2021-05-20 04:58:32 +03:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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2021-05-22 02:55:58 +03:00
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[[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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2021-05-20 04:58:32 +03:00
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[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) {
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Bindings binding;
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2021-05-22 02:55:58 +03:00
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return EmitGLSL(profile, {}, program, binding);
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2021-05-20 04:58:32 +03:00
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}
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} // namespace Shader::Backend::GLSL
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