mirror of
https://github.com/openseadragon/openseadragon.git
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1188 lines
51 KiB
JavaScript
1188 lines
51 KiB
JavaScript
/*
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* OpenSeadragon - TileCache
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2024 OpenSeadragon contributors
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of CodePlex Foundation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function( $ ){
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const DRAWER_INTERNAL_CACHE = Symbol("DRAWER_INTERNAL_CACHE");
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/**
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* @class CacheRecord
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* @memberof OpenSeadragon
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* @classdesc Cached Data Record, the cache object. Keeps only latest object type required.
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*
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* This class acts like the Maybe type:
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* - it has 'loaded' flag indicating whether the tile data is ready
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* - it has 'data' property that has value if loaded=true
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*
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* Furthermore, it has a 'getData' function that returns a promise resolving
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* with the value on the desired type passed to the function.
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*/
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$.CacheRecord = class {
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constructor() {
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this.revive();
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}
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/**
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* Access the cache record data directly. Preferred way of data access.
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* Might be undefined if this.loaded = false.
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* You can access the data in synchronous way, but the data might not be available.
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* If you want to access the data indirectly (await), use this.transformTo or this.getDataAs
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* @returns {any}
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*/
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get data() {
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return this._data;
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}
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/**
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* Read the cache type. The type can dynamically change, but should be consistent at
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* one point in the time. For available types see the OpenSeadragon.Convertor, or the tutorials.
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* @returns {string}
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*/
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get type() {
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return this._type;
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}
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/**
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* Await ongoing process so that we get cache ready on callback.
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* @returns {OpenSeadragon.Promise<?>}
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*/
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await() {
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if (!this._promise) { //if not cache loaded, do not fail
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return $.Promise.resolve();
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}
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return this._promise;
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}
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getImage() {
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$.console.error("[CacheRecord.getImage] options.image is deprecated. Moreover, it might not work" +
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" correctly as the cache system performs conversion asynchronously in case the type needs to be converted.");
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this.transformTo("image");
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return this.data;
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}
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getRenderedContext() {
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$.console.error("[CacheRecord.getRenderedContext] options.getRenderedContext is deprecated. Moreover, it might not work" +
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" correctly as the cache system performs conversion asynchronously in case the type needs to be converted.");
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this.transformTo("context2d");
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return this.data;
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}
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/**
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* Set the cache data. Asynchronous.
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* @param {any} data
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* @param {string} type
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* @returns {OpenSeadragon.Promise<?>} the old cache data that has been overwritten
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*/
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setDataAs(data, type) {
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//allow set data with destroyed state, destroys the data if necessary
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$.console.assert(data !== undefined && data !== null, "[CacheRecord.setDataAs] needs valid data to set!");
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if (this._conversionJobQueue) {
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//delay saving if ongiong conversion, these were registered first
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let resolver = null;
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const promise = new $.Promise((resolve, reject) => {
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resolver = resolve;
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});
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this._conversionJobQueue.push(() => resolver(this._overwriteData(data, type)));
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return promise;
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}
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return this._overwriteData(data, type);
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}
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/**
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* Access the cache record data indirectly. Preferred way of data access. Asynchronous.
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* @param {string} [type=undefined]
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* @param {boolean} [copy=true] if false and same type is retrieved as the cache type,
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* copy is not performed: note that this is potentially dangerous as it might
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* introduce race conditions (you get a cache data direct reference you modify).
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* @returns {OpenSeadragon.Promise<?>} desired data type in promise, undefined if the cache was destroyed
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*/
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getDataAs(type = undefined, copy = true) {
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if (this.loaded) {
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if (type === this._type) {
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return copy ? $.convertor.copy(this._tRef, this._data, type || this._type) : this._promise;
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}
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return this._transformDataIfNeeded(this._tRef, this._data, type || this._type, copy) || this._promise;
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}
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return this._promise.then(data => this._transformDataIfNeeded(this._tRef, data, type || this._type, copy) || data);
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}
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_transformDataIfNeeded(referenceTile, data, type, copy) {
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//might get destroyed in meanwhile
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if (this._destroyed) {
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return $.Promise.resolve();
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}
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let result;
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if (type !== this._type) {
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result = $.convertor.convert(referenceTile, data, this._type, type);
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} else if (copy) { //convert does not copy data if same type, do explicitly
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result = $.convertor.copy(referenceTile, data, type);
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}
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if (result) {
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return result.then(finalData => {
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if (this._destroyed) {
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$.convertor.destroy(finalData, type);
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return undefined;
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}
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return finalData;
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});
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}
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return false; // no conversion needed, parent function returns item as-is
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}
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/**
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* Access of the data by drawers, synchronous function. Should always access a valid main cache, e.g.
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* cache swap performed on working cache (consumeCache()) must be synchronous such that cache is always
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* ready to render, and swaps atomically between render calls.
