}", info.type.Value());
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}
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@ -340,15 +345,14 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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const char dref_swizzle{w_swizzle ? 'w' : 'z'};
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ctx.Add("MOV.F {}.{},{};"
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"TEX.F.LODCLAMP{} {},{},{},{},{}{};",
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coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, bias_lc, texture,
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type, offset_vec);
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coord_vec, dref_swizzle, dref_val, sparse_mod, ret, coord_vec, bias_lc_vec,
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texture, type, offset_vec);
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} else {
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const ScopedRegister pair{ctx.reg_alloc};
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ctx.Add("MOV.F {}.x,{};"
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"MOV.F {}.y,{};"
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"TEX.F.LODCLAMP{} {},{},{},{},{}{};",
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pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg,
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texture, type, offset_vec);
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staging.reg, dref_val, staging.reg, bias_lc_vec, sparse_mod, ret, coord_vec,
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staging.reg, texture, type, offset_vec);
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}
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} else {
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if (info.type != TextureType::ColorArrayCube) {
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@ -357,11 +361,10 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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const char dref_swizzle{w_swizzle ? 'w' : 'z'};
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ctx.Add("MOV.F {}.{},{};"
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"TEX.F{} {},{},{},{}{};",
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coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, texture, type,
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offset_vec);
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coord_vec, dref_swizzle, dref_val, sparse_mod, ret, coord_vec, texture,
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type, offset_vec);
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} else {
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const ScopedRegister pair{ctx.reg_alloc};
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ctx.Add("TEX.F{} {},{},{},{},{}{};", sparse_mod, ret, coord_vec, dref, texture,
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ctx.Add("TEX.F{} {},{},{},{},{}{};", sparse_mod, ret, coord_vec, dref_val, texture,
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type, offset_vec);
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}
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}
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@ -370,9 +373,16 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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}
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void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, ScalarF32 dref, ScalarF32 lod,
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const IR::Value& offset) {
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const IR::Value& coord, const IR::Value& dref,
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const IR::Value& lod, const IR::Value& offset) {
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// Allocate early to avoid aliases
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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ScopedRegister staging;
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if (info.type == TextureType::ColorArrayCube) {
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staging = ScopedRegister{ctx.reg_alloc};
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}
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const ScalarF32 dref_val{ctx.reg_alloc.Consume(dref)};
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const ScalarF32 lod_val{ctx.reg_alloc.Consume(lod)};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{TextureType(info)};
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@ -387,24 +397,23 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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ctx.Add("MOV.F {}.z,{};"
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"MOV.F {}.w,{};"
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"TXL.F{} {},{},{},{}{};",
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coord_vec, dref, coord_vec, lod, sparse_mod, ret, coord_vec, texture, type,
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coord_vec, dref_val, coord_vec, lod_val, sparse_mod, ret, coord_vec, texture, type,
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offset_vec);
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break;
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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ctx.Add("MOV.F {}.w,{};"
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"TXL.F{} {},{},{},{},{}{};",
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coord_vec, dref, sparse_mod, ret, coord_vec, lod, texture, type, offset_vec);
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coord_vec, dref_val, sparse_mod, ret, coord_vec, lod_val, texture, type,
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offset_vec);
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break;
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case TextureType::ColorArrayCube: {
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const ScopedRegister pair{ctx.reg_alloc};
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case TextureType::ColorArrayCube:
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ctx.Add("MOV.F {}.x,{};"
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"MOV.F {}.y,{};"
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"TXL.F{} {},{},{},{},{}{};",
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pair.reg, dref, pair.reg, lod, sparse_mod, ret, coord_vec, pair.reg, texture, type,
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offset_vec);
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staging.reg, dref_val, staging.reg, lod_val, sparse_mod, ret, coord_vec,
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staging.reg, texture, type, offset_vec);
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break;
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}
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default:
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throw NotImplementedException("Invalid type {}", info.type.Value());
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}
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@ -533,11 +533,11 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, ScalarF32 lod, const IR::Value& offset);
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void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, ScalarF32 dref, Register bias_lc,
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const IR::Value& offset);
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const IR::Value& coord, const IR::Value& dref,
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const IR::Value& bias_lc, const IR::Value& offset);
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void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, ScalarF32 dref, ScalarF32 lod,
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const IR::Value& offset);
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const IR::Value& coord, const IR::Value& dref,
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const IR::Value& lod, const IR::Value& offset);
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void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, const IR::Value& offset, const IR::Value& offset2);
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void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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