Merge pull request #7399 from ameerj/art-refactor
video_core: Refactoring post A.R.T. merge
This commit is contained in:
commit
04b4f3b051
@ -92,7 +92,7 @@ public:
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void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
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UNIMPLEMENTED();
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}
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@ -437,39 +437,29 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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glBindTextureUnit(0, fxaa_texture.handle);
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}
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// Set projection matrix
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const std::array ortho_matrix =
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MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
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GLuint fragment_handle;
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const auto filter = Settings::values.scaling_filter.GetValue();
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switch (filter) {
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const auto fragment_handle = [this]() {
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switch (Settings::values.scaling_filter.GetValue()) {
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case Settings::ScalingFilter::NearestNeighbor:
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fragment_handle = present_bilinear_fragment.handle;
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break;
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case Settings::ScalingFilter::Bilinear:
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fragment_handle = present_bilinear_fragment.handle;
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break;
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return present_bilinear_fragment.handle;
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case Settings::ScalingFilter::Bicubic:
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fragment_handle = present_bicubic_fragment.handle;
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break;
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return present_bicubic_fragment.handle;
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case Settings::ScalingFilter::Gaussian:
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fragment_handle = present_gaussian_fragment.handle;
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break;
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return present_gaussian_fragment.handle;
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case Settings::ScalingFilter::ScaleForce:
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fragment_handle = present_scaleforce_fragment.handle;
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break;
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return present_scaleforce_fragment.handle;
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case Settings::ScalingFilter::Fsr:
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LOG_WARNING(
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Render_OpenGL,
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"FidelityFX FSR Super Sampling is not supported in OpenGL, changing to ScaleForce");
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fragment_handle = present_scaleforce_fragment.handle;
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break;
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"FidelityFX Super Resolution is not supported in OpenGL, changing to ScaleForce");
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return present_scaleforce_fragment.handle;
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default:
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fragment_handle = present_bilinear_fragment.handle;
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break;
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return present_bilinear_fragment.handle;
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}
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}();
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program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
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glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
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ortho_matrix.data());
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include "common/settings.h"
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#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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@ -335,6 +336,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
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cmdbuf.SetScissor(0, scissor);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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}
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VkExtent2D GetConversionExtent(const ImageView& src_image_view) {
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const auto& resolution = Settings::values.resolution_info;
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const bool is_rescaled = src_image_view.IsRescaled();
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u32 width = src_image_view.size.width;
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u32 height = src_image_view.size.height;
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return VkExtent2D{
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.width = is_rescaled ? resolution.ScaleUp(width) : width,
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.height = is_rescaled ? resolution.ScaleUp(height) : height,
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};
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}
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} // Anonymous namespace
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BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
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@ -425,61 +437,52 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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}
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void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertDepthToColorPipeline(convert_d32_to_r32_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertD16ToR16(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertDepthToColorPipeline(convert_d16_to_r16_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertColorToDepthPipeline(convert_r16_to_d16_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const ImageView& src_image_view) {
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ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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convert_abgr8_to_d24s8_frag, true);
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ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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convert_abgr8_to_d24s8_frag);
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Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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ImageView& src_image_view) {
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ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
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convert_d24s8_to_abgr8_frag, false);
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ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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convert_d24s8_to_abgr8_frag);
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ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const ImageView& src_image_view) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkSampler sampler = *nearest_sampler;
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const VkExtent2D extent{
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.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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};
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const VkExtent2D extent = GetConversionExtent(src_image_view);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
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this](vk::CommandBuffer cmdbuf) {
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scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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.x = 0,
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.y = 0,
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@ -563,18 +566,16 @@ void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_f
