2018-07-28 20:40:50 +03:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <memory>
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2018-08-02 06:50:45 +03:00
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#include <utility>
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2018-07-28 20:40:50 +03:00
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#include <vector>
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namespace AudioCore {
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class Sink;
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struct SinkDetails {
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SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_,
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std::function<std::vector<std::string>()> list_devices_)
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2018-08-02 06:50:45 +03:00
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: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
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2018-07-28 20:40:50 +03:00
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/// Name for this sink.
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const char* id;
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/// A method to call to construct an instance of this type of sink.
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std::function<std::unique_ptr<Sink>(std::string device_id)> factory;
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/// A method to call to list available devices.
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std::function<std::vector<std::string>()> list_devices;
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};
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extern const std::vector<SinkDetails> g_sink_details;
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const SinkDetails& GetSinkDetails(std::string sink_id);
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} // namespace AudioCore
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