2013-09-05 04:17:46 +04:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _HASH_H_
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#define _HASH_H_
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2014-04-09 04:15:08 +04:00
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#include "common/common.h"
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2013-09-05 04:17:46 +04:00
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u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
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u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
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u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
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u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
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u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
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u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
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u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
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u64 GetHash64(const u8 *src, int len, u32 samples);
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void SetHash64Function(bool useHiresTextures);
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#endif // _HASH_H_
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