package router import ( "context" "github.com/xtls/xray-core/app/observatory" "github.com/xtls/xray-core/common/dice" "github.com/xtls/xray-core/core" "github.com/xtls/xray-core/features/extension" ) // RandomStrategy represents a random balancing strategy type RandomStrategy struct { FallbackTag string ctx context.Context observatory extension.Observatory } func (s *RandomStrategy) InjectContext(ctx context.Context) { s.ctx = ctx if len(s.FallbackTag) > 0 { core.RequireFeaturesAsync(s.ctx, func(observatory extension.Observatory) { s.observatory = observatory }) } } func (s *RandomStrategy) GetPrincipleTarget(strings []string) []string { return strings } func (s *RandomStrategy) PickOutbound(candidates []string) string { if s.observatory != nil { observeReport, err := s.observatory.GetObservation(s.ctx) if err == nil { aliveTags := make([]string, 0) if result, ok := observeReport.(*observatory.ObservationResult); ok { status := result.Status statusMap := make(map[string]*observatory.OutboundStatus) for _, outboundStatus := range status { statusMap[outboundStatus.OutboundTag] = outboundStatus } for _, candidate := range candidates { if outboundStatus, found := statusMap[candidate]; found { if outboundStatus.Alive { aliveTags = append(aliveTags, candidate) } } else { // unfound candidate is considered alive aliveTags = append(aliveTags, candidate) } } candidates = aliveTags } } } count := len(candidates) if count == 0 { // goes to fallbackTag return "" } return candidates[dice.Roll(count)] }