2014-04-09 03:19:26 +04:00
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// Copyright 2014 Citra Emulator Project
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2014-12-17 08:38:14 +03:00
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// Licensed under GPLv2 or any later version
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2014-04-09 03:19:26 +04:00
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// Refer to the license.txt file included.
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2013-09-06 02:33:46 +04:00
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2015-12-30 02:03:08 +03:00
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#include <memory>
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2017-03-09 04:21:31 +03:00
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#include <utility>
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2015-05-06 10:06:12 +03:00
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#include "common/logging/log.h"
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2016-09-21 09:52:38 +03:00
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#include "core/core.h"
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2016-09-02 06:18:01 +03:00
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#include "core/core_timing.h"
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#include "core/gdbstub/gdbstub.h"
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2018-04-21 02:29:04 +03:00
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#include "core/hle/kernel/client_port.h"
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2016-12-16 03:01:48 +03:00
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#include "core/hle/kernel/kernel.h"
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2017-09-27 02:17:47 +03:00
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#include "core/hle/kernel/process.h"
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2014-05-23 06:54:07 +04:00
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#include "core/hle/kernel/thread.h"
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2016-12-16 08:37:38 +03:00
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#include "core/hle/service/service.h"
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2018-04-21 02:29:04 +03:00
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#include "core/hle/service/sm/controller.h"
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#include "core/hle/service/sm/sm.h"
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2014-10-25 23:54:44 +04:00
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#include "core/hw/hw.h"
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2016-12-16 03:01:48 +03:00
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#include "core/loader/loader.h"
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2017-05-06 09:11:06 +03:00
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#include "core/memory_setup.h"
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2016-09-02 06:18:01 +03:00
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#include "core/settings.h"
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2016-12-16 03:01:48 +03:00
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#include "video_core/video_core.h"
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2015-09-02 15:56:38 +03:00
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2013-09-06 02:33:46 +04:00
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namespace Core {
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2016-12-16 03:01:48 +03:00
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/*static*/ System System::s_instance;
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2018-04-21 02:29:04 +03:00
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System::~System() = default;
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2018-05-03 04:26:14 +03:00
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/// Runs a CPU core while the system is powered on
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static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
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while (Core::System().GetInstance().IsPoweredOn()) {
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cpu_state->RunLoop(true);
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}
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}
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2018-02-14 20:47:48 +03:00
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System::ResultStatus System::RunLoop(bool tight_loop) {
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2017-06-03 00:03:38 +03:00
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status = ResultStatus::Success;
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2013-09-06 02:33:46 +04:00
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2016-12-16 00:19:30 +03:00
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if (GDBStub::IsServerEnabled()) {
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2015-09-02 15:56:38 +03:00
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GDBStub::HandlePacket();
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2016-09-18 03:38:01 +03:00
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// If the loop is halted and we want to step, use a tiny (1) number of instructions to
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2016-09-19 04:01:46 +03:00
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// execute. Otherwise, get out of the loop function.
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2015-09-02 15:56:38 +03:00
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if (GDBStub::GetCpuHaltFlag()) {
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if (GDBStub::GetCpuStepFlag()) {
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GDBStub::SetCpuStepFlag(false);
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tight_loop = false;
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} else {
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return ResultStatus::Success;
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}
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}
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}
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2018-05-02 05:21:38 +03:00
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cpu_cores[0]->RunLoop(tight_loop);
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2013-09-27 06:01:09 +04:00
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2017-06-03 00:03:38 +03:00
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return status;
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2013-09-06 02:33:46 +04:00
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}
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2016-12-16 03:01:48 +03:00
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System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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2013-09-27 06:01:09 +04:00
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}
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2016-12-16 03:01:48 +03:00
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System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(filepath);
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if (!app_loader) {
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NGLOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return ResultStatus::ErrorGetLoader;
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}
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std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
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app_loader->LoadKernelSystemMode();
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if (system_mode.second != Loader::ResultStatus::Success) {
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NGLOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
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static_cast<int>(system_mode.second));
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2017-03-09 00:28:30 +03:00
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2017-03-09 04:21:31 +03:00
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switch (system_mode.second) {
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case Loader::ResultStatus::ErrorEncrypted:
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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2018-04-06 18:06:32 +03:00
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case Loader::ResultStatus::ErrorUnsupportedArch:
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return ResultStatus::ErrorUnsupportedArch;
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default:
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return ResultStatus::ErrorSystemMode;
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}
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}
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2017-03-09 04:21:31 +03:00
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ResultStatus init_result{Init(emu_window, system_mode.first.get())};
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if (init_result != ResultStatus::Success) {
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NGLOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<int>(init_result));
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System::Shutdown();
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return init_result;
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}
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2018-03-14 00:49:59 +03:00
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const Loader::ResultStatus load_result{app_loader->Load(current_process)};
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2017-06-03 00:03:38 +03:00
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if (Loader::ResultStatus::Success != load_result) {
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NGLOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
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System::Shutdown();
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switch (load_result) {
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case Loader::ResultStatus::ErrorEncrypted:
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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2018-04-06 18:06:32 +03:00
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case Loader::ResultStatus::ErrorUnsupportedArch:
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return ResultStatus::ErrorUnsupportedArch;
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default:
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return ResultStatus::ErrorLoader;
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}
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}
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status = ResultStatus::Success;
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return status;
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2013-09-06 02:33:46 +04:00
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}
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2016-12-16 08:37:38 +03:00
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void System::PrepareReschedule() {
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CurrentCpuCore().PrepareReschedule();
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}
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2017-02-20 01:34:47 +03:00
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PerfStats::Results System::GetAndResetPerfStats() {
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2017-02-21 00:56:58 +03:00
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return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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2017-02-20 01:34:47 +03:00
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}
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2016-12-16 03:01:48 +03:00
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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2018-04-26 21:46:54 +03:00
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NGLOG_DEBUG(HW_Memory, "initialized OK");
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2018-02-21 19:37:48 +03:00
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CoreTiming::Init();
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2018-03-14 00:49:59 +03:00
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current_process = Kernel::Process::Create("main");
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2018-05-03 04:26:14 +03:00
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cpu_barrier = std::make_shared<CpuBarrier>();
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for (size_t index = 0; index < cpu_cores.size(); ++index) {
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cpu_cores[index] = std::make_shared<Cpu>(cpu_barrier, index);
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2018-01-12 19:06:30 +03:00
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}
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2018-02-12 07:44:12 +03:00
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gpu_core = std::make_unique<Tegra::GPU>();
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2017-05-02 07:09:15 +03:00
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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2018-04-21 02:29:04 +03:00
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service_manager = std::make_shared<Service::SM::ServiceManager>();
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2016-12-16 03:01:48 +03:00
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HW::Init();
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Kernel::Init(system_mode);
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2018-04-21 02:29:04 +03:00
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Service::Init(service_manager);
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2016-12-16 03:01:48 +03:00
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GDBStub::Init();
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if (!VideoCore::Init(emu_window)) {
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return ResultStatus::ErrorVideoCore;
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2016-09-02 06:18:01 +03:00
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}
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2014-10-25 23:54:44 +04:00
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2018-05-03 04:26:14 +03:00
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// Create threads for CPU cores 1-3, and build thread_to_cpu map
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// CPU core 0 is run on the main thread
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thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
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for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
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cpu_core_threads[index] = std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
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thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
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}
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2018-04-26 21:46:54 +03:00
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NGLOG_DEBUG(Core, "Initialized OK");
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2016-12-16 03:01:48 +03:00
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2017-02-20 01:34:47 +03:00
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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2017-02-21 00:56:58 +03:00
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perf_stats.BeginSystemFrame();
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2017-02-20 01:34:47 +03:00
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2016-12-16 03:01:48 +03:00
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return ResultStatus::Success;
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2014-04-01 06:26:50 +04:00
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}
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2016-12-16 03:01:48 +03:00
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void System::Shutdown() {
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2017-07-13 05:19:34 +03:00
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// Log last frame performance stats
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auto perf_results = GetAndResetPerfStats();
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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perf_results.emulation_speed * 100.0);
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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perf_results.game_fps);
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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perf_results.frametime * 1000.0);
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// Shutdown emulation session
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2016-12-16 03:01:48 +03:00
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VideoCore::Shutdown();
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2018-02-21 19:37:48 +03:00
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GDBStub::Shutdown();
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2016-12-16 08:37:38 +03:00
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Service::Shutdown();
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2016-12-16 03:01:48 +03:00
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Kernel::Shutdown();
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HW::Shutdown();
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2018-04-21 02:29:04 +03:00
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service_manager.reset();
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telemetry_session.reset();
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gpu_core.reset();
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2018-05-02 05:21:38 +03:00
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2018-05-03 04:26:14 +03:00
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// Close all CPU/threading state
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thread_to_cpu.clear();
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2018-05-02 05:21:38 +03:00
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for (auto& cpu_core : cpu_cores) {
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cpu_core.reset();
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}
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2018-05-03 04:26:14 +03:00
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for (auto& thread : cpu_core_threads) {
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thread->join();
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thread.reset();
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}
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2018-05-02 05:21:38 +03:00
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2018-02-21 19:37:48 +03:00
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CoreTiming::Shutdown();
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2018-04-21 02:29:04 +03:00
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app_loader.reset();
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2014-04-05 23:26:03 +04:00
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2018-04-26 21:46:54 +03:00
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NGLOG_DEBUG(Core, "Shutdown OK");
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2013-09-06 02:33:46 +04:00
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}
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2018-04-21 02:29:04 +03:00
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Service::SM::ServiceManager& System::ServiceManager() {
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return *service_manager;
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}
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const Service::SM::ServiceManager& System::ServiceManager() const {
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return *service_manager;
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}
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2017-09-27 02:17:47 +03:00
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} // namespace Core
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