openseadragon/openseadragon.js

5641 lines
173 KiB
JavaScript

/**
* @version OpenSeadragon 0.8.27
*
* @fileOverview
* <h2>
* <strong>
* OpenSeadragon - Javascript Deep Zooming
* </strong>
* </h2>
* <p>
* OpenSeadragon is provides an html interface for creating
* deep zoom user interfaces. The simplest examples include deep
* zoom for large resolution images, and complex examples include
* zoomable map interfaces driven by SVG files.
* </p>
*
* @author <br/>(c) 2011 Christopher Thatcher
* @author <br/>(c) 2010 OpenSeadragon Team
* @author <br/>(c) 2010 CodePlex Foundation
*
* <p>
* <strong>Original license preserved below: </strong><br/>
* <pre>
* ----------------------------------------------------------------------------
*
* License: New BSD License (BSD)
* Copyright (c) 2010, OpenSeadragon
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of OpenSeadragon nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* ----------------------------------------------------------------------------
* </pre>
* </p>
**/
/**
* The root namespace for OpenSeadragon. All utility methods and classes
* are defined on or below this namespace. The OpenSeadragon namespace will
* only be defined once even if mutliple versions are loaded on the page in
* succession.
* @namespace
* @name OpenSeadragon
* @exports $ as OpenSeadragon
*/
OpenSeadragon = window.OpenSeadragon || (function(){
//Taken from jquery 1.6.1
// [[Class]] -> type pairs
var class2type = {
'[object Boolean]': 'boolean',
'[object Number]': 'number',
'[object String]': 'string',
'[object Function]': 'function',
'[object Array]': 'array',
'[object Date]': 'date',
'[object RegExp]': 'regexp',
'[object Object]': 'object'
},
// Save a reference to some core methods
toString = Object.prototype.toString,
hasOwn = Object.prototype.hasOwnProperty,
push = Array.prototype.push,
slice = Array.prototype.slice,
trim = String.prototype.trim,
indexOf = Array.prototype.indexOf;
return {
// See test/unit/core.js for details concerning isFunction.
// Since version 1.3, DOM methods and functions like alert
// aren't supported. They return false on IE (#2968).
isFunction: function( obj ) {
return OpenSeadragon.type(obj) === "function";
},
isArray: Array.isArray || function( obj ) {
return OpenSeadragon.type(obj) === "array";
},
// A crude way of determining if an object is a window
isWindow: function( obj ) {
return obj && typeof obj === "object" && "setInterval" in obj;
},
type: function( obj ) {
return obj == null ?
String( obj ) :
class2type[ toString.call(obj) ] || "object";
},
isPlainObject: function( obj ) {
// Must be an Object.
// Because of IE, we also have to check the presence of the constructor property.
// Make sure that DOM nodes and window objects don't pass through, as well
if ( !obj || OpenSeadragon.type(obj) !== "object" || obj.nodeType || OpenSeadragon.isWindow( obj ) ) {
return false;
}
// Not own constructor property must be Object
if ( obj.constructor &&
!hasOwn.call(obj, "constructor") &&
!hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) {
return false;
}
// Own properties are enumerated firstly, so to speed up,
// if last one is own, then all properties are own.
var key;
for ( key in obj ) {}
return key === undefined || hasOwn.call( obj, key );
},
isEmptyObject: function( obj ) {
for ( var name in obj ) {
return false;
}
return true;
}
};
}());
(function( $ ){
/**
* @static
* @ignore
*/
$.SIGNAL = "----seadragon----";
/**
* Invokes the the method as if it where a method belonging to the object.
* @param {Object} object
* @param {Function} method
*/
$.delegate = function( object, method ) {
return function() {
if ( arguments === undefined )
arguments = [];
return method.apply( object, arguments );
};
};
/**
* Taken from jQuery 1.6.1, see the jQuery documentation
*/
$.extend = function() {
var options,
name,
src,
copy,
copyIsArray,
clone,
target = arguments[ 0 ] || {},
length = arguments.length,
deep = false,
i = 1;
// Handle a deep copy situation
if ( typeof target === "boolean" ) {
deep = target;
target = arguments[ 1 ] || {};
// skip the boolean and the target
i = 2;
}
// Handle case when target is a string or something (possible in deep copy)
if ( typeof target !== "object" && !OpenSeadragon.isFunction( target ) ) {
target = {};
}
// extend jQuery itself if only one argument is passed
if ( length === i ) {
target = this;
--i;
}
for ( ; i < length; i++ ) {
// Only deal with non-null/undefined values
if ( ( options = arguments[ i ] ) != null ) {
// Extend the base object
for ( name in options ) {
src = target[ name ];
copy = options[ name ];
// Prevent never-ending loop
if ( target === copy ) {
continue;
}
// Recurse if we're merging plain objects or arrays
if ( deep && copy && ( OpenSeadragon.isPlainObject( copy ) || ( copyIsArray = OpenSeadragon.isArray( copy ) ) ) ) {
if ( copyIsArray ) {
copyIsArray = false;
clone = src && OpenSeadragon.isArray( src ) ? src : [];
} else {
clone = src && OpenSeadragon.isPlainObject( src ) ? src : {};
}
// Never move original objects, clone them
target[ name ] = OpenSeadragon.extend( deep, clone, copy );
// Don't bring in undefined values
} else if ( copy !== undefined ) {
target[ name ] = copy;
}
}
}
}
// Return the modified object
return target;
};
//The following functions are originally from the Openseadragon Utils
//module but have been moved to Openseadragon to avoid the 'Utils' anti-
//pattern. Not all of the code is A-grade compared to equivalent functions
// from libraries like jquery, but until we need better we'll leave those
//orignally developed by the project.
/**
* An enumeration of Browser vendors including UNKNOWN, IE, FIREFOX,
* SAFARI, CHROME, and OPERA.
* @static
*/
$.BROWSERS = {
UNKNOWN: 0,
IE: 1,
FIREFOX: 2,
SAFARI: 3,
CHROME: 4,
OPERA: 5
};
/**
* The current browser vendor, version, and related information regarding
* detected features. Features include <br/>
* <strong>'alpha'</strong> - Does the browser support image alpha
* transparency.<br/>
* @static
*/
$.Browser = {
vendor: $.BROWSERS.UNKNOWN,
version: 0,
alpha: true
};
var ACTIVEX = [
"Msxml2.XMLHTTP",
"Msxml3.XMLHTTP",
"Microsoft.XMLHTTP"
],
FILEFORMATS = {
"bmp": false,
"jpeg": true,
"jpg": true,
"png": true,
"tif": false,
"wdp": false
},
URLPARAMS = {};
(function() {
//A small auto-executing routine to determine the browser vendor,
//version and supporting feature sets.
var app = navigator.appName,
ver = navigator.appVersion,
ua = navigator.userAgent;
switch( navigator.appName ){
case "Microsoft Internet Explorer":
if( !!window.attachEvent &&
!!window.ActiveXObject ) {
$.Browser.vendor = $.BROWSERS.IE;
$.Browser.version = parseFloat(
ua.substring(
ua.indexOf( "MSIE" ) + 5,
ua.indexOf( ";", ua.indexOf( "MSIE" ) ) )
);
}
break;
case "Netscape":
if( !!window.addEventListener ){
if ( ua.indexOf( "Firefox" ) >= 0 ) {
$.Browser.vendor = $.BROWSERS.FIREFOX;
$.Browser.version = parseFloat(
ua.substring( ua.indexOf( "Firefox" ) + 8 )
);
} else if ( ua.indexOf( "Safari" ) >= 0 ) {
$.Browser.vendor = ua.indexOf( "Chrome" ) >= 0 ?
$.BROWSERS.CHROME :
$.BROWSERS.SAFARI;
$.Browser.version = parseFloat(
ua.substring(
ua.substring( 0, ua.indexOf( "Safari" ) ).lastIndexOf( "/" ) + 1,
ua.indexOf( "Safari" )
)
);
}
}
break;
case "Opera":
$.Browser.vendor = $.BROWSERS.OPERA;
$.Browser.version = parseFloat( ver );
break;
}
// ignore '?' portion of query string
var query = window.location.search.substring( 1 ),
parts = query.split('&'),
part,
sep,
i;
for ( i = 0; i < parts.length; i++ ) {
part = parts[ i ];
sep = part.indexOf( '=' );
if ( sep > 0 ) {
URLPARAMS[ part.substring( 0, sep ) ] =
decodeURIComponent( part.substring( sep + 1 ) );
}
}
//determine if this browser supports image alpha transparency
$.Browser.alpha = !(
$.Browser.vendor == $.BROWSERS.IE || (
$.Browser.vendor == $.BROWSERS.CHROME &&
$.Browser.version < 2
)
);
})();
//TODO: $.console is often used inside a try/catch block which generally
// prevents allowings errors to occur with detection until a debugger
// is attached. Although I've been guilty of the same anti-pattern
// I eventually was convinced that errors should naturally propogate in
// all but the most special cases.
/**
* A convenient alias for console when available, and a simple null
* function when console is unavailable.
* @static
*/
$.console = window.console ? window.console : function(){};
$.extend( $, {
/**
* Returns a DOM Element for the given id or element.
* @function
* @name OpenSeadragon.getElement
* @param {String|Element} element Accepts an id or element.
* @returns {Element} The element with the given id, null, or the element itself.
*/
getElement: function( element ) {
if ( typeof ( element ) == "string") {
element = document.getElementById( element );
}
return element;
},
/**
* Determines the position of the upper-left corner of the element.
* @function
* @name OpenSeadragon.getElementPosition
* @param {Element|String} element - the elemenet we want the position for.
* @returns {Point} - the position of the upper left corner of the element.
*/
getElementPosition: function( element ) {
var result = new $.Point(),
isFixed,
offsetParent;
element = $.getElement( element );
isFixed = $.getElementStyle( element ).position == "fixed";
offsetParent = getOffsetParent( element, isFixed );
while ( offsetParent ) {
result.x += element.offsetLeft;
result.y += element.offsetTop;
if ( isFixed ) {
result = result.plus( $.getPageScroll() );
}
element = offsetParent;
isFixed = $.getElementStyle( element ).position == "fixed";
offsetParent = getOffsetParent( element, isFixed );
}
return result;
},
/**
* Determines the height and width of the given element.
* @function
* @name OpenSeadragon.getElementSize
* @param {Element|String} element
* @returns {Point}
*/
getElementSize: function( element ) {
element = $.getElement( element );
return new $.Point(
element.clientWidth,
element.clientHeight
);
},
/**
* Returns the CSSStyle object for the given element.
* @function
* @name OpenSeadragon.getElementStyle
* @param {Element|String} element
* @returns {CSSStyle}
*/
getElementStyle: function( element ) {
element = $.getElement( element );
if ( element.currentStyle ) {
return element.currentStyle;
} else if ( window.getComputedStyle ) {
return window.getComputedStyle( element, "" );
} else {
throw new Error( "Unknown element style, no known technique." );
}
},
/**
* Gets the latest event, really only useful internally since its
* specific to IE behavior. TODO: Deprecate this from the api and
* use it internally.
* @function
* @name OpenSeadragon.getEvent
* @param {Event} [event]
* @returns {Event}
*/
getEvent: function( event ) {
return event ? event : window.event;
},
/**
* Gets the position of the mouse on the screen for a given event.
* @function
* @name OpenSeadragon.getMousePosition
* @param {Event} [event]
* @returns {Point}
*/
getMousePosition: function( event ) {
var result = new $.Point();
event = $.getEvent( event );
if ( typeof( event.pageX ) == "number" ) {
result.x = event.pageX;
result.y = event.pageY;
} else if ( typeof( event.clientX ) == "number" ) {
result.x =
event.clientX +
document.body.scrollLeft +
document.documentElement.scrollLeft;
result.y =
event.clientY +
document.body.scrollTop +
document.documentElement.scrollTop;
} else {
throw new Error(
"Unknown event mouse position, no known technique."
);
}
return result;
},
/**
* Determines the pages current scroll position.
* @function
* @name OpenSeadragon.getPageScroll
* @returns {Point}
*/
getPageScroll: function() {
var result = new $.Point(),
docElement = document.documentElement || {},
body = document.body || {};
if ( typeof( window.pageXOffset ) == "number" ) {
result.x = window.pageXOffset;
result.y = window.pageYOffset;
} else if ( body.scrollLeft || body.scrollTop ) {
result.x = body.scrollLeft;
result.y = body.scrollTop;
} else if ( docElement.scrollLeft || docElement.scrollTop ) {
result.x = docElement.scrollLeft;
result.y = docElement.scrollTop;
}
return result;
},
/**
* Determines the size of the browsers window.
* @function
* @name OpenSeadragon.getWindowSize
* @returns {Point}
*/
getWindowSize: function() {
var result = new $.Point(),
docElement = document.documentElement || {},
body = document.body || {};
if ( typeof( window.innerWidth ) == 'number' ) {
result.x = window.innerWidth;
result.y = window.innerHeight;
} else if ( docElement.clientWidth || docElement.clientHeight ) {
result.x = docElement.clientWidth;
result.y = docElement.clientHeight;
} else if ( body.clientWidth || body.clientHeight ) {
result.x = body.clientWidth;
result.y = body.clientHeight;
} else {
throw new Error("Unknown window size, no known technique.");
}
return result;
},
/**
* Wraps the given element in a nest of divs so that the element can
* be easily centered.
* @function
* @name OpenSeadragon.makeCenteredNode
* @param {Element|String} element
* @returns {Element}
*/
makeCenteredNode: function( element ) {
var div = $.makeNeutralElement( "div" ),
html = [],
innerDiv,
innerDivs;
element = $.getElement( element );
//TODO: I dont understand the use of # inside the style attributes
// below. Invetigate the results of the constructed html in
// the browser and clean up the mark-up to make this clearer.
html.push('<div style="display:table; height:100%; width:100%;');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('#position:relative; overflow:hidden; text-align:left;">');
html.push('<div style="#position:absolute; #top:50%; width:100%; ');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('display:table-cell; vertical-align:middle;">');
html.push('<div style="#position:relative; #top:-50%; width:100%; ');
html.push('border:none; margin:0px; padding:0px;'); // neutralizing
html.push('text-align:center;"></div></div></div>');
div.innerHTML = html.join( '' );
div = div.firstChild;
innerDiv = div;
innerDivs = div.getElementsByTagName( "div" );
while ( innerDivs.length > 0 ) {
innerDiv = innerDivs[ 0 ];
innerDivs = innerDiv.getElementsByTagName( "div" );
}
innerDiv.appendChild( element );
return div;
},
/**
* Creates an easily positionable element of the given type that therefor
* serves as an excellent container element.
* @function
* @name OpenSeadragon.makeNeutralElement
* @param {String} tagName
* @returns {Element}
*/
makeNeutralElement: function( tagName ) {
var element = document.createElement( tagName ),
style = element.style;
style.background = "transparent none";
style.border = "none";
style.margin = "0px";
style.padding = "0px";
style.position = "static";
return element;
},
/**
* Ensures an image is loaded correctly to support alpha transparency.
* Generally only IE has issues doing this correctly for formats like
* png.
* @function
* @name OpenSeadragon.makeTransparentImage
* @param {String} src
* @returns {Element}
*/
makeTransparentImage: function( src ) {
var img = $.makeNeutralElement( "img" ),
element = null;
if ( $.Browser.vendor == $.BROWSERS.IE &&
$.Browser.version < 7 ) {
element = $.makeNeutralElement("span");
element.style.display = "inline-block";
img.onload = function() {
element.style.width = element.style.width || img.width + "px";
element.style.height = element.style.height || img.height + "px";
img.onload = null;
img = null; // to prevent memory leaks in IE
};
img.src = src;
element.style.filter =
"progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" +
src +
"', sizingMethod='scale')";
} else {
element = img;
element.src = src;
}
return element;
},
/**
* Sets the opacity of the specified element.
* @function
* @name OpenSeadragon.setElementOpacity
* @param {Element|String} element
* @param {Number} opacity
* @param {Boolean} [usesAlpha]
*/
setElementOpacity: function( element, opacity, usesAlpha ) {
var previousFilter,
ieOpacity,
ieFilter;
element = $.getElement( element );
if ( usesAlpha && !$.Browser.alpha ) {
opacity = Math.round( opacity );
}
if ( opacity < 1 ) {
element.style.opacity = opacity;
} else {
element.style.opacity = "";
}
if ( opacity == 1 ) {
prevFilter = element.style.filter || "";
element.style.filter = prevFilter.replace(/alpha\(.*?\)/g, "");
return;
}
ieOpacity = Math.round( 100 * opacity );
ieFilter = " alpha(opacity=" + ieOpacity + ") ";
//TODO: find out why this uses a try/catch instead of a predetermined
// routine or at least an if/elseif/else
try {
if ( element.filters && element.filters.alpha ) {
element.filters.alpha.opacity = ieOpacity;
} else {
element.style.filter += ieFilter;
}
} catch ( e ) {
element.style.filter += ieFilter;
}
},
/**
* Adds an event listener for the given element, eventName and handler.
