mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-22 21:26:10 +03:00
842 lines
34 KiB
JavaScript
842 lines
34 KiB
JavaScript
// import 'https://cdnjs.cloudflare.com/ajax/libs/three.js/0.149.0/three.min.js';
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import '../lib/three.js';
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const THREE = window.THREE;
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export class ThreeJSDrawer extends OpenSeadragon.DrawerBase{
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constructor(options){
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super(options);
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let _this = this;
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this._stats = options.stats; // optional input of stats.js object to enable performance testing
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// this.viewer set by parent constructor
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// this.canvas set by parent constructor, created and appended to the viewer container element
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this._camera = null;
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this._currentImages = [];
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this._renderer = null;
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this._tileMap = {};
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this._tiledImageMap = {};
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this._uuid = generateUUID(); // to use for reference mapping
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this._renderingContinously = false;
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this._animationFrame = null;
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this._outputCanvas = this.canvas; //output canvas
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this._outputContext = this._outputCanvas.getContext('2d');
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this._renderingCanvas = document.createElement('canvas');
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this._clippingCanvas = document.createElement('canvas');
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this._clippingContext = this._clippingCanvas.getContext('2d');
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this._renderingCanvas.width = this._clippingCanvas.width = this._outputCanvas.width;
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this._renderingCanvas.height = this._clippingCanvas.height = this._outputCanvas.height;
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//make the additional canvas elements mirror size changes to the output canvas
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this.viewer.addHandler("resize", function(){
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if(_this._outputCanvas !== _this.viewer.drawer.canvas){
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_this._outputCanvas.style.width = _this.viewer.drawer.canvas.clientWidth + 'px';
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_this._outputCanvas.style.height = _this.viewer.drawer.canvas.clientHeight + 'px';
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}
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let viewportSize = _this._calculateCanvasSize();
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if( _this._outputCanvas.width !== viewportSize.x ||
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_this._outputCanvas.height !== viewportSize.y ) {
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_this._outputCanvas.width = viewportSize.x;
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_this._outputCanvas.height = viewportSize.y;
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_this._renderer.setViewport(0, 0, _this._outputCanvas.width, _this._outputCanvas.height);
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}
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_this._renderingCanvas.style.width = _this._outputCanvas.clientWidth+'px';
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_this._renderingCanvas.style.height = _this._outputCanvas.clientHeight+'px';
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_this._renderingCanvas.width = _this._clippingCanvas.width = _this._outputCanvas.width;
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_this._renderingCanvas.height = _this._clippingCanvas.height = _this._outputCanvas.height;
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_this.render();
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})
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this._setupRenderer();
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}
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renderFrame(){
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// this._stats && this._stats.begin();
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if(this._animationFrame) {
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cancelAnimationFrame(this._animationFrame);
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}
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this._animationFrame = requestAnimationFrame(()=>this.render());
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// this._stats && this._stats.end();
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}
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render(){
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this._stats && this._stats.begin();
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let numItems = this.viewer.world.getItemCount();
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this._outputContext.clearRect(0, 0, this._outputCanvas.width, this._outputCanvas.height);
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//iterate over items to draw
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for(let i = 0; i < numItems; i++){
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let item = this.viewer.world.getItemAt(i);
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let scene = this._tiledImageMap[item[this._uuid]];
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if(item.wrapHorizontal || item.wrapVertical){
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createWrappingGrid(scene, item);
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} else {
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cleanupObject(scene.userData.wrappedCopies);
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scene.userData.wrappedCopies.clear();
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}
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this._renderer.render(scene, this._camera); //renders to this._renderingCanvas
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this._outputContext.save();
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// set composite operation; ignore for first image drawn
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this._outputContext.globalCompositeOperation = i===0 ? null : item.compositeOperation || this.viewer.compositeOperation;
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if(item._croppingPolygons || item._clip){
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this._renderToClippingCanvas(item);
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this._outputContext.drawImage(this._clippingCanvas, 0, 0);
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} else {
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this._outputContext.drawImage(this._renderingCanvas, 0, 0);
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}
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this._outputContext.restore();
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if(item.debugMode){
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this._drawDebugInfo(item)
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}
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}
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this._animationFrame = null;
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if(this._renderingContinuously){
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this.renderFrame();
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}
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this._stats && this._stats.end();
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console.log(this._renderer.info.memory, this._renderer.info.render.triangles);
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}
