2021-02-08 08:54:35 +03:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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2021-02-11 22:39:06 +03:00
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Id EmitSPIRV::EmitUndefU1(EmitContext& ctx) {
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return ctx.OpUndef(ctx.u1);
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2021-02-08 08:54:35 +03:00
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}
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2021-02-11 22:39:06 +03:00
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void EmitSPIRV::EmitUndefU8(EmitContext&) {
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2021-02-08 08:54:35 +03:00
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throw NotImplementedException("SPIR-V Instruction");
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}
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2021-02-11 22:39:06 +03:00
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void EmitSPIRV::EmitUndefU16(EmitContext&) {
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2021-02-08 08:54:35 +03:00
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throw NotImplementedException("SPIR-V Instruction");
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}
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2021-02-11 22:39:06 +03:00
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void EmitSPIRV::EmitUndefU32(EmitContext&) {
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2021-02-08 08:54:35 +03:00
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throw NotImplementedException("SPIR-V Instruction");
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}
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2021-02-11 22:39:06 +03:00
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void EmitSPIRV::EmitUndefU64(EmitContext&) {
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2021-02-08 08:54:35 +03:00
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throw NotImplementedException("SPIR-V Instruction");
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}
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} // namespace Shader::Backend::SPIRV
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