* @function
* @name OpenSeadragon.addEvent
* @param {Element|String} element
* @param {String} eventName
* @param {Function} handler
* @param {Boolean} [useCapture]
* @throws {Error}
*/
addEvent: function( element, eventName, handler, useCapture ) {
element = $.getElement( element );
//TODO: Why do this if/else on every method call instead of just
// defining this function once based on the same logic
if ( element.addEventListener ) {
element.addEventListener( eventName, handler, useCapture );
} else if ( element.attachEvent ) {
element.attachEvent( "on" + eventName, handler );
if ( useCapture && element.setCapture ) {
element.setCapture();
}
} else {
throw new Error(
"Unable to attach event handler, no known technique."
);
}
},
/**
* Remove a given event listener for the given element, event type and
* handler.
* @function
* @name OpenSeadragon.removeEvent
* @param {Element|String} element
* @param {String} eventName
* @param {Function} handler
* @param {Boolean} [useCapture]
* @throws {Error}
*/
removeEvent: function( element, eventName, handler, useCapture ) {
element = $.getElement( element );
//TODO: Why do this if/else on every method call instead of just
// defining this function once based on the same logic
if ( element.removeEventListener ) {
element.removeEventListener( eventName, handler, useCapture );
} else if ( element.detachEvent ) {
element.detachEvent("on" + eventName, handler);
if ( useCapture && element.releaseCapture ) {
element.releaseCapture();
}
} else {
throw new Error(
"Unable to detach event handler, no known technique."
);
}
},
/**
* Cancels the default browser behavior had the event propagated all
* the way up the DOM to the window object.
* @function
* @name OpenSeadragon.cancelEvent
* @param {Event} [event]
*/
cancelEvent: function( event ) {
event = $.getEvent( event );
if ( event.preventDefault ) {
// W3C for preventing default
event.preventDefault();
}
// legacy for preventing default
event.cancel = true;
// IE for preventing default
event.returnValue = false;
},
/**
* Stops the propagation of the event up the DOM.
* @function
* @name OpenSeadragon.stopEvent
* @param {Event} [event]
*/
stopEvent: function( event ) {
event = $.getEvent( event );
if ( event.stopPropagation ) {
event.stopPropagation(); // W3C for stopping propagation
}
event.cancelBubble = true; // IE for stopping propagation
},
/**
* Similar to OpenSeadragon.delegate, but it does not immediately call
* the method on the object, returning a function which can be called
* repeatedly to delegate the method. It also allows additonal arguments
* to be passed during construction which will be added during each
* invocation, and each invocation can add additional arguments as well.
*
* @function
* @name OpenSeadragon.createCallback
* @param {Object} object
* @param {Function} method
* @param [args] any additional arguments are passed as arguments to the
* created callback
* @returns {Function}
*/
createCallback: function( object, method ) {
//TODO: This pattern is painful to use and debug. It's much cleaner
// to use pinning plus anonymous functions. Get rid of this
// pattern!
var initialArgs = [],
i;
for ( i = 2; i < arguments.length; i++ ) {
initialArgs.push( arguments[ i ] );
}
return function() {
var args = initialArgs.concat( [] ),
i;
for ( i = 0; i < arguments.length; i++ ) {
args.push( arguments[ i ] );
}
return method.apply( object, args );
};
},
/**
* Retreives the value of a url parameter from the window.location string.
* @function
* @name OpenSeadragon.getUrlParameter
* @param {String} key
* @returns {String} The value of the url parameter or null if no param matches.
*/
getUrlParameter: function( key ) {
var value = URLPARAMS[ key ];
return value ? value : null;
},
/**
* Makes an AJAX request.
* @function
* @name OpenSeadragon.makeAjaxRequest
* @param {String} url - the url to request
* @param {Function} [callback] - a function to call when complete
* @throws {Error}
*/
makeAjaxRequest: function( url, callback ) {
var async = typeof( callback ) == "function",
request = null,
actual,
i;
if ( async ) {
actual = callback;
callback = function() {
window.setTimeout(
$.createCallback( null, actual, request ),
1
);
};
}
if ( window.ActiveXObject ) {
//TODO: very bad...Why check every time using try/catch when
// we could determine once at startup which activeX object
// was supported. This will have significant impact on
// performance for IE Browsers
for ( i = 0; i < ACTIVEX.length; i++ ) {
try {
request = new ActiveXObject( ACTIVEX[ i ] );
break;
} catch (e) {
continue;
}
}
} else if ( window.XMLHttpRequest ) {
request = new XMLHttpRequest();
}
if ( !request ) {
throw new Error( "Browser doesn't support XMLHttpRequest." );
}
if ( async ) {
/** @ignore */
request.onreadystatechange = function() {
if ( request.readyState == 4) {
request.onreadystatechange = new function() { };
callback();
}
};
}
try {
request.open( "GET", url, async );
request.send( null );
} catch (e) {
$.console.log(
"%s while making AJAX request: %s",
e.name,
e.message
);
request.onreadystatechange = null;
request = null;
if ( async ) {
callback();
}
}
return async ? null : request;
},
/**
* Loads a Deep Zoom Image description from a url or XML string and
* provides a callback hook for the resulting Document
* @function
* @name OpenSeadragon.createFromDZI
* @param {String} xmlUrl
* @param {String} xmlString
* @param {Function} callback
*/
createFromDZI: function( dzi, callback ) {
var async = typeof ( callback ) == "function",
xmlUrl = dzi.substring(0,1) != '<' ? dzi : null,
xmlString = xmlUrl ? null : dzi,
error = null,
urlParts,
filename,
lastDot,
tilesUrl;
if( xmlUrl ){
urlParts = xmlUrl.split( '/' );
filename = urlParts[ urlParts.length - 1 ];
lastDot = filename.lastIndexOf( '.' );
if ( lastDot > -1 ) {
urlParts[ urlParts.length - 1 ] = filename.slice( 0, lastDot );
}
tilesUrl = urlParts.join( '/' ) + "_files/";
}
function finish( func, obj ) {
try {
return func( obj, tilesUrl );
} catch ( e ) {
if ( async ) {
return null;
} else {
throw e;
}
}
}
if ( async ) {
if ( xmlString ) {
window.setTimeout( function() {
var source = finish( processDZIXml, parseXml( xmlString ) );
// call after finish sets error
callback( source, error );
}, 1);
} else {
$.makeAjaxRequest( xmlUrl, function( xhr ) {
var source = finish( processDZIResponse, xhr );
// call after finish sets error
callback( source, error );
});
}
return null;
}
if ( xmlString ) {
return finish(
processDZIXml,
parseXml( xmlString )
);
} else {
return finish(
processDZIResponse,
$.makeAjaxRequest( xmlUrl )
);
}
}
});
/**
* @private
* @inner
* @function
* @param {Element} element
* @param {Boolean} [isFixed]
* @returns {Element}
*/
function getOffsetParent( element, isFixed ) {
if ( isFixed && element != document.body ) {
return document.body;
} else {
return element.offsetParent;
}
};
/**
* @private
* @inner
* @function
* @param {XMLHttpRequest} xhr
* @param {String} tilesUrl
*/
function processDZIResponse( xhr, tilesUrl ) {
var status,
statusText,
doc = null;
if ( !xhr ) {
throw new Error( $.getString( "Errors.Security" ) );
} else if ( xhr.status !== 200 && xhr.status !== 0 ) {
status = xhr.status;
statusText = ( status == 404 ) ?
"Not Found" :
xhr.statusText;
throw new Error( $.getString( "Errors.Status", status, statusText ) );
}
if ( xhr.responseXML && xhr.responseXML.documentElement ) {
doc = xhr.responseXML;
} else if ( xhr.responseText ) {
doc = parseXml( xhr.responseText );
}
return processDZIXml( doc, tilesUrl );
};
/**
* @private
* @inner
* @function
* @param {Document} xmlDoc
* @param {String} tilesUrl
*/
function processDZIXml( xmlDoc, tilesUrl ) {
if ( !xmlDoc || !xmlDoc.documentElement ) {
throw new Error( $.getString( "Errors.Xml" ) );
}
var root = xmlDoc.documentElement,
rootName = root.tagName;
if ( rootName == "Image" ) {
try {
return processDZI( root, tilesUrl );
} catch ( e ) {
throw (e instanceof Error) ?
e :
new Error( $.getString("Errors.Dzi") );
}
} else if ( rootName == "Collection" ) {
throw new Error( $.getString( "Errors.Dzc" ) );
} else if ( rootName == "Error" ) {
return processDZIError( root );
}
throw new Error( $.getString( "Errors.Dzi" ) );
};
/**
* @private
* @inner
* @function
* @param {Element} imageNode
* @param {String} tilesUrl
*/
function processDZI( imageNode, tilesUrl ) {
var fileFormat = imageNode.getAttribute( "Format" ),
sizeNode = imageNode.getElementsByTagName( "Size" )[ 0 ],
dispRectNodes = imageNode.getElementsByTagName( "DisplayRect" ),
width = parseInt( sizeNode.getAttribute( "Width" ) ),
height = parseInt( sizeNode.getAttribute( "Height" ) ),
tileSize = parseInt( imageNode.getAttribute( "TileSize" ) ),
tileOverlap = parseInt( imageNode.getAttribute( "Overlap" ) ),
dispRects = [],
dispRectNode,
rectNode,
i;
if ( !imageFormatSupported( fileFormat ) ) {
throw new Error(
$.getString( "Errors.ImageFormat", fileFormat.toUpperCase() )
);
}
for ( i = 0; i < dispRectNodes.length; i++ ) {
dispRectNode = dispRectNodes[ i ];
rectNode = dispRectNode.getElementsByTagName( "Rect" )[ 0 ];
dispRects.push( new $.DisplayRect(
parseInt( rectNode.getAttribute( "X" ) ),
parseInt( rectNode.getAttribute( "Y" ) ),
parseInt( rectNode.getAttribute( "Width" ) ),
parseInt( rectNode.getAttribute( "Height" ) ),
0, // ignore MinLevel attribute, bug in Deep Zoom Composer
parseInt( dispRectNode.getAttribute( "MaxLevel" ) )
));
}
return new $.DziTileSource(
width,
height,
tileSize,
tileOverlap,
tilesUrl,
fileFormat,
dispRects
);
};
/**
* @private
* @inner
* @function
* @param {Document} errorNode
* @throws {Error}
*/
function processDZIError( errorNode ) {
var messageNode = errorNode.getElementsByTagName( "Message" )[ 0 ],
message = messageNode.firstChild.nodeValue;
throw new Error(message);
};
/**
* Reports whether the image format is supported for tiling in this
* version.
* @private
* @inner
* @function
* @param {String} [extension]
* @returns {Boolean}
*/
function imageFormatSupported( extension ) {
extension = extension ? extension : "";
return !!FILEFORMATS[ extension.toLowerCase() ];
};
/**
* Parses an XML string into a DOM Document.
* @private
* @inner
* @function
* @name OpenSeadragon.parseXml
* @param {String} string
* @returns {Document}
*/
function parseXml( string ) {
//TODO: yet another example where we can determine the correct
// implementation once at start-up instead of everytime we use
// the function.
var xmlDoc = null,
parser;
if ( window.ActiveXObject ) {
xmlDoc = new ActiveXObject( "Microsoft.XMLDOM" );
xmlDoc.async = false;
xmlDoc.loadXML( string );
} else if ( window.DOMParser ) {
parser = new DOMParser();
xmlDoc = parser.parseFromString( string, "text/xml" );
} else {
throw new Error( "Browser doesn't support XML DOM." );
}
return xmlDoc;
};
}( OpenSeadragon ));
(function($){
/**
* @class
*/
$.EventHandler = function() {
this.events = {};
};
$.EventHandler.prototype = {
addHandler: function( id, handler ) {
var events = this.events[ id ];
if( !events ){
this.events[ id ] = events = [];
}
events[ events.length ] = handler;
},
removeHandler: function( id, handler ) {
//Start Thatcher - unneccessary indirection. Also, because events were
// - not actually being removed, we need to add the code
// - to do the removal ourselves. TODO
var events = this.events[ id ];
if ( !events ){
return;
}
//End Thatcher
},
getHandler: function( id ) {
var events = this.events[ id ];
if ( !events || !events.length ){
return null;
}
events = events.length === 1 ?
[ events[ 0 ] ] :
Array.apply( null, events );
return function( source, args ) {
var i,
length = events.length;
for ( i = 0; i < length; i++ ) {
events[ i ]( source, args );
}
};
},
raiseEvent: function( eventName, eventArgs ) {
var handler = this.getHandler( eventName );
if ( handler ) {
if ( !eventArgs ) {
eventArgs = new Object();
}
handler( this, eventArgs );
}
}
};
}( OpenSeadragon ));
(function( $ ){
//Ensures we dont break existing instances of mousetracker if we are dumb
//enough to load openseadragon.js onto the page twice. I don't know how
//useful this pattern is, but if we decide to use it we should use it
//everywhere
if ( $.MouseTracker ) {
return;
}
var buttonDownAny = false,
ieCapturingAny = false,
ieTrackersActive = {}, // dictionary from hash to MouseTracker
ieTrackersCapturing = []; // list of trackers interested in capture
/**
* @class
*/
$.MouseTracker = function ( element, clickTimeThreshold, clickDistThreshold ) {
//Start Thatcher - TODO: remove local function definitions in favor of
// - a global closure for MouseTracker so the number
// - of Viewers has less memory impact. Also use
// - prototype pattern instead of Singleton pattern.
//End Thatcher
this.hash = Math.random(); // a unique hash for this tracker
this.element = $.getElement( element );
this.tracking = false;
this.capturing = false;
this.buttonDownElement = false;
this.insideElement = false;
this.lastPoint = null; // position of last mouse down/move
this.lastMouseDownTime = null; // time of last mouse down
this.lastMouseDownPoint = null; // position of last mouse down
this.clickTimeThreshold = clickTimeThreshold;
this.clickDistThreshold = clickDistThreshold;
this.target = element;
this.enterHandler = null; // function(tracker, position, buttonDownElement, buttonDownAny)
this.exitHandler = null; // function(tracker, position, buttonDownElement, buttonDownAny)
this.pressHandler = null; // function(tracker, position)
this.releaseHandler = null; // function(tracker, position, insideElementPress, insideElementRelease)
this.scrollHandler = null; // function(tracker, position, scroll, shift)
this.clickHandler = null; // function(tracker, position, quick, shift)
this.dragHandler = null; // function(tracker, position, delta, shift)
this.delegates = {
"mouseover": $.delegate(this, this.onMouseOver),
"mouseout": $.delegate(this, this.onMouseOut),
"mousedown": $.delegate(this, this.onMouseDown),
"mouseup": $.delegate(this, this.onMouseUp),
"click": $.delegate(this, this.onMouseClick),
"DOMMouseScroll": $.delegate(this, this.onMouseWheelSpin),
"mousewheel": $.delegate(this, this.onMouseWheelSpin),
"mouseupie": $.delegate(this, this.onMouseUpIE),
"mousemoveie": $.delegate(this, this.onMouseMoveIE),
"mouseupwindow": $.delegate(this, this.onMouseUpWindow),
"mousemove": $.delegate(this, this.onMouseMove)
};
};
$.MouseTracker.prototype = {
/**
* @method
*/
isTracking: function () {
return this.tracking;
},
/**
* @method
*/
setTracking: function ( track ) {
if ( track ) {
this.startTracking();
} else {
this.stopTracking();
}
},
/**
* @method
*/
startTracking: function() {
if ( !this.tracking ) {
$.addEvent( this.element, "mouseover", this.delegates["mouseover"], false);
$.addEvent( this.element, "mouseout", this.delegates["mouseout"], false);
$.addEvent( this.element, "mousedown", this.delegates["mousedown"], false);
$.addEvent( this.element, "mouseup", this.delegates["mouseup"], false);
$.addEvent( this.element, "click", this.delegates["click"], false);
$.addEvent( this.element, "DOMMouseScroll", this.delegates["DOMMouseScroll"], false);
$.addEvent( this.element, "mousewheel", this.delegates["mousewheel"], false); // Firefox
this.tracking = true;
ieTrackersActive[ this.hash ] = this;
}
},
/**
* @method
*/
stopTracking: function() {
if ( this.tracking ) {
$.removeEvent( this.element, "mouseover", this.delegates["mouseover"], false);
$.removeEvent( this.element, "mouseout", this.delegates["mouseout"], false);
$.removeEvent( this.element, "mousedown", this.delegates["mousedown"], false);
$.removeEvent( this.element, "mouseup", this.delegates["mouseup"], false);
$.removeEvent( this.element, "click", this.delegates["click"], false);
$.removeEvent( this.element, "DOMMouseScroll", this.delegates["DOMMouseScroll"], false);
$.removeEvent( this.element, "mousewheel", this.delegates["mousewheel"], false);
this.releaseMouse();
this.tracking = false;
delete ieTrackersActive[ this.hash ];
}
},
/**
* @method
*/
captureMouse: function() {
if ( !this.capturing ) {
if ( $.Browser.vendor == $.BROWSERS.IE ) {
$.removeEvent( this.element, "mouseup", this.delegates["mouseup"], false );
$.addEvent( this.element, "mouseup", this.delegates["mouseupie"], true );
$.addEvent( this.element, "mousemove", this.delegates["mousemoveie"], true );
} else {
$.addEvent( window, "mouseup", this.delegates["mouseupwindow"], true );
$.addEvent( window, "mousemove", this.delegates["mousemove"], true );
}
this.capturing = true;
}
},
/**
* @method
*/
releaseMouse: function() {
if ( this.capturing ) {
if ( $.Browser.vendor == $.BROWSERS.IE ) {
$.removeEvent( this.element, "mousemove", this.delegates["mousemoveie"], true );
$.removeEvent( this.element, "mouseup", this.delegates["mouseupie"], true );
$.addEvent( this.element, "mouseup", this.delegates["mouseup"], false );
} else {
$.removeEvent( window, "mousemove", this.delegates["mousemove"], true );
$.removeEvent( window, "mouseup", this.delegates["mouseupwindow"], true );
}
this.capturing = false;
}
},
/**
* @method
*/
triggerOthers: function( eventName, event ) {
var trackers = ieTrackersActive,
otherHash;
for ( otherHash in trackers ) {
if ( trackers.hasOwnProperty( otherHash ) && this.hash != otherHash ) {
trackers[ otherHash ][ eventName ]( event );
}
}
},
/**
* @method
*/
hasMouse: function() {
return this.insideElement;
},
/**
* @method
*/
onMouseOver: function( event ) {
var event = $.getEvent( event );
if ( $.Browser.vendor == $.BROWSERS.IE &&
this.capturing &&
!isChild( event.srcElement, this.element ) ) {
this.triggerOthers( "onMouseOver", event );
}
var to = event.target ?
