chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 03:06:02 +03:00
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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2018-01-18 03:37:34 +03:00
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add_library(input_common STATIC
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2022-06-19 07:32:07 +03:00
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drivers/camera.cpp
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drivers/camera.h
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2021-09-21 01:22:07 +03:00
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drivers/gc_adapter.cpp
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drivers/gc_adapter.h
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2021-09-21 01:18:40 +03:00
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drivers/keyboard.cpp
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drivers/keyboard.h
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2021-09-21 01:19:55 +03:00
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drivers/mouse.cpp
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drivers/mouse.h
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2021-09-21 01:36:23 +03:00
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drivers/sdl_driver.cpp
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drivers/sdl_driver.h
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2021-09-21 01:26:08 +03:00
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drivers/tas_input.cpp
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drivers/tas_input.h
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2021-09-21 01:20:56 +03:00
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drivers/touch_screen.cpp
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drivers/touch_screen.h
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2021-09-21 01:33:19 +03:00
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drivers/udp_client.cpp
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drivers/udp_client.h
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2022-09-25 03:46:49 +03:00
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drivers/virtual_amiibo.cpp
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drivers/virtual_amiibo.h
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2021-09-21 00:57:55 +03:00
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helpers/stick_from_buttons.cpp
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helpers/stick_from_buttons.h
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helpers/touch_from_buttons.cpp
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helpers/touch_from_buttons.h
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helpers/udp_protocol.cpp
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helpers/udp_protocol.h
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2021-09-21 00:41:15 +03:00
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input_engine.cpp
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input_engine.h
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input_mapping.cpp
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input_mapping.h
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input_poller.cpp
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input_poller.h
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2018-01-18 03:37:34 +03:00
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main.cpp
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main.h
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)
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2017-01-21 12:53:03 +03:00
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2020-10-14 09:51:14 +03:00
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if (MSVC)
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target_compile_options(input_common PRIVATE
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2020-11-15 14:22:01 +03:00
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/W4
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2021-06-28 10:54:22 +03:00
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/we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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2022-10-21 09:34:06 +03:00
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/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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2020-10-14 09:51:14 +03:00
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)
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else()
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target_compile_options(input_common PRIVATE
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-Werror=conversion
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)
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endif()
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2021-04-18 06:35:13 +03:00
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if (ENABLE_SDL2)
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2018-09-20 09:28:05 +03:00
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target_sources(input_common PRIVATE
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2021-09-21 01:36:23 +03:00
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drivers/sdl_driver.cpp
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drivers/sdl_driver.h
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2018-09-20 09:28:05 +03:00
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)
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2022-11-29 07:20:04 +03:00
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if (YUZU_USE_EXTERNAL_SDL2)
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target_link_libraries(input_common PRIVATE SDL2-static)
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else()
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target_link_libraries(input_common PRIVATE SDL2)
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endif()
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2017-05-28 04:26:55 +03:00
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target_compile_definitions(input_common PRIVATE HAVE_SDL2)
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2017-01-21 18:33:48 +03:00
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endif()
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2018-09-20 09:28:05 +03:00
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2021-06-03 10:49:35 +03:00
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target_link_libraries(input_common PRIVATE usb)
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2020-06-21 19:36:28 +03:00
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2018-09-20 09:28:05 +03:00
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create_target_directory_groups(input_common)
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2020-04-16 02:40:03 +03:00
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target_link_libraries(input_common PUBLIC core PRIVATE common Boost::boost)
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