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*
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* @param {OpenSeadragon.DrawerBase} drawer drawer reference which requests the data: the drawer
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* defines the supported formats this cache should return **synchronously**
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* @param {OpenSeadragon.Tile} tileToDraw reference to the tile that is in the process of drawing and
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* for which we request the data; if we attempt to draw such tile while main cache target is destroyed,
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* attempt to reset the tile state to force system to re-download it again
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* @returns {any|undefined} desired data if available, undefined if conversion must be done
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* @private
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*/
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getDataForRendering(drawer, tileToDraw ) {
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const supportedTypes = drawer.getSupportedDataFormats(),
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keepInternalCopy = drawer.options.usePrivateCache;
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if (this.loaded && supportedTypes.includes(this.type)) {
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return this.data;
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}
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if (this._destroyed) {
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$.console.error("Attempt to draw tile with destroyed main cache!");
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tileToDraw._unload(); // try to restore the state so that the tile is later on fetched again
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return undefined;
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}
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let internalCache = this[DRAWER_INTERNAL_CACHE];
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internalCache = internalCache && internalCache[drawer.getId()];
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if (keepInternalCopy && !internalCache) {
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$.console.warn("Attempt to render %s that is not prepared with drawer requesting " +
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"internal cache! This might introduce artifacts.", this.toString());
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this.prepareForRendering(drawer.getId(), supportedTypes, keepInternalCopy)
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.then(() => this._triggerNeedsDraw());
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return undefined;
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}
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if (internalCache) {
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internalCache.withTileReference(this._tRef);
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} else {
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internalCache = this;
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}
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// Cache in the process of loading, no-op
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if (!internalCache.loaded) {
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this._triggerNeedsDraw();
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return undefined;
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}
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if (!supportedTypes.includes(internalCache.type)) {
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$.console.warn("Attempt to render %s that is not prepared for current drawer " +
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"supported format: the preparation should've happened after tile processing has finished.", this.toString());
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internalCache.transformTo(supportedTypes.length > 1 ? supportedTypes : supportedTypes[0])
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.then(() => this._triggerNeedsDraw());
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return undefined; // type is NOT compatible
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}
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return internalCache.data;
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}
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/**
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* Should not be called if cache type is already among supported types
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* @private
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* @param drawerId
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* @param supportedTypes
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* @param keepInternalCopy
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* @return {OpenSeadragon.Promise<OpenSeadragon.SimpleCacheRecord|OpenSeadragon.CacheRecord> | null}
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* reference to the cache processed for drawer rendering requirements, or null on error
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*/
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prepareForRendering(drawerId, supportedTypes, keepInternalCopy = true) {
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// if not internal copy and we have no data, or we are ready to render, exit
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if (!this.loaded || supportedTypes.includes(this.type)) {
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return $.Promise.resolve(this);
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}
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if (!keepInternalCopy) {
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return this.transformTo(supportedTypes);
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}
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// we can get here only if we want to render incompatible type
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let internalCache = this[DRAWER_INTERNAL_CACHE];
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if (!internalCache) {
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internalCache = this[DRAWER_INTERNAL_CACHE] = {};
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}
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internalCache = internalCache[drawerId];
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if (internalCache) {
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// already done
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return $.Promise.resolve(this);
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}
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internalCache = this[DRAWER_INTERNAL_CACHE][drawerId] = new $.SimpleCacheRecord();
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const conversionPath = $.convertor.getConversionPath(this.type, supportedTypes);
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if (!conversionPath) {
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$.console.error(`[getDataForRendering] Conversion ${this.type} ---> ${supportedTypes} cannot be done!`);
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return $.Promise.resolve(this);
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}
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internalCache.withTileReference(this._tRef);
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const selectedFormat = conversionPath[conversionPath.length - 1].target.value;
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return $.convertor.convert(this._tRef, this.data, this.type, selectedFormat).then(data => {
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internalCache.setDataAs(data, selectedFormat); // synchronous, SimpleCacheRecord call
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return internalCache;
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});
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}
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/**
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* Transform cache to desired type and get the data after conversion.
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* Does nothing if the type equals to the current type. Asynchronous.
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* Transformation is LAZY, meaning conversions are performed only to
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* match the last conversion request target type.
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* @param {string|string[]} type if array provided, the system will
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* try to optimize for the best type to convert to.
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* @return {OpenSeadragon.Promise<?>}
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*/
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transformTo(type = this._type) {
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if (!this.loaded) {
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this._conversionJobQueue = this._conversionJobQueue || [];
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let resolver = null;
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const promise = new $.Promise((resolve, reject) => {
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resolver = resolve;
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});
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// Todo consider submitting only single tranform job to queue: any other transform calls will have
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// no effect, the last one decides the target format
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this._conversionJobQueue.push(() => {
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if (this._destroyed) {
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return;
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}
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//must re-check types since we perform in a queue of conversion requests
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if ((typeof type === "string" && type !== this._type) || (Array.isArray(type) && !type.includes(this._type))) {
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//ensures queue gets executed after finish
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this._convert(this._type, type);
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this._promise.then(data => resolver(data));
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} else {
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//must ensure manually, but after current promise finished, we won't wait for the following job
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this._promise.then(data => {
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this._checkAwaitsConvert();
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return resolver(data);
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});
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}
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});
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return promise;
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}
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if ((typeof type === "string" && type !== this._type) || (Array.isArray(type) && !type.includes(this._type))) {
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this._convert(this._type, type);
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}
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return this._promise;
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}
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/**
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* If cache ceases to be the primary one, free data
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* @private
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*/
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destroyInternalCache() {
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const internal = this[DRAWER_INTERNAL_CACHE];
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if (internal) {
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for (let iCache in internal) {
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internal[iCache].destroy();
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}
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delete this[DRAWER_INTERNAL_CACHE];
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}
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}
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/**
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* Conversion requires tile references:
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* keep the most 'up to date' ref here. It is called and managed automatically.
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* @param {OpenSeadragon.Tile} ref
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* @private
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*/
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withTileReference(ref) {
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this._tRef = ref;
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}
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/**
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* Get cache description. Used for system messages and errors.
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* @return {string}
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*/
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toString() {
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const tile = this._tRef || (this._tiles.length && this._tiles[0]);
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return tile ? `Cache ${this.type} [used e.g. by ${tile.toString()}]` : `Orphan cache!`;
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}
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/**
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* Set initial state, prepare for usage.
