yuzu/src/common/emu_window.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common.h"
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
class EmuWindow
{
public:
/// Data structure to store an emuwindow configuration
struct Config{
bool fullscreen;
int res_width;
int res_height;
};
/// Swap buffers to display the next frame
virtual void SwapBuffers() = 0;
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/// Polls window events
virtual void PollEvents() = 0;
/// Makes the graphics context current for the caller thread
virtual void MakeCurrent() = 0;
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
Config GetConfig() const {
return m_config;
}
void SetConfig(const Config& val) {
m_config = val;
}
int GetClientAreaWidth() const {
return m_client_area_width;
}
void SetClientAreaWidth(const int val) {
m_client_area_width = val;
}
int GetClientAreaHeight() const {
return m_client_area_height;
}
void SetClientAreaHeight(const int val) {
m_client_area_height = val;
}
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std::string GetWindowTitle() const {
return m_window_title;
}
void SetWindowTitle(std::string val) {
m_window_title = val;
}
protected:
EmuWindow() : m_client_area_width(640), m_client_area_height(480) {
char window_title[255];
sprintf(window_title, "citra-%s", g_scm_rev_str);
m_window_title = window_title;
}
virtual ~EmuWindow() {}
std::string m_window_title; ///< Current window title, should be used by window impl.
int m_client_area_width; ///< Current client width, should be set by window impl.
int m_client_area_height; ///< Current client height, should be set by window impl.
private:
Config m_config; ///< Internal configuration
};