event.target :
event.srcElement,
from = event.relatedTarget ?
event.relatedTarget :
event.fromElement;
if ( !isChild( this.element, to ) || isChild( this.element, from ) ) {
return;
}
this.insideElement = true;
if ( typeof( this.enterHandler ) == "function") {
try {
this.enterHandler(
this,
getMouseRelative( event, this.element ),
this.buttonDownElement,
buttonDownAny
);
} catch ( e ) {
$.console.error(
e.name + " while executing enter handler: " + e.message,
e
);
}
}
},
/**
* @method
*/
onMouseOut: function( event ) {
var event = $.getEvent( event );
if ( $.Browser.vendor == $.BROWSERS.IE &&
this.capturing &&
!isChild( event.srcElement, this.element ) ) {
this.triggerOthers( "onMouseOut", event );
}
var from = event.target ?
event.target :
event.srcElement,
to = event.relatedTarget ?
event.relatedTarget :
event.toElement;
if ( !isChild( this.element, from ) || isChild( this.element, to ) ) {
return;
}
this.insideElement = false;
if ( typeof( this.exitHandler ) == "function" ) {
try {
this.exitHandler(
this,
getMouseRelative( event, this.element ),
this.buttonDownElement,
buttonDownAny
);
} catch ( e ) {
$.console.error(
e.name + " while executing exit handler: " + e.message,
e
);
}
}
},
/**
* @method
* @inner
*/
onMouseDown: function( event ) {
var event = $.getEvent( event );
if ( event.button == 2 ) {
return;
}
this.buttonDownElement = true;
this.lastPoint = getMouseAbsolute( event );
this.lastMouseDownPoint = this.lastPoint;
this.lastMouseDownTime = new Date().getTime();
if ( typeof( this.pressHandler ) == "function" ) {
try {
this.pressHandler(
this,
getMouseRelative( event, this.element )
);
} catch (e) {
$.console.error(
e.name + " while executing press handler: " + e.message,
e
);
}
}
if ( this.pressHandler || this.dragHandler ) {
$.cancelEvent( event );
}
if ( !( $.Browser.vendor == $.BROWSERS.IE ) || !ieCapturingAny ) {
this.captureMouse();
ieCapturingAny = true;
ieTrackersCapturing = [ this ]; // reset to empty & add us
} else if ( $.Browser.vendor == $.BROWSERS.IE ) {
ieTrackersCapturing.push( this ); // add us to the list
}
},
/**
* @method
*/
onMouseUp: function( event ) {
var event = $.getEvent( event ),
insideElementPress = this.buttonDownElement,
insideElementRelease = this.insideElement;
if ( event.button == 2 ) {
return;
}
this.buttonDownElement = false;
if ( typeof( this.releaseHandler ) == "function" ) {
try {
this.releaseHandler(
this,
getMouseRelative( event, this.element ),
insideElementPress,
insideElementRelease
);
} catch (e) {
$.console.error(
e.name + " while executing release handler: " + e.message,
e
);
}
}
if ( insideElementPress && insideElementRelease ) {
this.handleMouseClick( event );
}
},
/**
* @method
* Only triggered once by the deepest element that initially received
* the mouse down event. We want to make sure THIS event doesn't bubble.
* Instead, we want to trigger the elements that initially received the
* mouse down event (including this one) only if the mouse is no longer
* inside them. Then, we want to release capture, and emulate a regular
* mouseup on the event that this event was meant for.
*/
onMouseUpIE: function( event ) {
var event = $.getEvent( event ),
tracker,
i;
if ( event.button == 2 ) {
return;
}
for ( i = 0; i < ieTrackersCapturing.length; i++ ) {
tracker = ieTrackersCapturing[ i ];
if ( !tracker.hasMouse() ) {
tracker.onMouseUp( event );
}
}
this.releaseMouse();
ieCapturingAny = false;
event.srcElement.fireEvent(
"on" + event.type,
document.createEventObject( event )
);
$.stopEvent( event );
},
/**
* @method
* Only triggered in W3C browsers by elements within which the mouse was
* initially pressed, since they are now listening to the window for
* mouseup during the capture phase. We shouldn't handle the mouseup
* here if the mouse is still inside this element, since the regular
* mouseup handler will still fire.
*/
onMouseUpWindow: function( event ) {
if ( !this.insideElement ) {
this.onMouseUp( event );
}
this.releaseMouse();
},
/**
* @method
*/
onMouseClick: function( event ) {
if ( this.clickHandler ) {
$.cancelEvent( event );
}
},
/**
* @method
*/
onMouseWheelSpin: function( event ) {
var nDelta = 0;
if ( !event ) { // For IE, access the global (window) event object
event = window.event;
}
if ( event.wheelDelta ) { // IE and Opera
nDelta = event.wheelDelta;
if ( window.opera ) { // Opera has the values reversed
nDelta = -nDelta;
}
} else if (event.detail) { // Mozilla FireFox
nDelta = -event.detail;
}
nDelta = nDelta > 0 ? 1 : -1;
if ( typeof( this.scrollHandler ) == "function" ) {
try {
this.scrollHandler(
this,
getMouseRelative( event, this.element ),
nDelta,
event.shiftKey
);
} catch (e) {
$.console.error(
e.name + " while executing scroll handler: " + e.message,
e
);
}
$.cancelEvent( event );
}
},
/**
* @method
*/
handleMouseClick: function( event ) {
var event = $.getEvent( event );
if ( event.button == 2 ) {
return;
}
var time = new Date().getTime() - this.lastMouseDownTime;
var point = getMouseAbsolute( event );
var distance = this.lastMouseDownPoint.distanceTo( point );
var quick = (
time <= this.clickTimeThreshold
) && (
distance <= this.clickDistThreshold
);
if ( typeof( this.clickHandler ) == "function" ) {
try {
this.clickHandler(
this,
getMouseRelative( event, this.element ),
quick,
event.shiftKey
);
} catch ( e ) {
$.console.error(
e.name + " while executing click handler: " + e.message,
e
);
}
}
},
/**
* @method
*/
onMouseMove: function( event ) {
var event = $.getEvent( event );
var point = getMouseAbsolute( event );
var delta = point.minus( this.lastPoint );
this.lastPoint = point;
if ( typeof( this.dragHandler ) == "function" ) {
try {
this.dragHandler(
this,
getMouseRelative( event, this.element ),
delta,
event.shiftKey
);
} catch (e) {
$.console.error(
e.name + " while executing drag handler: " + e.message,
e
);
}
$.cancelEvent( event );
}
},
/**
* Only triggered once by the deepest element that initially received
* the mouse down event. Since no other element has captured the mouse,
* we want to trigger the elements that initially received the mouse
* down event (including this one).
* @method
*/
onMouseMoveIE: function( event ) {
var i;
for ( i = 0; i < ieTrackersCapturing.length; i++ ) {
ieTrackersCapturing[ i ].onMouseMove( event );
}
$.stopEvent( event );
}
};
/**
* @private
* @inner
*/
function getMouseAbsolute( event ) {
return $.getMousePosition( event );
};
/**
* @private
* @inner
*/
function getMouseRelative( event, element ) {
var mouse = $.getMousePosition( event ),
offset = $.getElementPosition( element );
return mouse.minus( offset );
};
/**
* @private
* @inner
* Returns true if elementB is a child node of elementA, or if they're equal.
*/
function isChild( elementA, elementB ) {
var body = document.body;
while ( elementB && elementA != elementB && body != elementB ) {
try {
elementB = elementB.parentNode;
} catch (e) {
return false;
}
}
return elementA == elementB;
};
/**
* @private
* @inner
*/
function onGlobalMouseDown() {
buttonDownAny = true;
};
/**
* @private
* @inner
*/
function onGlobalMouseUp() {
buttonDownAny = false;
};
(function () {
if ( $.Browser.vendor == $.BROWSERS.IE ) {
$.addEvent( document, "mousedown", onGlobalMouseDown, false );
$.addEvent( document, "mouseup", onGlobalMouseUp, false );
} else {
$.addEvent( window, "mousedown", onGlobalMouseDown, true );
$.addEvent( window, "mouseup", onGlobalMouseUp, true );
}
})();
}( OpenSeadragon ));
(function( $ ){
/**
* An enumeration of supported locations where controls can be anchored,
* including NONE, TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, and BOTTOM_LEFT.
* The anchoring is always relative to the container
* @static
*/
$.ControlAnchor = {
NONE: 0,
TOP_LEFT: 1,
TOP_RIGHT: 2,
BOTTOM_RIGHT: 3,
BOTTOM_LEFT: 4
};
/**
* A Control represents any interface element which is meant to allow the user
* to interact with the zoomable interface. Any control can be anchored to any
* element.
* @class
* @param {Element} element - the contol element to be anchored in the container.
* @param {OpenSeadragon.ControlAnchor} anchor - the location to anchor at.
* @param {Element} container - the element to control will be anchored too.
*
* @property {Element} element - the element providing the user interface with
* some type of control. Eg a zoom-in button
* @property {OpenSeadragon.ControlAnchor} anchor - the position of the control
* relative to the container.
* @property {Element} container - the element within with the control is
* positioned.
* @property {Element} wrapper - a nuetral element surrounding the control
* element.
*/
$.Control = function ( element, anchor, container ) {
this.element = element;
this.anchor = anchor;
this.container = container;
this.wrapper = $.makeNeutralElement( "span" );
this.wrapper.style.display = "inline-block";
this.wrapper.appendChild( this.element );
if ( this.anchor == $.ControlAnchor.NONE ) {
// IE6 fix
this.wrapper.style.width = this.wrapper.style.height = "100%";
}
if ( this.anchor == $.ControlAnchor.TOP_RIGHT ||
this.anchor == $.ControlAnchor.BOTTOM_RIGHT ) {
this.container.insertBefore(
this.wrapper,
this.container.firstChild
);
} else {
this.container.appendChild( this.wrapper );
}
};
$.Control.prototype = {
/**
* Removes the control from the container.
* @function
*/
destroy: function() {
this.wrapper.removeChild( this.element );
this.container.removeChild( this.wrapper );
},
/**
* Determines if the control is currently visible.
* @function
* @return {Boolean} true if currenly visible, false otherwise.
*/
isVisible: function() {
return this.wrapper.style.display != "none";
},
/**
* Toggles the visibility of the control.
* @function
* @param {Boolean} visible - true to make visible, false to hide.
*/
setVisible: function( visible ) {
this.wrapper.style.display = visible ?
"inline-block" :
"none";
},
/**
* Sets the opacity level for the control.
* @function
* @param {Number} opactiy - a value between 1 and 0 inclusively.
*/
setOpacity: function( opacity ) {
if ( this.element[ $.SIGNAL ] && $.Browser.vendor == $.BROWSERS.IE ) {
$.setElementOpacity( this.element, opacity, true );
} else {
$.setElementOpacity( this.wrapper, opacity, true );
}
}
};
}( OpenSeadragon ));
(function( $ ){
/**
*
* The main point of entry into creating a zoomable image on the page.
*
* We have provided an idiomatic javascript constructor which takes
* a single object, but still support the legacy positional arguments.
*
* The options below are given in order that they appeared in the constructor
* as arguments and we translate a positional call into an idiomatic call.
*
* @class
* @extends OpenSeadragon.EventHandler
* @param {Object} options
* @param {String} options.element Id of Element to attach to,
* @param {String} options.xmlPath Xpath ( TODO: not sure! ),
* @param {String} options.prefixUrl Url used to prepend to paths, eg button
* images, etc.
* @param {Seadragon.Controls[]} options.controls Array of Seadragon.Controls,
* @param {Seadragon.Overlays[]} options.overlays Array of Seadragon.Overlays,
* @param {Seadragon.Controls[]} options.overlayControls An Array of ( TODO:
* not sure! )
*
**/
$.Viewer = function( options ) {
var args = arguments,
_this = this,
i;
$.EventHandler.call( this );
if( typeof( options ) != 'object' ){
options = {
id: args[ 0 ],
xmlPath: args.length > 1 ? args[ 1 ] : undefined,
prefixUrl: args.length > 2 ? args[ 2 ] : undefined,
controls: args.length > 3 ? args[ 3 ] : undefined,
overlays: args.length > 4 ? args[ 4 ] : undefined,
overlayControls: args.length > 5 ? args[ 5 ] : undefined,
config: {}
};
}
//Allow the options object to override global defaults
$.extend( true, this, {
id: options.id,
xmlPath: null,
prefixUrl: '',
controls: [],
overlays: [],
overlayControls: [],
config: {
debugMode: true,
animationTime: 1.5,
blendTime: 0.5,
alwaysBlend: false,
autoHideControls: true,
immediateRender: false,
wrapHorizontal: false,
wrapVertical: false,
minZoomImageRatio: 0.8,
maxZoomPixelRatio: 2,
visibilityRatio: 0.5,
springStiffness: 5.0,
imageLoaderLimit: 0,
clickTimeThreshold: 200,
clickDistThreshold: 5,
zoomPerClick: 2.0,
zoomPerScroll: 1.2,
zoomPerSecond: 2.0,
showNavigationControl: true,
maxImageCacheCount: 100,
minPixelRatio: 0.5,
mouseNavEnabled: true,
navImages: {
zoomIn: {
REST: '/images/zoomin_rest.png',
GROUP: '/images/zoomin_grouphover.png',
HOVER: '/images/zoomin_hover.png',
DOWN: '/images/zoomin_pressed.png'
},
zoomOut: {
REST: '/images/zoomout_rest.png',
GROUP: '/images/zoomout_grouphover.png',
HOVER: '/images/zoomout_hover.png',
DOWN: '/images/zoomout_pressed.png'
},
home: {
REST: '/images/home_rest.png',
GROUP: '/images/home_grouphover.png',
HOVER: '/images/home_hover.png',
DOWN: '/images/home_pressed.png'
},
fullpage: {
REST: '/images/fullpage_rest.png',
GROUP: '/images/fullpage_grouphover.png',
HOVER: '/images/fullpage_hover.png',
DOWN: '/images/fullpage_pressed.png'
}
}
},
//These were referenced but never defined
controlsFadeDelay: 2000,
controlsFadeLength: 1500,
//These are originally not part options but declared as members
//in initialize. Its still considered idiomatic to put them here
source: null,
drawer: null,
viewport: null,
profiler: null,
//This was originally initialized in the constructor and so could never
//have anything in it. now it can because we allow it to be specified
//in the options and is only empty by default if not specified. Also
//this array was returned from get_controls which I find confusing
//since this object has a controls property which is treated in other
//functions like clearControls. I'm removing the accessors.