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* Must not be called on active cache, e.g. first call destroy().
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*/
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revive() {
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$.console.assert(!this.loaded && !this._type, "[CacheRecord::revive] must not be called when loaded!");
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this._tiles = [];
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this._data = null;
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this._type = null;
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this.loaded = false;
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this._promise = null;
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this._destroyed = false;
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}
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/**
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* Free all the data and call data destructors if defined.
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*/
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destroy() {
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if (!this._destroyed) {
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delete this._conversionJobQueue;
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this._destroyed = true;
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// make sure this gets destroyed even if loaded=false
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if (this.loaded) {
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this._destroySelfUnsafe(this._data, this._type);
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} else if (this._promise) {
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const oldType = this._type;
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this._promise.then(x => this._destroySelfUnsafe(x, oldType));
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}
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}
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}
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_destroySelfUnsafe(data, type) {
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// ensure old data destroyed
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$.convertor.destroy(data, type);
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this.destroyInternalCache();
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// might've got revived in meanwhile if async ...
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if (!this._destroyed) {
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return;
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}
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this.loaded = false;
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this._tiles = null;
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this._data = null;
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this._type = null;
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this._tRef = null;
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this._promise = null;
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}
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/**
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* Add tile dependency on this record
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* @param tile
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* @param data can be null|undefined => optimization, will skip data initialization and just adds tile reference
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* @param type
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*/
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addTile(tile, data, type) {
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if (this._destroyed) {
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return;
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}
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$.console.assert(tile, '[CacheRecord.addTile] tile is required');
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// first come first served, data for existing tiles is NOT overridden
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if (data !== undefined && data !== null && this._tiles.length < 1) {
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// Since we IGNORE new data if already initialized, we support 'data getter'
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if (typeof data === 'function') {
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data = data();
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}
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// in case we attempt to write to existing data object
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if (this.type && this._promise) {
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if (data instanceof $.Promise) {
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this._promise = data.then(d => {
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this._overwriteData(d, type);
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});
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} else {
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this._overwriteData(data, type);
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}
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} else {
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// If we receive async callback, we consume the async state
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if (data instanceof $.Promise) {
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this._promise = data.then(d => {
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this._data = d;
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this.loaded = true;
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return d;
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});
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this._data = null;
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} else {
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this._promise = $.Promise.resolve(data);
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this._data = data;
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this.loaded = true;
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}
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this._type = type;
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}
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this._tiles.push(tile);
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} else if (!this._tiles.includes(tile) && this.type && this._promise) {
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// here really check we are loaded, since if optimization allows sending no data and we add tile without
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// proper initialization it is a bug
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this._tiles.push(tile);
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} else {
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$.console.warn("Tile %s caching attempt without data argument on uninitialized cache entry!", tile);
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}
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}
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/**
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* Remove tile dependency on this record.
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* @param tile
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* @returns {Boolean} true if record removed
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*/
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removeTile(tile) {
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if (this._destroyed) {
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return false;
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}
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for (let i = 0; i < this._tiles.length; i++) {
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if (this._tiles[i] === tile) {
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this._tiles.splice(i, 1);
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if (this._tRef === tile) {
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// keep fresh ref
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this._tRef = this._tiles[i - 1];
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}
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return true;
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}
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}
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$.console.warn('[CacheRecord.removeTile] trying to remove unknown tile', tile);