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}
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void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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ImageView& src_image_view) {
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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const VkImageView src_depth_view = src_image_view.DepthView();
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const VkImageView src_stencil_view = src_image_view.StencilView();
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const VkSampler sampler = *nearest_sampler;
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const VkExtent2D extent{
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.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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};
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const VkExtent2D extent = GetConversionExtent(src_image_view);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale,
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down_shift, this](vk::CommandBuffer cmdbuf) {
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scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent,
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this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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.x = 0,
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.y = 0,
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@ -695,11 +696,14 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
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return *blit_depth_stencil_pipelines.back();
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}
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void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
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void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
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bool is_target_depth) {
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if (pipeline) {
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return;
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}
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const std::array stages = MakeStages(*full_screen_vert, *convert_depth_to_float_frag);
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VkShaderModule frag_shader =
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is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
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const std::array stages = MakeStages(*full_screen_vert, frag_shader);
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pipeline = device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@ -712,8 +716,9 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = nullptr,
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.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
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.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
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.pColorBlendState = is_target_depth ? &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO
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: &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
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.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.layout = *one_texture_pipeline_layout,
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.renderPass = renderpass,
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@ -723,37 +728,17 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
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});
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}
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void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
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ConvertPipeline(pipeline, renderpass, false);
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}
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void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
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if (pipeline) {
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return;
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}
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const std::array stages = MakeStages(*full_screen_vert, *convert_float_to_depth_frag);
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pipeline = device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stageCount = static_cast<u32>(stages.size()),
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.pStages = stages.data(),
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.pTessellationState = nullptr,
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
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.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.layout = *one_texture_pipeline_layout,
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.renderPass = renderpass,
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.subpass = 0,
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.basePipelineHandle = VK_NULL_HANDLE,
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.basePipelineIndex = 0,
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});
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ConvertPipeline(pipeline, renderpass, true);
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}
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void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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vk::ShaderModule& module, bool is_target_depth,
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bool single_texture) {
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vk::ShaderModule& module, bool single_texture,
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bool is_target_depth) {
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if (pipeline) {
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return;
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}
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@ -782,13 +767,13 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
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}
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void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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vk::ShaderModule& module, bool single_texture) {
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ConvertPipelineEx(pipeline, renderpass, module, false, single_texture);
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vk::ShaderModule& module) {
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ConvertPipelineEx(pipeline, renderpass, module, false, false);
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}
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void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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vk::ShaderModule& module, bool single_texture) {
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ConvertPipelineEx(pipeline, renderpass, module, true, single_texture);
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vk::ShaderModule& module) {
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ConvertPipelineEx(pipeline, renderpass, module, true, true);
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}
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} // namespace Vulkan
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@ -44,50 +44,46 @@ public:
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const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Operation operation);
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void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
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private:
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void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale, u32 down_shift);
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const ImageView& src_image_view);
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void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift);
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void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift);
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ImageView& src_image_view);
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[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
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[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
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void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth);
