2018-01-14 00:22:39 +03:00
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// Copyright 2018 yuzu emulator team
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2016-05-03 09:07:17 +03:00
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/math_util.h"
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2017-05-28 04:06:59 +03:00
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2016-05-03 09:07:17 +03:00
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namespace Layout {
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2017-05-28 04:06:59 +03:00
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2018-01-10 06:36:07 +03:00
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enum ScreenUndocked : unsigned { Width = 1280, Height = 720 };
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2018-08-31 09:16:16 +03:00
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enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 };
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2018-01-10 06:36:07 +03:00
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/// Describes the layout of the window framebuffer
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2016-05-03 09:07:17 +03:00
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struct FramebufferLayout {
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2018-01-10 06:36:07 +03:00
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unsigned width{ScreenUndocked::Width};
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unsigned height{ScreenUndocked::Height};
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MathUtil::Rectangle<unsigned> screen;
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2017-05-28 04:06:59 +03:00
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/**
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2018-01-10 06:36:07 +03:00
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* Returns the ration of pixel size of the screen, compared to the native size of the undocked
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* Switch screen.
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2017-05-28 04:06:59 +03:00
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*/
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2018-01-10 06:36:07 +03:00
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float GetScalingRatio() const {
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return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
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}
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2016-05-03 09:07:17 +03:00
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};
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/**
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* Factory method for constructing a default FramebufferLayout
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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2017-02-01 11:22:47 +03:00
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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2018-01-10 06:36:07 +03:00
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FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
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2018-08-31 09:16:16 +03:00
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/**
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* Convenience method to get frame layout by resolution scale
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* @param res_scale resolution scale factor
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*/
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FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale);
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2017-05-28 04:06:59 +03:00
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} // namespace Layout
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