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renderContinuously(continuously){
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if(continuously){
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this._renderingContinuously = true;
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} else {
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this._renderingContinuously = false;
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}
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}
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// Public API required by all Drawer implementations
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/**
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* Clean up the renderer, removing all resources
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*/
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destroy(){
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// clear all resources used by the renderer, geometries, textures etc
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// to do: remove handlers from viewer
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// dispose of any remaining textures/materials
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Object.values(this._tileMap).forEach(material=>material.dispose());
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//to do: check whether tiled images are all removed (for clean up) before viewer destroy event
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// clean up renderer and camera objects
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cleanupObject(this._renderer);
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cleanupObject(this._camera);
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this._renderer = null;
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this._camera = null;
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}
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// Public API required by all Drawer implementations
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/**
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*
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* @returns true if the drawer supports rotation
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*/
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canRotate(){
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return true;
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}
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// Public API required by all Drawer implementations
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/**
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*
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* @param {Array} tiledImages Array of TiledImage objects to draw
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*/
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draw(tiledImages){
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// actual drawing is handled by event listeneners
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// just mark the tiledImages as having been drawn (possibly unnecessary)
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tiledImages.forEach(tiledImage => tiledImage._needsDraw = false);
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}
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// Public API required by all Drawer implementations
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/**
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* Set the context2d imageSmoothingEnabled parameter
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* @param {Boolean} enabled
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*/
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setImageSmoothingEnabled(enabled){
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this._clippingContext.imageSmoothingEnabled = enabled;
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this._outputContext.imageSmoothingEnabled = enabled;
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}
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/**
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* Draw a rect onto the output canvas for debugging purposes
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* @param {OpenSeadragon.Rect} rect
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*/
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drawDebuggingRect(rect){
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let context = this._outputContext;
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context.save();
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context.lineWidth = 2 * OpenSeadragon.pixelDensityRatio;
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context.strokeStyle = this.debugGridColor[0];
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context.fillStyle = this.debugGridColor[0];
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context.strokeRect(
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rect.x * OpenSeadragon.pixelDensityRatio,
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rect.y * OpenSeadragon.pixelDensityRatio,
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rect.width * OpenSeadragon.pixelDensityRatio,
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rect.height * OpenSeadragon.pixelDensityRatio
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);
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context.restore();
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}
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// Private methods
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_setupRenderer(){
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let viewerBounds = this.viewer.viewport.getBoundsNoRotate();
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this._camera = new THREE.OrthographicCamera(
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viewerBounds.width / -2,
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viewerBounds.width / 2,
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viewerBounds.height / 2,
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viewerBounds.height / -2,
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0,
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10000
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);
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this._camera.position.x = viewerBounds.x + viewerBounds.width/2;
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this._camera.position.y = -(viewerBounds.y + viewerBounds.height/2);
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this._camera.position.z = 100;
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this._camera.lookAt(this._camera.position.x, this._camera.position.y, 0);
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this._camera.updateProjectionMatrix();
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this._renderer = new THREE.WebGLRenderer({canvas: this._renderingCanvas, alpha:true});
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// Add listeners for events that require modifying the scene or camera
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this.viewer.addHandler("destroy", ()=>this.destroy());
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this.viewer.world.addHandler("add-item", ev => this._addTiledImage(ev));
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this.viewer.world.addHandler("remove-item", ev => this._removeTiledImage(ev));
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this.viewer.addHandler("tile-ready", ev => this._tileReadyHandler(ev));
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this.viewer.addHandler("tile-unloaded", ev => this._tileUnloadedHandler(ev));
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this.viewer.addHandler("viewport-change", () => this._viewportChangeHandler());
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this.viewer.addHandler("home", () => this._viewportChangeHandler());
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this.viewer.addHandler("update-viewport", () => this.render());
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this._viewportChangeHandler();
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}
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_addTiledImage(event){
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let tiledImage = event.item;
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// create a Group for the tiles of this tiled image.
