yuzu: Allow to launch cabinet applet from firmware
This commit is contained in:
parent
257a6aa2ba
commit
03d4fffc70
@ -1551,6 +1551,14 @@ void GMainWindow::ConnectMenuEvents() {
|
|||||||
// Tools
|
// Tools
|
||||||
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
|
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
|
||||||
ReinitializeKeyBehavior::Warning));
|
ReinitializeKeyBehavior::Warning));
|
||||||
|
connect_menu(ui->action_Load_Cabinet_Nickname_Owner,
|
||||||
|
[this]() { OnCabinet(Service::NFP::CabinetMode::StartNicknameAndOwnerSettings); });
|
||||||
|
connect_menu(ui->action_Load_Cabinet_Eraser,
|
||||||
|
[this]() { OnCabinet(Service::NFP::CabinetMode::StartGameDataEraser); });
|
||||||
|
connect_menu(ui->action_Load_Cabinet_Restorer,
|
||||||
|
[this]() { OnCabinet(Service::NFP::CabinetMode::StartRestorer); });
|
||||||
|
connect_menu(ui->action_Load_Cabinet_Formatter,
|
||||||
|
[this]() { OnCabinet(Service::NFP::CabinetMode::StartFormatter); });
|
||||||
connect_menu(ui->action_Load_Mii_Edit, &GMainWindow::OnMiiEdit);
|
connect_menu(ui->action_Load_Mii_Edit, &GMainWindow::OnMiiEdit);
|
||||||
connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
|
connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
|
||||||
|
|
||||||
@ -1568,6 +1576,7 @@ void GMainWindow::ConnectMenuEvents() {
|
|||||||
|
|
||||||
void GMainWindow::UpdateMenuState() {
|
void GMainWindow::UpdateMenuState() {
|
||||||
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
|
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
|
||||||
|
const bool is_firmware_available = CheckFirmwarePresence();
|
||||||
|
|
||||||
const std::array running_actions{
|
const std::array running_actions{
|
||||||
ui->action_Stop,
|
ui->action_Stop,
|
||||||
@ -1578,10 +1587,22 @@ void GMainWindow::UpdateMenuState() {
|
|||||||
ui->action_Pause,
|
ui->action_Pause,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const std::array applet_actions{
|
||||||
|
ui->action_Load_Cabinet_Nickname_Owner,
|
||||||
|
ui->action_Load_Cabinet_Eraser,
|
||||||
|
ui->action_Load_Cabinet_Restorer,
|
||||||
|
ui->action_Load_Cabinet_Formatter,
|
||||||
|
ui->action_Load_Mii_Edit,
|
||||||
|
};
|
||||||
|
|
||||||
for (QAction* action : running_actions) {
|
for (QAction* action : running_actions) {
|
||||||
action->setEnabled(emulation_running);
|
action->setEnabled(emulation_running);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (QAction* action : applet_actions) {
|
||||||
|
action->setEnabled(is_firmware_available && !emulation_running);
|
||||||
|
}
|
||||||
|
|
||||||
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
|
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
|
||||||
|
|
||||||
if (emulation_running && is_paused) {
|
if (emulation_running && is_paused) {
|
||||||
@ -1591,8 +1612,6 @@ void GMainWindow::UpdateMenuState() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
multiplayer_state->UpdateNotificationStatus();
|
multiplayer_state->UpdateNotificationStatus();
|
||||||
|
|
||||||
ui->action_Load_Mii_Edit->setEnabled(CheckFirmwarePresence());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnDisplayTitleBars(bool show) {
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
||||||
@ -4134,6 +4153,27 @@ void GMainWindow::OnToggleStatusBar() {
|
|||||||
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
|
||||||
|
constexpr u64 CabinetId = 0x0100000000001002ull;
|
||||||
|
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
|
||||||
|
if (!bis_system) {
|
||||||
|
QMessageBox::warning(this, tr("No firmware available"),
|
||||||
|
tr("Please install the firmware to use the Cabinet applet."));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto cabinet_nca = bis_system->GetEntry(CabinetId, FileSys::ContentRecordType::Program);
|
||||||
|
if (!cabinet_nca) {
|
||||||
|
QMessageBox::warning(this, tr("Cabinet Applet"),
|
||||||
|
