mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-23 05:36:09 +03:00
d574700b3d
All event handler signatures changed to 'fn(event)' eventSource property added to the event object passed Redundant event source properties removed ('button' and 'viewer' Documentation updated in MouseTracker changelog.txt updated
383 lines
12 KiB
JavaScript
383 lines
12 KiB
JavaScript
/*
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* OpenSeadragon - Button
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2013 OpenSeadragon contributors
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of CodePlex Foundation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function( $ ){
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/**
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* An enumeration of button states including, REST, GROUP, HOVER, and DOWN
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* @static
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*/
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$.ButtonState = {
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REST: 0,
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GROUP: 1,
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HOVER: 2,
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DOWN: 3
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};
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/**
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* Manages events, hover states for individual buttons, tool-tips, as well
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* as fading the bottons out when the user has not interacted with them
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* for a specified period.
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* @class
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* @extends OpenSeadragon.EventSource
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* @param {Object} options
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* @param {String} options.tooltip Provides context help for the button we the
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* user hovers over it.
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* @param {String} options.srcRest URL of image to use in 'rest' state
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* @param {String} options.srcGroup URL of image to use in 'up' state
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* @param {String} options.srcHover URL of image to use in 'hover' state
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* @param {String} options.srcDown URL of image to use in 'down' state
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* @param {Element} [options.element] Element to use as a container for the
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* button.
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* @property {String} tooltip Provides context help for the button we the
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* user hovers over it.
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* @property {String} srcRest URL of image to use in 'rest' state
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* @property {String} srcGroup URL of image to use in 'up' state
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* @property {String} srcHover URL of image to use in 'hover' state
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* @property {String} srcDown URL of image to use in 'down' state
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* @property {Object} config Configurable settings for this button. DEPRECATED.
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* @property {Element} [element] Element to use as a container for the
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* button.
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* @property {Number} fadeDelay How long to wait before fading
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* @property {Number} fadeLength How long should it take to fade the button.
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* @property {Number} fadeBeginTime When the button last began to fade.
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* @property {Boolean} shouldFade Whether this button should fade after user
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* stops interacting with the viewport.
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this.fadeDelay = 0; // begin fading immediately
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this.fadeLength = 2000; // fade over a period of 2 seconds
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this.fadeBeginTime = null;
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this.shouldFade = false;
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*/
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$.Button = function( options ) {
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var _this = this;
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$.EventSource.call( this );
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$.extend( true, this, {
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tooltip: null,
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srcRest: null,
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srcGroup: null,
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srcHover: null,
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srcDown: null,
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clickTimeThreshold: $.DEFAULT_SETTINGS.clickTimeThreshold,
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clickDistThreshold: $.DEFAULT_SETTINGS.clickDistThreshold,
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// begin fading immediately
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fadeDelay: 0,
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// fade over a period of 2 seconds
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fadeLength: 2000,
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onPress: null,
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onRelease: null,
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onClick: null,
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onEnter: null,
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onExit: null,
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onFocus: null,
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onBlur: null
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}, options );
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this.element = options.element || $.makeNeutralElement( "button" );
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this.element.href = this.element.href || '#';
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//if the user has specified the element to bind the control to explicitly
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//then do not add the default control images
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if( !options.element ){
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this.imgRest = $.makeTransparentImage( this.srcRest );
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this.imgGroup = $.makeTransparentImage( this.srcGroup );
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this.imgHover = $.makeTransparentImage( this.srcHover );
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this.imgDown = $.makeTransparentImage( this.srcDown );
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this.element.appendChild( this.imgRest );
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this.element.appendChild( this.imgGroup );
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this.element.appendChild( this.imgHover );
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this.element.appendChild( this.imgDown );
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this.imgGroup.style.position =
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this.imgHover.style.position =
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this.imgDown.style.position =
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"absolute";
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this.imgGroup.style.top =
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this.imgHover.style.top =
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this.imgDown.style.top =
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"0px";
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this.imgGroup.style.left =
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this.imgHover.style.left =
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this.imgDown.style.left =
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"0px";
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this.imgHover.style.visibility =
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this.imgDown.style.visibility =
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"hidden";
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if ( $.Browser.vendor == $.BROWSERS.FIREFOX && $.Browser.version < 3 ){
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this.imgGroup.style.top =
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this.imgHover.style.top =
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this.imgDown.style.top =
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"";
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}
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}
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this.addHandler( "press", this.onPress );
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this.addHandler( "release", this.onRelease );
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this.addHandler( "click", this.onClick );
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this.addHandler( "enter", this.onEnter );
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this.addHandler( "exit", this.onExit );
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this.addHandler( "focus", this.onFocus );
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this.addHandler( "blur", this.onBlur );
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this.currentState = $.ButtonState.GROUP;
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this.fadeBeginTime = null;
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this.shouldFade = false;
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this.element.style.display = "inline-block";
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this.element.style.position = "relative";
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this.element.title = this.tooltip;
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this.tracker = new $.MouseTracker({
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element: this.element,
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clickTimeThreshold: this.clickTimeThreshold,
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clickDistThreshold: this.clickDistThreshold,
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enterHandler: function( event ) {
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if ( event.insideElementPressed ) {
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inTo( _this, $.ButtonState.DOWN );
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_this.raiseEvent( "enter", {} );
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} else if ( !event.buttonDownAny ) {
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inTo( _this, $.ButtonState.HOVER );
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}
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},
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focusHandler: function ( event ) {
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this.enterHandler( event );
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_this.raiseEvent( "focus", {} );
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},
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exitHandler: function( event ) {