customControls: []
}, options );
this.element = document.getElementById( options.id );
this.container = $.makeNeutralElement( "div" );
this.canvas = $.makeNeutralElement( "div" );
//Used for toggling between fullscreen and default container size
this.bodyWidth = document.body.style.width;
this.bodyHeight = document.body.style.height;
this.bodyOverflow = document.body.style.overflow;
this.docOverflow = document.documentElement.style.overflow;
this._fsBoundsDelta = new $.Point( 1, 1 );
this._prevContainerSize = null;
this._lastOpenStartTime = 0;
this._lastOpenEndTime = 0;
this._animating = false;
this._forceRedraw = false;
this._mouseInside = false;
this.innerTracker = new $.MouseTracker(
this.canvas,
this.config.clickTimeThreshold,
this.config.clickDistThreshold
);
this.innerTracker.clickHandler = $.delegate( this, onCanvasClick );
this.innerTracker.dragHandler = $.delegate( this, onCanvasDrag );
this.innerTracker.releaseHandler = $.delegate( this, onCanvasRelease );
this.innerTracker.scrollHandler = $.delegate( this, onCanvasScroll );
this.innerTracker.setTracking( true ); // default state
this.outerTracker = new $.MouseTracker(
this.container,
this.config.clickTimeThreshold,
this.config.clickDistThreshold
);
this.outerTracker.enterHandler = $.delegate( this, onContainerEnter );
this.outerTracker.exitHandler = $.delegate( this, onContainerExit );
this.outerTracker.releaseHandler = $.delegate( this, onContainerRelease );
this.outerTracker.setTracking( true ); // always tracking
(function( canvas ){
canvas.width = "100%";
canvas.height = "100%";
canvas.overflow = "hidden";
canvas.position = "absolute";
canvas.top = "0px";
canvas.left = "0px";
}( this.canvas.style ));
(function( container ){
container.width = "100%";
container.height = "100%";
container.position = "relative";
container.left = "0px";
container.top = "0px";
container.textAlign = "left"; // needed to protect against
}( this.container.style ));
var layouts = [ 'topleft', 'topright', 'bottomright', 'bottomleft'],
layout;
for( i = 0; i < layouts.length; i++ ){
layout = layouts[ i ]
this.controls[ layout ] = $.makeNeutralElement( "div" );
this.controls[ layout ].style.position = 'absolute';
if ( layout.match( 'left' ) ){
this.controls[ layout ].style.left = '0px';
}
if ( layout.match( 'right' ) ){
this.controls[ layout ].style.right = '0px';
}
if ( layout.match( 'top' ) ){
this.controls[ layout ].style.top = '0px';
}
if ( layout.match( 'bottom' ) ){
this.controls[ layout ].style.bottom = '0px';
}
}
//////////////////////////////////////////////////////////////////////////
// Navigation Controls
//////////////////////////////////////////////////////////////////////////
this._group = null;
// whether we should be continuously zooming
this._zooming = false;
// how much we should be continuously zooming by
this._zoomFactor = null;
this._lastZoomTime = null;
var beginZoomingInHandler = $.delegate( this, beginZoomingIn ),
endZoomingHandler = $.delegate( this, endZooming ),
doSingleZoomInHandler = $.delegate( this, doSingleZoomIn ),
beginZoomingOutHandler = $.delegate( this, beginZoomingOut ),
doSingleZoomOutHandler = $.delegate( this, doSingleZoomOut ),
onHomeHandler = $.delegate( this, onHome ),
onFullPageHandler = $.delegate( this, onFullPage ),
navImages = this.config.navImages,
zoomIn = new $.Button({
config: this.config,
tooltip: $.getString( "Tooltips.ZoomIn" ),
srcRest: resolveUrl( this.urlPrefix, navImages.zoomIn.REST ),
srcGroup: resolveUrl( this.urlPrefix, navImages.zoomIn.GROUP ),
srcHover: resolveUrl( this.urlPrefix, navImages.zoomIn.HOVER ),
srcDown: resolveUrl( this.urlPrefix, navImages.zoomIn.DOWN ),
onPress: beginZoomingInHandler,
onRelease: endZoomingHandler,
onClick: doSingleZoomInHandler,
onEnter: beginZoomingInHandler,
onExit: endZoomingHandler
}),
zoomOut = new $.Button({
config: this.config,
tooltip: $.getString( "Tooltips.ZoomOut" ),
srcRest: resolveUrl( this.urlPrefix, navImages.zoomOut.REST ),
srcGroup: resolveUrl( this.urlPrefix, navImages.zoomOut.GROUP ),
srcHover: resolveUrl( this.urlPrefix, navImages.zoomOut.HOVER ),
srcDown: resolveUrl( this.urlPrefix, navImages.zoomOut.DOWN ),
onPress: beginZoomingOutHandler,
onRelease: endZoomingHandler,
onClick: doSingleZoomOutHandler,
onEnter: beginZoomingOutHandler,
onExit: endZoomingHandler
}),
goHome = new $.Button({
config: this.config,
tooltip: $.getString( "Tooltips.Home" ),
srcRest: resolveUrl( this.urlPrefix, navImages.home.REST ),
srcGroup: resolveUrl( this.urlPrefix, navImages.home.GROUP ),
srcHover: resolveUrl( this.urlPrefix, navImages.home.HOVER ),
srcDown: resolveUrl( this.urlPrefix, navImages.home.DOWN ),
onRelease: onHomeHandler
}),
fullPage = new $.Button({
config: this.config,
tooltip: $.getString( "Tooltips.FullPage" ),
srcRest: resolveUrl( this.urlPrefix, navImages.fullpage.REST ),
srcGroup: resolveUrl( this.urlPrefix, navImages.fullpage.GROUP ),
srcHover: resolveUrl( this.urlPrefix, navImages.fullpage.HOVER ),
srcDown: resolveUrl( this.urlPrefix, navImages.fullpage.DOWN ),
onRelease: onFullPageHandler
});
this.buttons = new $.ButtonGroup({
config: this.config,
buttons: [ zoomIn, zoomOut, goHome, fullPage ]
});
this.navControl = this.buttons.element;
this.navControl[ $.SIGNAL ] = true; // hack to get our controls to fade
this.addHandler( 'open', $.delegate( this, lightUp ) );
if ( this.config.showNavigationControl ) {
this.navControl.style.marginRight = "4px";
this.navControl.style.marginBottom = "4px";
this.addControl(this.navControl, $.ControlAnchor.BOTTOM_RIGHT);
}
for ( i = 0; i < this.customControls.length; i++ ) {
this.addControl(
this.customControls[ i ].id,
this.customControls[ i ].anchor
);
}
this.container.appendChild( this.canvas );
this.container.appendChild( this.controls.topleft );
this.container.appendChild( this.controls.topright );
this.container.appendChild( this.controls.bottomright );
this.container.appendChild( this.controls.bottomleft );
this.element.appendChild( this.container );
window.setTimeout( function(){
beginControlsAutoHide( _this );
}, 1 ); // initial fade out
if ( this.xmlPath ){
this.openDzi( this.xmlPath );
}
};
$.extend( $.Viewer.prototype, $.EventHandler.prototype, {
/**
* @function
* @name OpenSeadragon.Viewer.prototype.addControl
*/
addControl: function ( element, anchor ) {
var element = $.getElement( element ),
div = null;
if ( getControlIndex( this, element ) >= 0 ) {
return; // they're trying to add a duplicate control
}
switch ( anchor ) {
case $.ControlAnchor.TOP_RIGHT:
div = this.controls.topright;
element.style.position = "relative";
break;
case $.ControlAnchor.BOTTOM_RIGHT:
div = this.controls.bottomright;
element.style.position = "relative";
break;
case $.ControlAnchor.BOTTOM_LEFT:
div = this.controls.bottomleft;
element.style.position = "relative";
break;
case $.ControlAnchor.TOP_LEFT:
div = this.controls.topleft;
element.style.position = "relative";
break;
case $.ControlAnchor.NONE:
default:
div = this.container;
element.style.position = "absolute";
break;
}
this.controls.push(
new $.Control( element, anchor, div )
);
element.style.display = "inline-block";
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.isOpen
*/
isOpen: function () {
return !!this.source;
},
/**
* If the string is xml is simply parsed and opened, otherwise the string
* is treated as an URL and an xml document is requested via ajax, parsed
* and then opened in the viewer.
* @function
* @name OpenSeadragon.Viewer.prototype.openDzi
* @param {String} dzi and xml string or the url to a DZI xml document.
*/
openDzi: function ( dzi ) {
var _this = this;
$.createFromDZI(
dzi,
function( source ){
_this.open( source );
}
);
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.openTileSource
*/
openTileSource: function ( tileSource ) {
var _this = this;
window.setTimeout( function () {
_this.open( tileSource );
}, 1 );
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.open
*/
open: function( source ) {
var _this = this,
overlay,
i;
if ( this.source ) {
this.close();
}
// to ignore earlier opens
this._lastOpenStartTime = +new Date();
window.setTimeout( function () {
if ( _this._lastOpenStartTime > _this._lastOpenEndTime ) {
_this._setMessage( $.getString( "Messages.Loading" ) );
}
}, 2000);
this._lastOpenEndTime = +new Date();
if ( this._lastOpenStartTime < viewer._lastOpenStartTime ) {
$.console.log( "Ignoring out-of-date open." );
this.raiseEvent( "ignore" );
return;
}
this.canvas.innerHTML = "";
this._prevContainerSize = $.getElementSize( this.container );
if( source ){
this.source = source;
}
this.viewport = new $.Viewport(
this._prevContainerSize,
this.source.dimensions,
this.config
);
this.drawer = new $.Drawer(
this.source,
this.viewport,
this.canvas
);
//this.profiler = new $.Profiler();
this._animating = false;
this._forceRedraw = true;
scheduleUpdate( this, updateMulti );
for ( i = 0; i < this.overlayControls.length; i++ ) {
overlay = this.overlayControls[ i ];
if ( overlay.point != null ) {
this.drawer.addOverlay(
overlay.id,
new $.Point(
overlay.point.X,
overlay.point.Y
),
$.OverlayPlacement.TOP_LEFT
);
} else {
this.drawer.addOverlay(
overlay.id,
new $.Rect(
overlay.rect.Point.X,
overlay.rect.Point.Y,
overlay.rect.Width,
overlay.rect.Height
),
overlay.placement
);
}
}
this.raiseEvent( "open" );
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.close
*/
close: function () {
this.source = null;
this.viewport = null;
this.drawer = null;
//this.profiler = null;
this.canvas.innerHTML = "";
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.removeControl
*/
removeControl: function ( element ) {
var element = $.getElement( element ),
i = getControlIndex( this, element );
if ( i >= 0 ) {
this.controls[ i ].destroy();
this.controls.splice( i, 1 );
}
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.clearControls
*/
clearControls: function () {
while ( this.controls.length > 0 ) {
this.controls.pop().destroy();
}
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.isDashboardEnabled
*/
isDashboardEnabled: function () {
var i;
for ( i = this.controls.length - 1; i >= 0; i-- ) {
if ( this.controls[ i ].isVisible() ) {
return true;
}
}
return false;
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.isFullPage
*/
isFullPage: function () {
return this.container.parentNode == document.body;
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.isMouseNavEnabled
*/
isMouseNavEnabled: function () {
return this.innerTracker.isTracking();
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.isVisible
*/
isVisible: function () {
return this.container.style.visibility != "hidden";
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.setDashboardEnabled
*/
setDashboardEnabled: function( enabled ) {
var i;
for ( i = this.controls.length - 1; i >= 0; i-- ) {
this.controls[ i ].setVisible( enabled );
}
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.setFullPage
*/
setFullPage: function( fullPage ) {
var body = document.body,
bodyStyle = body.style,
docStyle = document.documentElement.style,
containerStyle = this.container.style,
canvasStyle = this.canvas.style,
oldBounds,
newBounds;
if ( fullPage == this.isFullPage() ) {
return;
}
if ( fullPage ) {
this.bodyOverflow = bodyStyle.overflow;
this.docOverflow = docStyle.overflow;
bodyStyle.overflow = "hidden";
docStyle.overflow = "hidden";
this.bodyWidth = bodyStyle.width;
this.bodyHeight = bodyStyle.height;
bodyStyle.width = "100%";
bodyStyle.height = "100%";
canvasStyle.backgroundColor = "black";
canvasStyle.color = "white";
containerStyle.position = "fixed";
containerStyle.zIndex = "99999999";
body.appendChild( this.container );
this._prevContainerSize = $.getWindowSize();
// mouse will be inside container now
$.delegate( this, onContainerEnter )();
} else {
bodyStyle.overflow = this.bodyOverflow;
docStyle.overflow = this.docOverflow;
bodyStyle.width = this.bodyWidth;
bodyStyle.height = this.bodyHeight;
canvasStyle.backgroundColor = "";
canvasStyle.color = "";
containerStyle.position = "relative";
containerStyle.zIndex = "";
this.element.appendChild( this.container );
this._prevContainerSize = $.getElementSize( this.element );
// mouse will likely be outside now
$.delegate( this, onContainerExit )();
}
if ( this.viewport ) {
oldBounds = this.viewport.getBounds();
this.viewport.resize( this._prevContainerSize );
newBounds = this.viewport.getBounds();
if ( fullPage ) {
this._fsBoundsDelta = new $.Point(
newBounds.width / oldBounds.width,
newBounds.height / oldBounds.height
);
} else {
this.viewport.update();
this.viewport.zoomBy(
Math.max(
this._fsBoundsDelta.x,
this._fsBoundsDelta.y
),
null,
true
);
}
this._forceRedraw = true;
this.raiseEvent( "resize", this );
updateOnce( this );
}
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.setMouseNavEnabled
*/
setMouseNavEnabled: function( enabled ){
this.innerTracker.setTracking( enabled );
},
/**
* @function
* @name OpenSeadragon.Viewer.prototype.setVisible
*/
setVisible: function( visible ){
this.container.style.visibility = visible ? "" : "hidden";
}
});
///////////////////////////////////////////////////////////////////////////////
// Schedulers provide the general engine for animation
///////////////////////////////////////////////////////////////////////////////
function scheduleUpdate( viewer, updateFunc, prevUpdateTime ){
var currentTime,
targetTime,
deltaTime;
if ( this._animating ) {
return window.setTimeout( function(){
updateFunc( viewer );
}, 1 );
}
currentTime = +new Date();
prevUpdateTime = prevUpdateTime ? prevUpdateTime : currentTime;
// 60 frames per second is ideal
targetTime = prevUpdateTime + 1000 / 60;
deltaTime = Math.max( 1, targetTime - currentTime );
return window.setTimeout( function(){
updateFunc( viewer );
}, deltaTime );
};
//provides a sequence in the fade animation
function scheduleControlsFade( viewer ) {
window.setTimeout( function(){
updateControlsFade( viewer );
}, 20);
};
//initiates an animation to hide the controls
function beginControlsAutoHide( viewer ) {
if ( !viewer.config.autoHideControls ) {
return;
}
viewer.controlsShouldFade = true;
viewer.controlsFadeBeginTime =
+new Date() +
viewer.controlsFadeDelay;
window.setTimeout( function(){
scheduleControlsFade( viewer );
}, viewer.controlsFadeDelay );
};
//determines if fade animation is done or continues the animation
function updateControlsFade( viewer ) {
var currentTime,
deltaTime,
opacity,
i;
if ( viewer.controlsShouldFade ) {
currentTime = new Date().getTime();
deltaTime = currentTime - viewer.controlsFadeBeginTime;
opacity = 1.0 - deltaTime / viewer.controlsFadeLength;
opacity = Math.min( 1.0, opacity );
opacity = Math.max( 0.0, opacity );
for ( i = viewer.controls.length - 1; i >= 0; i--) {
viewer.controls[ i ].setOpacity( opacity );
}
if ( opacity > 0 ) {
// fade again
scheduleControlsFade( viewer );
}
}
};
//stop the fade animation on the controls and show them
function abortControlsAutoHide( viewer ) {
var i;
viewer.controlsShouldFade = false;
for ( i = viewer.controls.length - 1; i >= 0; i-- ) {
viewer.controls[ i ].setOpacity( 1.0 );
}
};
///////////////////////////////////////////////////////////////////////////////
// Default view event handlers.
