yuzu/src/core/reporter.cpp

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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <ctime>
#include <fstream>
#include <iomanip>
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#include <fmt/chrono.h>
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#include <fmt/format.h>
#include <nlohmann/json.hpp>
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/hex_util.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/hle/kernel/k_page_table.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/result.h"
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#include "core/hle/service/hle_ipc.h"
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#include "core/memory.h"
#include "core/reporter.h"
namespace {
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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std::filesystem::path GetPath(std::string_view type, u64 title_id, std::string_view timestamp) {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / type /
fmt::format("{:016X}_{}.json", title_id, timestamp);
}
std::string GetTimestamp() {
const auto time = std::time(nullptr);
return fmt::format("{:%FT%H-%M-%S}", *std::localtime(&time));
}
using namespace nlohmann;
void SaveToFile(const json& json, const std::filesystem::path& filename) {
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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if (!Common::FS::CreateParentDirs(filename)) {
LOG_ERROR(Core, "Failed to create path for '{}' to save report!",
Common::FS::PathToUTF8String(filename));
return;
}
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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std::ofstream file;
Common::FS::OpenFileStream(file, filename, std::ios_base::out | std::ios_base::trunc);
file << std::setw(4) << json << std::endl;
}
json GetYuzuVersionData() {
return {
{"scm_rev", std::string(Common::g_scm_rev)},
{"scm_branch", std::string(Common::g_scm_branch)},
{"scm_desc", std::string(Common::g_scm_desc)},
{"build_name", std::string(Common::g_build_name)},
{"build_date", std::string(Common::g_build_date)},
{"build_fullname", std::string(Common::g_build_fullname)},
{"build_version", std::string(Common::g_build_version)},
};
}
json GetReportCommonData(u64 title_id, Result result, const std::string& timestamp,
std::optional<u128> user_id = {}) {
auto out = json{
{"title_id", fmt::format("{:016X}", title_id)},
{"result_raw", fmt::format("{:08X}", result.raw)},
{"result_module", fmt::format("{:08X}", static_cast<u32>(result.module.Value()))},
{"result_description", fmt::format("{:08X}", result.description.Value())},
{"timestamp", timestamp},
};
if (user_id.has_value()) {
out["user_id"] = fmt::format("{:016X}{:016X}", (*user_id)[1], (*user_id)[0]);
}
return out;
}
json GetProcessorStateData(const std::string& architecture, u64 entry_point, u64 sp, u64 pc,
u64 pstate, const std::array<u64, 31>& registers,
const std::optional<std::array<u64, 32>>& backtrace = {}) {
auto out = json{
{"entry_point", fmt::format("{:016X}", entry_point)},
{"sp", fmt::format("{:016X}", sp)},
{"pc", fmt::format("{:016X}", pc)},
{"pstate", fmt::format("{:016X}", pstate)},
{"architecture", architecture},
};
auto registers_out = json::object();
for (std::size_t i = 0; i < registers.size(); ++i) {
registers_out[fmt::format("X{:02d}", i)] = fmt::format("{:016X}", registers[i]);
}
out["registers"] = std::move(registers_out);
if (backtrace.has_value()) {
auto backtrace_out = json::array();
for (const auto& entry : *backtrace) {
backtrace_out.push_back(fmt::format("{:016X}", entry));
}
out["backtrace"] = std::move(backtrace_out);
}
return out;
}
json GetProcessorStateDataAuto(Core::System& system) {
const auto* process{system.ApplicationProcess()};
auto& arm{system.CurrentArmInterface()};
Core::ARM_Interface::ThreadContext64 context{};
arm.SaveContext(context);
return GetProcessorStateData(process->Is64BitProcess() ? "AArch64" : "AArch32",
GetInteger(process->PageTable().GetCodeRegionStart()), context.sp,
context.pc, context.pstate, context.cpu_registers);
}
json GetBacktraceData(Core::System& system) {
auto out = json::array();
const auto& backtrace{system.CurrentArmInterface().GetBacktrace()};
for (const auto& entry : backtrace) {
out.push_back({
{"module", entry.module},
{"address", fmt::format("{:016X}", entry.address)},
