2018-03-20 02:00:29 +03:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2020-12-30 08:25:23 +03:00
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#include <span>
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2018-03-20 02:00:29 +03:00
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#include "common/common_types.h"
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#include "video_core/textures/texture.h"
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2018-07-21 01:14:17 +03:00
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namespace Tegra::Texture {
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2018-03-20 02:00:29 +03:00
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2020-07-05 00:42:10 +03:00
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constexpr u32 GOB_SIZE_X = 64;
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constexpr u32 GOB_SIZE_Y = 8;
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constexpr u32 GOB_SIZE_Z = 1;
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constexpr u32 GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
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2019-12-08 20:13:18 +03:00
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2020-12-30 08:25:23 +03:00
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constexpr u32 GOB_SIZE_X_SHIFT = 6;
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constexpr u32 GOB_SIZE_Y_SHIFT = 3;
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constexpr u32 GOB_SIZE_Z_SHIFT = 0;
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constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
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using SwizzleTable = std::array<std::array<u32, GOB_SIZE_X>, GOB_SIZE_Y>;
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/// Returns a z-order swizzle table
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SwizzleTable MakeSwizzleTable();
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/// Unswizzles a block linear texture into linear memory.
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void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
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u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
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u32 stride_alignment = 1);
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/// Swizzles linear memory into a block linear texture.
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void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
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u32 height, u32 depth, u32 block_height, u32 block_depth,
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u32 stride_alignment = 1);
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2018-04-25 05:58:45 +03:00
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2019-02-24 03:22:54 +03:00
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/// This function calculates the correct size of a texture depending if it's tiled or not.
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2018-10-12 21:21:53 +03:00
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std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth);
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2018-10-18 04:26:40 +03:00
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/// Copies an untiled subrectangle into a tiled surface.
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void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
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2020-07-05 00:42:10 +03:00
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u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
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u32 block_height_bit, u32 offset_x, u32 offset_y);
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2019-02-24 03:22:54 +03:00
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2018-10-18 04:26:40 +03:00
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/// Copies a tiled subrectangle into a linear surface.
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2020-07-30 07:38:44 +03:00
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void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel,
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u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input);
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2018-10-18 04:26:40 +03:00
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2020-07-05 00:42:10 +03:00
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/// @brief Swizzles a 2D array of pixels into a 3D texture
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/// @param line_length_in Number of pixels per line
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/// @param line_count Number of lines
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/// @param pitch Number of bytes per line
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/// @param width Width of the swizzled texture
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/// @param height Height of the swizzled texture
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/// @param bytes_per_pixel Number of bytes used per pixel
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/// @param block_height Block height shift
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/// @param block_depth Block depth shift
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/// @param origin_x Column offset in pixels of the swizzled texture
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/// @param origin_y Row offset in pixels of the swizzled texture
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/// @param output Pointer to the pixels of the swizzled texture
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/// @param input Pointer to the 2D array of pixels used as input
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/// @pre input and output points to an array large enough to hold the number of bytes used
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void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
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u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
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u32 origin_y, u8* output, const u8* input);
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2020-04-17 05:43:33 +03:00
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void SwizzleKepler(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
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std::size_t copy_size, const u8* source_data, u8* swizzle_data);
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2019-04-16 04:06:04 +03:00
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2020-04-28 20:53:47 +03:00
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/// Obtains the offset of the gob for positions 'dst_x' & 'dst_y'
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2020-04-28 06:57:24 +03:00
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u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
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u32 bytes_per_pixel);
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2018-07-21 01:14:17 +03:00
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} // namespace Tegra::Texture
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