2018-07-28 20:40:50 +03:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "audio_core/sink.h"
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namespace AudioCore {
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class NullSink final : public Sink {
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public:
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explicit NullSink(std::string){};
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~NullSink() override = default;
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2018-08-03 01:54:25 +03:00
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SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
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const std::string& /*name*/) override {
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2018-07-28 20:40:50 +03:00
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return null_sink_stream;
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}
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private:
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struct NullSinkStreamImpl final : SinkStream {
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2018-08-04 07:03:12 +03:00
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void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
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2018-08-23 15:33:03 +03:00
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2018-09-15 16:21:06 +03:00
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std::size_t SamplesInQueue(u32 /*num_channels*/) const override {
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2018-08-23 15:33:03 +03:00
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return 0;
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}
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2018-09-12 20:07:16 +03:00
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void Flush() override {}
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2018-07-28 20:40:50 +03:00
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} null_sink_stream;
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};
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} // namespace AudioCore
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