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return false;
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}
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/**
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* Get the amount of tiles sharing this record.
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* @return {number}
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*/
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getTileCount() {
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return this._tiles ? this._tiles.length : 0;
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}
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/**
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* Private conversion that makes sure collided requests are
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* processed eventually
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* @private
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*/
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_checkAwaitsConvert() {
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if (!this._conversionJobQueue || this._destroyed) {
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return;
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}
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//let other code finish first
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setTimeout(() => {
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//check again, meanwhile things might've changed
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if (!this._conversionJobQueue || this._destroyed) {
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return;
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}
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const job = this._conversionJobQueue[0];
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this._conversionJobQueue.splice(0, 1);
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if (this._conversionJobQueue.length === 0) {
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delete this._conversionJobQueue;
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}
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job();
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});
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}
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_triggerNeedsDraw() {
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if (this._tiles.length > 0) {
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this._tiles[0].tiledImage.viewer.forceRedraw();
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}
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}
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/**
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* Safely overwrite the cache data and return the old data
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* @private
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*/
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_overwriteData(data, type) {
|
|
if (this._destroyed) {
|
|
//we have received the ownership of the data, destroy it too since we are destroyed
|
|
$.convertor.destroy(data, type);
|
|
return $.Promise.resolve();
|
|
}
|
|
if (this.loaded) {
|
|
// No-op if attempt to replace with the same object
|
|
if (this._data === data && this._type === type) {
|
|
return this._promise;
|
|
}
|
|
$.convertor.destroy(this._data, this._type);
|
|
this._type = type;
|
|
this._data = data;
|
|
this._promise = $.Promise.resolve(data);
|
|
const internal = this[DRAWER_INTERNAL_CACHE];
|
|
if (internal) {
|
|
for (let iCache in internal) {
|
|
internal[iCache].setDataAs(data, type);
|
|
}
|
|
}
|
|
this._triggerNeedsDraw();
|
|
return this._promise;
|
|
}
|
|
return this._promise.then(() => {
|
|
// No-op if attempt to replace with the same object
|
|
if (this._data === data && this._type === type) {
|
|
return this._data;
|
|
}
|
|
$.convertor.destroy(this._data, this._type);
|
|
this._type = type;
|
|
this._data = data;
|
|
this._promise = $.Promise.resolve(data);
|
|
const internal = this[DRAWER_INTERNAL_CACHE];
|
|
if (internal) {
|
|
for (let iCache in internal) {
|
|
internal[iCache].setDataAs(data, type);
|
|
}
|
|
}
|
|
this._triggerNeedsDraw();
|
|
return this._data;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Private conversion that makes sure the cache knows its data is ready
|
|
* @param to array or a string - allowed types
|
|
* @param from string - type origin
|
|
* @private
|
|
*/
|
|
_convert(from, to) {
|
|
const convertor = $.convertor,
|
|
conversionPath = convertor.getConversionPath(from, to);
|
|
if (!conversionPath) {
|
|
$.console.error(`[CacheRecord._convert] Conversion ${from} ---> ${to} cannot be done!`);
|
|
return; //no-op
|
|
}
|
|
|
|
const originalData = this._data,
|
|
stepCount = conversionPath.length,
|
|
_this = this,
|
|
convert = (x, i) => {
|
|
if (i >= stepCount) {
|
|
_this._data = x;
|
|
_this.loaded = true;
|
|
_this._checkAwaitsConvert();
|
|
return $.Promise.resolve(x);
|
|
}
|
|
let edge = conversionPath[i];
|
|
let y = edge.transform(_this._tRef, x);
|
|
if (y === undefined) {
|
|
_this.loaded = false;
|
|
throw `[CacheRecord._convert] data mid result undefined value (while converting using ${edge}})`;
|
|
}
|
|
convertor.destroy(x, edge.origin.value);
|
|
const result = $.type(y) === "promise" ? y : $.Promise.resolve(y);
|
|
return result.then(res => convert(res, i + 1));
|
|
};
|
|
|
|
this.loaded = false;
|
|
this._data = undefined;
|
|
// Read target type from the conversion path: [edge.target] = Vertex, its value=type
|
|
this._type = conversionPath[stepCount - 1].target.value;
|
|
this._promise = convert(originalData, 0);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @class SimpleCacheRecord
|
|
* @memberof OpenSeadragon
|
|
* @classdesc Simple cache record without robust support for async access. Meant for internal use only.
|
|
*
|
|
* This class acts like the Maybe type:
|
|
* - it has 'loaded' flag indicating whether the tile data is ready
|
|
* - it has 'data' property that has value if loaded=true
|
|
*
|
|
* This class supposes synchronous access, no collision of transform calls.
|
|
* It also does not record tiles nor allows cache/tile sharing.
|
|
* @private
|
|
*/
|
|
$.SimpleCacheRecord = class {
|
|
constructor(preferredTypes) {
|
|
this._data = null;
|
|
this._type = null;
|
|
this.loaded = false;
|
|
this.format = Array.isArray(preferredTypes) ? preferredTypes : null;
|
|
}
|
|
|
|
/**
|
|
* Sync access to the data
|
|
* @returns {any}
|
|
*/
|
|
get data() {
|
|
return this._data;
|
|
}
|
|
|
|
/**
|
|
* Sync access to the current type
|
|
* @returns {string}
|
|
*/
|
|
get type() {
|
|
return this._type;
|
|
}
|
|
|
|
/**
|
|
* Must be called before transformTo or setDataAs. To keep
|
|
* compatible api with CacheRecord where tile refs are known.
|
|
* @param {OpenSeadragon.Tile} referenceTile reference tile for conversion
|
|
*/
|
|
withTileReference(referenceTile) {
|
|
this._temporaryTileRef = referenceTile;
|
|
}
|
|
|
|
/**
|
|
* Transform cache to desired type and get the data after conversion.
|
|
* Does nothing if the type equals to the current type. Asynchronous.
|
|
* @param {string|string[]} type if array provided, the system will
|
|
* try to optimize for the best type to convert to.
|
|
* @returns {OpenSeadragon.Promise<?>}
|
|
*/
|
|
transformTo(type) {
|
|
$.console.assert(this._temporaryTileRef, "SimpleCacheRecord needs tile reference set before update operation!");
|
|
const convertor = $.convertor,
|
|
conversionPath = convertor.getConversionPath(this._type, type);
|
|
if (!conversionPath) {
|
|
$.console.error(`[SimpleCacheRecord.transformTo] Conversion ${this._type} ---> ${type} cannot be done!`);
|
|
return $.Promise.resolve(); //no-op
|
|
}
|
|
|
|
const stepCount = conversionPath.length,
|
|
_this = this,
|
|
convert = (x, i) => {
|
|
if (i >= stepCount) {
|
|
_this._data = x;
|
|
_this.loaded = true;
|
|
_this._temporaryTileRef = null;
|
|
return $.Promise.resolve(x);
|
|
}
|
|
let edge = conversionPath[i];
|
|
try {
|
|
// no test for y - less robust approach
|
|
let y = edge.transform(this._temporaryTileRef, x);
|
|
convertor.destroy(x, edge.origin.value);
|
|
const result = $.type(y) === "promise" ? y : $.Promise.resolve(y);
|
|
return result.then(res => convert(res, i + 1));
|
|
} catch (e) {
|
|
_this.loaded = false;
|
|
_this._temporaryTileRef = null;
|
|
throw e;
|
|
}
|
|
};
|
|
|
|
this.loaded = false;
|
|
// Read target type from the conversion path: [edge.target] = Vertex, its value=type
|
|
this._type = conversionPath[stepCount - 1].target.value;
|
|
const promise = convert(this._data, 0);
|
|
this._data = undefined;
|
|
return promise;
|
|
}
|
|
|
|
/**
|
|
* Free all the data and call data destructors if defined.
