2018-07-28 20:40:50 +03:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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2018-08-03 01:54:25 +03:00
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#include <string>
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2018-07-28 20:40:50 +03:00
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#include "audio_core/sink_stream.h"
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#include "common/common_types.h"
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namespace AudioCore {
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constexpr char auto_device_name[] = "auto";
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/**
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* This class is an interface for an audio sink. An audio sink accepts samples in stereo signed
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* PCM16 format to be output. Sinks *do not* handle resampling and expect the correct sample rate.
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* They are dumb outputs.
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*/
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class Sink {
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public:
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virtual ~Sink() = default;
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2018-08-03 01:54:25 +03:00
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virtual SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
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const std::string& name) = 0;
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2018-07-28 20:40:50 +03:00
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};
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using SinkPtr = std::unique_ptr<Sink>;
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} // namespace AudioCore
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