yuzu/src/core/hle/kernel/kernel.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/common.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
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namespace Kernel {
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SharedPtr<Thread> g_main_thread = nullptr;
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HandleTable g_handle_table;
u64 g_program_id = 0;
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void WaitObject::AddWaitingThread(Thread* thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
if (itr == waiting_threads.end())
waiting_threads.push_back(thread);
}
void WaitObject::RemoveWaitingThread(Thread* thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
if (itr != waiting_threads.end())
waiting_threads.erase(itr);
}
Thread* WaitObject::ReleaseNextThread() {
if (waiting_threads.empty())
return nullptr;
auto next_thread = waiting_threads.front();
next_thread->ReleaseWaitObject(this);
waiting_threads.erase(waiting_threads.begin());
return next_thread.get();
}
void WaitObject::WakeupAllWaitingThreads() {
auto waiting_threads_copy = waiting_threads;
// We use a copy because ReleaseWaitObject will remove the thread from this object's
// waiting_threads list
for (auto thread : waiting_threads_copy)
thread->ReleaseWaitObject(this);
_assert_msg_(Kernel, waiting_threads.empty(), "failed to awaken all waiting threads!");
}
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HandleTable::HandleTable() {
next_generation = 1;
Clear();
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}
ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
_dbg_assert_(Kernel, obj != nullptr);
u16 slot = next_free_slot;
if (slot >= generations.size()) {
LOG_ERROR(Kernel, "Unable to allocate Handle, too many slots in use.");
return ERR_OUT_OF_HANDLES;
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}
next_free_slot = generations[slot];
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u16 generation = next_generation++;
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// Overflow count so it fits in the 15 bits dedicated to the generation in the handle.
// CTR-OS doesn't use generation 0, so skip straight to 1.
if (next_generation >= (1 << 15)) next_generation = 1;
Handle handle = generation | (slot << 15);
if (obj->handle == INVALID_HANDLE)
obj->handle = handle;
generations[slot] = generation;
objects[slot] = std::move(obj);
return MakeResult<Handle>(handle);
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}
ResultVal<Handle> HandleTable::Duplicate(Handle handle) {
SharedPtr<Object> object = GetGeneric(handle);
if (object == nullptr) {
LOG_ERROR(Kernel, "Tried to duplicate invalid handle: %08X", handle);
return ERR_INVALID_HANDLE;
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}
return Create(std::move(object));
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}
ResultCode HandleTable::Close(Handle handle) {
if (!IsValid(handle))
return ERR_INVALID_HANDLE;
size_t slot = GetSlot(handle);
u16 generation = GetGeneration(handle);
objects[slot] = nullptr;
generations[generation] = next_free_slot;
next_free_slot = slot;
return RESULT_SUCCESS;
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}
bool HandleTable::IsValid(Handle handle) const {
size_t slot = GetSlot(handle);
u16 generation = GetGeneration(handle);
return slot < MAX_COUNT && objects[slot] != nullptr && generations[slot] == generation;
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}
SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
if (handle == CurrentThread) {
return GetCurrentThread();
} else if (handle == CurrentProcess) {
LOG_ERROR(Kernel, "Current process (%08X) pseudo-handle not supported", CurrentProcess);
return nullptr;
}
if (!IsValid(handle)) {
return nullptr;
}
return objects[GetSlot(handle)];
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}
void HandleTable::Clear() {
for (size_t i = 0; i < MAX_COUNT; ++i) {
generations[i] = i + 1;
objects[i] = nullptr;
}
next_free_slot = 0;
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}
/// Initialize the kernel
void Init() {
Kernel::ThreadingInit();
Kernel::TimersInit();
}
/// Shutdown the kernel
void Shutdown() {
Kernel::ThreadingShutdown();
Kernel::TimersShutdown();
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g_handle_table.Clear(); // Free all kernel objects
}
/**
* Loads executable stored at specified address
* @entry_point Entry point in memory of loaded executable
* @return True on success, otherwise false
*/
bool LoadExec(u32 entry_point) {
Core::g_app_core->SetPC(entry_point);
// 0x30 is the typical main thread priority I've seen used so far
g_main_thread = Kernel::SetupMainThread(0x30, Kernel::DEFAULT_STACK_SIZE);
// Setup the idle thread
Kernel::SetupIdleThread();
return true;
}
} // namespace