2018-03-20 06:00:59 +03:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2019-01-21 22:38:23 +03:00
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#include <atomic>
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2019-01-20 07:03:26 +03:00
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#include <functional>
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2019-11-28 08:15:34 +03:00
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#include <optional>
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2018-03-20 06:00:59 +03:00
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#include "common/common_types.h"
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2018-10-06 06:39:03 +03:00
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#include "video_core/engines/fermi_2d.h"
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2018-03-23 04:04:30 +03:00
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#include "video_core/gpu.h"
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2020-01-03 23:16:29 +03:00
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#include "video_core/guest_driver.h"
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2018-03-20 06:00:59 +03:00
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2019-05-07 17:55:18 +03:00
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namespace Tegra {
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class MemoryManager;
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}
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2018-03-20 06:00:59 +03:00
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namespace VideoCore {
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2019-07-28 01:40:10 +03:00
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enum class QueryType {
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SamplesPassed,
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};
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constexpr std::size_t NumQueryTypes = 1;
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2019-01-20 07:03:26 +03:00
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enum class LoadCallbackStage {
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Prepare,
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Build,
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Complete,
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};
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using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
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2018-03-20 06:00:59 +03:00
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class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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2020-02-15 00:09:37 +03:00
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/// Dispatches a draw invocation
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virtual void Draw(bool is_indexed, bool is_instanced) = 0;
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2019-09-15 18:48:54 +03:00
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2018-06-07 07:54:25 +03:00
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/// Clear the current framebuffer
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virtual void Clear() = 0;
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2019-07-15 04:25:13 +03:00
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/// Dispatches a compute shader invocation
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virtual void DispatchCompute(GPUVAddr code_addr) = 0;
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2019-07-28 01:40:10 +03:00
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/// Resets the counter of a query
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virtual void ResetCounter(QueryType type) = 0;
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/// Records a GPU query and caches it
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virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
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2020-02-19 20:40:37 +03:00
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/// Signal a GPU based semaphore as a fence
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virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0;
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/// Signal a GPU based syncpoint as a fence
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virtual void SignalSyncPoint(u32 value) = 0;
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2020-02-18 20:24:38 +03:00
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/// Release all pending fences.
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virtual void ReleaseFences() = 0;
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2018-04-05 00:07:58 +03:00
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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2020-04-16 19:29:53 +03:00
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/// Check if the the specified memory area requires flushing to CPU Memory.
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virtual bool MustFlushRegion(VAddr addr, u64 size) = 0;
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2018-03-20 06:00:59 +03:00
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region are desync with guest
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virtual void OnCPUWrite(VAddr addr, u64 size) = 0;
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/// Sync memory between guest and host.
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virtual void SyncGuestHost() = 0;
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2018-04-05 00:07:58 +03:00
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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2020-04-28 08:14:11 +03:00
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/// Notify the host renderer to wait for previous primitive and compute operations.
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virtual void WaitForIdle() = 0;
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2019-08-30 21:08:00 +03:00
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/// Notify the rasterizer to send all written commands to the host GPU.
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virtual void FlushCommands() = 0;
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2019-06-20 09:22:25 +03:00
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/// Notify rasterizer that a frame is about to finish
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virtual void TickFrame() = 0;
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2018-10-06 06:39:03 +03:00
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/// Attempt to use a faster method to perform a surface copy
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virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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const Tegra::Engines::Fermi2D::Config& copy_config) {
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return false;
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}
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) {
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return false;
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}
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2018-08-29 01:43:08 +03:00
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/// Increase/decrease the number of object in pages touching the specified region
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2019-02-19 04:58:32 +03:00
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virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
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const DiskResourceLoadCallback& callback = {}) {}
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2020-01-03 23:16:29 +03:00
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2019-12-27 04:14:10 +03:00
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/// Initializes renderer dirty flags
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virtual void SetupDirtyFlags() {}
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2020-01-08 18:46:36 +03:00
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/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
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GuestDriverProfile& AccessGuestDriverProfile() {
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return guest_driver_profile;
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}
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2020-01-08 18:46:36 +03:00
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/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
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2020-01-08 17:28:29 +03:00
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const GuestDriverProfile& AccessGuestDriverProfile() const {
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return guest_driver_profile;
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}
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private:
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GuestDriverProfile guest_driver_profile{};
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};
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} // namespace VideoCore
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