{"original_address", fmt::format("{:016X}", entry.original_address)},
{"offset", fmt::format("{:016X}", entry.offset)},
{"symbol_name", entry.name},
});
}
return out;
}
json GetFullDataAuto(const std::string& timestamp, u64 title_id, Core::System& system) {
json out;
out["yuzu_version"] = GetYuzuVersionData();
out["report_common"] = GetReportCommonData(title_id, ResultSuccess, timestamp);
out["processor_state"] = GetProcessorStateDataAuto(system);
out["backtrace"] = GetBacktraceData(system);
return out;
}
template <bool read_value, typename DescriptorType>
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json GetHLEBufferDescriptorData(const std::vector<DescriptorType>& buffer,
Core::Memory::Memory& memory) {
auto buffer_out = json::array();
for (const auto& desc : buffer) {
auto entry = json{
{"address", fmt::format("{:016X}", desc.Address())},
{"size", fmt::format("{:016X}", desc.Size())},
};
if constexpr (read_value) {
std::vector<u8> data(desc.Size());
memory.ReadBlock(desc.Address(), data.data(), desc.Size());
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entry["data"] = Common::HexToString(data);
}
buffer_out.push_back(std::move(entry));
}
return buffer_out;
}
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json GetHLERequestContextData(Service::HLERequestContext& ctx, Core::Memory::Memory& memory) {
json out;
auto cmd_buf = json::array();
for (std::size_t i = 0; i < IPC::COMMAND_BUFFER_LENGTH; ++i) {
cmd_buf.push_back(fmt::format("{:08X}", ctx.CommandBuffer()[i]));
}
out["command_buffer"] = std::move(cmd_buf);
out["buffer_descriptor_a"] = GetHLEBufferDescriptorData<true>(ctx.BufferDescriptorA(), memory);
out["buffer_descriptor_b"] = GetHLEBufferDescriptorData<false>(ctx.BufferDescriptorB(), memory);
out["buffer_descriptor_c"] = GetHLEBufferDescriptorData<false>(ctx.BufferDescriptorC(), memory);
out["buffer_descriptor_x"] = GetHLEBufferDescriptorData<true>(ctx.BufferDescriptorX(), memory);
return out;
}
} // Anonymous namespace
namespace Core {
Reporter::Reporter(System& system_) : system(system_) {
ClearFSAccessLog();
}
Reporter::~Reporter() = default;
void Reporter::SaveCrashReport(u64 title_id, Result result, u64 set_flags, u64 entry_point, u64 sp,
u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far,
const std::array<u64, 31>& registers,
const std::array<u64, 32>& backtrace, u32 backtrace_size,
const std::string& arch, u32 unk10) const {
if (!IsReportingEnabled()) {
return;
}
const auto timestamp = GetTimestamp();
json out;
out["yuzu_version"] = GetYuzuVersionData();
out["report_common"] = GetReportCommonData(title_id, result, timestamp);
auto proc_out = GetProcessorStateData(arch, entry_point, sp, pc, pstate, registers, backtrace);
proc_out["set_flags"] = fmt::format("{:016X}", set_flags);
proc_out["afsr0"] = fmt::format("{:016X}", afsr0);
proc_out["afsr1"] = fmt::format("{:016X}", afsr1);
proc_out["esr"] = fmt::format("{:016X}", esr);
proc_out["far"] = fmt::format("{:016X}", far);
proc_out["backtrace_size"] = fmt::format("{:08X}", backtrace_size);
proc_out["unknown_10"] = fmt::format("{:08X}", unk10);
out["processor_state"] = std::move(proc_out);
SaveToFile(out, GetPath("crash_report", title_id, timestamp));
}
void Reporter::SaveSvcBreakReport(u32 type, bool signal_debugger, u64 info1, u64 info2,
const std::optional<std::vector<u8>>& resolved_buffer) const {
if (!IsReportingEnabled()) {
return;
}
const auto timestamp = GetTimestamp();
const auto title_id = system.GetApplicationProcessProgramID();
auto out = GetFullDataAuto(timestamp, title_id, system);
auto break_out = json{
{"type", fmt::format("{:08X}", type)},
{"signal_debugger", fmt::format("{}", signal_debugger)},
{"info1", fmt::format("{:016X}", info1)},
{"info2", fmt::format("{:016X}", info2)},
};
if (resolved_buffer.has_value()) {
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break_out["debug_buffer"] = Common::HexToString(*resolved_buffer);
}
out["svc_break"] = std::move(break_out);
SaveToFile(out, GetPath("svc_break_report", title_id, timestamp));
}
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void Reporter::SaveUnimplementedFunctionReport(Service::HLERequestContext& ctx, u32 command_id,
const std::string& name,
const std::string& service_name) const {
if (!IsReportingEnabled()) {
return;
}
const auto timestamp = GetTimestamp();
const auto title_id = system.GetApplicationProcessProgramID();
