yuzu/src/core/loader/loader.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
#include <initializer_list>
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#include <memory>
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#include <string>
#include <vector>
#include <boost/optional.hpp>
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#include "common/common_types.h"
#include "common/file_util.h"
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namespace Kernel {
struct AddressMapping;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace
namespace Loader {
/// File types supported by CTR
enum class FileType {
Error,
Unknown,
CCI,
CXI,
CIA,
ELF,
THREEDSX, // 3DSX
};
/**
* Identifies the type of a bootable file based on the magic value in its header.
* @param file open file
* @return FileType of file
*/
FileType IdentifyFile(FileUtil::IOFile& file);
/**
* Identifies the type of a bootable file based on the magic value in its header.
* @param file_name path to file
* @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
* a filetype, and will never return FileType::Error.
*/
FileType IdentifyFile(const std::string& file_name);
/**
* Guess the type of a bootable file from its extension
* @param extension String extension of bootable file
* @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
* a filetype, and will never return FileType::Error.
*/
FileType GuessFromExtension(const std::string& extension_);
/**
* Convert a FileType into a string which can be displayed to the user.
*/
const char* GetFileTypeString(FileType type);
/// Return type for functions in Loader namespace
enum class ResultStatus {
Success,
Error,
ErrorInvalidFormat,
ErrorNotImplemented,
ErrorNotLoaded,
ErrorNotUsed,
ErrorAlreadyLoaded,
ErrorMemoryAllocationFailed,
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ErrorEncrypted,
};
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constexpr u32 MakeMagic(char a, char b, char c, char d) {
return a | b << 8 | c << 16 | d << 24;
}
/// Interface for loading an application
class AppLoader : NonCopyable {
public:
AppLoader(FileUtil::IOFile&& file) : file(std::move(file)) {}
virtual ~AppLoader() {}
/**
* Returns the type of this file
* @return FileType corresponding to the loaded file
*/
virtual FileType GetFileType() = 0;
/**
* Load the application
* @return ResultStatus result of function
*/
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virtual ResultStatus Load() = 0;
/**
* Loads the system mode that this application needs.
* This function defaults to 2 (96MB allocated to the application) if it can't read the
* information.
* @returns Optional with the kernel system mode
*/
virtual boost::optional<u32> LoadKernelSystemMode() {
// 96MB allocated to the application.
return 2;
}
/**
* Get the code (typically .code section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
virtual ResultStatus ReadCode(std::vector<u8>& buffer) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the icon (typically icon section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
virtual ResultStatus ReadIcon(std::vector<u8>& buffer) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the banner (typically banner section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
virtual ResultStatus ReadBanner(std::vector<u8>& buffer) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the logo (typically logo section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
virtual ResultStatus ReadLogo(std::vector<u8>& buffer) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the RomFS of the application
* Since the RomFS can be huge, we return a file reference instead of copying to a buffer
* @param romfs_file The file containing the RomFS
* @param offset The offset the romfs begins on
* @param size The size of the romfs
* @return ResultStatus result of function
*/
virtual ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset,
u64& size) {
return ResultStatus::ErrorNotImplemented;
}
protected:
FileUtil::IOFile file;
bool is_loaded = false;
};
/**
* Common address mappings found in most games, used for binary formats that don't have this
* information.
*/
extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
/**
* Identifies a bootable file and return a suitable loader
* @param filename String filename of bootable file
* @return best loader for this file
*/
std::unique_ptr<AppLoader> GetLoader(const std::string& filename);
} // namespace