///////////////////////////////////////////////////////////////////////////////
function onCanvasClick( tracker, position, quick, shift ) {
var zoomPreClick,
factor;
if ( this.viewport && quick ) { // ignore clicks where mouse moved
zoomPerClick = this.config.zoomPerClick;
factor = shift ? 1.0 / zoomPerClick : zoomPerClick;
this.viewport.zoomBy(
factor,
this.viewport.pointFromPixel( position, true )
);
this.viewport.applyConstraints();
}
};
function onCanvasDrag( tracker, position, delta, shift ) {
if ( this.viewport ) {
this.viewport.panBy(
this.viewport.deltaPointsFromPixels(
delta.negate()
)
);
}
};
function onCanvasRelease( tracker, position, insideElementPress, insideElementRelease ) {
if ( insideElementPress && this.viewport ) {
this.viewport.applyConstraints();
}
};
function onCanvasScroll( tracker, position, scroll, shift ) {
var factor;
if ( this.viewport ) {
factor = Math.pow( this.config.zoomPerScroll, scroll );
this.viewport.zoomBy(
factor,
this.viewport.pointFromPixel( position, true )
);
this.viewport.applyConstraints();
}
};
function onContainerExit( tracker, position, buttonDownElement, buttonDownAny ) {
if ( !buttonDownElement ) {
this._mouseInside = false;
if ( !this._animating ) {
beginControlsAutoHide( this );
}
}
};
function onContainerRelease( tracker, position, insideElementPress, insideElementRelease ) {
if ( !insideElementRelease ) {
this._mouseInside = false;
if ( !this._animating ) {
beginControlsAutoHide( this );
}
}
};
function onContainerEnter( tracker, position, buttonDownElement, buttonDownAny ) {
this._mouseInside = true;
abortControlsAutoHide( this );
};
///////////////////////////////////////////////////////////////////////////////
// Utility methods
///////////////////////////////////////////////////////////////////////////////
function getControlIndex( viewer, element ) {
for ( i = viewer.controls.length - 1; i >= 0; i-- ) {
if ( viewer.controls[ i ].element == element ) {
return i;
}
}
return -1;
};
///////////////////////////////////////////////////////////////////////////////
// Page update routines ( aka Views - for future reference )
///////////////////////////////////////////////////////////////////////////////
function updateMulti( viewer ) {
var beginTime;
if ( !viewer.source ) {
return;
}
beginTime = +new Date();
updateOnce( viewer );
scheduleUpdate( viewer, arguments.callee, beginTime );
};
function updateOnce( viewer ) {
var containerSize,
animated;
if ( !viewer.source ) {
return;
}
//viewer.profiler.beginUpdate();
containerSize = $.getElementSize( viewer.container );
if ( !containerSize.equals( viewer._prevContainerSize ) ) {
// maintain image position
viewer.viewport.resize( containerSize, true );
viewer._prevContainerSize = containerSize;
viewer.raiseEvent( "resize" );
}
animated = viewer.viewport.update();
if ( !viewer._animating && animated ) {
viewer.raiseEvent( "animationstart" );
abortControlsAutoHide( viewer );
}
if ( animated ) {
viewer.drawer.update();
viewer.raiseEvent( "animation" );
} else if ( viewer._forceRedraw || viewer.drawer.needsUpdate() ) {
viewer.drawer.update();
viewer._forceRedraw = false;
}
if ( viewer._animating && !animated ) {
viewer.raiseEvent( "animationfinish" );
if ( !viewer._mouseInside ) {
beginControlsAutoHide( viewer );
}
}
viewer._animating = animated;
//viewer.profiler.endUpdate();
};
///////////////////////////////////////////////////////////////////////////////
// Navigation Controls
///////////////////////////////////////////////////////////////////////////////
function resolveUrl( prefix, url ) {
return prefix ? prefix + url : url;
};
function beginZoomingIn() {
this._lastZoomTime = +new Date();
this._zoomFactor = this.config.zoomPerSecond;
this._zooming = true;
scheduleZoom( this );
}
function beginZoomingOut() {
this._lastZoomTime = +new Date();
this._zoomFactor = 1.0 / this.config.zoomPerSecond;
this._zooming = true;
scheduleZoom( this );
}
function endZooming() {
this._zooming = false;
}
function scheduleZoom( viewer ) {
window.setTimeout( $.delegate( viewer, doZoom ), 10 );
}
function doZoom() {
var currentTime,
deltaTime,
adjustFactor;
if ( this._zooming && this.viewport) {
currentTime = +new Date();
deltaTime = currentTime - this._lastZoomTime;
adjustedFactor = Math.pow( this._zoomFactor, deltaTime / 1000 );
this.viewport.zoomBy( adjustedFactor );
this.viewport.applyConstraints();
this._lastZoomTime = currentTime;
scheduleZoom( this );
}
};
function doSingleZoomIn() {
if ( this.viewport ) {
this._zooming = false;
this.viewport.zoomBy(
this.config.zoomPerClick / 1.0
);
this.viewport.applyConstraints();
}
};
function doSingleZoomOut() {
if ( this.viewport ) {
this._zooming = false;
this.viewport.zoomBy(
1.0 / this.config.zoomPerClick
);
this.viewport.applyConstraints();
}
};
function lightUp() {
this.buttons.emulateEnter();
this.buttons.emulateExit();
};
function onHome() {
if ( this.viewport ) {
this.viewport.goHome();
}
};
function onFullPage() {
this.setFullPage( !this.isFullPage() );
// correct for no mouseout event on change
this.buttons.emulateExit();
if ( this.viewport ) {
this.viewport.applyConstraints();
}
};
}( OpenSeadragon ));
(function( $ ){
//TODO: I guess this is where the i18n needs to be reimplemented. I'll look
// into existing patterns for i18n in javascript but i think that mimicking
// pythons gettext might be a reasonable approach.
var I18N = {
Errors: {
Failure: "Sorry, but Seadragon Ajax can't run on your browser!\n" +
"Please try using IE 7 or Firefox 3.\n",
Dzc: "Sorry, we don't support Deep Zoom Collections!",
Dzi: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
Xml: "Hmm, this doesn't appear to be a valid Deep Zoom Image.",
Empty: "You asked us to open nothing, so we did just that.",
ImageFormat: "Sorry, we don't support {0}-based Deep Zoom Images.",
Security: "It looks like a security restriction stopped us from " +
"loading this Deep Zoom Image.",
Status: "This space unintentionally left blank ({0} {1}).",
Unknown: "Whoops, something inexplicably went wrong. Sorry!"
},
Messages: {
Loading: "Loading..."
},
Tooltips: {
FullPage: "Toggle full page",
Home: "Go home",
ZoomIn: "Zoom in",
ZoomOut: "Zoom out"
}
};
$.extend( $, {
getString: function( prop ) {
var props = prop.split('.'),
string = I18N,
args = arguments,
i;
for ( i = 0; i < props.length; i++ ) {
string = string[ props[ i ] ] || {}; // in case not a subproperty
}
if ( typeof( string ) != "string" ) {
string = "";
}
return string.replace(/\{\d+\}/g, function(capture) {
var i = parseInt( capture.match( /\d+/ ) ) + 1;
return i < args.length ?
args[ i ] :
"";
});
},
setString: function( prop, value ) {
var props = prop.split('.'),
container = $.Strings,
i;
for ( i = 0; i < props.length - 1; i++ ) {
if ( !container[ props[ i ] ] ) {
container[ props[ i ] ] = {};
}
container = container[ props[ i ] ];
}
container[ props[ i ] ] = value;
}
});
}( OpenSeadragon ));
(function( $ ){
/**
* A Point is really used as a 2-dimensional vector, equally useful for
* representing a point on a plane, or the height and width of a plane
* not requiring any other frame of reference.
* @class
* @param {Number} [x] The vector component 'x'. Defaults to the origin at 0.
* @param {Number} [y] The vector component 'y'. Defaults to the origin at 0.
* @property {Number} [x] The vector component 'x'.
* @property {Number} [y] The vector component 'y'.
*/
$.Point = function( x, y ) {
this.x = typeof ( x ) == "number" ? x : 0;
this.y = typeof ( y ) == "number" ? y : 0;
};
$.Point.prototype = {
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
plus: function( point ) {
return new $.Point(
this.x + point.x,
this.y + point.y
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
minus: function( point ) {
return new $.Point(
this.x - point.x,
this.y - point.y
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
times: function( factor ) {
return new $.Point(
this.x * factor,
this.y * factor
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
divide: function( factor ) {
return new $.Point(
this.x / factor,
this.y / factor
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
negate: function() {
return new $.Point( -this.x, -this.y );
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
distanceTo: function( point ) {
return Math.sqrt(
Math.pow( this.x - point.x, 2 ) +
Math.pow( this.y - point.y, 2 )
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
apply: function( func ) {
return new $.Point( func( this.x ), func( this.y ) );
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
equals: function( point ) {
return (
point instanceof $.Point
) && (
this.x === point.x
) && (
this.y === point.y
);
},
/**
* Add another Point to this point and return a new Point.
* @function
* @param {OpenSeadragon.Point} point The point to add vector components.
* @returns {OpenSeadragon.Point} A new point representing the sum of the
* vector components
*/
toString: function() {
return "(" + this.x + "," + this.y + ")";
}
};
}( OpenSeadragon ));
(function( $ ){
/**
* @class
* @param {Number} width
* @param {Number} height
* @param {Number} tileSize
* @param {Number} tileOverlap
* @param {Number} minLevel
* @param {Number} maxLevel
* @property {Number} aspectRatio
* @property {Number} dimensions
* @property {Number} tileSize
* @property {Number} tileOverlap
* @property {Number} minLevel
* @property {Number} maxLevel
*/
$.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLevel ) {
this.aspectRatio = width / height;
this.dimensions = new $.Point( width, height );
this.tileSize = tileSize ? tileSize : 0;
this.tileOverlap = tileOverlap ? tileOverlap : 0;
this.minLevel = minLevel ? minLevel : 0;
this.maxLevel = maxLevel ? maxLevel :
Math.ceil(
Math.log( Math.max( width, height ) ) /
Math.log( 2 )
);
};
$.TileSource.prototype = {
/**
* @function
* @param {Number} level
*/
getLevelScale: function( level ) {
return 1 / ( 1 << ( this.maxLevel - level ) );
},
/**
* @function
* @param {Number} level
*/
getNumTiles: function( level ) {
var scale = this.getLevelScale( level ),
x = Math.ceil( scale * this.dimensions.x / this.tileSize ),
y = Math.ceil( scale * this.dimensions.y / this.tileSize );
return new $.Point( x, y );
},
/**
* @function
* @param {Number} level
*/
getPixelRatio: function( level ) {
var imageSizeScaled = this.dimensions.times( this.getLevelScale( level ) ),
rx = 1.0 / imageSizeScaled.x,
ry = 1.0 / imageSizeScaled.y;
return new $.Point(rx, ry);
},
/**
* @function
* @param {Number} level
* @param {OpenSeadragon.Point} point
*/
getTileAtPoint: function( level, point ) {
var pixel = point.times( this.dimensions.x ).times( this.getLevelScale(level ) ),
tx = Math.floor( pixel.x / this.tileSize ),
ty = Math.floor( pixel.y / this.tileSize );
return new $.Point( tx, ty );
},
/**
* @function
* @param {Number} level
* @param {Number} x
* @param {Number} y
*/
getTileBounds: function( level, x, y ) {
var dimensionsScaled = this.dimensions.times( this.getLevelScale( level ) ),
px = ( x === 0 ) ? 0 : this.tileSize * x - this.tileOverlap,
py = ( y === 0 ) ? 0 : this.tileSize * y - this.tileOverlap,
sx = this.tileSize + ( x === 0 ? 1 : 2 ) * this.tileOverlap,
sy = this.tileSize + ( y === 0 ? 1 : 2 ) * this.tileOverlap,
scale = 1.0 / dimensionsScaled.x;
sx = Math.min( sx, dimensionsScaled.x - px );
sy = Math.min( sy, dimensionsScaled.y - py );
return new $.Rect( px * scale, py * scale, sx * scale, sy * scale );
},
/**
* This method is not implemented by this class other than to throw an Error
* announcing you have to implement it. Because of the variety of tile
* server technologies, and various specifications for building image
* pyramids, this method is here to allow easy integration.
* @function
* @param {Number} level
* @param {Number} x
* @param {Number} y
* @throws {Error}
*/
getTileUrl: function( level, x, y ) {
throw new Error( "Method not implemented." );
},
/**
* @function
* @param {Number} level
* @param {Number} x
* @param {Number} y
*/
tileExists: function( level, x, y ) {
var numTiles = this.getNumTiles( level );
return level >= this.minLevel &&
level <= this.maxLevel &&
x >= 0 &&
y >= 0 &&
x < numTiles.x &&
y < numTiles.y;
}
};
}( OpenSeadragon ));
(function( $ ){
/**
* @class
* @extends OpenSeadragon.TileSource
* @param {Number} width
* @param {Number} height
* @param {Number} tileSize
* @param {Number} tileOverlap
* @param {String} tilesUrl
* @param {String} fileFormat
* @param {OpenSeadragon.DisplayRect[]} displayRects
* @property {String} tilesUrl
* @property {String} fileFormat
* @property {OpenSeadragon.DisplayRect[]} displayRects
*/
$.DziTileSource = function( width, height, tileSize, tileOverlap, tilesUrl, fileFormat, displayRects ) {
var i,
rect,
level;
$.TileSource.call( this, width, height, tileSize, tileOverlap, null, null );
this._levelRects = {};
this.tilesUrl = tilesUrl;
this.fileFormat = fileFormat;
this.displayRects = displayRects;
if ( this.displayRects ) {
for ( i = this.displayRects.length - 1; i >= 0; i-- ) {
rect = this.displayRects[ i ];
for ( level = rect.minLevel; level <= rect.maxLevel; level++ ) {
if ( !this._levelRects[ level ] ) {
this._levelRects[ level ] = [];
}
this._levelRects[ level ].push( rect );
}
}
}
};
$.extend( $.DziTileSource.prototype, $.TileSource.prototype, {
/**
* @function
* @name OpenSeadragon.DziTileSource.prototype.getTileUrl
* @param {Number} level
* @param {Number} x
* @param {Number} y
*/
getTileUrl: function( level, x, y ) {
return [ this.tilesUrl, level, '/', x, '_', y, '.', this.fileFormat ].join( '' );
},
/**
* @function
* @name OpenSeadragon.DziTileSource.prototype.tileExists
* @param {Number} level
* @param {Number} x
* @param {Number} y
*/
tileExists: function( level, x, y ) {
var rects = this._levelRects[ level ],
rect,
scale,
xMin,
yMin,
xMax,
yMax,
i;
if ( !rects || !rects.length ) {
return true;
}
for ( i = rects.length - 1; i >= 0; i-- ) {
rect = rects[ i ];
if ( level < rect.minLevel || level > rect.maxLevel ) {
continue;
}
scale = this.getLevelScale( level );
xMin = rect.x * scale;
yMin = rect.y * scale;
xMax = xMin + rect.width * scale;
yMax = yMin + rect.height * scale;
xMin = Math.floor( xMin / this.tileSize );
yMin = Math.floor( yMin / this.tileSize );
xMax = Math.ceil( xMax / this.tileSize );
yMax = Math.ceil( yMax / this.tileSize );
if ( xMin <= x && x < xMax && yMin <= y && y < yMax ) {
return true;
}
}
return false;
}
});
}( OpenSeadragon ));
(function( $ ){
/**
* An enumeration of button states including, REST, GROUP, HOVER, and DOWN
* @static
*/
$.ButtonState = {
REST: 0,
GROUP: 1,
HOVER: 2,
DOWN: 3
};
/**
* Manages events, hover states for individual buttons, tool-tips, as well
* as fading the bottons out when the user has not interacted with them
* for a specified period.
* @class
* @extends OpenSeadragon.EventHandler
* @param {Object} options
* @param {String} options.tooltip Provides context help for the button we the
* user hovers over it.
* @param {String} options.srcRest URL of image to use in 'rest' state
* @param {String} options.srcGroup URL of image to use in 'up' state
* @param {String} options.srcHover URL of image to use in 'hover' state
* @param {String} options.srcDown URL of image to use in 'domn' state
* @param {Element} [options.element] Element to use as a container for the
* button.
* @property {String} tooltip Provides context help for the button we the
* user hovers over it.
* @property {String} srcRest URL of image to use in 'rest' state
* @property {String} srcGroup URL of image to use in 'up' state
* @property {String} srcHover URL of image to use in 'hover' state
* @property {String} srcDown URL of image to use in 'domn' state
* @property {Object} config Configurable settings for this button.
* @property {Element} [element] Element to use as a container for the
* button.
* @property {Number} fadeDelay How long to wait before fading
* @property {Number} fadeLength How long should it take to fade the button.
* @property {Number} fadeBeginTime When the button last began to fade.
* @property {Boolean} shouldFade Whether this button should fade after user
* stops interacting with the viewport.
this.fadeDelay = 0; // begin fading immediately
this.fadeLength = 2000; // fade over a period of 2 seconds
this.fadeBeginTime = null;
this.shouldFade = false;
*/
$.Button = function( options ) {
var _this = this;
$.EventHandler.call( this );
this.tooltip = options.tooltip;
this.srcRest = options.srcRest;
this.srcGroup = options.srcGroup;
this.srcHover = options.srcHover;
this.srcDown = options.srcDown;
//TODO: make button elements accessible by making them a-tags
// maybe even consider basing them on the element and adding
// methods jquery-style.
this.element = options.element || $.makeNeutralElement( "a" );
this.element.href = '#';
this.config = options.config;
if ( options.onPress ){
this.addHandler( "onPress", options.onPress );
}
if ( options.onRelease ){
this.addHandler( "onRelease", options.onRelease );
}
if ( options.onClick ){
this.addHandler( "onClick", options.onClick );
}
if ( options.onEnter ){
this.addHandler( "onEnter", options.onEnter );
}
if ( options.onExit ){
this.addHandler( "onExit", options.onExit );
}
this.currentState = $.ButtonState.GROUP;
this.tracker = new $.MouseTracker(
this.element,
this.config.clickTimeThreshold,
this.config.clickDistThreshold
);
this.imgRest = $.makeTransparentImage( this.srcRest );
this.imgGroup = $.makeTransparentImage( this.srcGroup );
this.imgHover = $.makeTransparentImage( this.srcHover );
this.imgDown = $.makeTransparentImage( this.srcDown );
this.fadeDelay = 0; // begin fading immediately
this.fadeLength = 2000; // fade over a period of 2 seconds
this.fadeBeginTime = null;
this.shouldFade = false;
this.element.style.display = "inline-block";
this.element.style.position = "relative";
this.element.title = this.tooltip;
this.element.appendChild( this.imgRest );
this.element.appendChild( this.imgGroup );
this.element.appendChild( this.imgHover );
this.element.appendChild( this.imgDown );
var styleRest = this.imgRest.style,
styleGroup = this.imgGroup.style,
styleHover = this.imgHover.style,
styleDown = this.imgDown.style;
styleGroup.position =
styleHover.position =
styleDown.position =
"absolute";
styleGroup.top =
styleHover.top =
styleDown.top =
"0px";
styleGroup.left =
styleHover.left =
styleDown.left =
"0px";
styleHover.visibility =
styleDown.visibility =
"hidden";
if ( $.Browser.vendor == $.BROWSERS.FIREFOX
&& $.Browser.version < 3 ){
styleGroup.top =
styleHover.top =
styleDown.top = "";
}
//TODO - refactor mousetracer next to avoid this extension
$.extend( this.tracker, {
enterHandler: function( tracker, position, buttonDownElement, buttonDownAny ) {
if ( buttonDownElement ) {
inTo( _this, $.ButtonState.DOWN );
_this.raiseEvent( "onEnter", _this );
} else if ( !buttonDownAny ) {
inTo( _this, $.ButtonState.HOVER );
}
},
exitHandler: function( tracker, position, buttonDownElement, buttonDownAny ) {
outTo( _this, $.ButtonState.GROUP );
if ( buttonDownElement ) {
_this.raiseEvent( "onExit", _this );
}
},
pressHandler: function( tracker, position ) {
inTo( _this, $.ButtonState.DOWN );
_this.raiseEvent( "onPress", _this );
},
releaseHandler: function( tracker, position, insideElementPress, insideElementRelease ) {
if ( insideElementPress && insideElementRelease ) {
outTo( _this, $.ButtonState.HOVER );
_this.raiseEvent( "onRelease", _this );
} else if ( insideElementPress ) {
outTo( _this, $.ButtonState.GROUP );
} else {
inTo( _this, $.ButtonState.HOVER );
}
},
clickHandler: function( tracker, position, quick, shift ) {
if ( quick ) {
_this.raiseEvent("onClick", _this);
}
}
});
this.tracker.setTracking( true );
outTo( this, $.ButtonState.REST );
};
$.extend( $.Button.prototype, $.EventHandler.prototype, {
/**
* TODO: Determine what this function is intended to do and if it's actually
* useful as an API point.
