core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.
- This makes our implementations of these more closely match HOS.
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@ -417,12 +417,7 @@ void KThread::Pin(s32 current_core) {
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static_cast<u32>(ThreadState::SuspendShift)));
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// Update our state.
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const ThreadState old_state = thread_state;
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thread_state = static_cast<ThreadState>(GetSuspendFlags() |
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static_cast<u32>(old_state & ThreadState::Mask));
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if (thread_state != old_state) {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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UpdateState();
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}
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// TODO(bunnei): Update our SVC access permissions.
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@ -463,20 +458,13 @@ void KThread::Unpin() {
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}
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// Allow performing thread suspension (if termination hasn't been requested).
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{
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// Update our allow flags.
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if (!IsTerminationRequested()) {
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// Update our allow flags.
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suspend_allowed_flags |= (1 << (static_cast<u32>(SuspendType::Thread) +
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static_cast<u32>(ThreadState::SuspendShift)));
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}
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// Update our state.
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const ThreadState old_state = thread_state;
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thread_state = static_cast<ThreadState>(GetSuspendFlags() |
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static_cast<u32>(old_state & ThreadState::Mask));
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if (thread_state != old_state) {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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UpdateState();
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}
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// TODO(bunnei): Update our SVC access permissions.
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@ -689,12 +677,7 @@ void KThread::Resume(SuspendType type) {
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~(1u << (static_cast<u32>(ThreadState::SuspendShift) + static_cast<u32>(type)));
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// Update our state.
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const ThreadState old_state = thread_state;
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thread_state = static_cast<ThreadState>(GetSuspendFlags() |
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static_cast<u32>(old_state & ThreadState::Mask));
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if (thread_state != old_state) {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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this->UpdateState();
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}
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void KThread::WaitCancel() {
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@ -721,20 +704,23 @@ void KThread::TrySuspend() {
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ASSERT(GetNumKernelWaiters() == 0);
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// Perform the suspend.
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Suspend();
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this->UpdateState();
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}
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void KThread::Suspend() {
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void KThread::UpdateState() {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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ASSERT(IsSuspendRequested());
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// Set our suspend flags in state.
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const auto old_state = thread_state;
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thread_state = static_cast<ThreadState>(GetSuspendFlags()) | (old_state & ThreadState::Mask);
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const auto new_state =
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static_cast<ThreadState>(this->GetSuspendFlags()) | (old_state & ThreadState::Mask);
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thread_state = new_state;
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// Note the state change in scheduler.
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if (new_state != old_state) {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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}
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void KThread::Continue() {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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@ -998,13 +984,16 @@ ResultCode KThread::Run() {
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// If the current thread has been asked to suspend, suspend it and retry.
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if (GetCurrentThread(kernel).IsSuspended()) {
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GetCurrentThread(kernel).Suspend();
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GetCurrentThread(kernel).UpdateState();
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continue;
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}
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// If we're not a kernel thread and we've been asked to suspend, suspend ourselves.
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if (KProcess* owner = this->GetOwnerProcess(); owner != nullptr) {
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if (IsUserThread() && IsSuspended()) {
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Suspend();
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this->UpdateState();
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}
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owner->IncrementThreadCount();
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}
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// Set our state and finish.
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@ -1029,6 +1018,10 @@ void KThread::Exit() {
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{
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KScopedSchedulerLock sl{kernel};
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// Disallow all suspension.
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suspend_allowed_flags = 0;
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this->UpdateState();
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// Disallow all suspension.
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suspend_allowed_flags = 0;
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@ -192,9 +192,9 @@ public:
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void TrySuspend();
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void Continue();
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void UpdateState();
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void Suspend();
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void Continue();
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constexpr void SetSyncedIndex(s32 index) {
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synced_index = index;
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