mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-26 23:26:10 +03:00
b9583c43ac
So far only 90 degree rotation is supported. Only the image is currently being rotated. Overlays, debugger, and the navigator still need to be updated to support rotation.
197 lines
6.7 KiB
JavaScript
197 lines
6.7 KiB
JavaScript
/*
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* OpenSeadragon - Point
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2013 OpenSeadragon contributors
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of CodePlex Foundation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function( $ ){
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/**
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* A Point is really used as a 2-dimensional vector, equally useful for
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* representing a point on a plane, or the height and width of a plane
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* not requiring any other frame of reference.
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* @class
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* @param {Number} [x] The vector component 'x'. Defaults to the origin at 0.
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* @param {Number} [y] The vector component 'y'. Defaults to the origin at 0.
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* @property {Number} [x] The vector component 'x'.
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* @property {Number} [y] The vector component 'y'.
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*/
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$.Point = function( x, y ) {
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this.x = typeof ( x ) == "number" ? x : 0;
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this.y = typeof ( y ) == "number" ? y : 0;
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};
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$.Point.prototype = {
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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plus: function( point ) {
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return new $.Point(
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this.x + point.x,
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this.y + point.y
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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minus: function( point ) {
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return new $.Point(
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this.x - point.x,
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this.y - point.y
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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times: function( factor ) {
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return new $.Point(
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this.x * factor,
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this.y * factor
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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divide: function( factor ) {
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return new $.Point(
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this.x / factor,
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this.y / factor
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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negate: function() {
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return new $.Point( -this.x, -this.y );
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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distanceTo: function( point ) {
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return Math.sqrt(
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Math.pow( this.x - point.x, 2 ) +
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Math.pow( this.y - point.y, 2 )
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);
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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apply: function( func ) {
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return new $.Point( func( this.x ), func( this.y ) );
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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equals: function( point ) {
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return (
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point instanceof $.Point
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) && (
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this.x === point.x
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) && (
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this.y === point.y
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);
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},
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/**
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* Rotates the point around the specified pivot
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* From http://stackoverflow.com/questions/4465931/rotate-rectangle-around-a-point
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* @function
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* @param {Number} degress to rotate around the pivot.
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* @param {OpenSeadragon.Point} pivot Point about which to rotate.
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* @returns {OpenSeadragon.Point}. A new point representing the point rotated around the specified pivot
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*/
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rotate: function ( degrees, pivot ) {
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var angle = degrees * Math.PI / 180.0,
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x = $._round(
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Math.cos( angle ) * ( this.x - pivot.x ) -
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Math.sin( angle ) * ( this.y - pivot.y ) + pivot.x
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),
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y = $._round(
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Math.sin( angle ) * ( this.x - pivot.x ) +
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Math.cos( angle ) * ( this.y - pivot.y ) + pivot.y
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);
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return new $.Point( x, y );
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},
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/**
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* Add another Point to this point and return a new Point.
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* @function
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* @param {OpenSeadragon.Point} point The point to add vector components.
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* @returns {OpenSeadragon.Point} A new point representing the sum of the
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* vector components
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*/
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toString: function() {
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return "(" + Math.round(this.x) + "," + Math.round(this.y) + ")";
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}
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};
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}( OpenSeadragon ));
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