* @function
* @name OpenSeadragon.Button.prototype.notifyGroupEnter
*/
notifyGroupEnter: function() {
inTo( this, $.ButtonState.GROUP );
},
/**
* TODO: Determine what this function is intended to do and if it's actually
* useful as an API point.
* @function
* @name OpenSeadragon.Button.prototype.notifyGroupExit
*/
notifyGroupExit: function() {
outTo( this, $.ButtonState.REST );
}
});
function scheduleFade( button ) {
window.setTimeout(function(){
updateFade( button );
}, 20 );
};
function updateFade( button ) {
var currentTime,
deltaTime,
opacity;
if ( button.shouldFade ) {
currentTime = +new Date();
deltaTime = currentTime - this.fadeBeginTime;
opacity = 1.0 - deltaTime / this.fadeLength;
opacity = Math.min( 1.0, opacity );
opacity = Math.max( 0.0, opacity );
$.setElementOpacity( button.imgGroup, opacity, true );
if ( opacity > 0 ) {
// fade again
scheduleFade( button );
}
}
};
function beginFading( button ) {
button.shouldFade = true;
button.fadeBeginTime = new Date().getTime() + button.fadeDelay;
window.setTimeout( function(){
scheduleFade( button );
}, button.fadeDelay );
};
function stopFading( button ) {
button.shouldFade = false;
$.setElementOpacity( button.imgGroup, 1.0, true );
};
function inTo( button, newState ) {
if ( newState >= $.ButtonState.GROUP &&
button.currentState == $.ButtonState.REST ) {
stopFading( button );
button.currentState = $.ButtonState.GROUP;
}
if ( newState >= $.ButtonState.HOVER &&
button.currentState == $.ButtonState.GROUP ) {
button.imgHover.style.visibility = "";
button.currentState = $.ButtonState.HOVER;
}
if ( newState >= $.ButtonState.DOWN &&
button.currentState == $.ButtonState.HOVER ) {
button.imgDown.style.visibility = "";
button.currentState = $.ButtonState.DOWN;
}
};
function outTo( button, newState ) {
if ( newState <= $.ButtonState.HOVER &&
button.currentState == $.ButtonState.DOWN ) {
button.imgDown.style.visibility = "hidden";
button.currentState = $.ButtonState.HOVER;
}
if ( newState <= $.ButtonState.GROUP &&
button.currentState == $.ButtonState.HOVER ) {
button.imgHover.style.visibility = "hidden";
button.currentState = $.ButtonState.GROUP;
}
if ( button.newState <= $.ButtonState.REST &&
button.currentState == $.ButtonState.GROUP ) {
button.beginFading();
button.currentState = $.ButtonState.REST;
}
};
}( OpenSeadragon ));
(function( $ ){
/**
* Manages events on groups of buttons.
* @class
* @param {Object} options - a dictionary of settings applied against the entire
* group of buttons
* @param {Array} options.buttons Array of buttons
* @param {Element} [options.group] Element to use as the container,
* @param {Object} options.config Object with Viewer settings ( TODO: is
* this actually used anywhere? )
* @param {Function} [options.enter] Function callback for when the mouse
* enters group
* @param {Function} [options.exit] Function callback for when mouse leaves
* the group
* @param {Function} [options.release] Function callback for when mouse is
* released
* @property {Array} buttons - An array containing the buttons themselves.
* @property {Element} element - The shared container for the buttons.
* @property {Object} config - Configurable settings for the group of buttons.
* @property {OpenSeadragon.MouseTracker} tracker - Tracks mouse events accross
* the group of buttons.
**/
$.ButtonGroup = function( options ) {
this.buttons = options.buttons;
this.element = options.group || $.makeNeutralElement( "span" );
this.config = options.config;
this.tracker = new $.MouseTracker(
this.element,
this.config.clickTimeThreshold,
this.config.clickDistThreshold
);
// copy the botton elements
var buttons = this.buttons.concat([]),
_this = this,
i;
this.element.style.display = "inline-block";
for ( i = 0; i < buttons.length; i++ ) {
this.element.appendChild( buttons[ i ].element );
}
this.tracker.enter = options.enter || function() {
var i;
for ( i = 0; i < _this.buttons.length; i++ ) {
_this.buttons[ i ].notifyGroupEnter();
}
};
this.tracker.exit = options.exit || function() {
var i,
buttonDownElement = arguments.length > 2 ? arguments[ 2 ] : null;
if ( !buttonDownElement ) {
for ( i = 0; i < _this.buttons.length; i++ ) {
_this.buttons[ i ].notifyGroupExit();
}
}
};
this.tracker.release = options.release || function() {
var i,
insideElementRelease = arguments.length > 3 ? arguments[ 3 ] : null;
if ( !insideElementRelease ) {
for ( i = 0; i < _this.buttons.length; i++ ) {
_this.buttons[ i ].notifyGroupExit();
}
}
};
this.tracker.setTracking( true );
};
$.ButtonGroup.prototype = {
/**
* TODO: Figure out why this is used on the public API and if a more useful
* api can be created.
* @function
* @name OpenSeadragon.ButtonGroup.prototype.emulateEnter
*/
emulateEnter: function() {
this.tracker.enter();
},
/**
* TODO: Figure out why this is used on the public API and if a more useful
* api can be created.
* @function
* @name OpenSeadragon.ButtonGroup.prototype.emulateExit
*/
emulateExit: function() {
this.tracker.exit();
}
};
}( OpenSeadragon ));
(function( $ ){
/**
* A Rectangle really represents a 2x2 matrix where each row represents a
* 2 dimensional vector component, the first is (x,y) and the second is
* (width, height). The latter component implies the equation of a simple
* plane.
*
* @class
* @param {Number} x The vector component 'x'.
* @param {Number} y The vector component 'y'.
* @param {Number} width The vector component 'height'.
* @param {Number} height The vector component 'width'.
* @property {Number} x The vector component 'x'.
* @property {Number} y The vector component 'y'.
* @property {Number} width The vector component 'width'.
* @property {Number} height The vector component 'height'.
*/
$.Rect = function( x, y, width, height ) {
this.x = typeof ( x ) == "number" ? x : 0;
this.y = typeof ( y ) == "number" ? y : 0;
this.width = typeof ( width ) == "number" ? width : 0;
this.height = typeof ( height ) == "number" ? height : 0;
};
$.Rect.prototype = {
/**
* The aspect ratio is simply the ratio of width to height.
* @function
* @returns {Number} The ratio of width to height.
*/
getAspectRatio: function() {
return this.width / this.height;
},
/**
* Provides the coordinates of the upper-left corner of the rectanglea s a
* point.
* @function
* @returns {OpenSeadragon.Point} The coordinate of the upper-left corner of
* the rectangle.
*/
getTopLeft: function() {
return new $.Point( this.x, this.y );
},
/**
* Provides the coordinates of the bottom-right corner of the rectangle as a
* point.
* @function
* @returns {OpenSeadragon.Point} The coordinate of the bottom-right corner of
* the rectangle.
*/
getBottomRight: function() {
return new $.Point(
this.x + this.width,
this.y + this.height
);
},
/**
* Computes the center of the rectangle.
* @function
* @returns {OpenSeadragon.Point} The center of the rectangle as represnted
* as represented by a 2-dimensional vector (x,y)
*/
getCenter: function() {
return new $.Point(
this.x + this.width / 2.0,
this.y + this.height / 2.0
);
},
/**
* Returns the width and height component as a vector OpenSeadragon.Point
* @function
* @returns {OpenSeadragon.Point} The 2 dimensional vector represnting the
* the width and height of the rectangle.
*/
getSize: function() {
return new $.Point( this.width, this.height );
},
/**
* Determines if two Rectanlges have equivalent components.
* @function
* @param {OpenSeadragon.Rect} rectangle The Rectangle to compare to.
* @return {Boolean} 'true' if all components are equal, otherwise 'false'.
*/
equals: function( other ) {
return ( other instanceof $.Rect ) &&
( this.x === other.x ) &&
( this.y === other.y ) &&
( this.width === other.width ) &&
( this.height === other.height );
},
/**
* Provides a string representation of the retangle which is useful for
* debugging.
* @function
* @returns {String} A string representation of the rectangle.
*/
toString: function() {
return "[" +
this.x + "," +
this.y + "," +
this.width + "x" +
this.height +
"]";
}
};
}( OpenSeadragon ));
(function( $ ){
/**
* A display rectanlge is very similar to the OpenSeadragon.Rect but adds two
* fields, 'minLevel' and 'maxLevel' which denote the supported zoom levels
* for this rectangle.
* @class
* @extends OpenSeadragon.Rect
* @param {Number} x The vector component 'x'.
* @param {Number} y The vector component 'y'.
* @param {Number} width The vector component 'height'.
* @param {Number} height The vector component 'width'.
* @param {Number} minLevel The lowest zoom level supported.
* @param {Number} maxLevel The highest zoom level supported.
* @property {Number} minLevel The lowest zoom level supported.
* @property {Number} maxLevel The highest zoom level supported.
*/
$.DisplayRect = function( x, y, width, height, minLevel, maxLevel ) {
$.Rect.apply( this, [ x, y, width, height ] );
this.minLevel = minLevel;
this.maxLevel = maxLevel;
}
$.extend( $.DisplayRect.prototype, $.Rect.prototype );
}( OpenSeadragon ));
(function( $ ){
/**
* @class
*/
$.Spring = function( options ) {
var args = arguments;
if( typeof( options ) != 'object' ){
//allows backward compatible use of ( initialValue, config ) as
//constructor parameters
options = {
initial: args.length && typeof ( args[ 0 ] ) == "number" ?
args[ 0 ] :
0,
springStiffness: args.length > 1 ?
args[ 1 ].springStiffness :
5.0,
animationTime: args.length > 1 ?
args[ 1 ].animationTime :
1.5,
};
}
$.extend( true, this, options);
this.current = {
value: typeof ( this.initial ) == "number" ?
this.initial :
0,
time: new Date().getTime() // always work in milliseconds
};
this.start = {
value: this.current.value,
time: this.current.time
};
this.target = {
value: this.current.value,
time: this.current.time
};
};
$.Spring.prototype = {
resetTo: function( target ) {
this.target.value = target;
this.target.time = this.current.time;
this.start.value = this.target.value;
this.start.time = this.target.time;
},
springTo: function( target ) {
this.start.value = this.current.value;
this.start.time = this.current.time;
this.target.value = target;
this.target.time = this.start.time + 1000 * this.animationTime;
},
shiftBy: function( delta ) {
this.start.value += delta;
this.target.value += delta;
},
update: function() {
this.current.time = new Date().getTime();
this.current.value = (this.current.time >= this.target.time) ?
this.target.value :
this.start.value +
( this.target.value - this.start.value ) *
transform(
this.springStiffness,
( this.current.time - this.start.time ) /
( this.target.time - this.start.time )
);
}
}
function transform( stiffness, x ) {
return ( 1.0 - Math.exp( stiffness * -x ) ) /
( 1.0 - Math.exp( -stiffness ) );
};
}( OpenSeadragon ));
(function( $ ){
/**
* @class
* @param {Number} level The zoom level this tile belongs to.
* @param {Number} x The vector component 'x'.
* @param {Number} y The vector component 'y'.
* @param {OpenSeadragon.Point} bounds Where this tile fits, in normalized
* coordinates
* @param {Boolean} exists Is this tile a part of a sparse image? ( Also has
* this tile failed to load?
* @param {String} url The URL of this tile's image.
*
* @property {Number} level The zoom level this tile belongs to.
* @property {Number} x The vector component 'x'.
* @property {Number} y The vector component 'y'.
* @property {OpenSeadragon.Point} bounds Where this tile fits, in normalized
* coordinates
* @property {Boolean} exists Is this tile a part of a sparse image? ( Also has
* this tile failed to load?
* @property {String} url The URL of this tile's image.
* @property {Boolean} loaded Is this tile loaded?
* @property {Boolean} loading Is this tile loading
* @property {Element} element The HTML element for this tile
* @property {Image} image The Image object for this tile
* @property {String} style The alias of this.element.style.
* @property {String} position This tile's position on screen, in pixels.
* @property {String} size This tile's size on screen, in pixels
* @property {String} blendStart The start time of this tile's blending
* @property {String} opacity The current opacity this tile should be.
* @property {String} distance The distance of this tile to the viewport center
* @property {String} visibility The visibility score of this tile.
* @property {Boolean} beingDrawn Whether this tile is currently being drawn
* @property {Number} lastTouchTime Timestamp the tile was last touched.
*/
$.Tile = function(level, x, y, bounds, exists, url) {
this.level = level;
this.x = x;
this.y = y;
this.bounds = bounds;
this.exists = exists;
this.url = url;
this.loaded = false;
this.loading = false;
this.element = null;
this.image = null;
this.style = null;
this.position = null;
this.size = null;
this.blendStart = null;
this.opacity = null;
this.distance = null;
this.visibility = null;
this.beingDrawn = false;
this.lastTouchTime = 0;
};
$.Tile.prototype = {
/**
* Provides a string representation of this tiles level and (x,y)
* components.
* @function
* @returns {String}
*/
toString: function() {
return this.level + "/" + this.x + "_" + this.y;
},
/**
* Renders the tile in an html container.
* @function
* @param {Element} container
*/
drawHTML: function( container ) {
var position = this.position.apply( Math.floor ),
size = this.size.apply( Math.ceil );
if ( !this.loaded ) {
$.console.warn(
"Attempting to draw tile %s when it's not yet loaded.",
this.toString()
);
return;
}
if ( !this.element ) {
this.element = $.makeNeutralElement("img");
this.element.src = this.url;
this.style = this.element.style;
this.style.position = "absolute";
this.style.msInterpolationMode = "nearest-neighbor";
}
if ( this.element.parentNode != container ) {
container.appendChild( this.element );
}
this.element.style.left = position.x + "px";
this.element.style.top = position.y + "px";
this.element.style.width = size.x + "px";
this.element.style.height = size.y + "px";
$.setElementOpacity( this.element, this.opacity );
},
/**
* Renders the tile in a canvas-based context.
* @function
* @param {Canvas} context
*/
drawCanvas: function( context ) {
var position = this.position,
size = this.size;
if ( !this.loaded ) {
$.console.warn(
"Attempting to draw tile %s when it's not yet loaded.",
this.toString()
);
return;
}
context.globalAlpha = this.opacity;
context.drawImage( this.image, position.x, position.y, size.x, size.y );
},
/**
* Removes tile from it's contianer.
* @function
*/
unload: function() {
if ( this.element && this.element.parentNode ) {
this.element.parentNode.removeChild( this.element );
}
this.element = null;
this.image = null;
this.loaded = false;
this.loading = false;
}
};
}( OpenSeadragon ));
(function( $ ){
/**
* An enumeration of positions that an overlay may be assigned relative
* to the viewport including CENTER, TOP_LEFT (default), TOP, TOP_RIGHT,
* RIGHT, BOTTOM_RIGHT, BOTTOM, BOTTOM_LEFT, and LEFT.
