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265 lines
11 KiB
JavaScript
265 lines
11 KiB
JavaScript
/*
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* OpenSeadragon - ImageTileSource
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2013 OpenSeadragon contributors
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of CodePlex Foundation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function ($) {
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/**
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* @class ImageTileSource
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* @classdesc The ImageTileSource allows a simple image to be loaded
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* into an OpenSeadragon Viewer.
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* There are 2 ways to open an ImageTileSource:
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* 1. viewer.open({type: 'image', url: fooUrl});
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* 2. viewer.open(new OpenSeadragon.ImageTileSource({url: fooUrl}));
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*
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* With the first syntax, the crossOriginPolicy, ajaxWithCredentials and
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* useCanvas options are inherited from the viewer if they are not
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* specified directly in the options object.
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*
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* @memberof OpenSeadragon
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* @extends OpenSeadragon.TileSource
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* @param {Object} options Options object.
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* @param {String} options.url URL of the image
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* @param {Boolean} [options.buildPyramid=true] If set to true (default), a
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* pyramid will be built internally to provide a better downsampling.
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* @param {String|Boolean} [options.crossOriginPolicy=false] Valid values are
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* 'Anonymous', 'use-credentials', and false. If false, image requests will
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* not use CORS preventing internal pyramid building for images from other
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* domains.
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* @param {String|Boolean} [options.ajaxWithCredentials=false] Whether to set
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* the withCredentials XHR flag for AJAX requests (when loading tile sources).
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* @param {Boolean} [options.useCanvas=true] Set to false to prevent any use
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* of the canvas API.
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*/
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$.ImageTileSource = function (options) {
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options = $.extend({
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buildPyramid: true,
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crossOriginPolicy: false,
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ajaxWithCredentials: false,
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useCanvas: true
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}, options);
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$.TileSource.apply(this, [options]);
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};
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$.extend($.ImageTileSource.prototype, $.TileSource.prototype, /** @lends OpenSeadragon.ImageTileSource.prototype */{
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/**
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* Determine if the data and/or url imply the image service is supported by
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* this tile source.
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* @function
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* @param {Object|Array} data
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* @param {String} optional - url
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*/
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supports: function (data, url) {
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return data.type && data.type === "image";
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},
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/**
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*
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* @function
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* @param {Object} options - the options
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* @param {String} dataUrl - the url the image was retreived from, if any.
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* @return {Object} options - A dictionary of keyword arguments sufficient
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* to configure this tile sources constructor.
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*/
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configure: function (options, dataUrl) {
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return options;
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},
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/**
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* Responsible for retrieving, and caching the
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* image metadata pertinent to this TileSources implementation.
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* @function
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* @param {String} url
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* @throws {Error}
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*/
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getImageInfo: function (url) {
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var image = this._image = new Image();
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var _this = this;
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if (this.crossOriginPolicy) {
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image.crossOrigin = this.crossOriginPolicy;
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}
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if (this.ajaxWithCredentials) {
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image.useCredentials = this.ajaxWithCredentials;
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}
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$.addEvent(image, 'load', function () {
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/* IE8 fix since it has no naturalWidth and naturalHeight */
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_this.width = Object.prototype.hasOwnProperty.call(image, 'naturalWidth') ? image.naturalWidth : image.width;
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_this.height = Object.prototype.hasOwnProperty.call(image, 'naturalHeight') ? image.naturalHeight : image.height;
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_this.aspectRatio = _this.width / _this.height;
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_this.dimensions = new $.Point(_this.width, _this.height);
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_this._tileWidth = _this.width;
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_this._tileHeight = _this.height;
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_this.tileOverlap = 0;
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_this.minLevel = 0;
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_this.levels = _this._buildLevels();
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_this.maxLevel = _this.levels.length - 1;
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_this.ready = true;
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// Note: this event is documented elsewhere, in TileSource
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_this.raiseEvent('ready', {tileSource: _this});
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});
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$.addEvent(image, 'error', function () {
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// Note: this event is documented elsewhere, in TileSource
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_this.raiseEvent('open-failed', {
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message: "Error loading image at " + url,
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source: url
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});
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});
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image.src = url;
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},
