yuzu/src/input_common/main.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "common/param_package.h"
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#include "input_common/analog_from_button.h"
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#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
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#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
#endif
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namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
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void Init() {
keyboard = std::make_shared<Keyboard>();
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Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
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Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
std::make_shared<AnalogFromButton>());
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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#ifdef HAVE_SDL2
SDL::Init();
#endif
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}
void Shutdown() {
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
keyboard.reset();
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
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#ifdef HAVE_SDL2
SDL::Shutdown();
#endif
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}
Keyboard* GetKeyboard() {
return keyboard.get();
}
MotionEmu* GetMotionEmu() {
return motion_emu.get();
}
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std::string GenerateKeyboardParam(int key_code) {
Common::ParamPackage param{
{"engine", "keyboard"}, {"code", std::to_string(key_code)},
};
return param.Serialize();
}
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale) {
Common::ParamPackage circle_pad_param{
{"engine", "analog_from_button"},
{"up", GenerateKeyboardParam(key_up)},
{"down", GenerateKeyboardParam(key_down)},
{"left", GenerateKeyboardParam(key_left)},
{"right", GenerateKeyboardParam(key_right)},
{"modifier", GenerateKeyboardParam(key_modifier)},
{"modifier_scale", std::to_string(modifier_scale)},
};
return circle_pad_param.Serialize();
}
namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
#ifdef HAVE_SDL2
return SDL::Polling::GetPollers(type);
#else
return {};
#endif
}
} // namespace Polling
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} // namespace InputCommon