* @static
*/
$.OverlayPlacement = {
CENTER: 0,
TOP_LEFT: 1,
TOP: 2,
TOP_RIGHT: 3,
RIGHT: 4,
BOTTOM_RIGHT: 5,
BOTTOM: 6,
BOTTOM_LEFT: 7,
LEFT: 8
};
/**
* An Overlay provides a
* @class
*/
$.Overlay = function( element, location, placement ) {
this.element = element;
this.scales = location instanceof $.Rect;
this.bounds = new $.Rect(
location.x,
location.y,
location.width,
location.height
);
this.position = new $.Point(
location.x,
location.y
);
this.size = new $.Point(
location.width,
location.height
);
this.style = element.style;
// rects are always top-left
this.placement = location instanceof $.Point ?
placement :
$.OverlayPlacement.TOP_LEFT;
};
$.Overlay.prototype = {
adjust: function( position, size ) {
switch ( this.placement ) {
case $.OverlayPlacement.TOP_LEFT:
break;
case $.OverlayPlacement.TOP:
position.x -= size.x / 2;
break;
case $.OverlayPlacement.TOP_RIGHT:
position.x -= size.x;
break;
case $.OverlayPlacement.RIGHT:
position.x -= size.x;
position.y -= size.y / 2;
break;
case $.OverlayPlacement.BOTTOM_RIGHT:
position.x -= size.x;
position.y -= size.y;
break;
case $.OverlayPlacement.BOTTOM:
position.x -= size.x / 2;
position.y -= size.y;
break;
case $.OverlayPlacement.BOTTOM_LEFT:
position.y -= size.y;
break;
case $.OverlayPlacement.LEFT:
position.y -= size.y / 2;
break;
case $.OverlayPlacement.CENTER:
default:
position.x -= size.x / 2;
position.y -= size.y / 2;
break;
}
},
destroy: function() {
var element = this.element,
style = this.style;
if ( element.parentNode ) {
element.parentNode.removeChild( element );
}
style.top = "";
style.left = "";
style.position = "";
if ( this.scales ) {
style.width = "";
style.height = "";
}
},
drawHTML: function( container ) {
var element = this.element,
style = this.style,
scales = this.scales,
position,
size;
if ( element.parentNode != container ) {
container.appendChild( element );
}
if ( !scales ) {
this.size = $.getElementSize( element );
}
position = this.position;
size = this.size;
this.adjust( position, size );
position = position.apply( Math.floor );
size = size.apply( Math.ceil );
style.left = position.x + "px";
style.top = position.y + "px";
style.position = "absolute";
if ( scales ) {
style.width = size.x + "px";
style.height = size.y + "px";
}
},
update: function( location, placement ) {
this.scales = location instanceof $.Rect;
this.bounds = new $.Rect(
location.x,
location.y,
location.width,
location.height
);
// rects are always top-left
this.placement = location instanceof $.Point ?
placement :
$.OverlayPlacement.TOP_LEFT;
}
};
}( OpenSeadragon ));
(function( $ ){
// the max number of images we should keep in memory
var QUOTA = 100,
// the most shrunk a tile should be
MIN_PIXEL_RATIO = 0.5,
//TODO: make TIMEOUT configurable
TIMEOUT = 5000,
BROWSER = $.Browser.vendor,
BROWSER_VERSION = $.Browser.version,
SUBPIXEL_RENDERING = (
( BROWSER == $.BROWSERS.FIREFOX ) ||
( BROWSER == $.BROWSERS.OPERA ) ||
( BROWSER == $.BROWSERS.SAFARI && BROWSER_VERSION >= 4 ) ||
( BROWSER == $.BROWSERS.CHROME && BROWSER_VERSION >= 2 )
),
USE_CANVAS = $.isFunction( document.createElement( "canvas" ).getContext ) &&
SUBPIXEL_RENDERING;
/**
* @class
* @param {OpenSeadragon.TileSource} source - Reference to Viewer tile source.
* @param {OpenSeadragon.Viewport} viewport - Reference to Viewer viewport.
* @param {Element} element - Reference to Viewer 'canvas'.
* @property {OpenSeadragon.TileSource} source - Reference to Viewer tile source.
* @property {OpenSeadragon.Viewport} viewport - Reference to Viewer viewport.
* @property {Element} container - Reference to Viewer 'canvas'.
* @property {Element|Canvas} canvas - TODO
* @property {CanvasContext} context - TODO
* @property {Object} config - Reference to Viewer config.
* @property {Number} downloading - How many images are currently being loaded in parallel.
* @property {Number} normHeight - Ratio of zoomable image height to width.
* @property {Object} tilesMatrix - A '3d' dictionary [level][x][y] --> Tile.
* @property {Array} tilesLoaded - An unordered list of Tiles with loaded images.
* @property {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
* @property {Array} overlays - An unordered list of Overlays added.
* @property {Array} lastDrawn - An unordered list of Tiles drawn last frame.
* @property {Number} lastResetTime - Last time for which the drawer was reset.
* @property {Boolean} midUpdate - Is the drawer currently updating the viewport?
* @property {Boolean} updateAgain - Does the drawer need to update the viewort again?
* @property {Element} element - DEPRECATED Alias for container.
*/
$.Drawer = function( source, viewport, element ) {
this.viewport = viewport;
this.source = source;
this.container = $.getElement( element );
this.canvas = $.makeNeutralElement( USE_CANVAS ? "canvas" : "div" );
this.context = USE_CANVAS ? this.canvas.getContext( "2d" ) : null;
this.config = this.viewport.config;
this.normHeight = source.dimensions.y / source.dimensions.x;
this.downloading = 0;
this.tilesMatrix = {};
this.tilesLoaded = [];
this.coverage = {};
this.overlays = [];
this.lastDrawn = [];
this.lastResetTime = 0;
this.midUpdate = false;
this.updateAgain = true;
this.element = this.container;
this.canvas.style.width = "100%";
this.canvas.style.height = "100%";
this.canvas.style.position = "absolute";
// explicit left-align
this.container.style.textAlign = "left";
this.container.appendChild( this.canvas );
//this.profiler = new $.Profiler();
};
$.Drawer.prototype = {
/**
* Adds an html element as an overlay to the current viewport. Useful for
* highlighting words or areas of interest on an image or other zoomable
* interface.
* @method
* @param {Element|String} element - A reference to an element or an id for
* the element which will overlayed.
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
* rectangle which will be overlayed.
* @param {OpenSeadragon.OverlayPlacement} placement - The position of the
* viewport which the location coordinates will be treated as relative
* to.
*/
addOverlay: function( element, location, placement ) {
element = $.getElement( element );
if ( getOverlayIndex( this.overlays, element ) >= 0 ) {
// they're trying to add a duplicate overlay
return;
}
this.overlays.push( new $.Overlay( element, location, placement ) );
this.updateAgain = true;
},
/**
* Updates the overlay represented by the reference to the element or
* element id moving it to the new location, relative to the new placement.
* @method
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
* rectangle which will be overlayed.
* @param {OpenSeadragon.OverlayPlacement} placement - The position of the
* viewport which the location coordinates will be treated as relative
* to.
*/
updateOverlay: function( element, location, placement ) {
var i;
element = $.getElement( element );
i = getOverlayIndex( this.overlays, element );
if ( i >= 0 ) {
this.overlays[ i ].update( location, placement );
this.updateAgain = true;
}
},
/**
* Removes and overlay identified by the reference element or element id
* and schedules and update.
* @method
* @param {Element|String} element - A reference to the element or an
* element id which represent the ovelay content to be removed.
*/
removeOverlay: function( element ) {
var i;
element = $.getElement( element );
i = getOverlayIndex( this.overlays, element );
if ( i >= 0 ) {
this.overlays[ i ].destroy();
this.overlays.splice( i, 1 );
this.updateAgain = true;
}
},
/**
* Removes all currently configured Overlays from this Drawer and schedules
* and update.
* @method
*/
clearOverlays: function() {
while ( this.overlays.length > 0 ) {
this.overlays.pop().destroy();
this.updateAgain = true;
}
},
/**
* Returns whether the Drawer is scheduled for an update at the
* soonest possible opportunity.
* @method
* @returns {Boolean} - Whether the Drawer is scheduled for an update at the
* soonest possible opportunity.
*/
needsUpdate: function() {
return this.updateAgain;
},
/**
* Returns the total number of tiles that have been loaded by this Drawer.
* @method
* @returns {Number} - The total number of tiles that have been loaded by
* this Drawer.
*/
numTilesLoaded: function() {
return this.tilesLoaded.length;
},
/**
* Clears all tiles and triggers an update on the next call to
* Drawer.prototype.update().
* @method
*/
reset: function() {
clearTiles( this );
this.lastResetTime = +new Date();
this.updateAgain = true;
},
/**
* Forces the Drawer to update.
* @method
*/
update: function() {
//this.profiler.beginUpdate();
this.midUpdate = true;
updateViewport( this );
this.midUpdate = false;
//this.profiler.endUpdate();
},
/**
* Used internally to load images when required. May also be used to
* preload a set of images so the browser will have them available in
* the local cache to optimize user experience in certain cases. Because
* the number of parallel image loads is configurable, if too many images
* are currently being loaded, the request will be ignored. Since by
* default viewer.config.imageLoaderLimit is 0, the native browser parallel
* image loading policy will be used.
* @method
* @param {String} src - The url of the image to load.
* @param {Function} callback - The function that will be called with the
* Image object as the only parameter, whether on 'load' or on 'abort'.
* For now this means the callback is expected to distinguish between
* error and success conditions by inspecting the Image object.
* @return {Boolean} loading - Wheter the request was submitted or ignored
* based on viewer.config.imageLoaderLimit.
*/
loadImage: function( src, callback ) {
var _this = this,
loading = false,
image,
jobid,
complete;
if ( !this.config.imageLoaderLimit ||
this.downloading < this.config.imageLoaderLimit ) {
this.downloading++;
image = new Image();
complete = function( imagesrc ){
_this.downloading--;
if (typeof ( callback ) == "function") {
try {
callback( image );
} catch ( e ) {
$.console.error(
"%s while executing %s callback: %s",
e.name,
src,
e.message,
e
);
}
}
};
image.onload = function(){
finishLoadingImage( image, complete, true );
};
image.onabort = image.onerror = function(){
finishLoadingImage( image, complete, false );
};
jobid = window.setTimeout( function(){
finishLoadingImage( image, complete, false, jobid );
}, TIMEOUT );
loading = true;
image.src = src;
}
return loading;
}
};
/**
* @private
* @inner
* Pretty much every other line in this needs to be documented so its clear
* how each piece of this routine contributes to the drawing process. That's
* why there are so many TODO's inside this function.
*/
function updateViewport( drawer ) {
drawer.updateAgain = false;
var tile,
level,
best = null,
haveDrawn = false,
currentTime = +new Date(),
viewportSize = drawer.viewport.getContainerSize(),
viewportBounds = drawer.viewport.getBounds( true ),
viewportTL = viewportBounds.getTopLeft(),
viewportBR = viewportBounds.getBottomRight(),
zeroRatioC = drawer.viewport.deltaPixelsFromPoints(
drawer.source.getPixelRatio( 0 ),
true
).x,
lowestLevel = Math.max(
drawer.source.minLevel,
Math.floor(
Math.log( drawer.config.minZoomImageRatio ) /
Math.log( 2 )
)
),
highestLevel = Math.min(
drawer.source.maxLevel,
Math.floor(
Math.log( zeroRatioC / MIN_PIXEL_RATIO ) /
Math.log( 2 )
)
);
//TODO
while ( drawer.lastDrawn.length > 0 ) {
tile = drawer.lastDrawn.pop();
tile.beingDrawn = false;
}
//TODO
drawer.canvas.innerHTML = "";
if ( USE_CANVAS ) {
drawer.canvas.width = viewportSize.x;
drawer.canvas.height = viewportSize.y;
drawer.context.clearRect( 0, 0, viewportSize.x, viewportSize.y );
}
//TODO
if ( !drawer.config.wrapHorizontal &&
( viewportBR.x < 0 || viewportTL.x > 1 ) ) {
return;
} else if
( !drawer.config.wrapVertical &&
( viewportBR.y < 0 || viewportTL.y > drawer.normHeight ) ) {
return;
}
//TODO
if ( !drawer.config.wrapHorizontal ) {
viewportTL.x = Math.max( viewportTL.x, 0 );
viewportBR.x = Math.min( viewportBR.x, 1 );
}
if ( !drawer.config.wrapVertical ) {
viewportTL.y = Math.max( viewportTL.y, 0 );
viewportBR.y = Math.min( viewportBR.y, drawer.normHeight );
}
//TODO
lowestLevel = Math.min( lowestLevel, highestLevel );
//TODO
for ( level = highestLevel; level >= lowestLevel; level-- ) {
//TODO
best = updateLevel(
drawer,
level,
lowestLevel,
viewportTL,
viewportBR,
currentTime,
best
);
//TODO
if ( providesCoverage( drawer.coverage, level ) ) {
break;
}
}
//TODO
drawTiles( drawer, drawer.lastDrawn );
drawOverlays( drawer.viewport, drawer.overlays, drawer.container );
//TODO
if ( best ) {
loadTile( drawer, best, currentTime );
// because we haven't finished drawing, so
drawer.updateAgain = true;
}
};
function updateLevel( drawer, level, lowestLevel, viewportTL, viewportBR, currentTime, best ){
var x, y,
tileTL,
tileBR,
numberOfTiles,
levelOpacity,
levelVisibility,
renderPixelRatioC,
renderPixelRatioT,
haveDrawn = false,
drawLevel = false,
viewportCenter = drawer.viewport.pixelFromPoint( drawer.viewport.getCenter() ),
zeroRatioT = drawer.viewport.deltaPixelsFromPoints(
drawer.source.getPixelRatio( 0 ),
false
).x,
optimalRatio = drawer.config.immediateRender ?
1 :
zeroRatioT;
//Avoid calculations for draw if we have already drawn this
renderPixelRatioC = drawer.viewport.deltaPixelsFromPoints(
drawer.source.getPixelRatio( level ),
true
).x;
if ( ( !haveDrawn && renderPixelRatioC >= MIN_PIXEL_RATIO ) ||
( level == lowestLevel ) ) {
drawLevel = true;
haveDrawn = true;
} else if ( !haveDrawn ) {
return best;
}
//OK, a new drawing so do your calculations
tileTL = drawer.source.getTileAtPoint( level, viewportTL );
tileBR = drawer.source.getTileAtPoint( level, viewportBR );
numberOfTiles = drawer.source.getNumTiles( level );
renderPixelRatioT = drawer.viewport.deltaPixelsFromPoints(
drawer.source.getPixelRatio( level ),
false
).x;
levelOpacity = Math.min( 1, ( renderPixelRatioC - 0.5 ) / 0.5 );
levelVisibility = optimalRatio / Math.abs(
optimalRatio - renderPixelRatioT
);
resetCoverage( drawer.coverage, level );
if ( !drawer.config.wrapHorizontal ) {
tileBR.x = Math.min( tileBR.x, numberOfTiles.x - 1 );
}
if ( !drawer.config.wrapVertical ) {
tileBR.y = Math.min( tileBR.y, numberOfTiles.y - 1 );
}
for ( x = tileTL.x; x <= tileBR.x; x++ ) {
for ( y = tileTL.y; y <= tileBR.y; y++ ) {
best = updateTile(
drawer,
drawLevel,
haveDrawn,
x, y,
level,
levelOpacity,
levelVisibility,
viewportCenter,
numberOfTiles,
currentTime,
best
);
}
}
return best;
};
function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, levelVisibility, viewportCenter, numberOfTiles, currentTime, best){
var tile = getTile(
x, y,
level,
drawer.source,
drawer.tilesMatrix,
currentTime,
numberOfTiles,
drawer.normHeight
),
drawTile = drawLevel;
setCoverage( drawer.coverage, level, x, y, false );
if ( !tile.exists ) {
return best;
}
if ( haveDrawn && !drawTile ) {
if ( isCovered( drawer.coverage, level, x, y ) ) {
setCoverage( drawer.coverage, level, x, y, true );
} else {
drawTile = true;
}
}
if ( !drawTile ) {
return best;
}
positionTile(
tile,
drawer.source.tileOverlap,
drawer.viewport,
viewportCenter,
levelVisibility
);
if ( tile.loaded ) {
drawer.updateAgain = blendTile(
drawer,
tile,
x, y,
level,
levelOpacity,
currentTime
);
} else if ( tile.Loading ) {
//TODO: .Loading is never defined... did they mean .loading?
// but they didnt do anything so what is this block if
// if it does nothing?