|
|
*/
|
|
destroy() {
|
|
$.convertor.destroy(this._data, this._type);
|
|
this._data = null;
|
|
this._type = null;
|
|
}
|
|
|
|
/**
|
|
* Safely overwrite the cache data and return the old data
|
|
* @private
|
|
*/
|
|
setDataAs(data, type) {
|
|
// no check for state, users must ensure compatibility manually
|
|
$.convertor.destroy(this._data, this._type);
|
|
this._type = type;
|
|
this._data = data;
|
|
this.loaded = true;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @class TileCache
|
|
* @memberof OpenSeadragon
|
|
* @classdesc Stores all the tiles displayed in a {@link OpenSeadragon.Viewer}.
|
|
* You generally won't have to interact with the TileCache directly.
|
|
* @param {Object} options - Configuration for this TileCache.
|
|
* @param {Number} [options.maxImageCacheCount] - See maxImageCacheCount in
|
|
* {@link OpenSeadragon.Options} for details.
|
|
*/
|
|
$.TileCache = class {
|
|
constructor( options ) {
|
|
options = options || {};
|
|
|
|
this._maxCacheItemCount = options.maxImageCacheCount || $.DEFAULT_SETTINGS.maxImageCacheCount;
|
|
this._tilesLoaded = [];
|
|
this._zombiesLoaded = [];
|
|
this._zombiesLoadedCount = 0;
|
|
this._cachesLoaded = [];
|
|
this._cachesLoadedCount = 0;
|
|
}
|
|
|
|
/**
|
|
* @returns {Number} The total number of tiles that have been loaded by
|
|
* this TileCache. Note that the tile might be recorded here mutliple times,
|
|
* once for each cache it uses.
|
|
*/
|
|
numTilesLoaded() {
|
|
return this._tilesLoaded.length;
|
|
}
|
|
|
|
/**
|
|
* @returns {Number} The total number of cached objects (+ zombies)
|
|
*/
|
|
numCachesLoaded() {
|
|
return this._zombiesLoadedCount + this._cachesLoadedCount;
|
|
}
|
|
|
|
/**
|
|
* Caches the specified tile, removing an old tile if necessary to stay under the
|
|
* maxImageCacheCount specified on construction. Note that if multiple tiles reference
|
|
* the same image, there may be more tiles than maxImageCacheCount; the goal is to keep
|
|
* the number of images below that number. Note, as well, that even the number of images
|
|
* may temporarily surpass that number, but should eventually come back down to the max specified.
|
|
* @private
|
|
* @param {Object} options - Cache creation parameters.
|
|
* @param {OpenSeadragon.Tile} options.tile - The tile to cache.
|
|
* @param {?String} [options.cacheKey=undefined] - Cache Key to use. Defaults to options.tile.cacheKey
|
|
* @param {String} options.tile.cacheKey - The unique key used to identify this tile in the cache.
|
|
* Used if options.cacheKey not set.
|
|
* @param {Image} options.image - The image of the tile to cache. Deprecated.
|
|
* @param {*} options.data - The data of the tile to cache. If `typeof data === 'function'` holds,
|
|
* the data is called to obtain the data item: this is an optimization to load data only when necessary.
|
|
* @param {string} [options.dataType] - The data type of the tile to cache. Required.
|
|
* @param {Number} [options.cutoff=0] - If adding this tile goes over the cache max count, this
|
|
* function will release an old tile. The cutoff option specifies a tile level at or below which
|
|
* tiles will not be released.
|
|
* @returns {OpenSeadragon.CacheRecord} - The cache record the tile was attached to.
|
|
*/
|
|
cacheTile( options ) {
|
|
$.console.assert( options, "[TileCache.cacheTile] options is required" );
|
|
const theTile = options.tile;
|
|
$.console.assert( theTile, "[TileCache.cacheTile] options.tile is required" );
|
|
$.console.assert( theTile.cacheKey, "[TileCache.cacheTile] options.tile.cacheKey is required" );
|
|
|
|
if (options.image instanceof Image) {
|
|
$.console.warn("[TileCache.cacheTile] options.image is deprecated!" );
|
|
options.data = options.image;
|
|
options.dataType = "image";
|
|
}
|
|
|
|
let cacheKey = options.cacheKey || theTile.cacheKey;
|
|
|
|
let cacheRecord = this._cachesLoaded[cacheKey];
|
|
if (!cacheRecord) {
|
|
if (options.data === undefined) {
|
|
$.console.error("[TileCache.cacheTile] options.image was renamed to options.data. '.image' attribute " +
|
|
"has been deprecated and will be removed in the future.");
|
|
options.data = options.image;
|
|
}
|
|
|
|
cacheRecord = this._zombiesLoaded[cacheKey];
|
|
if (cacheRecord) {
|
|
// zombies should not be (yet) destroyed, but if we encounter one...