tr("Cabinet applet is not available. Please reinstall firmware."));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
|
||||||
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||||
|
BootGame(filename);
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::OnMiiEdit() {
|
void GMainWindow::OnMiiEdit() {
|
||||||
constexpr u64 MiiEditId = 0x0100000000001009ull;
|
constexpr u64 MiiEditId = 0x0100000000001009ull;
|
||||||
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
|
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
|
||||||
|
@ -102,6 +102,10 @@ namespace Service::NFC {
|
|||||||
class NfcDevice;
|
class NfcDevice;
|
||||||
} // namespace Service::NFC
|
} // namespace Service::NFC
|
||||||
|
|
||||||
|
namespace Service::NFP {
|
||||||
|
enum class CabinetMode : u8;
|
||||||
|
} // namespace Service::NFP
|
||||||
|
|
||||||
namespace Ui {
|
namespace Ui {
|
||||||
class MainWindow;
|
class MainWindow;
|
||||||
}
|
}
|
||||||
@ -365,6 +369,7 @@ private slots:
|
|||||||
void ResetWindowSize720();
|
void ResetWindowSize720();
|
||||||
void ResetWindowSize900();
|
void ResetWindowSize900();
|
||||||
void ResetWindowSize1080();
|
void ResetWindowSize1080();
|
||||||
|
void OnCabinet(Service::NFP::CabinetMode mode);
|
||||||
void OnMiiEdit();
|
void OnMiiEdit();
|
||||||
void OnCaptureScreenshot();
|
void OnCaptureScreenshot();
|
||||||
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
|
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
|
||||||
|
@ -137,6 +137,15 @@
|
|||||||
<property name="title">
|
<property name="title">
|
||||||
<string>&Tools</string>
|
<string>&Tools</string>
|
||||||
</property>
|
</property>
|
||||||
|
<widget class="QMenu" name="menu_cabinet_applet">
|
||||||
|
<property name="title">
|
||||||
|
<string>&Amiibo</string>
|
||||||
|
</property>
|
||||||
|
<addaction name="action_Load_Cabinet_Nickname_Owner"/>
|
||||||
|
<addaction name="action_Load_Cabinet_Eraser"/>
|
||||||
|
<addaction name="action_Load_Cabinet_Restorer"/>
|
||||||
|
<addaction name="action_Load_Cabinet_Formatter"/>
|
||||||
|
</widget>
|
||||||
<widget class="QMenu" name="menuTAS">
|
<widget class="QMenu" name="menuTAS">
|
||||||
<property name="title">
|
<property name="title">
|
||||||
<string>&TAS</string>
|
<string>&TAS</string>
|
||||||
@ -150,6 +159,7 @@
|
|||||||
<addaction name="action_Rederive"/>
|
<addaction name="action_Rederive"/>
|
||||||
<addaction name="action_Verify_installed_contents"/>
|
<addaction name="action_Verify_installed_contents"/>
|
||||||
<addaction name="separator"/>
|
<addaction name="separator"/>
|
||||||
|
<addaction name="menu_cabinet_applet"/>
|
||||||
<addaction name="action_Load_Mii_Edit"/>
|
<addaction name="action_Load_Mii_Edit"/>
|
||||||
<addaction name="separator"/>
|
<addaction name="separator"/>
|
||||||
<addaction name="action_Capture_Screenshot"/>
|
<addaction name="action_Capture_Screenshot"/>
|
||||||
@ -370,6 +380,26 @@
|
|||||||
<string>&Capture Screenshot</string>
|
<string>&Capture Screenshot</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
|
<action name="action_Load_Cabinet_Nickname_Owner">
|
||||||
|
<property name="text">
|
||||||
|
<string>&Set Nickname and Owner</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="action_Load_Cabinet_Eraser">
|
||||||
|
<property name="text">
|
||||||
|
<string>&Delete Game Data</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="action_Load_Cabinet_Restorer">
|
||||||
|
<property name="text">
|
||||||
|
<string>&Restore Amiibo</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="action_Load_Cabinet_Formatter">
|
||||||
|
<property name="text">
|
||||||
|
<string>&Format Amiibo</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
<action name="action_Load_Mii_Edit">
|
<action name="action_Load_Mii_Edit">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Open &Mii Editor</string>
|
<string>Open &Mii Editor</string>
|
||||||
|
Loading…
Reference in New Issue
Block a user