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if(!tiledImage[this._uuid]){
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let tileContainer = new THREE.Group();
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let rotationAxis = new THREE.Group();
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let positioningGroup = new THREE.Group();
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rotationAxis.add(tileContainer);
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positioningGroup.add(rotationAxis);
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let wrappedCopies = new THREE.Group();
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rotationAxis.add(wrappedCopies);
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// save mutual references between OpenSceneGraph and ThreeJSRenderer versions of tiledImages
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// add unique ID to the tiledImage to look it up in our map in event handlers
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let scene = new THREE.Scene()
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let light = new THREE.AmbientLight();
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scene.add(light);
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scene.add(positioningGroup);
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scene.userData.tileContainer = tileContainer;
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scene.userData.wrappedCopies = wrappedCopies;
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let tiledImageID = generateUUID();
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tiledImage[this._uuid] = tiledImageID;
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this._tiledImageMap[tiledImageID] = scene;
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// keep a direct reference to the TiledImage on the Group
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positioningGroup._tiledImage = tiledImage;
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//offset the tileContainer so the center of the image is at the origin of the parent group
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tileContainer.position.x = -0.5;
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tileContainer.position.y = -0.5 / tiledImage.source.aspectRatio;
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//undo the offset of the tileContainer, moving this back into original viewport coordinate space
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rotationAxis.position.x = tileContainer.position.x * -1;
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rotationAxis.position.y = tileContainer.position.y * -1;
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this._updateTiledImageParameters(tiledImage, positioningGroup, rotationAxis);
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tiledImage.addHandler('bounds-change',()=>this._updateTiledImageParameters(tiledImage, positioningGroup, rotationAxis, true));
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tiledImage.addHandler('opacity-change',()=>this._updateTiledImageParameters(tiledImage, positioningGroup, rotationAxis, true));
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}
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this._updateMeshIfNeeded(tiledImage);
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this.renderFrame();
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}
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_removeTiledImage(event){
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let tiledImage = event.item;
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cleanupObject(this._tiledImageMap[tiledImage[this._uuid]]);
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delete this._tiledImageMap[tiledImage[this._uuid]];
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this.renderFrame();
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}
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_tileReadyHandler(event){
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let tile = event.tile;
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let tiledImage = event.tiledImage;
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if(this._tileMap[tile.cacheKey]){
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// this tile has already been handled; ignore repeat ready request (happens when image is wrapped)
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return;
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}
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//create a THREE.Material with the image data for this tile
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let texture = new THREE.CanvasTexture(event.tile.getCanvasContext().canvas);
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texture.flipY = false; // To match OSD reference frame
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let material = new THREE.MeshLambertMaterial({
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map: texture,
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transparent: !!tile.hasTransparency || tiledImage.opacity < 1,
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opacity: tiledImage.opacity
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});
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// cache the material using the tile's cacheKey so that when a tile is located by OpenSeadragon methods, the associate material can be retrieved
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this._tileMap[tile.cacheKey] = material;
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let numTiles = tiledImage.source.getNumTiles(tile.level);
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let tx = OpenSeadragon.positiveModulo(tile.x, numTiles.x);
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let ty = OpenSeadragon.positiveModulo(tile.y, numTiles.y);
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//cache the bounds for this material so it doesn't have to be recomputed every time it is used to update the scene
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material.userData._tileBounds = tiledImage.source.getTileBounds(tile.level, tx, ty);
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material.userData.hasTransparency = !!tile.hasTransparency;
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material.userData.tile = tile;
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material.userData.tiledImage = tiledImage;
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//since a new tile is available, update the image (if needed)
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this._updateTiledImageRendering(tiledImage, tile);
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}
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_tileUnloadedHandler(event){
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console.log('Tile unloaded',event);
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let tile = event.tile;
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if(!this._tileMap[tile.cacheKey]){