|
|
if (cacheRecord._destroyed) {
|
|
cacheRecord.revive();
|
|
} else {
|
|
// if zombie ready, do not overwrite its data
|
|
delete options.data;
|
|
}
|
|
delete this._zombiesLoaded[cacheKey];
|
|
this._zombiesLoadedCount--;
|
|
this._cachesLoaded[cacheKey] = cacheRecord;
|
|
this._cachesLoadedCount++;
|
|
} else {
|
|
//allow anything but undefined, null, false (other values mean the data was set, for example '0')
|
|
const validData = options.data !== undefined && options.data !== null && options.data !== false;
|
|
$.console.assert( validData, "[TileCache.cacheTile] options.data is required to create an CacheRecord" );
|
|
cacheRecord = this._cachesLoaded[cacheKey] = new $.CacheRecord();
|
|
this._cachesLoadedCount++;
|
|
}
|
|
}
|
|
|
|
if (!options.dataType) {
|
|
$.console.error("[TileCache.cacheTile] options.dataType is newly required. " +
|
|
"For easier use of the cache system, use the tile instance API.");
|
|
|
|
// We need to force data acquisition now to guess the type
|
|
if (typeof options.data === 'function') {
|
|
$.console.error("[TileCache.cacheTile] options.dataType is mandatory " +
|
|
" when data item is a callback!");
|
|
}
|
|
options.dataType = $.convertor.guessType(options.data);
|
|
}
|
|
|
|
cacheRecord.addTile(theTile, options.data, options.dataType);
|
|
this._freeOldRecordRoutine(theTile, options.cutoff || 0);
|
|
return cacheRecord;
|
|
}
|
|
|
|
/**
|
|
* Changes cache key
|
|
* @private
|
|
* @param {Object} options - Cache creation parameters.
|
|
* @param {String} options.oldCacheKey - Current key
|
|
* @param {String} options.newCacheKey - New key to set
|
|
* @return {OpenSeadragon.CacheRecord | null}
|
|
*/
|
|
renameCache( options ) {
|
|
const newKey = options.newCacheKey,
|
|
oldKey = options.oldCacheKey;
|
|
let originalCache = this._cachesLoaded[oldKey];
|
|
|
|
if (!originalCache) {
|
|
originalCache = this._zombiesLoaded[oldKey];
|
|
$.console.assert( originalCache, "[TileCache.renameCache] oldCacheKey must reference existing cache!" );
|
|
if (this._zombiesLoaded[newKey]) {
|
|
$.console.error("Cannot rename zombie cache %s to %s: the target cache is occupied!",
|
|
oldKey, newKey);
|
|
return null;
|
|
}
|
|
this._zombiesLoaded[newKey] = originalCache;
|
|
delete this._zombiesLoaded[oldKey];
|
|
} else if (this._cachesLoaded[newKey]) {
|
|
$.console.error("Cannot rename cache %s to %s: the target cache is occupied!",
|
|
oldKey, newKey);
|
|
return null; // do not remove, we perform additional fixes on caches later on when swap occurred
|
|
} else {
|
|
this._cachesLoaded[newKey] = originalCache;
|
|
delete this._cachesLoaded[oldKey];
|
|
}
|
|
|
|
for (let tile of originalCache._tiles) {
|
|
tile.reflectCacheRenamed(oldKey, newKey);
|
|
}
|
|
|
|
// do not call free old record routine, we did not increase cache size
|
|
return originalCache;
|
|
}
|
|
|
|
/**
|
|
* Reads a cache if it exists and creates a new copy of a target, different cache if it does not
|
|
* @param {Object} options
|
|
* @param {OpenSeadragon.Tile} options.tile - The tile to own ot add record for the cache.
|
|
* @param {String} options.copyTargetKey - The unique key used to identify this tile in the cache.
|
|
* @param {String} options.newCacheKey - The unique key the copy will be created for.
|
|
* @param {String} [options.desiredType=undefined] - For optimization purposes, the desired type. Can
|
|
* be ignored.
|
|
* @param {Number} [options.cutoff=0] - If adding this tile goes over the cache max count, this
|
|
* function will release an old tile. The cutoff option specifies a tile level at or below which
|
|
* tiles will not be released.
|
|
* @returns {OpenSeadragon.Promise<OpenSeadragon.CacheRecord>} - New record.
|
|
* @private
|
|
*/
|
|
cloneCache(options) {
|
|
const theTile = options.tile;
|
|
const cacheKey = options.copyTargetKey;
|
|
const cacheRecord = this._cachesLoaded[cacheKey] || this._zombiesLoaded[cacheKey];
|
|
$.console.assert(cacheRecord, "[TileCache.cloneCache] attempt to clone non-existent cache %s!", cacheKey);
|
|
$.console.assert(!this._cachesLoaded[options.newCacheKey],
|
|
"[TileCache.cloneCache] attempt to copy clone to existing cache %s!", options.newCacheKey);
|
|
|
|
const desiredType = options.desiredType || undefined;
|
|
return cacheRecord.getDataAs(desiredType, true).then(data => {
|
|
let newRecord = this._cachesLoaded[options.newCacheKey] = new $.CacheRecord();
|
|
newRecord.addTile(theTile, data, cacheRecord.type);
|
|
this._cachesLoadedCount++;
|
|
this._freeOldRecordRoutine(theTile, options.cutoff || 0);
|
|
return newRecord;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Consume cache by another cache
|
|
* @param {Object} options
|
|
* @param {OpenSeadragon.Tile} options.tile - The tile to own ot add record for the cache.
|
|
* @param {String} options.victimKey - Cache that will be erased. In fact, the victim _replaces_ consumer,
|
|
* inheriting its tiles and key.
|
|
* @param {String} options.consumerKey - The cache that consumes the victim. In fact, it gets destroyed and
|
|
* replaced by victim, which inherits all its metadata.
|
|
* @param {Boolean} options.tileAllowNotLoaded - if true, tile that is not loaded is also processed,
|
|
* this is internal parameter used in tile-loaded completion routine, as we need to prepare tile but
|
|
* it is not yet loaded and cannot be marked as so (otherwise the system would think it is ready)
|
|
* @private
|
|
*/
|
|
consumeCache(options) {
|
|
const victim = this._cachesLoaded[options.victimKey],
|
|
tile = options.tile;
|
|
if (!victim || (!options.tileAllowNotLoaded && !tile.loaded && !tile.loading)) {
|
|
$.console.warn("Attempt to consume non-existent cache: this is probably a bug!");
|
|
return;
|
|
}
|
|
const consumer = this._cachesLoaded[options.consumerKey];
|
|
let tiles = [...tile.getCache()._tiles];
|
|
|
|
if (consumer) {
|
|
// We need to avoid async execution here: replace consumer instead of overwriting the data.