} else {
best = compareTiles( best, tile );
}
return best;
};
function getTile( x, y, level, tileSource, tilesMatrix, time, numTiles, normHeight ) {
var xMod,
yMod,
bounds,
exists,
url,
tile;
if ( !tilesMatrix[ level ] ) {
tilesMatrix[ level ] = {};
}
if ( !tilesMatrix[ level ][ x ] ) {
tilesMatrix[ level ][ x ] = {};
}
if ( !tilesMatrix[ level ][ x ][ y ] ) {
xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x;
yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y;
bounds = tileSource.getTileBounds( level, xMod, yMod );
exists = tileSource.tileExists( level, xMod, yMod );
url = tileSource.getTileUrl( level, xMod, yMod );
bounds.x += 1.0 * ( x - xMod ) / numTiles.x;
bounds.y += normHeight * ( y - yMod ) / numTiles.y;
tilesMatrix[ level ][ x ][ y ] = new $.Tile(
level,
x,
y,
bounds,
exists,
url
);
}
tile = tilesMatrix[ level ][ x ][ y ];
tile.lastTouchTime = time;
return tile;
};
function loadTile( drawer, tile, time ) {
tile.loading = drawer.loadImage(
tile.url,
function( image ){
onTileLoad( drawer, tile, time, image );
}
);
};
function onTileLoad( drawer, tile, time, image ) {
var insertionIndex,
cutoff,
worstTile,
worstTime,
worstLevel,
worstTileIndex,
prevTile,
prevTime,
prevLevel,
i;
tile.loading = false;
if ( drawer.midUpdate ) {
$.console.warn( "Tile load callback in middle of drawing routine." );
return;
} else if ( !image ) {
$.console.log( "Tile %s failed to load: %s", tile, tile.url );
tile.exists = false;
return;
} else if ( time < drawer.lastResetTime ) {
$.console.log( "Ignoring tile %s loaded before reset: %s", tile, tile.url );
return;
}
tile.loaded = true;
tile.image = image;
insertionIndex = drawer.tilesLoaded.length;
if ( drawer.tilesLoaded.length >= QUOTA ) {
cutoff = Math.ceil( Math.log( drawer.source.tileSize ) / Math.log( 2 ) );
worstTile = null;
worstTileIndex = -1;
for ( i = drawer.tilesLoaded.length - 1; i >= 0; i-- ) {
prevTile = drawer.tilesLoaded[ i ];
if ( prevTile.level <= drawer.cutoff || prevTile.beingDrawn ) {
continue;
} else if ( !worstTile ) {
worstTile = prevTile;
worstTileIndex = i;
continue;
}
prevTime = prevTile.lastTouchTime;
worstTime = worstTile.lastTouchTime;
prevLevel = prevTile.level;
worstLevel = worstTile.level;
if ( prevTime < worstTime ||
( prevTime == worstTime && prevLevel > worstLevel ) ) {
worstTile = prevTile;
worstTileIndex = i;
}
}
if ( worstTile && worstTileIndex >= 0 ) {
worstTile.unload();
insertionIndex = worstTileIndex;
}
}
drawer.tilesLoaded[ insertionIndex ] = tile;
drawer.updateAgain = true;
};
function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility ){
var boundsTL = tile.bounds.getTopLeft(),
boundsSize = tile.bounds.getSize(),
positionC = viewport.pixelFromPoint( boundsTL, true ),
positionT = viewport.pixelFromPoint( boundsTL, false ),
sizeC = viewport.deltaPixelsFromPoints( boundsSize, true ),
sizeT = viewport.deltaPixelsFromPoints( boundsSize, false ),
tileCenter = positionT.plus( sizeT.divide( 2 ) ),
tileDistance = viewportCenter.distanceTo( tileCenter );
if ( !overlap ) {
sizeC = sizeC.plus( new $.Point( 1, 1 ) );
}
tile.position = positionC;
tile.size = sizeC;
tile.distance = tileDistance;
tile.visibility = levelVisibility;
};
function blendTile( drawer, tile, x, y, level, levelOpacity, currentTime ){
var blendTimeMillis = 1000 * drawer.config.blendTime,
deltaTime,
opacity;
if ( !tile.blendStart ) {
tile.blendStart = currentTime;
}
deltaTime = currentTime - tile.blendStart;
opacity = Math.min( 1, deltaTime / blendTimeMillis );
if ( drawer.config.alwaysBlend ) {
opacity *= levelOpacity;
}
tile.opacity = opacity;
drawer.lastDrawn.push( tile );
if ( opacity == 1 ) {
setCoverage( drawer.coverage, level, x, y, true );
} else if ( deltaTime < blendTimeMillis ) {
return true;
}
return false;
};
function clearTiles( drawer ) {
drawer.tilesMatrix = {};
drawer.tilesLoaded = [];
};
/**
* @private
* @inner
* Returns true if the given tile provides coverage to lower-level tiles of
* lower resolution representing the same content. If neither x nor y is
* given, returns true if the entire visible level provides coverage.
*
* Note that out-of-bounds tiles provide coverage in this sense, since
* there's no content that they would need to cover. Tiles at non-existent
* levels that are within the image bounds, however, do not.
*/
function providesCoverage( coverage, level, x, y ) {
var rows,
cols,
i, j;
if ( !coverage[ level ] ) {
return false;
}
if ( x === undefined || y === undefined ) {
rows = coverage[ level ];
for ( i in rows ) {
if ( rows.hasOwnProperty( i ) ) {
cols = rows[ i ];
for ( j in cols ) {
if ( cols.hasOwnProperty( j ) && !cols[ j ] ) {
return false;
}
}
}
}
return true;
}
return (
coverage[ level ][ x] === undefined ||
coverage[ level ][ x ][ y ] === undefined ||
coverage[ level ][ x ][ y ] === true
);
};
/**
* @private
* @inner
* Returns true if the given tile is completely covered by higher-level
* tiles of higher resolution representing the same content. If neither x
* nor y is given, returns true if the entire visible level is covered.
*/
function isCovered( coverage, level, x, y ) {
if ( x === undefined || y === undefined ) {
return providesCoverage( coverage, level + 1 );
} else {
return (
providesCoverage( coverage, level + 1, 2 * x, 2 * y ) &&
providesCoverage( coverage, level + 1, 2 * x, 2 * y + 1 ) &&
providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y ) &&
providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y + 1 )
);
}
};
/**
* @private
* @inner
* Sets whether the given tile provides coverage or not.
*/
function setCoverage( coverage, level, x, y, covers ) {
if ( !coverage[ level ] ) {
$.console.warn(
"Setting coverage for a tile before its level's coverage has been reset: %s",
level
);
return;
}
if ( !coverage[ level ][ x ] ) {
coverage[ level ][ x ] = {};
}
coverage[ level ][ x ][ y ] = covers;
};
/**
* @private
* @inner
* Resets coverage information for the given level. This should be called
* after every draw routine. Note that at the beginning of the next draw
* routine, coverage for every visible tile should be explicitly set.
*/
function resetCoverage( coverage, level ) {
coverage[ level ] = {};
};
/**
* @private
* @inner
* Determines the 'z-index' of the given overlay. Overlays are ordered in
* a z-index based on the order they are added to the Drawer.
*/
function getOverlayIndex( overlays, element ) {
var i;
for ( i = overlays.length - 1; i >= 0; i-- ) {
if ( overlays[ i ].element == element ) {
return i;
}
}
return -1;
};
/**
* @private
* @inner
* Determines whether the 'last best' tile for the area is better than the
* tile in question.
*/
function compareTiles( previousBest, tile ) {
if ( !previousBest ) {
return tile;
}
if ( tile.visibility > previousBest.visibility ) {
return tile;
} else if ( tile.visibility == previousBest.visibility ) {
if ( tile.distance < previousBest.distance ) {
return tile;
}
}
return previousBest;
};
function finishLoadingImage( image, callback, successful, jobid ){
image.onload = null;
image.onabort = null;
image.onerror = null;
if ( jobid ) {
window.clearTimeout( jobid );
}
window.setTimeout( function() {
callback( image.src, successful ? image : null);
}, 1 );
};
function drawOverlays( viewport, overlays, container ){
var i,
length = overlays.length;
for ( i = 0; i < length; i++ ) {
drawOverlay( viewport, overlays[ i ], container );
}
};
function drawOverlay( viewport, overlay, container ){
overlay.position = viewport.pixelFromPoint(
overlay.bounds.getTopLeft(),
true
);
overlay.size = viewport.deltaPixelsFromPoints(
overlay.bounds.getSize(),
true
);
overlay.drawHTML( container );
};
function drawTiles( drawer, lastDrawn ){
var i,
tile;
for ( i = lastDrawn.length - 1; i >= 0; i-- ) {
tile = lastDrawn[ i ];
//TODO: get rid of this if by determining the tile draw method once up
// front and defining the appropriate 'draw' function
if ( USE_CANVAS ) {
tile.drawCanvas( drawer.context );
} else {
tile.drawHTML( drawer.canvas );
}
tile.beingDrawn = true;
}
};
}( OpenSeadragon ));
(function( $ ){
/**
* @class
*/
$.Viewport = function( options ) {
var options;
if( arguments.length && arguments[ 0 ] instanceof $.Point ){
options = {
containerSize: arguments[ 0 ],
contentSize: arguments[ 1 ],
config: arguments[ 2 ]
};
} else {
options = arguments[ 0 ];
}
//TODO: this.config is something that should go away but currently the
// Drawer references the viewport.config
this.config = options.config;
this.zoomPoint = null;
this.containerSize = options.containerSize;
this.contentSize = options.contentSize;
this.contentAspect = this.contentSize.x / this.contentSize.y;
this.contentHeight = this.contentSize.y / this.contentSize.x;
this.centerSpringX = new $.Spring({
initial: 0,
springStiffness: this.config.springStiffness,
animationTime: this.config.animationTime
});
this.centerSpringY = new $.Spring({
initial: 0,
springStiffness: this.config.springStiffness,
animationTime: this.config.animationTime
});
this.zoomSpring = new $.Spring({
initial: 1,
springStiffness: this.config.springStiffness,
animationTime: this.config.animationTime
});
this.minZoomImageRatio = this.config.minZoomImageRatio;
this.maxZoomPixelRatio = this.config.maxZoomPixelRatio;
this.visibilityRatio = this.config.visibilityRatio;
this.wrapHorizontal = this.config.wrapHorizontal;
this.wrapVertical = this.config.wrapVertical;
this.homeBounds = new $.Rect( 0, 0, 1, this.contentHeight );
this.goHome( true );
this.update();
};
$.Viewport.prototype = {
getHomeZoom: function() {
var aspectFactor = this.contentAspect / this.getAspectRatio();
return ( aspectFactor >= 1 ) ?
1 :
aspectFactor;
},
getMinZoom: function() {
var homeZoom = this.getHomeZoom()
zoom = this.minZoomImageRatio * homeZoom;
return Math.min( zoom, homeZoom );
},
getMaxZoom: function() {
var zoom =
this.contentSize.x *
this.maxZoomPixelRatio /
this.containerSize.x;
return Math.max( zoom, this.getHomeZoom() );
},
getAspectRatio: function() {
return this.containerSize.x / this.containerSize.y;
},
getContainerSize: function() {
return new $.Point(
this.containerSize.x,
this.containerSize.y
);
},
getBounds: function( current ) {
var center = this.getCenter( current ),
width = 1.0 / this.getZoom( current ),
height = width / this.getAspectRatio();
return new $.Rect(
center.x - width / 2.0,
center.y - height / 2.0,
width,
height
);
},
getCenter: function( current ) {
var centerCurrent = new $.Point(
this.centerSpringX.current.value,
this.centerSpringY.current.value
),
centerTarget = new $.Point(
this.centerSpringX.target.value,
this.centerSpringY.target.value
),
oldZoomPixel,
zoom,
width,
height,
bounds,
newZoomPixel,
deltaZoomPixels,
deltaZoomPoints;
if ( current ) {
return centerCurrent;
} else if ( !this.zoomPoint ) {
return centerTarget;
}
oldZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
zoom = this.getZoom();
width = 1.0 / zoom;
height = width / this.getAspectRatio();
bounds = new $.Rect(
centerCurrent.x - width / 2.0,
centerCurrent.y - height / 2.0,
width,
height
);
newZoomPixel = this.zoomPoint.minus(
bounds.getTopLeft()
).times(
this.containerSize.x / bounds.width
);
deltaZoomPixels = newZoomPixel.minus( oldZoomPixel );
deltaZoomPoints = deltaZoomPixels.divide( this.containerSize.x * zoom );
return centerTarget.plus( deltaZoomPoints );
},
getZoom: function( current ) {
if ( current ) {
return this.zoomSpring.current.value;
} else {
return this.zoomSpring.target.value;
}
},
applyConstraints: function( immediately ) {
var actualZoom = this.getZoom(),
constrainedZoom = Math.max(
Math.min( actualZoom, this.getMaxZoom() ),
this.getMinZoom()
),
bounds,
horizontalThreshold,
verticalThreshold,
left,
right,
top,
bottom,
dx = 0,
dy = 0;
if ( actualZoom != constrainedZoom ) {
this.zoomTo( constrainedZoom, this.zoomPoint, immediately );
}
bounds = this.getBounds();
horizontalThreshold = this.visibilityRatio * bounds.width;
verticalThreshold = this.visibilityRatio * bounds.height;
left = bounds.x + bounds.width;
right = 1 - bounds.x;
top = bounds.y + bounds.height;
bottom = this.contentHeight - bounds.y;
if ( this.wrapHorizontal ) {
//do nothing
} else if ( left < horizontalThreshold ) {
dx = horizontalThreshold - left;
} else if ( right < horizontalThreshold ) {
dx = right - horizontalThreshold;
}
if ( this.wrapVertical ) {
//do nothing
} else if ( top < verticalThreshold ) {
dy = verticalThreshold - top;
} else if ( bottom < verticalThreshold ) {
dy = bottom - verticalThreshold;
}
if ( dx || dy ) {
bounds.x += dx;
bounds.y += dy;
this.fitBounds( bounds, immediately );
}
},
ensureVisible: function( immediately ) {
this.applyConstraints( immediately );
},
/**
*
*/
fitBounds: function( bounds, immediately ) {
var aspect = this.getAspectRatio(),
center = bounds.getCenter(),
newBounds = new $.Rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height
),
oldBounds,
oldZoom,
newZoom,
referencePoint;
if ( newBounds.getAspectRatio() >= aspect ) {
newBounds.height = bounds.width / aspect;
newBounds.y = center.y - newBounds.height / 2;
} else {
newBounds.width = bounds.height * aspect;
newBounds.x = center.x - newBounds.width / 2;
}
this.panTo( this.getCenter( true ), true );
this.zoomTo( this.getZoom( true ), null, true );
oldBounds = this.getBounds();
oldZoom = this.getZoom();
newZoom = 1.0 / newBounds.width;
if ( newZoom == oldZoom || newBounds.width == oldBounds.width ) {
this.panTo( center, immediately );
return;
}
referencePoint = oldBounds.getTopLeft().times(
this.containerSize.x / oldBounds.width
).minus(
newBounds.getTopLeft().times(
this.containerSize.x / newBounds.width
)
).divide(
this.containerSize.x / oldBounds.width -
this.containerSize.x / newBounds.width
);
this.zoomTo( newZoom, referencePoint, immediately );
},
goHome: function( immediately ) {
var center = this.getCenter();
if ( this.wrapHorizontal ) {
center.x = ( 1 + ( center.x % 1 ) ) % 1;
this.centerSpringX.resetTo( center.x );
this.centerSpringX.update();
}
if ( this.wrapVertical ) {
center.y = (
this.contentHeight + ( center.y % this.contentHeight )
) % this.contentHeight;
this.centerSpringY.resetTo( center.y );
this.centerSpringY.update();
}
this.fitBounds( this.homeBounds, immediately );
},
panBy: function( delta, immediately ) {
var center = new $.Point(
this.centerSpringX.target.value,
this.centerSpringY.target.value
);
this.panTo( center.plus( delta ), immediately );
},
panTo: function( center, immediately ) {
if ( immediately ) {
this.centerSpringX.resetTo( center.x );
this.centerSpringY.resetTo( center.y );
} else {
this.centerSpringX.springTo( center.x );
this.centerSpringY.springTo( center.y );
}
},
zoomBy: function( factor, refPoint, immediately ) {
this.zoomTo( this.zoomSpring.target.value * factor, refPoint, immediately );
},
zoomTo: function( zoom, refPoint, immediately ) {
if ( immediately ) {
this.zoomSpring.resetTo( zoom );
} else {
this.zoomSpring.springTo( zoom );
}
this.zoomPoint = refPoint instanceof $.Point ?
refPoint :
null;
},
resize: function( newContainerSize, maintain ) {
var oldBounds = this.getBounds(),
newBounds = oldBounds,
widthDeltaFactor = newContainerSize.x / this.containerSize.x;
this.containerSize = new $.Point(
newContainerSize.x,
newContainerSize.y
);
if (maintain) {
newBounds.width = oldBounds.width * widthDeltaFactor;
newBounds.height = newBounds.width / this.getAspectRatio();
}
this.fitBounds( newBounds, true );
},
update: function() {
var oldCenterX = this.centerSpringX.current.value,
oldCenterY = this.centerSpringY.current.value,
oldZoom = this.zoomSpring.current.value,
oldZoomPixel,
newZoomPixel,
deltaZoomPixels,
deltaZoomPoints;
if (this.zoomPoint) {
oldZoomPixel = this.pixelFromPoint( this.zoomPoint, true );
}
this.zoomSpring.update();
if (this.zoomPoint && this.zoomSpring.current.value != oldZoom) {
newZoomPixel = this.pixelFromPoint( this.zoomPoint, true );
deltaZoomPixels = newZoomPixel.minus( oldZoomPixel );
deltaZoomPoints = this.deltaPointsFromPixels( deltaZoomPixels, true );
this.centerSpringX.shiftBy( deltaZoomPoints.x );
this.centerSpringY.shiftBy( deltaZoomPoints.y );
} else {
this.zoomPoint = null;
}
this.centerSpringX.update();
this.centerSpringY.update();
return this.centerSpringX.current.value != oldCenterX ||
this.centerSpringY.current.value != oldCenterY ||
this.zoomSpring.current.value != oldZoom;
},
deltaPixelsFromPoints: function( deltaPoints, current ) {
return deltaPoints.times(
this.containerSize.x * this.getZoom( current )
);
},
deltaPointsFromPixels: function( deltaPixels, current ) {
return deltaPixels.divide(
this.containerSize.x * this.getZoom( current )
);
},
pixelFromPoint: function( point, current ) {
var bounds = this.getBounds( current );
return point.minus(
bounds.getTopLeft()
).times(
this.containerSize.x / bounds.width
);
},
pointFromPixel: function( pixel, current ) {
var bounds = this.getBounds( current );
return pixel.divide(
this.containerSize.x / bounds.width
).plus(
bounds.getTopLeft()
);
}
};
}( OpenSeadragon ));