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//already cleaned up
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return;
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}
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cleanupObject(this._tileMap[tile.cacheKey], true);
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this._updateTiledImageRendering(event.tiledImage, tile);
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delete this._tileMap[tile.cacheKey];
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}
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_updateTiledImageParameters(tiledImage, positioningGroup, rotationAxis, requestRender){
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let bounds = tiledImage.getBoundsNoRotate(true);
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let rotation = tiledImage.getRotation(true);
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//set size and location
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positioningGroup.scale.x = bounds.width; //scale the normalized image coordinates to match the size within the world
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positioningGroup.scale.y = -bounds.width; //flip Y
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positioningGroup.position.x = bounds.x;
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positioningGroup.position.y = bounds.y * -1;//flip Y
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// rotate about the rotation axis
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rotationAxis.rotation.z = rotation * Math.PI / 180;
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rotationAxis.scale.x = tiledImage.getFlip() ? -1 : 1;
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updateOpacity(this._tiledImageMap[tiledImage[this._uuid]].userData.tileContainer, tiledImage.opacity);
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if(requestRender){
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this.renderFrame();
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}
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}
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_updateTiledImageRendering(tiledImage, tile){
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// this._stats && this._stats.begin();
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let scene = this._tiledImageMap[tiledImage[this._uuid]];
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let bounds = this._tileMap[tile.cacheKey].userData._tileBounds
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if(bounds.x < 0 || bounds.y < 0 || bounds.x >= 1 || bounds.y >= 1){
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return;
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}
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this._updateMeshIfNeeded(tiledImage);
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let level = scene.userData.currentLevel;
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//whether the tile was just loaded or unloaded, update any tiles that it overlaps in the current tileGrid (as needed)
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let topLeft = tiledImage.source.getTileAtPoint(level, {x: bounds.x, y: bounds.y});
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let bottomRight = tiledImage.source.getTileAtPoint(level, {x: bounds.x + bounds.width, y: bounds.y + bounds.height});
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//iterate over the tiles overlapped by this one
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let x, y;
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for(x = topLeft.x; x<= bottomRight.x; x++){
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for(y = topLeft.y; y <= bottomRight.y; y++){
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let mesh = scene.userData._tileMatrix[x][y];
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this._loadBestImage(mesh);
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}
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}
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// this._stats && this._stats.end();
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this.renderFrame();
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}
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_updateMeshIfNeeded(tiledImage){
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let tileContainer = this._tiledImageMap[tiledImage[this._uuid]].userData.tileContainer;
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let scene = this._tiledImageMap[tiledImage[this._uuid]]
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let levelsInterval = tiledImage._getLevelsInterval();
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let level = levelsInterval.highestLevel;
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if(scene.userData.currentLevel === level){
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//we are already drawing the highest-resolution tiles, just return
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return;
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}
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// console.log('new level', level);
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scene.userData.currentLevel = level;
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//we need to update the grid.
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//clear the old matrix
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scene.userData._tileMatrix = [];
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scene.userData.tiledImage = tiledImage;
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//remove existing tiles
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tileContainer.children.forEach(cleanupObject);
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tileContainer.clear();
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//create new set of tiles and add to the tileContainer
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let gridInfo = tiledImage.getGridDefinition(level);
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let col, row;
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for(col = 0; col < gridInfo.numColumns; col += 1){
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scene.userData._tileMatrix[col] = [];
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for(row = 0; row < gridInfo.numRows; row += 1){
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let colInfo = gridInfo.columnInfo[col];
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let rowInfo = gridInfo.rowInfo[row];
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let left = colInfo.x;
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let top = rowInfo.y;
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let x = left + colInfo.width / 2;
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let y = top + rowInfo.height / 2;
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let z = 0;
