yuzu/src/web_service/announce_room_json.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <future>
#include <nlohmann/json.hpp>
#include "common/detached_tasks.h"
#include "common/logging/log.h"
#include "web_service/announce_room_json.h"
#include "web_service/web_backend.h"
namespace AnnounceMultiplayerRoom {
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static void to_json(nlohmann::json& json, const Member& member) {
if (!member.username.empty()) {
json["username"] = member.username;
}
json["nickname"] = member.nickname;
if (!member.avatar_url.empty()) {
json["avatarUrl"] = member.avatar_url;
}
json["gameName"] = member.game_name;
json["gameId"] = member.game_id;
}
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static void from_json(const nlohmann::json& json, Member& member) {
member.nickname = json.at("nickname").get<std::string>();
member.game_name = json.at("gameName").get<std::string>();
member.game_id = json.at("gameId").get<u64>();
try {
member.username = json.at("username").get<std::string>();
member.avatar_url = json.at("avatarUrl").get<std::string>();
} catch (const nlohmann::detail::out_of_range&) {
member.username = member.avatar_url = "";
LOG_DEBUG(Network, "Member \'{}\' isn't authenticated", member.nickname);
}
}
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static void to_json(nlohmann::json& json, const Room& room) {
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json["port"] = room.information.port;
json["name"] = room.information.name;
if (!room.information.description.empty()) {
json["description"] = room.information.description;
}
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json["preferredGameName"] = room.information.preferred_game;
json["preferredGameId"] = room.information.preferred_game_id;
json["maxPlayers"] = room.information.member_slots;
json["netVersion"] = room.net_version;
json["hasPassword"] = room.has_password;
if (room.members.size() > 0) {
nlohmann::json member_json = room.members;
json["players"] = member_json;
}
}
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static void from_json(const nlohmann::json& json, Room& room) {
room.verify_UID = json.at("externalGuid").get<std::string>();
room.ip = json.at("address").get<std::string>();
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room.information.name = json.at("name").get<std::string>();
try {
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room.information.description = json.at("description").get<std::string>();
} catch (const nlohmann::detail::out_of_range&) {
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room.information.description = "";
LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.information.name);
}
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room.information.host_username = json.at("owner").get<std::string>();
room.information.port = json.at("port").get<u16>();
room.information.preferred_game = json.at("preferredGameName").get<std::string>();
room.information.preferred_game_id = json.at("preferredGameId").get<u64>();
room.information.member_slots = json.at("maxPlayers").get<u32>();
room.net_version = json.at("netVersion").get<u32>();
room.has_password = json.at("hasPassword").get<bool>();
try {
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room.members = json.at("players").get<std::vector<Member>>();
} catch (const nlohmann::detail::out_of_range& e) {
LOG_DEBUG(Network, "Out of range {}", e.what());
}
}
} // namespace AnnounceMultiplayerRoom
namespace WebService {
void RoomJson::SetRoomInformation(const std::string& name, const std::string& description,
const u16 port, const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) {
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room.information.name = name;
room.information.description = description;
room.information.port = port;
room.information.member_slots = max_player;
room.net_version = net_version;
room.has_password = has_password;
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room.information.preferred_game = preferred_game;
room.information.preferred_game_id = preferred_game_id;
}
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void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) {
room.members.push_back(member);
}
WebService::WebResult RoomJson::Update() {
if (room_id.empty()) {
LOG_ERROR(WebService, "Room must be registered to be updated");
return WebService::WebResult{WebService::WebResult::Code::LibError,
"Room is not registered", ""};
}
nlohmann::json json{{"players", room.members}};
return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false);
}
WebService::WebResult RoomJson::Register() {
nlohmann::json json = room;
auto result = client.PostJson("/lobby", json.dump(), false);
if (result.result_code != WebService::WebResult::Code::Success) {
return result;
}
auto reply_json = nlohmann::json::parse(result.returned_data);
room = reply_json.get<AnnounceMultiplayerRoom::Room>();
room_id = reply_json.at("id").get<std::string>();
return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_UID};
}
void RoomJson::ClearPlayers() {
room.members.clear();
}
AnnounceMultiplayerRoom::RoomList RoomJson::GetRoomList() {
auto reply = client.GetJson("/lobby", true).returned_data;
if (reply.empty()) {
return {};
}
return nlohmann::json::parse(reply).at("rooms").get<AnnounceMultiplayerRoom::RoomList>();
}
void RoomJson::Delete() {
if (room_id.empty()) {
LOG_ERROR(WebService, "Room must be registered to be deleted");
return;
}
Common::DetachedTasks::AddTask(
[host{this->host}, username{this->username}, token{this->token}, room_id{this->room_id}]() {
// create a new client here because the this->client might be destroyed.
Client{host, username, token}.DeleteJson(fmt::format("/lobby/{}", room_id), "", false);
});
}
} // namespace WebService