yuzu/src/shader_recompiler/ir_opt/passes.h

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/function.h"
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namespace Shader::Optimization {
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template <typename Func>
void Invoke(Func&& func, IR::Function& function) {
for (const auto& block : function.blocks) {
func(*block);
}
}
void ConstantPropagationPass(IR::Block& block);
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void DeadCodeEliminationPass(IR::Block& block);
void GlobalMemoryToStorageBufferPass(IR::Block& block);
void IdentityRemovalPass(IR::Function& function);
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void SsaRewritePass(IR::Function& function);
void VerificationPass(const IR::Function& function);
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} // namespace Shader::Optimization