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let tileGeometry = new THREE.PlaneGeometry(colInfo.width, rowInfo.height);
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let mesh = new THREE.Mesh(tileGeometry);
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mesh.position.set(x, y, z);
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mesh.userData._tileInfo = {
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row: row,
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col: col,
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level: level,
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...rowInfo,
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...colInfo,
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tiledImageID: tiledImage[this._uuid],
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center: new OpenSeadragon.Point(x, y),
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uvMapOriginal: [],
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// uvMap
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}
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let i;
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let uvAttribute = tileGeometry.attributes.uv;
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for(i =0 ; i<uvAttribute.count; ++i){
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let x = uvAttribute.getX(i);
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let y = uvAttribute.getY(i);
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mesh.userData._tileInfo.uvMapOriginal[i] = [x, y];
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}
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tileContainer.add(mesh);
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scene.userData._tileMatrix[col][row] = mesh;
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//get (current) best image data for the tile
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this._loadBestImage(mesh);
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}
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}
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}
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_loadBestImage(mesh){
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let tileInfo = mesh.userData._tileInfo;
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let tiledImage = this._tiledImageMap[tileInfo.tiledImageID].userData.tiledImage;
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let tileSource = tiledImage.source;
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let tilesMatrix = tiledImage.tilesMatrix;
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//if we have our own texture, use it
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// let tile = tilesMatrix[tileInfo.level][tileInfo.col][tileInfo.row];
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let tile = getTile(tilesMatrix, tileInfo.level, tileInfo.col, tileInfo.row);
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let material = tile && this._tileMap[tile.cacheKey];
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if(material){
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addMaterialToMesh(mesh, material, tiledImage.opacity);
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} else {
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//start at next highest level and work downward
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let queryLevel = tileInfo.level - 1;
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while(queryLevel >= 0){
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let tileIndex = tileSource.getTileAtPoint(queryLevel, tileInfo.center);
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let tile = getTile(tilesMatrix, queryLevel, tileIndex.x, tileIndex.y);
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let material = tile && this._tileMap[tile.cacheKey];
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if(material){
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addMaterialToMesh(mesh, material, tiledImage.opacity);
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break;
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}
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queryLevel--;
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}
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}
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}
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_viewportChangeHandler(){
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//this._stats && this._stats.begin();
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let viewer = this.viewer;
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let viewerBounds = viewer.viewport.getBoundsNoRotate(true);
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this._camera.left = viewerBounds.width / -2;
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this._camera.right = viewerBounds.width / 2;
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this._camera.top = viewerBounds.height / 2;
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this._camera.bottom = viewerBounds.height / -2;
|
|
|
|
let center = viewer.viewport.getCenter(true);
|
|
this._camera.position.x = center.x;
|
|
this._camera.position.y = -center.y;
|
|
this._camera.rotation.z = viewer.viewport.getRotation(true) * Math.PI / 180;
|
|
|
|
this._camera.updateProjectionMatrix();
|
|
|
|
let numItems = viewer.world.getItemCount();
|
|
let i;
|
|
for(i = 0; i < numItems; i++){
|
|
let tiledImage = viewer.world.getItemAt(i);
|
|
this._updateMeshIfNeeded(tiledImage);
|
|
}
|
|
this.render();
|
|
// this.renderFrame(); //this._stats && this._stats.end();
|
|
}
|
|
|
|
_renderToClippingCanvas(item){
|
|
let _this = this;
|
|
|
|
this._clippingContext.clearRect(0, 0, this._clippingCanvas.width, this._clippingCanvas.height);
|
|
this._clippingContext.save();
|
|
|
|
if(item._clip){
|
|
var box = item.imageToViewportRectangle(item._clip, true);
|
|
var rect = this._viewportToDrawerRectangle(box);
|
|
this._clippingContext.beginPath();
|
|
this._clippingContext.rect(rect.x, rect.y, rect.width, rect.height);
|
|
this._clippingContext.clip();
|
|
}
|
|
if(item._croppingPolygons){
|
|
let polygons = item._croppingPolygons.map(function (polygon) {
|
|
return polygon.map(function (coord) {
|
|
let point = item.imageToViewportCoordinates(coord.x, coord.y, true)
|
|
.rotate(_this.viewer.viewport.getRotation(true), _this.viewer.viewport.getCenter(true));
|
|
let clipPoint = _this._viewportCoordToDrawerCoord(point);
|
|
return clipPoint;
|
|
});
|
|
});
|
|
this._clippingContext.beginPath();
|
|
polygons.forEach(function (polygon) {
|
|
polygon.forEach(function (coord, i) {
|
|
_this._clippingContext[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
|
|
});
|
|
});
|
|
this._clippingContext.clip();
|
|
}
|
|
|
|
this._clippingContext.drawImage(this._renderingCanvas, 0, 0);
|
|
|
|
this._clippingContext.restore();
|
|
}
|
|
|
|
// private
|
|
_offsetForRotation(options) {
|
|
var point = options.point ?
