mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-22 21:26:10 +03:00
142 lines
4.3 KiB
JavaScript
142 lines
4.3 KiB
JavaScript
(function( $ ){
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/**
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* A Point is really used as a 2-dimensional vector, equally useful for
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* representing a point on a plane, or the height and width of a plane
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* not requiring any other frame of reference.
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* @class
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* @param {Number} [x] The vector component 'x'. Defaults to the origin at 0.
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* @param {Number} [y] The vector component 'y'. Defaults to the origin at 0.
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* @property {Number} [x] The vector component 'x'.
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* @property {Number} [y] The vector component 'y'.
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*/
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$.Point = function( x, y ) {
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this.x = typeof ( x ) == "number" ? x : 0;
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this.y = typeof ( y ) == "number" ? y : 0;
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};
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$.Point.prototype = {
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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plus: function( point ) {
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return new $.Point(
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this.x + point.x,
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this.y + point.y
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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minus: function( point ) {
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return new $.Point(
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this.x - point.x,
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this.y - point.y
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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times: function( factor ) {
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return new $.Point(
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this.x * factor,
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this.y * factor
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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divide: function( factor ) {
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return new $.Point(
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this.x / factor,
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this.y / factor
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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negate: function() {
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return new $.Point( -this.x, -this.y );
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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distanceTo: function( point ) {
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return Math.sqrt(
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Math.pow( this.x - point.x, 2 ) +
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Math.pow( this.y - point.y, 2 )
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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apply: function( func ) {
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return new $.Point( func( this.x ), func( this.y ) );
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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equals: function( point ) {
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return (
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point instanceof $.Point
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) && (
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this.x === point.x
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) && (
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this.y === point.y
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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toString: function() {
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return "(" + Math.round(this.x) + "," + Math.round(this.y) + ")";
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}
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};
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}( OpenSeadragon ));
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