auto out = GetFullDataAuto(timestamp, title_id, system);
auto function_out = GetHLERequestContextData(ctx, system.ApplicationMemory());
function_out["command_id"] = command_id;
function_out["function_name"] = name;
function_out["service_name"] = service_name;
out["function"] = std::move(function_out);
SaveToFile(out, GetPath("unimpl_func_report", title_id, timestamp));
}
void Reporter::SaveUnimplementedAppletReport(
u32 applet_id, u32 common_args_version, u32 library_version, u32 theme_color,
bool startup_sound, u64 system_tick, const std::vector<std::vector<u8>>& normal_channel,
const std::vector<std::vector<u8>>& interactive_channel) const {
if (!IsReportingEnabled()) {
return;
}
const auto timestamp = GetTimestamp();
const auto title_id = system.GetApplicationProcessProgramID();
auto out = GetFullDataAuto(timestamp, title_id, system);
out["applet_common_args"] = {
{"applet_id", fmt::format("{:02X}", applet_id)},
{"common_args_version", fmt::format("{:08X}", common_args_version)},
{"library_version", fmt::format("{:08X}", library_version)},
{"theme_color", fmt::format("{:08X}", theme_color)},
{"startup_sound", fmt::format("{}", startup_sound)},
{"system_tick", fmt::format("{:016X}", system_tick)},
};
auto normal_out = json::array();
for (const auto& data : normal_channel) {
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normal_out.push_back(Common::HexToString(data));
}
auto interactive_out = json::array();
for (const auto& data : interactive_channel) {
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interactive_out.push_back(Common::HexToString(data));
}
out["applet_normal_data"] = std::move(normal_out);
out["applet_interactive_data"] = std::move(interactive_out);
SaveToFile(out, GetPath("unimpl_applet_report", title_id, timestamp));
}
void Reporter::SavePlayReport(PlayReportType type, u64 title_id,
const std::vector<std::span<const u8>>& data,
std::optional<u64> process_id, std::optional<u128> user_id) const {
if (!IsReportingEnabled()) {
return;
}
const auto timestamp = GetTimestamp();
json out;
out["yuzu_version"] = GetYuzuVersionData();
out["report_common"] = GetReportCommonData(title_id, ResultSuccess, timestamp, user_id);
auto data_out = json::array();
for (const auto& d : data) {
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data_out.push_back(Common::HexToString(d));
}
if (process_id.has_value()) {
out["play_report_process_id"] = fmt::format("{:016X}", *process_id);
}
out["play_report_type"] = fmt::format("{:02}", static_cast<u8>(type));
out["play_report_data"] = std::move(data_out);
SaveToFile(out, GetPath("play_report", title_id, timestamp));
}
void Reporter::SaveErrorReport(u64 title_id, Result result,
const std::optional<std::string>& custom_text_main,
const std::optional<std::string>& custom_text_detail) const {
if (!IsReportingEnabled()) {
return;
}
const auto timestamp = GetTimestamp();
json out;
out["yuzu_version"] = GetYuzuVersionData();
out["report_common"] = GetReportCommonData(title_id, result, timestamp);
out["processor_state"] = GetProcessorStateDataAuto(system);
out["backtrace"] = GetBacktraceData(system);
out["error_custom_text"] = {
{"main", custom_text_main.value_or("")},
{"detail", custom_text_detail.value_or("")},
};
SaveToFile(out, GetPath("error_report", title_id, timestamp));
}
void Reporter::SaveFSAccessLog(std::string_view log_message) const {
const auto access_log_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "FsAccessLog.txt";
void(Common::FS::AppendStringToFile(access_log_path, Common::FS::FileType::TextFile,
log_message));
}
void Reporter::SaveUserReport() const {
if (!IsReportingEnabled()) {
return;
}
const auto timestamp = GetTimestamp();
const auto title_id = system.GetApplicationProcessProgramID();
SaveToFile(GetFullDataAuto(timestamp, title_id, system),
GetPath("user_report", title_id, timestamp));
}
void Reporter::ClearFSAccessLog() const {
const auto access_log_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "FsAccessLog.txt";
Common::FS::IOFile access_log_file{access_log_path, Common::FS::FileAccessMode::Write,
Common::FS::FileType::TextFile};
if (!access_log_file.IsOpen()) {
LOG_ERROR(Common_Filesystem, "Failed to clear the filesystem access log.");
}
}
bool Reporter::IsReportingEnabled() const {
return Settings::values.reporting_services.GetValue();
}
} // namespace Core