|
|
options.point.times(OpenSeadragon.pixelDensityRatio) :
|
|
new OpenSeadragon.Point(this._outputCanvas.width / 2, this._outputCanvas.height / 2);
|
|
|
|
var context = this._outputContext;
|
|
context.save();
|
|
|
|
context.translate(point.x, point.y);
|
|
if(this.viewport.flipped){
|
|
context.rotate(Math.PI / 180 * -options.degrees);
|
|
context.scale(-1, 1);
|
|
} else{
|
|
context.rotate(Math.PI / 180 * options.degrees);
|
|
}
|
|
context.translate(-point.x, -point.y);
|
|
}
|
|
// private
|
|
_drawDebugInfoOnTile(tile, count, i, tiledImage) {
|
|
|
|
var colorIndex = this.viewer.world.getIndexOfItem(tiledImage) % this.debugGridColor.length;
|
|
var context = this._outputContext;
|
|
context.save();
|
|
context.lineWidth = 2 * OpenSeadragon.pixelDensityRatio;
|
|
context.font = 'small-caps bold ' + (13 * OpenSeadragon.pixelDensityRatio) + 'px arial';
|
|
context.strokeStyle = this.debugGridColor[colorIndex];
|
|
context.fillStyle = this.debugGridColor[colorIndex];
|
|
|
|
if (this.viewport.getRotation(true) % 360 !== 0 ) {
|
|
this._offsetForRotation({degrees: this.viewport.getRotation(true)});
|
|
}
|
|
if (tiledImage.getRotation(true) % 360 !== 0) {
|
|
this._offsetForRotation({
|
|
degrees: tiledImage.getRotation(true),
|
|
point: tiledImage.viewport.pixelFromPointNoRotate(
|
|
tiledImage._getRotationPoint(true), true)
|
|
});
|
|
}
|
|
if (tiledImage.viewport.getRotation(true) % 360 === 0 &&
|
|
tiledImage.getRotation(true) % 360 === 0) {
|
|
if(tiledImage._drawer.viewer.viewport.getFlip()) {
|
|
tiledImage._drawer._flip();
|
|
}
|
|
}
|
|
|
|
context.strokeRect(
|
|
tile.position.x * OpenSeadragon.pixelDensityRatio,
|
|
tile.position.y * OpenSeadragon.pixelDensityRatio,
|
|
tile.size.x * OpenSeadragon.pixelDensityRatio,
|
|
tile.size.y * OpenSeadragon.pixelDensityRatio
|
|
);
|
|
|
|
var tileCenterX = (tile.position.x + (tile.size.x / 2)) * OpenSeadragon.pixelDensityRatio;
|
|
var tileCenterY = (tile.position.y + (tile.size.y / 2)) * OpenSeadragon.pixelDensityRatio;
|
|
|
|
// Rotate the text the right way around.