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outTo( _this, $.ButtonState.GROUP );
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if ( event.insideElementPressed ) {
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_this.raiseEvent( "exit", {} );
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}
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},
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blurHandler: function ( event ) {
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this.exitHandler( event );
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_this.raiseEvent( "blur", {} );
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},
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pressHandler: function ( event ) {
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inTo( _this, $.ButtonState.DOWN );
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_this.raiseEvent( "press", {} );
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},
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releaseHandler: function( event ) {
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if ( event.insideElementPressed && event.insideElementReleased ) {
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outTo( _this, $.ButtonState.HOVER );
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_this.raiseEvent( "release", {} );
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} else if ( event.insideElementPressed ) {
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outTo( _this, $.ButtonState.GROUP );
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} else {
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inTo( _this, $.ButtonState.HOVER );
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}
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},
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clickHandler: function( event ) {
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if ( event.quick ) {
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_this.raiseEvent("click", {});
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}
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},
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keyHandler: function( event ){
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//console.log( "%s : handling key %s!", _this.tooltip, event.keyCode);
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if( 13 === event.keyCode ){
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_this.raiseEvent( "click", {} );
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_this.raiseEvent( "release", {} );
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return false;
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}
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return true;
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}
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}).setTracking( true );
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outTo( this, $.ButtonState.REST );
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};
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$.extend( $.Button.prototype, $.EventSource.prototype, {
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/**
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* TODO: Determine what this function is intended to do and if it's actually
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* useful as an API point.
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* @function
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* @name OpenSeadragon.Button.prototype.notifyGroupEnter
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*/
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notifyGroupEnter: function() {
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inTo( this, $.ButtonState.GROUP );
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},
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/**
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* TODO: Determine what this function is intended to do and if it's actually
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* useful as an API point.
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* @function
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* @name OpenSeadragon.Button.prototype.notifyGroupExit
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*/
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notifyGroupExit: function() {
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outTo( this, $.ButtonState.REST );
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},
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disable: function(){
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this.notifyGroupExit();
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this.element.disabled = true;
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$.setElementOpacity( this.element, 0.2, true );
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},
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enable: function(){
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this.element.disabled = false;
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$.setElementOpacity( this.element, 1.0, true );
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this.notifyGroupEnter();
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}
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});
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function scheduleFade( button ) {
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$.requestAnimationFrame(function(){
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updateFade( button );
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});
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}
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function updateFade( button ) {
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var currentTime,
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deltaTime,
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opacity;
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if ( button.shouldFade ) {
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currentTime = $.now();
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deltaTime = currentTime - button.fadeBeginTime;
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opacity = 1.0 - deltaTime / button.fadeLength;
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opacity = Math.min( 1.0, opacity );
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opacity = Math.max( 0.0, opacity );
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if( button.imgGroup ){
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$.setElementOpacity( button.imgGroup, opacity, true );
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}
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if ( opacity > 0 ) {
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// fade again
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scheduleFade( button );
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}
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}
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}
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function beginFading( button ) {
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button.shouldFade = true;
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button.fadeBeginTime = $.now() + button.fadeDelay;
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window.setTimeout( function(){
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scheduleFade( button );
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}, button.fadeDelay );
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}
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function stopFading( button ) {
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button.shouldFade = false;
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if( button.imgGroup ){
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$.setElementOpacity( button.imgGroup, 1.0, true );
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}
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}
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function inTo( button, newState ) {
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if( button.element.disabled ){
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return;
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}
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if ( newState >= $.ButtonState.GROUP &&
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button.currentState == $.ButtonState.REST ) {
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stopFading( button );
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button.currentState = $.ButtonState.GROUP;
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}
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if ( newState >= $.ButtonState.HOVER &&
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button.currentState == $.ButtonState.GROUP ) {
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if( button.imgHover ){
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button.imgHover.style.visibility = "";
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}
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button.currentState = $.ButtonState.HOVER;
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}
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if ( newState >= $.ButtonState.DOWN &&
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button.currentState == $.ButtonState.HOVER ) {
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if( button.imgDown ){
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button.imgDown.style.visibility = "";
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}
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button.currentState = $.ButtonState.DOWN;
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}
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}
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function outTo( button, newState ) {
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if( button.element.disabled ){
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return;
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}
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if ( newState <= $.ButtonState.HOVER &&
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button.currentState == $.ButtonState.DOWN ) {
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if( button.imgDown ){
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button.imgDown.style.visibility = "hidden";
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}
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button.currentState = $.ButtonState.HOVER;
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}
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if ( newState <= $.ButtonState.GROUP &&
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button.currentState == $.ButtonState.HOVER ) {
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if( button.imgHover ){
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button.imgHover.style.visibility = "hidden";
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}
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button.currentState = $.ButtonState.GROUP;
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}
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if ( newState <= $.ButtonState.REST &&
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button.currentState == $.ButtonState.GROUP ) {
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beginFading( button );
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button.currentState = $.ButtonState.REST;
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}
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}
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}( OpenSeadragon ));
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