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https://github.com/openseadragon/openseadragon.git
synced 2024-11-23 05:36:09 +03:00
643ee211ca
Mostly unused function arguments but there were also a fair number of legacy names which are now no longer used. One question which comes up – mostly in tilesource.js – is whether there is any value in leaving unused variables for functions which are intended to be overridden anyway. I'm inclined to say that the docs + tests need to be sufficient as there's no enforcement that whatever is in the base implementation will actually be followed by any of the real functions.
146 lines
4.6 KiB
JavaScript
146 lines
4.6 KiB
JavaScript
/*
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* OpenSeadragon - TileSourceCollection
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2013 OpenSeadragon contributors
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of CodePlex Foundation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function( $ ){
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/**
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* @class
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* @extends OpenSeadragon.TileSource
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*/
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$.TileSourceCollection = function( tileSize, tileSources, rows, layout ) {
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var options;
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if( $.isPlainObject( tileSize ) ){
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options = tileSize;
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}else{
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options = {
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tileSize: arguments[ 0 ],
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tileSources: arguments[ 1 ],
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rows: arguments[ 2 ],
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layout: arguments[ 3 ]
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};
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}
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if( !options.layout ){
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options.layout = 'horizontal';
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}
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var minLevel = 0,
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levelSize = 1.0,
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tilesPerRow = Math.ceil( options.tileSources.length / options.rows ),
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longSide = tilesPerRow >= options.rows ?
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tilesPerRow :
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options.rows;
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if( 'horizontal' == options.layout ){
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options.width = ( options.tileSize ) * tilesPerRow;
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options.height = ( options.tileSize ) * options.rows;
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} else {
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options.height = ( options.tileSize ) * tilesPerRow;
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options.width = ( options.tileSize ) * options.rows;
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}
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options.tileOverlap = -options.tileMargin;
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options.tilesPerRow = tilesPerRow;
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//Set min level to avoid loading sublevels since collection is a
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//different kind of abstraction
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while( levelSize < ( options.tileSize ) * longSide ){
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//$.console.log( '%s levelSize %s minLevel %s', options.tileSize * longSide, levelSize, minLevel );
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levelSize = levelSize * 2.0;
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minLevel++;
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}
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options.minLevel = minLevel;
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//for( var name in options ){
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// $.console.log( 'Collection %s %s', name, options[ name ] );
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//}
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$.TileSource.apply( this, [ options ] );
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};
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$.extend( $.TileSourceCollection.prototype, $.TileSource.prototype, {
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/**
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* @function
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* @name OpenSeadragon.TileSourceCollection.prototype.getTileBounds
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* @param {Number} level
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* @param {Number} x
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* @param {Number} y
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*/
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getTileBounds: function( level, x, y ) {
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var dimensionsScaled = this.dimensions.times( this.getLevelScale( level ) ),
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px = this.tileSize * x - this.tileOverlap,
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py = this.tileSize * y - this.tileOverlap,
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sx = this.tileSize + 1 * this.tileOverlap,
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sy = this.tileSize + 1 * this.tileOverlap,
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scale = 1.0 / dimensionsScaled.x;
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sx = Math.min( sx, dimensionsScaled.x - px );
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sy = Math.min( sy, dimensionsScaled.y - py );
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return new $.Rect( px * scale, py * scale, sx * scale, sy * scale );
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},
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/**
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*
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* @function
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* @name OpenSeadragon.TileSourceCollection.prototype.configure
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*/
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configure: function( data, url ){
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return;
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},
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/**
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* @function
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* @name OpenSeadragon.TileSourceCollection.prototype.getTileUrl
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* @param {Number} level
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* @param {Number} x
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* @param {Number} y
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*/
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getTileUrl: function( level, x, y ) {
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//$.console.log([ level, '/', x, '_', y ].join( '' ));
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return null;
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}
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});
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}( OpenSeadragon ));
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