|
|
context.translate( tileCenterX, tileCenterY );
|
|
context.rotate( Math.PI / 180 * -this.viewport.getRotation(true) );
|
|
context.translate( -tileCenterX, -tileCenterY );
|
|
|
|
if( tile.x === 0 && tile.y === 0 ){
|
|
context.fillText(
|
|
"Zoom: " + this.viewport.getZoom(),
|
|
tile.position.x * OpenSeadragon.pixelDensityRatio,
|
|
(tile.position.y - 30) * OpenSeadragon.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Pan: " + this.viewport.getBounds().toString(),
|
|
tile.position.x * OpenSeadragon.pixelDensityRatio,
|
|
(tile.position.y - 20) * OpenSeadragon.pixelDensityRatio
|
|
);
|
|
}
|
|
context.fillText(
|
|
"Level: " + tile.level,
|
|
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
|
|
(tile.position.y + 20) * OpenSeadragon.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Column: " + tile.x,
|
|
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
|
|
(tile.position.y + 30) * OpenSeadragon.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Row: " + tile.y,
|
|
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
|
|
(tile.position.y + 40) * OpenSeadragon.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Order: " + i + " of " + count,
|
|
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
|
|
(tile.position.y + 50) * OpenSeadragon.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Size: " + tile.size.toString(),
|
|
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
|
|
(tile.position.y + 60) * OpenSeadragon.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Position: " + tile.position.toString(),
|
|
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
|
|
(tile.position.y + 70) * OpenSeadragon.pixelDensityRatio
|
|
);
|
|
|
|
if (this.viewport.getRotation(true) % 360 !== 0 ) {
|
|
this._restoreRotationChanges();
|
|
}
|
|
if (tiledImage.getRotation(true) % 360 !== 0) {
|
|
this._restoreRotationChanges();
|
|
}
|
|
|
|
if (tiledImage.viewport.getRotation(true) % 360 === 0 &&
|
|
tiledImage.getRotation(true) % 360 === 0) {
|
|
if(tiledImage._drawer.viewer.viewport.getFlip()) {
|
|
tiledImage._drawer._flip();
|
|
}
|
|
}
|
|
|
|
context.restore();
|
|
}
|
|
|
|
// private
|
|
_drawDebugInfo( tiledImage ) {
|
|
let scene = this._tiledImageMap[tiledImage[this._uuid]];
|
|
let level = scene.userData.currentLevel;
|
|
let tiles = tiledImage.getTileInfoForDrawing().filter(tile=>tile.level === level);
|
|
|
|
// only draw on the highest level tiles
|
|
for ( var i = tiles.length - 1; i >= 0; i-- ) {
|
|
var tile = tiles[ i ].tile;
|
|
try {
|
|
this._drawDebugInfoOnTile(tile, tiles.length, i, tiledImage);
|
|
} catch(e) {
|
|
OpenSeadragon.console.error(e);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// private
|
|
_restoreRotationChanges() {
|
|
var context = this._outputContext;
|
|
context.restore();
|
|
}
|
|
|
|
}
|
|
|
|
// Functions below do not depend on an instance of the Drawer, and can be defined outside of the class definition
|
|
|
|
function updateOpacity(meshGroup, opacity){
|
|
meshGroup.children.forEach(mesh=>{
|
|
mesh.material.opacity = opacity;
|
|
if(opacity < 1 || mesh.material.userData.hasTransparency){
|
|
mesh.material.transparent = true;
|
|
} else {
|
|
mesh.material.transparent = false;
|
|
}
|
|
})
|
|
}
|
|
|
|
function getTile(tileMatrix, level, x, y){
|
|
return tileMatrix[level] && tileMatrix[level][x] && tileMatrix[level][x][y];
|
|
}
|
|
|
|
function addMaterialToMesh(mesh, material, opacity){
|
|
let regionInfo = mesh.userData._tileInfo;
|
|
let materialBounds = material.userData._tileBounds;
|
|
|
|
//update transparent and opacity properties to reflect current state
|
|
let transparent = opacity < 1 || material.userData.hasTransparency;
|
|
material.transparent = transparent;
|
|
material.opacity = opacity;
|
|
|
|
mesh.material = material;
|
|
let uvMap = mesh.userData._tileInfo.uvMapOriginal;
|
|
let uvAttribute = mesh.geometry.attributes.uv;
|
|
|
|
// iterate over UV map for each vertex and calculate position within material/texture
|
|
let xNew, yNew;
|
|
let regionLeft = regionInfo.x;
|
|
let regionTop = regionInfo.y;
|
|
let regionRight = regionLeft + regionInfo.width;
|
|
let regionBottom = regionTop + regionInfo.height;
|
|
|
|
//what is needed to calculate the right uv index for each vertex?