|
|
const iterateTiles = [...consumer._tiles]; // unloadCacheForTile() will modify the array, use a copy
|
|
for (let tile of iterateTiles) {
|
|
this.unloadCacheForTile(tile, options.consumerKey, true, false);
|
|
}
|
|
}
|
|
if (this._cachesLoaded[options.consumerKey]) {
|
|
console.error("The routine should've freed cache!");
|
|
}
|
|
// Just swap victim to become new consumer
|
|
const resultCache = this.renameCache({
|
|
oldCacheKey: options.victimKey,
|
|
newCacheKey: options.consumerKey
|
|
});
|
|
|
|
if (resultCache) {
|
|
// Only one cache got working item, other caches were idle: update cache: add the new cache
|
|
// we can add since we removed above with unloadCacheForTile()
|
|
for (let tile of tiles) {
|
|
if (tile !== options.tile) {
|
|
tile.addCache(options.consumerKey, resultCache.data, resultCache.type, true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This method ensures other tiles are restored if one of the tiles
|
|
* was requested restore().
|
|
* @param tile
|
|
* @param originalCache
|
|
* @param freeIfUnused if true, zombie is not created
|
|
* @private
|
|
*/
|
|
restoreTilesThatShareOriginalCache(tile, originalCache, freeIfUnused) {
|
|
for (let t of originalCache._tiles) {
|
|
this.unloadCacheForTile(t, t.cacheKey, freeIfUnused, false);
|
|
delete t._caches[t.cacheKey];
|
|
t.cacheKey = t.originalCacheKey;
|
|
}
|
|
}
|
|
|
|
_freeOldRecordRoutine(theTile, cutoff) {
|
|
let insertionIndex = this._tilesLoaded.length,
|
|
worstTileIndex = -1;
|
|
|
|
// Note that just because we're unloading a tile doesn't necessarily mean
|
|
// we're unloading its cache records. With repeated calls it should sort itself out, though.
|
|
if ( this._cachesLoadedCount + this._zombiesLoadedCount > this._maxCacheItemCount ) {
|
|
//prefer zombie deletion, faster, better
|
|
if (this._zombiesLoadedCount > 0) {
|
|
for (let zombie in this._zombiesLoaded) {
|
|
this._zombiesLoaded[zombie].destroy();
|
|
delete this._zombiesLoaded[zombie];
|
|
this._zombiesLoadedCount--;
|
|
break;
|
|
}
|
|
} else {
|
|
let worstTile = null;
|
|
let prevTile, worstTime, worstLevel, prevTime, prevLevel;
|
|
|
|
for ( let i = this._tilesLoaded.length - 1; i >= 0; i-- ) {
|
|
prevTile = this._tilesLoaded[ i ];
|
|
|
|
if ( prevTile.level <= cutoff ||
|
|
prevTile.beingDrawn ||
|
|
prevTile.loading ||
|
|
prevTile.processing ) { //todo exempt from deletion, or block this routine on data updates
|
|
continue;
|
|
}
|
|
if ( !worstTile ) {
|
|
worstTile = prevTile;
|
|
worstTileIndex = i;
|
|
continue;
|
|
}
|
|
|
|
prevTime = prevTile.lastTouchTime;
|
|
worstTime = worstTile.lastTouchTime;
|
|
prevLevel = prevTile.level;
|
|
worstLevel = worstTile.level;
|
|
|
|
if ( prevTime < worstTime ||
|
|
( prevTime === worstTime && prevLevel > worstLevel )) {
|
|
worstTile = prevTile;
|
|
worstTileIndex = i;
|
|
}
|
|
}
|
|
|
|
if ( worstTile && worstTileIndex >= 0 ) {
|
|
this._unloadTile(worstTile, true);
|
|
insertionIndex = worstTileIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (theTile.getCacheSize() === 0) {
|
|
this._tilesLoaded[ insertionIndex ] = theTile;
|
|
} else if (worstTileIndex >= 0) {
|
|
//tile is already recorded, do not add tile, but remove the tile at insertion index
|
|
this._tilesLoaded.splice(insertionIndex, 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Clears all tiles associated with the specified tiledImage.