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void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
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void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
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void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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vk::ShaderModule& module, bool is_target_depth, bool single_texture);
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vk::ShaderModule& module, bool single_texture, bool is_target_depth);
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void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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vk::ShaderModule& module, bool single_texture);
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vk::ShaderModule& module);
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void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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vk::ShaderModule& module, bool single_texture);
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vk::ShaderModule& module);
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const Device& device;
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VKScheduler& scheduler;
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|
@ -391,28 +391,23 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
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.offset = {0, 0},
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.extent = size,
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};
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const auto filter = Settings::values.scaling_filter.GetValue();
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cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
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switch (filter) {
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auto graphics_pipeline = [this]() {
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switch (Settings::values.scaling_filter.GetValue()) {
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case Settings::ScalingFilter::NearestNeighbor:
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bilinear_pipeline);
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break;
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case Settings::ScalingFilter::Bilinear:
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bilinear_pipeline);
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break;
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return *bilinear_pipeline;
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case Settings::ScalingFilter::Bicubic:
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bicubic_pipeline);
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break;
|
||||
return *bicubic_pipeline;
|
||||
case Settings::ScalingFilter::Gaussian:
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *gaussian_pipeline);
|
||||
break;
|
||||
return *gaussian_pipeline;
|
||||
case Settings::ScalingFilter::ScaleForce:
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *scaleforce_pipeline);
|
||||
break;
|
||||
return *scaleforce_pipeline;
|
||||
default:
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bilinear_pipeline);
|
||||
break;
|
||||
return *bilinear_pipeline;
|
||||
}
|
||||
}();
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
|
||||
|
@ -1057,37 +1057,37 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
|
||||
});
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view,
|
||||
bool rescaled) {
|
||||
const u32 up_scale = rescaled ? resolution.up_scale : 1;
|
||||
const u32 down_shift = rescaled ? resolution.down_shift : 0;
|
||||
void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
|
||||
switch (dst_view.format) {
|
||||
case PixelFormat::R16_UNORM:
|
||||
if (src_view.format == PixelFormat::D16_UNORM) {
|
||||
return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift);
|
||||
return blit_image_helper.ConvertD16ToR16(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::A8B8G8R8_UNORM:
|
||||
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
|
||||
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
|
||||
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::R32_FLOAT:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
|
||||
return blit_image_helper.ConvertD32ToR32(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::D16_UNORM:
|
||||
if (src_view.format == PixelFormat::R16_UNORM) {
|
||||
return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift);
|
||||
return blit_image_helper.ConvertR16ToD16(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::S8_UINT_D24_UNORM:
|
||||
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
|
||||
if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
|
||||
src_view.format == PixelFormat::B8G8R8A8_UNORM) {
|
||||
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::D32_FLOAT:
|
||||
if (src_view.format == PixelFormat::R32_FLOAT) {
|
||||
return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift);
|
||||
return blit_image_helper.ConvertR32ToD32(dst, src_view);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@ -1329,6 +1329,10 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
|
||||
}
|
||||
}
|
||||
|
||||
bool Image::IsRescaled() const noexcept {
|
||||
return True(flags & ImageFlagBits::Rescaled);
|
||||
}
|
||||
|
||||
bool Image::ScaleUp(bool ignore) {
|
||||
if (True(flags & ImageFlagBits::Rescaled)) {
|
||||
return false;
|
||||
@ -1469,7 +1473,8 @@ bool Image::BlitScaleHelper(bool scale_up) {
|
||||
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
|
||||
ImageId image_id_, Image& image)
|
||||
: VideoCommon::ImageViewBase{info, image.info, image_id_}, device{&runtime.device},
|
||||
image_handle{image.Handle()}, samples{ConvertSampleCount(image.info.num_samples)} {
|
||||
src_image{&image}, image_handle{image.Handle()},
|
||||
samples(ConvertSampleCount(image.info.num_samples)) {
|
||||
using Shader::TextureType;
|
||||
|
||||
const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
|
||||
@ -1607,6 +1612,13 @@ VkImageView ImageView::StorageView(Shader::TextureType texture_type,
|
||||
return *view;
|
||||
}
|
||||
|
||||
bool ImageView::IsRescaled() const noexcept {
|
||||
if (!src_image) {
|
||||
return false;
|
||||
}
|
||||
return src_image->IsRescaled();
|
||||
}
|
||||
|
||||
vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
|
||||
return device->GetLogical().CreateImageView({
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
|
@ -65,7 +65,7 @@ public:
|
||||
|
||||
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
||||
|
||||
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled);
|
||||
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view);
|
||||
|
||||
bool CanAccelerateImageUpload(Image&) const noexcept {
|
||||
return false;
|
||||
@ -139,6 +139,8 @@ public:
|
||||
return std::exchange(initialized, true);
|
||||
}
|
||||
|
||||
bool IsRescaled() const noexcept;
|
||||
|
||||
bool ScaleUp(bool ignore = false);
|
||||
|
||||
bool ScaleDown(bool ignore = false);
|
||||
@ -189,6 +191,8 @@ public:
|
||||
[[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
|
||||
Shader::ImageFormat image_format);
|
||||
|
||||
[[nodiscard]] bool IsRescaled() const noexcept;
|
||||
|
||||
[[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept {
|
||||
return *image_views[static_cast<size_t>(texture_type)];
|
||||
}
|
||||
@ -222,6 +226,8 @@ private:
|
||||
[[nodiscard]] vk::ImageView MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask);
|
||||
|
||||
const Device* device = nullptr;
|
||||
const Image* src_image{};
|
||||
|
||||
std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> image_views;
|
||||
std::unique_ptr<StorageViews> storage_views;
|
||||
vk::ImageView depth_view;
|
||||
|
@ -1855,9 +1855,20 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
|
||||
.height = std::min(dst_view.size.height, src_view.size.height),
|
||||
.depth = std::min(dst_view.size.depth, src_view.size.depth),
|
||||
};
|
||||
UNIMPLEMENTED_IF(copy.extent != expected_size);
|
||||
const Extent3D scaled_extent = [is_rescaled, expected_size]() {
|
||||
if (!is_rescaled) {
|
||||
return expected_size;
|
||||
}
|
||||
const auto& resolution = Settings::values.resolution_info;
|
||||
return Extent3D{
|
||||
.width = resolution.ScaleUp(expected_size.width),
|
||||
.height = resolution.ScaleUp(expected_size.height),
|
||||
.depth = expected_size.depth,
|
||||
};
|
||||
}();
|
||||
UNIMPLEMENTED_IF(copy.extent != scaled_extent);
|
||||
|
||||
runtime.ConvertImage(dst_framebuffer, dst_view, src_view, is_rescaled);
|
||||
runtime.ConvertImage(dst_framebuffer, dst_view, src_view);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user