yuzu/src/shader_recompiler/CMakeLists.txt

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CMake
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add_library(shader_recompiler STATIC
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backend/spirv/emit_context.cpp
backend/spirv/emit_context.h
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backend/spirv/emit_spirv.cpp
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backend/spirv/emit_spirv.h
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backend/spirv/emit_spirv_bitwise_conversion.cpp
backend/spirv/emit_spirv_composite.cpp
backend/spirv/emit_spirv_context_get_set.cpp
backend/spirv/emit_spirv_control_flow.cpp
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backend/spirv/emit_spirv_convert.cpp
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backend/spirv/emit_spirv_floating_point.cpp
backend/spirv/emit_spirv_image.cpp
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backend/spirv/emit_spirv_integer.cpp
backend/spirv/emit_spirv_logical.cpp
backend/spirv/emit_spirv_memory.cpp
backend/spirv/emit_spirv_select.cpp
backend/spirv/emit_spirv_undefined.cpp
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environment.h
exception.h
file_environment.cpp
file_environment.h
frontend/ir/attribute.cpp
frontend/ir/attribute.h
frontend/ir/basic_block.cpp
frontend/ir/basic_block.h
frontend/ir/condition.cpp
frontend/ir/condition.h
frontend/ir/flow_test.cpp
frontend/ir/flow_test.h
frontend/ir/ir_emitter.cpp
frontend/ir/ir_emitter.h
frontend/ir/microinstruction.cpp
frontend/ir/microinstruction.h
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frontend/ir/modifiers.h
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frontend/ir/opcodes.cpp
frontend/ir/opcodes.h
frontend/ir/opcodes.inc
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frontend/ir/post_order.cpp
frontend/ir/post_order.h
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frontend/ir/pred.h
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frontend/ir/program.cpp
frontend/ir/program.h
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frontend/ir/reg.h
frontend/ir/type.cpp
frontend/ir/type.h
frontend/ir/value.cpp
frontend/ir/value.h
frontend/maxwell/control_flow.cpp
frontend/maxwell/control_flow.h
frontend/maxwell/decode.cpp
frontend/maxwell/decode.h
frontend/maxwell/instruction.h
frontend/maxwell/location.h
frontend/maxwell/maxwell.inc
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frontend/maxwell/opcodes.cpp
frontend/maxwell/opcodes.h
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frontend/maxwell/program.cpp
frontend/maxwell/program.h
frontend/maxwell/structured_control_flow.cpp
frontend/maxwell/structured_control_flow.h
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frontend/maxwell/translate/impl/bitfield_extract.cpp
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frontend/maxwell/translate/impl/bitfield_insert.cpp
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frontend/maxwell/translate/impl/common_encoding.h
frontend/maxwell/translate/impl/common_funcs.cpp
frontend/maxwell/translate/impl/common_funcs.h
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frontend/maxwell/translate/impl/find_leading_one.cpp
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frontend/maxwell/translate/impl/floating_point_add.cpp
frontend/maxwell/translate/impl/floating_point_compare.cpp
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frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
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frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp
frontend/maxwell/translate/impl/floating_point_min_max.cpp
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frontend/maxwell/translate/impl/floating_point_multi_function.cpp
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frontend/maxwell/translate/impl/floating_point_multiply.cpp
frontend/maxwell/translate/impl/floating_point_range_reduction.cpp
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frontend/maxwell/translate/impl/half_floating_point_add.cpp
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frontend/maxwell/translate/impl/impl.cpp
frontend/maxwell/translate/impl/impl.h
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frontend/maxwell/translate/impl/integer_add.cpp
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frontend/maxwell/translate/impl/integer_add_three_input.cpp
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frontend/maxwell/translate/impl/integer_compare.cpp
frontend/maxwell/translate/impl/integer_compare_and_set.cpp
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frontend/maxwell/translate/impl/integer_funnel_shift.cpp
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frontend/maxwell/translate/impl/integer_minimum_maximum.cpp
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frontend/maxwell/translate/impl/integer_popcount.cpp
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frontend/maxwell/translate/impl/integer_scaled_add.cpp
frontend/maxwell/translate/impl/integer_set_predicate.cpp
frontend/maxwell/translate/impl/integer_shift_left.cpp
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frontend/maxwell/translate/impl/integer_shift_right.cpp
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frontend/maxwell/translate/impl/integer_short_multiply_add.cpp
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frontend/maxwell/translate/impl/integer_to_integer_conversion.cpp
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frontend/maxwell/translate/impl/load_constant.cpp
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frontend/maxwell/translate/impl/load_effective_address.cpp
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frontend/maxwell/translate/impl/load_store_attribute.cpp
frontend/maxwell/translate/impl/load_store_memory.cpp
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frontend/maxwell/translate/impl/logic_operation.cpp
frontend/maxwell/translate/impl/logic_operation_three_input.cpp
frontend/maxwell/translate/impl/move_predicate_to_register.cpp
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frontend/maxwell/translate/impl/move_register.cpp
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frontend/maxwell/translate/impl/move_register_to_predicate.cpp
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frontend/maxwell/translate/impl/move_special_register.cpp
frontend/maxwell/translate/impl/not_implemented.cpp
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frontend/maxwell/translate/impl/predicate_set_predicate.cpp
frontend/maxwell/translate/impl/predicate_set_register.cpp
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frontend/maxwell/translate/impl/select_source_with_predicate.cpp
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frontend/maxwell/translate/impl/texture_fetch.cpp
frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
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frontend/maxwell/translate/translate.cpp
frontend/maxwell/translate/translate.h
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ir_opt/collect_shader_info_pass.cpp
ir_opt/constant_propagation_pass.cpp
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ir_opt/dead_code_elimination_pass.cpp
ir_opt/global_memory_to_storage_buffer_pass.cpp
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ir_opt/identity_removal_pass.cpp
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ir_opt/lower_fp16_to_fp32.cpp
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ir_opt/passes.h
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ir_opt/ssa_rewrite_pass.cpp
ir_opt/texture_pass.cpp
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ir_opt/verification_pass.cpp
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object_pool.h
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profile.h
recompiler.cpp
recompiler.h
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shader_info.h
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)
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target_link_libraries(shader_recompiler PUBLIC fmt::fmt sirit)
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add_executable(shader_util main.cpp)
target_link_libraries(shader_util PRIVATE shader_recompiler)
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if (MSVC)
target_compile_options(shader_recompiler PRIVATE
/W4
/WX
/we4018 # 'expression' : signed/unsigned mismatch
/we4244 # 'argument' : conversion from 'type1' to 'type2', possible loss of data (floating-point)
/we4245 # 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4267 # 'var' : conversion from 'size_t' to 'type', possible loss of data
/we4305 # 'context' : truncation from 'type1' to 'type2'
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
/we4826 # Conversion from 'type1' to 'type2' is sign-extended. This may cause unexpected runtime behavior.
)
else()
target_compile_options(shader_recompiler PRIVATE
-Werror
-Werror=conversion
-Werror=ignored-qualifiers
-Werror=implicit-fallthrough
-Werror=shadow
-Werror=sign-compare
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
-Werror=unused-variable
)
endif()
create_target_directory_groups(shader_recompiler)
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create_target_directory_groups(shader_util)