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/**
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* @function
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* @param {Number} level
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*/
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getLevelScale: function (level) {
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var levelScale = NaN;
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if (level >= this.minLevel && level <= this.maxLevel) {
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levelScale =
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this.levels[level].width /
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this.levels[this.maxLevel].width;
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}
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return levelScale;
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},
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/**
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* @function
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* @param {Number} level
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*/
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getNumTiles: function (level) {
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var scale = this.getLevelScale(level);
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if (scale) {
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return new $.Point(1, 1);
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} else {
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return new $.Point(0, 0);
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}
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},
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/**
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* Retrieves a tile url
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* @function
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* @param {Number} level Level of the tile
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* @param {Number} x x coordinate of the tile
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* @param {Number} y y coordinate of the tile
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*/
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getTileUrl: function (level, x, y) {
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var url = null;
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if (level >= this.minLevel && level <= this.maxLevel) {
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url = this.levels[level].url;
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}
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return url;
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},
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/**
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* Retrieves a tile context 2D
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* @function
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* @param {Number} level Level of the tile
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* @param {Number} x x coordinate of the tile
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* @param {Number} y y coordinate of the tile
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*/
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getContext2D: function (level, x, y) {
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var context = null;
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if (level >= this.minLevel && level <= this.maxLevel) {
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context = this.levels[level].context2D;
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}
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return context;
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},
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// private
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//
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// Builds the differents levels of the pyramid if possible
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// (i.e. if canvas API enabled and no canvas tainting issue).
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_buildLevels: function () {
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var levels = [{
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url: this._image.src,
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/* IE8 fix since it has no naturalWidth and naturalHeight */
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width: Object.prototype.hasOwnProperty.call(this._image, 'naturalWidth') ? this._image.naturalWidth : this._image.width,
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height: Object.prototype.hasOwnProperty.call(this._image, 'naturalHeight') ? this._image.naturalHeight : this._image.height
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}];
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if (!this.buildPyramid || !$.supportsCanvas || !this.useCanvas) {
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// We don't need the image anymore. Allows it to be GC.
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delete this._image;
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return levels;
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}
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/* IE8 fix since it has no naturalWidth and naturalHeight */
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var currentWidth = Object.prototype.hasOwnProperty.call(this._image, 'naturalWidth') ? this._image.naturalWidth : this._image.width;
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var currentHeight = Object.prototype.hasOwnProperty.call(this._image, 'naturalHeight') ? this._image.naturalHeight : this._image.height;
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var bigCanvas = document.createElement("canvas");
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var bigContext = bigCanvas.getContext("2d");
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bigCanvas.width = currentWidth;
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bigCanvas.height = currentHeight;
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bigContext.drawImage(this._image, 0, 0, currentWidth, currentHeight);
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// We cache the context of the highest level because the browser
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// is a lot faster at downsampling something it already has
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// downsampled before.
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levels[0].context2D = bigContext;
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// We don't need the image anymore. Allows it to be GC.
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delete this._image;
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if ($.isCanvasTainted(bigCanvas)) {
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// If the canvas is tainted, we can't compute the pyramid.
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return levels;
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}
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// We build smaller levels until either width or height becomes
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// 1 pixel wide.
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while (currentWidth >= 2 && currentHeight >= 2) {
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currentWidth = Math.floor(currentWidth / 2);
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currentHeight = Math.floor(currentHeight / 2);
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var smallCanvas = document.createElement("canvas");
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var smallContext = smallCanvas.getContext("2d");
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smallCanvas.width = currentWidth;
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smallCanvas.height = currentHeight;
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smallContext.drawImage(bigCanvas, 0, 0, currentWidth, currentHeight);
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levels.splice(0, 0, {
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context2D: smallContext,
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width: currentWidth,
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height: currentHeight
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});
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bigCanvas = smallCanvas;
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bigContext = smallContext;
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}
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return levels;
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}
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});
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}(OpenSeadragon));
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