2021-05-20 04:58:32 +03:00
|
|
|
// Copyright 2021 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
#include <string_view>
|
|
|
|
|
|
|
|
#include <fmt/format.h>
|
|
|
|
|
|
|
|
#include "shader_recompiler/backend/glsl/reg_alloc.h"
|
|
|
|
#include "shader_recompiler/exception.h"
|
|
|
|
#include "shader_recompiler/frontend/ir/value.h"
|
2021-05-21 06:38:38 +03:00
|
|
|
#pragma optimize("", off)
|
2021-05-20 04:58:32 +03:00
|
|
|
namespace Shader::Backend::GLSL {
|
|
|
|
namespace {
|
|
|
|
constexpr std::string_view SWIZZLE = "xyzw";
|
|
|
|
|
|
|
|
std::string Representation(Id id) {
|
|
|
|
if (id.is_condition_code != 0) {
|
|
|
|
throw NotImplementedException("Condition code");
|
|
|
|
}
|
|
|
|
if (id.is_spill != 0) {
|
|
|
|
throw NotImplementedException("Spilling");
|
|
|
|
}
|
|
|
|
const u32 num_elements{id.num_elements_minus_one + 1};
|
|
|
|
const u32 index{static_cast<u32>(id.index)};
|
2021-05-21 06:38:38 +03:00
|
|
|
return fmt::format("R{}", index);
|
2021-05-20 04:58:32 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string MakeImm(const IR::Value& value) {
|
|
|
|
switch (value.Type()) {
|
|
|
|
case IR::Type::U1:
|
|
|
|
return fmt::format("{}", value.U1() ? "true" : "false");
|
|
|
|
case IR::Type::U32:
|
|
|
|
return fmt::format("{}", value.U32());
|
|
|
|
case IR::Type::F32:
|
|
|
|
return fmt::format("{}", value.F32());
|
|
|
|
case IR::Type::U64:
|
|
|
|
return fmt::format("{}", value.U64());
|
|
|
|
case IR::Type::F64:
|
|
|
|
return fmt::format("{}", value.F64());
|
|
|
|
default:
|
|
|
|
throw NotImplementedException("Immediate type {}", value.Type());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} // Anonymous namespace
|
|
|
|
|
|
|
|
std::string RegAlloc::Define(IR::Inst& inst, u32 num_elements, u32 alignment) {
|
|
|
|
const Id id{Alloc(num_elements, alignment)};
|
|
|
|
inst.SetDefinition<Id>(id);
|
|
|
|
return Representation(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string RegAlloc::Consume(const IR::Value& value) {
|
2021-05-21 06:38:38 +03:00
|
|
|
const auto result = value.IsImmediate() ? MakeImm(value) : Consume(*value.InstRecursive());
|
|
|
|
return result;
|
2021-05-20 04:58:32 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string RegAlloc::Consume(IR::Inst& inst) {
|
|
|
|
const Id id{inst.Definition<Id>()};
|
|
|
|
inst.DestructiveRemoveUsage();
|
|
|
|
if (!inst.HasUses()) {
|
|
|
|
Free(id);
|
|
|
|
}
|
|
|
|
return Representation(inst.Definition<Id>());
|
|
|
|
}
|
|
|
|
|
|
|
|
Id RegAlloc::Alloc(u32 num_elements, [[maybe_unused]] u32 alignment) {
|
|
|
|
for (size_t reg = 0; reg < NUM_REGS; ++reg) {
|
|
|
|
if (register_use[reg]) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
num_used_registers = std::max(num_used_registers, reg + 1);
|
|
|
|
register_use[reg] = true;
|
|
|
|
return Id{
|
|
|
|
.base_element = 0,
|
|
|
|
.num_elements_minus_one = num_elements - 1,
|
|
|
|
.index = static_cast<u32>(reg),
|
|
|
|
.is_spill = 0,
|
|
|
|
.is_condition_code = 0,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
throw NotImplementedException("Register spilling");
|
|
|
|
}
|
|
|
|
|
|
|
|
void RegAlloc::Free(Id id) {
|
|
|
|
if (id.is_spill != 0) {
|
|
|
|
throw NotImplementedException("Free spill");
|
|
|
|
}
|
|
|
|
register_use[id.index] = false;
|
|
|
|
}
|
|
|
|
|
2021-05-21 06:38:38 +03:00
|
|
|
/*static*/ bool RegAlloc::IsAliased(const IR::Inst& inst) {
|
|
|
|
switch (inst.GetOpcode()) {
|
|
|
|
case IR::Opcode::Identity:
|
|
|
|
case IR::Opcode::BitCastU16F16:
|
|
|
|
case IR::Opcode::BitCastU32F32:
|
|
|
|
case IR::Opcode::BitCastU64F64:
|
|
|
|
case IR::Opcode::BitCastF16U16:
|
|
|
|
case IR::Opcode::BitCastF32U32:
|
|
|
|
case IR::Opcode::BitCastF64U64:
|
|
|
|
return true;
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*static*/ IR::Inst& RegAlloc::AliasInst(IR::Inst& inst) {
|
|
|
|
IR::Inst* it{&inst};
|
|
|
|
while (IsAliased(*it)) {
|
|
|
|
const IR::Value arg{it->Arg(0)};
|
|
|
|
if (arg.IsImmediate()) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
it = arg.InstRecursive();
|
|
|
|
}
|
|
|
|
return *it;
|
|
|
|
}
|
2021-05-20 04:58:32 +03:00
|
|
|
} // namespace Shader::Backend::GLSL
|