yuzu/src/shader_recompiler/file_environment.h

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2021-01-09 09:30:07 +03:00
#pragma once
#include <vector>
#include "common/common_types.h"
#include "environment.h"
namespace Shader {
class FileEnvironment final : public Environment {
public:
explicit FileEnvironment(const char* path);
~FileEnvironment() override;
u64 ReadInstruction(u32 offset) const override;
private:
std::vector<u64> data;
};
} // namespace Shader