|
|
// 1) position of the vertex in normalized coordinates
|
|
// 2) position of the entire texture area (not just non-overlapped area) in normalized coordinates
|
|
|
|
uvMap.forEach(([x,y],i)=>{
|
|
// x, y describe which corner of the original texture to use
|
|
if(x==0){
|
|
xNew = (regionLeft - materialBounds.x) / materialBounds.width;
|
|
} else {
|
|
xNew = (regionRight - materialBounds.x) / materialBounds.width;
|
|
}
|
|
|
|
if(y == 0){
|
|
yNew = (regionTop - materialBounds.y) / materialBounds.height;
|
|
} else {
|
|
yNew = (regionBottom - materialBounds.y) / materialBounds.height;
|
|
}
|
|
|
|
uvAttribute.setXY(i, xNew, yNew);
|
|
});
|
|
uvAttribute.needsUpdate = true;
|
|
|
|
}
|
|
|
|
function createWrappingGrid(scene, tiledImage){
|
|
|
|
// TO DO: This is a problematic approach and needs to be debugged/reworked.
|
|
// Tiles of wrapped images are the wrong resolution because higher-res
|
|
// images only get loaded into the main panel, and cloning the entire
|
|
// image every frame is too expensive
|
|
|
|
//calculate how to tile the space
|
|
|
|
let tiledImageBounds = tiledImage.getBoundsNoRotate();
|
|
let imgBounds = {x: 0, y: 0, width: tiledImageBounds.width, height: tiledImageBounds.height };
|
|
let drawArea = tiledImage.viewer.viewport.getBounds(true);
|
|
let center = drawArea.getCenter();
|
|
let halfDiag = Math.sqrt(drawArea.width * drawArea.width + drawArea.height * drawArea.height);
|
|
let left = center.x - halfDiag;
|
|
let right = center.x + halfDiag;
|
|
let top = center.y - halfDiag;
|
|
let bottom = center.y + halfDiag;
|
|
|
|
let xMin = tiledImage.wrapHorizontal ? Math.floor(left / imgBounds.width) : imgBounds.x;
|
|
let yMin = tiledImage.wrapVertical ? Math.floor(top / imgBounds.height) : imgBounds.y;
|
|
let xMax = tiledImage.wrapHorizontal ? Math.floor(right / imgBounds.width) : imgBounds.x;
|
|
let yMax = tiledImage.wrapVertical ? Math.floor(bottom / imgBounds.height) : imgBounds.y;
|
|
|
|
let container = scene.userData.wrappedCopies;
|
|
if( container.userData.xMin !== xMin ||
|
|
container.userData.xMax !== xMax ||
|
|
container.userData.yMin !== yMin ||
|
|
container.userData.yMax !== yMax
|
|
){
|
|
|
|
// container.clear();
|
|
cleanupObject(container);
|
|
container.clear();
|
|
|
|
|
|
for(let x = xMin; x <= xMax; x += 1){
|
|
for(let y = yMin; y <= yMax; y += 1){
|
|
if(x == 0 && y == 0) {
|
|
continue;
|
|
}
|
|
let clone = scene.userData.tileContainer.clone();
|
|
clone.position.x += x * imgBounds.width;
|
|
clone.position.y += y * imgBounds.height;
|
|
container.add(clone);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
function cleanupObject(object, cleanupTextures){
|
|
if(object.children && object.children.forEach){
|
|
object.children.forEach(cleanupObject, cleanupTextures);
|
|
}
|
|
if(object.dispose){
|
|
object.dispose();
|
|
}
|
|
if(object.geometry){
|
|
object.geometry.dispose();
|
|
}
|
|
if(object.map && cleanupTextures){
|
|
object.map.dispose();
|
|
}
|
|
}
|
|
|
|
// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
|
|
const _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ];
|
|
function generateUUID() {
|
|
|
|
const d0 = Math.random() * 0xffffffff | 0;
|
|
const d1 = Math.random() * 0xffffffff | 0;
|
|
const d2 = Math.random() * 0xffffffff | 0;
|
|
const d3 = Math.random() * 0xffffffff | 0;
|
|
const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
|
|
_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
|
|
_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
|
|
_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
|
|
|
|
// .toLowerCase() here flattens concatenated strings to save heap memory space.
|
|
return uuid.toLowerCase();
|
|
|
|
} |