|
|
* @param {OpenSeadragon.TiledImage} tiledImage
|
|
*/
|
|
clearTilesFor( tiledImage ) {
|
|
$.console.assert(tiledImage, '[TileCache.clearTilesFor] tiledImage is required');
|
|
let tile;
|
|
|
|
let cacheOverflows = this._cachesLoadedCount + this._zombiesLoadedCount > this._maxCacheItemCount;
|
|
if (tiledImage._zombieCache && cacheOverflows && this._zombiesLoadedCount > 0) {
|
|
//prefer newer (fresh ;) zombies
|
|
for (let zombie in this._zombiesLoaded) {
|
|
this._zombiesLoaded[zombie].destroy();
|
|
delete this._zombiesLoaded[zombie];
|
|
}
|
|
this._zombiesLoadedCount = 0;
|
|
cacheOverflows = this._cachesLoadedCount > this._maxCacheItemCount;
|
|
}
|
|
for ( let i = this._tilesLoaded.length - 1; i >= 0; i-- ) {
|
|
tile = this._tilesLoaded[ i ];
|
|
|
|
if (tile.tiledImage === tiledImage) {
|
|
if (!tile.loaded) {
|
|
//iterates from the array end, safe to remove
|
|
this._tilesLoaded.splice( i, 1 );
|
|
} else if ( tile.tiledImage === tiledImage ) {
|
|
this._unloadTile(tile, !tiledImage._zombieCache || cacheOverflows, i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns reference to all tiles loaded by a particular
|
|
* tiled image item
|
|
* @param {OpenSeadragon.TiledImage|null} tiledImage if null, gets all tiles, else filters out tiles
|
|
* that belong to a specific image
|
|
*/
|
|
getLoadedTilesFor(tiledImage) {
|
|
if (!tiledImage) {
|
|
return [...this._tilesLoaded];
|
|
}
|
|
return this._tilesLoaded.filter(tile => tile.tiledImage === tiledImage);
|
|
}
|
|
|
|
/**
|
|
* Get cache record (might be a unattached record, i.e. a zombie)
|
|
* @param cacheKey
|
|
* @returns {OpenSeadragon.CacheRecord|undefined}
|
|
*/
|
|
getCacheRecord(cacheKey) {
|
|
$.console.assert(cacheKey, '[TileCache.getCacheRecord] cacheKey is required');
|
|
return this._cachesLoaded[cacheKey] || this._zombiesLoaded[cacheKey];
|
|
}
|
|
|
|
/**
|
|
* Delete cache record for a given til
|
|
* @param {OpenSeadragon.Tile} tile
|
|
* @param {string} key cache key
|
|
* @param {boolean} destroy if true, empty cache is destroyed, else left as a zombie
|
|
* @param {boolean} okIfNotExists sometimes we call destruction just to make sure, if true do not report as error
|
|
* @private
|
|
*/
|
|
unloadCacheForTile(tile, key, destroy, okIfNotExists) {
|
|
const cacheRecord = this._cachesLoaded[key];
|
|
//unload record only if relevant - the tile exists in the record
|
|
if (cacheRecord) {
|
|
if (cacheRecord.removeTile(tile)) {
|
|
if (!cacheRecord.getTileCount()) {
|
|
if (destroy) {
|
|
// #1 tile marked as destroyed (e.g. too much cached tiles or not a zombie)
|
|
cacheRecord.destroy();
|
|
} else {
|
|
// #2 Tile is a zombie. Do not delete record, reuse.
|
|
this._zombiesLoaded[key] = cacheRecord;
|
|
this._zombiesLoadedCount++;
|
|
}
|
|
// Either way clear cache
|
|
delete this._cachesLoaded[key];
|
|
this._cachesLoadedCount--;
|
|
}
|
|
return true;
|
|
}
|
|
$.console.error("[TileCache.unloadCacheForTile] System tried to delete tile from cache it " +
|
|
"does not belong to! This could mean a bug in the cache system.");
|
|
return false;
|
|
}
|
|
if (!okIfNotExists) {
|
|
$.console.warn("[TileCache.unloadCacheForTile] Attempting to delete missing cache!");
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Unload tile: this will free the tile data and mark the tile as unloaded.
|
|
* @param {OpenSeadragon.Tile} tile
|
|
* @param {boolean} destroy if set to true, tile data is not preserved as zombies but deleted immediatelly
|
|
*/
|
|
unloadTile(tile, destroy = false) {
|
|
if (!tile.loaded) {
|
|
$.console.warn("Attempt to unload already unloaded tile.");
|
|
return;
|
|
}
|
|
const index = this._tilesLoaded.findIndex(x => x === tile);
|
|
this._unloadTile(tile, destroy, index);
|
|
}
|
|
|
|
/**
|
|
* @param tile tile to unload
|
|
* @param destroy destroy tile cache if the cache tile counts falls to zero
|
|
* @param deleteAtIndex index to remove the tile record at, will not remove from _tilesLoaded if not set
|
|
* @private
|
|
*/
|
|
_unloadTile(tile, destroy, deleteAtIndex) {
|
|
$.console.assert(tile, '[TileCache._unloadTile] tile is required');
|
|
|
|
for (let key in tile._caches) {
|
|
//we are 'ok' to remove tile caches here since we later call destroy on tile, otherwise
|
|
//tile has count of its cache size --> would be inconsistent
|
|
this.unloadCacheForTile(tile, key, destroy, false);
|
|
}
|
|
//delete also the tile record
|
|
if (deleteAtIndex !== undefined) {
|
|
this._tilesLoaded.splice( deleteAtIndex, 1 );
|
|
}
|
|
|
|
// Possible error: it can happen that unloaded tile gets to this stage. Should it even be allowed to happen?
|
|
if (!tile.loaded) {
|
|
return;
|
|
}
|
|
|
|
const tiledImage = tile.tiledImage;
|
|
tile._unload();
|
|
|
|
/**
|
|
* Triggered when a tile has just been unloaded from memory.
|
|
@@ -255,12 +668,15 @@ $.TileCache.prototype = {
|
|
* @type {object}
|
|
* @property {OpenSeadragon.TiledImage} tiledImage - The tiled image of the unloaded tile.
|
|
* @property {OpenSeadragon.Tile} tile - The tile which has been unloaded.
|
|
* @property {boolean} destroyed - False if the tile data was kept in the system.
|
|
*/
|
|
tiledImage.viewer.raiseEvent("tile-unloaded", {
|
|
tile: tile,
|
|
tiledImage: tiledImage,
|
|
destroyed: destroy
|
|
});
|
|
}
|
|
};
|
|
|
|
}( OpenSeadragon ));
|