mirror of
https://github.com/openseadragon/openseadragon.git
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292 lines
9.0 KiB
JavaScript
292 lines
9.0 KiB
JavaScript
/*
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* OpenSeadragon - Rect
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2013 OpenSeadragon contributors
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of CodePlex Foundation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function( $ ){
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/**
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* @class Rect
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* @classdesc A Rectangle really represents a 2x2 matrix where each row represents a
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* 2 dimensional vector component, the first is (x,y) and the second is
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* (width, height). The latter component implies the equation of a simple
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* plane.
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*
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* @memberof OpenSeadragon
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* @param {Number} x The vector component 'x'.
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* @param {Number} y The vector component 'y'.
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* @param {Number} width The vector component 'height'.
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* @param {Number} height The vector component 'width'.
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*/
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$.Rect = function( x, y, width, height ) {
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/**
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* The vector component 'x'.
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* @member {Number} x
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* @memberof OpenSeadragon.Rect#
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*/
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this.x = typeof ( x ) == "number" ? x : 0;
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/**
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* The vector component 'y'.
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* @member {Number} y
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* @memberof OpenSeadragon.Rect#
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*/
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this.y = typeof ( y ) == "number" ? y : 0;
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/**
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* The vector component 'width'.
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* @member {Number} width
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* @memberof OpenSeadragon.Rect#
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*/
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this.width = typeof ( width ) == "number" ? width : 0;
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/**
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* The vector component 'height'.
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* @member {Number} height
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* @memberof OpenSeadragon.Rect#
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*/
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this.height = typeof ( height ) == "number" ? height : 0;
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};
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$.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
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/**
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* @function
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* @returns {OpenSeadragon.Rect} a duplicate of this Rect
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*/
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clone: function() {
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return new $.Rect(this.x, this.y, this.width, this.height);
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},
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/**
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* The aspect ratio is simply the ratio of width to height.
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* @function
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* @returns {Number} The ratio of width to height.
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*/
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getAspectRatio: function() {
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return this.width / this.height;
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},
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/**
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* Provides the coordinates of the upper-left corner of the rectangle as a
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* point.
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* @function
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* @returns {OpenSeadragon.Point} The coordinate of the upper-left corner of
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* the rectangle.
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*/
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getTopLeft: function() {
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return new $.Point(
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this.x,
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this.y
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);
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},
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/**
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* Provides the coordinates of the bottom-right corner of the rectangle as a
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* point.
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* @function
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* @returns {OpenSeadragon.Point} The coordinate of the bottom-right corner of
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* the rectangle.
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*/
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getBottomRight: function() {
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return new $.Point(
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this.x + this.width,
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this.y + this.height
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);
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},
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/**
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* Provides the coordinates of the top-right corner of the rectangle as a
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* point.
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* @function
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* @returns {OpenSeadragon.Point} The coordinate of the top-right corner of
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* the rectangle.
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*/
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getTopRight: function() {
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return new $.Point(
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this.x + this.width,
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this.y
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);
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},
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/**
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* Provides the coordinates of the bottom-left corner of the rectangle as a
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* point.
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* @function
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* @returns {OpenSeadragon.Point} The coordinate of the bottom-left corner of
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* the rectangle.
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*/
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getBottomLeft: function() {
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return new $.Point(
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this.x,
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this.y + this.height
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);
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},
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/**
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* Computes the center of the rectangle.
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* @function
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* @returns {OpenSeadragon.Point} The center of the rectangle as represented
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* as represented by a 2-dimensional vector (x,y)
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*/
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getCenter: function() {
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return new $.Point(
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this.x + this.width / 2.0,
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this.y + this.height / 2.0
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);
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},
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/**
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* Returns the width and height component as a vector OpenSeadragon.Point
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* @function
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* @returns {OpenSeadragon.Point} The 2 dimensional vector representing the
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* the width and height of the rectangle.
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*/
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getSize: function() {
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return new $.Point( this.width, this.height );
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},
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/**
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* Determines if two Rectangles have equivalent components.
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* @function
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* @param {OpenSeadragon.Rect} rectangle The Rectangle to compare to.
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* @return {Boolean} 'true' if all components are equal, otherwise 'false'.
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*/
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equals: function( other ) {
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return ( other instanceof $.Rect ) &&
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( this.x === other.x ) &&
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( this.y === other.y ) &&
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( this.width === other.width ) &&
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( this.height === other.height );
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},
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/**
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* Multiply all dimensions in this Rect by a factor and return a new Rect.
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* @function
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* @param {Number} factor The factor to multiply vector components.
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* @returns {OpenSeadragon.Rect} A new rect representing the multiplication
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* of the vector components by the factor
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*/
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times: function( factor ) {
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return new OpenSeadragon.Rect(
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this.x * factor,
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this.y * factor,
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this.width * factor,
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this.height * factor
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);
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},
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/**
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* Returns the smallest rectangle that will contain this and the given rectangle.
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* @param {OpenSeadragon.Rect} rect
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* @return {OpenSeadragon.Rect} The new rectangle.
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*/
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// ----------
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union: function(rect) {
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var left = Math.min(this.x, rect.x);
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var top = Math.min(this.y, rect.y);
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var right = Math.max(this.x + this.width, rect.x + rect.width);
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var bottom = Math.max(this.y + this.height, rect.y + rect.height);
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return new OpenSeadragon.Rect(left, top, right - left, bottom - top);
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},
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/**
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* Rotates a rectangle around a point. Currently only 90, 180, and 270
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* degrees are supported.
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* @function
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* @param {Number} degrees The angle in degrees to rotate.
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* @param {OpenSeadragon.Point} pivot The point about which to rotate.
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* Defaults to the center of the rectangle.
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* @return {OpenSeadragon.Rect}
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*/
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rotate: function( degrees, pivot ) {
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// TODO support arbitrary rotation
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var width = this.width,
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height = this.height,
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newTopLeft;
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degrees = ( degrees + 360 ) % 360;
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if (degrees % 90 !== 0) {
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throw new Error('Currently only 0, 90, 180, and 270 degrees are supported.');
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}
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if( degrees === 0 ){
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return new $.Rect(
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this.x,
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this.y,
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this.width,
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this.height
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);
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}
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pivot = pivot || this.getCenter();
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switch ( degrees ) {
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case 90:
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newTopLeft = this.getBottomLeft();
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width = this.height;
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height = this.width;
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break;
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case 180:
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newTopLeft = this.getBottomRight();
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break;
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case 270:
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newTopLeft = this.getTopRight();
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width = this.height;
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height = this.width;
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break;
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default:
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newTopLeft = this.getTopLeft();
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break;
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}
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newTopLeft = newTopLeft.rotate(degrees, pivot);
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return new $.Rect(newTopLeft.x, newTopLeft.y, width, height);
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},
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/**
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* Provides a string representation of the rectangle which is useful for
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* debugging.
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* @function
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* @returns {String} A string representation of the rectangle.
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*/
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toString: function() {
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return "[" +
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(Math.round(this.x*100) / 100) + "," +
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(Math.round(this.y*100) / 100) + "," +
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(Math.round(this.width*100) / 100) + "x" +
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(Math.round(this.height*100) / 100) +
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"]";
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}
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};
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}( OpenSeadragon ));
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