yuzu/src/shader_recompiler/exception.h

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <stdexcept>
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#include <string>
#include <string_view>
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#include <utility>
#include <fmt/format.h>
namespace Shader {
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class Exception : public std::exception {
public:
explicit Exception(std::string message) noexcept : err_message{std::move(message)} {}
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const char* what() const noexcept override {
return err_message.c_str();
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}
void Prepend(std::string_view prepend) {
err_message.insert(0, prepend);
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}
void Append(std::string_view append) {
err_message += append;
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}
private:
std::string err_message;
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};
class LogicError : public Exception {
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public:
template <typename... Args>
LogicError(const char* message, Args&&... args)
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: Exception{fmt::format(message, std::forward<Args>(args)...)} {}
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};
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class RuntimeError : public Exception {
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public:
template <typename... Args>
RuntimeError(const char* message, Args&&... args)
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: Exception{fmt::format(message, std::forward<Args>(args)...)} {}
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};
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class NotImplementedException : public Exception {
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public:
template <typename... Args>
NotImplementedException(const char* message, Args&&... args)
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: Exception{fmt::format(message, std::forward<Args>(args)...)} {
Append(" is not implemented");
}
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};
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class InvalidArgument : public Exception {
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public:
template <typename... Args>
InvalidArgument(const char* message, Args&&... args)
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: Exception{fmt::format(message, std::forward<Args>(args)...)} {}
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};
} // namespace Shader