2019-02-09 07:21:53 +03:00
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2019-06-08 03:41:06 +03:00
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#include "core/core.h"
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#include "core/hardware_interrupt_manager.h"
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2019-02-09 07:21:53 +03:00
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/renderer_base.h"
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
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2019-06-10 15:19:27 +03:00
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: GPU(system, renderer, true), gpu_thread{system} {}
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2019-02-09 07:21:53 +03:00
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GPUAsynch::~GPUAsynch() = default;
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2019-04-09 21:02:00 +03:00
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void GPUAsynch::Start() {
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gpu_thread.StartThread(renderer, *dma_pusher);
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}
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2019-02-09 07:21:53 +03:00
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void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
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gpu_thread.SubmitList(std::move(entries));
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}
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void GPUAsynch::SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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gpu_thread.SwapBuffers(std::move(framebuffer));
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}
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2019-02-19 04:58:32 +03:00
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void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
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2019-02-09 07:21:53 +03:00
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gpu_thread.FlushRegion(addr, size);
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}
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2019-02-19 04:58:32 +03:00
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void GPUAsynch::InvalidateRegion(CacheAddr addr, u64 size) {
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2019-02-09 07:21:53 +03:00
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gpu_thread.InvalidateRegion(addr, size);
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}
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2019-02-19 04:58:32 +03:00
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void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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2019-02-09 07:21:53 +03:00
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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}
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2019-06-12 14:52:49 +03:00
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void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
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2019-06-08 03:41:06 +03:00
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auto& interrupt_manager = system.InterruptManager();
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2019-06-12 14:52:49 +03:00
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interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
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2019-06-08 03:41:06 +03:00
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}
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2019-02-09 07:21:53 +03:00
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} // namespace VideoCommon
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