openseadragon/src/rectangle.js

292 lines
9.0 KiB
JavaScript

/*
* OpenSeadragon - Rect
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* @class Rect
* @classdesc A Rectangle really represents a 2x2 matrix where each row represents a
* 2 dimensional vector component, the first is (x,y) and the second is
* (width, height). The latter component implies the equation of a simple
* plane.
*
* @memberof OpenSeadragon
* @param {Number} x The vector component 'x'.
* @param {Number} y The vector component 'y'.
* @param {Number} width The vector component 'height'.
* @param {Number} height The vector component 'width'.
*/
$.Rect = function( x, y, width, height ) {
/**
* The vector component 'x'.
* @member {Number} x
* @memberof OpenSeadragon.Rect#
*/
this.x = typeof ( x ) == "number" ? x : 0;
/**
* The vector component 'y'.
* @member {Number} y
* @memberof OpenSeadragon.Rect#
*/
this.y = typeof ( y ) == "number" ? y : 0;
/**
* The vector component 'width'.
* @member {Number} width
* @memberof OpenSeadragon.Rect#
*/
this.width = typeof ( width ) == "number" ? width : 0;
/**
* The vector component 'height'.
* @member {Number} height
* @memberof OpenSeadragon.Rect#
*/
this.height = typeof ( height ) == "number" ? height : 0;
};
$.Rect.prototype = /** @lends OpenSeadragon.Rect.prototype */{
/**
* @function
* @returns {OpenSeadragon.Rect} a duplicate of this Rect
*/
clone: function() {
return new $.Rect(this.x, this.y, this.width, this.height);
},
/**
* The aspect ratio is simply the ratio of width to height.
* @function
* @returns {Number} The ratio of width to height.
*/
getAspectRatio: function() {
return this.width / this.height;
},
/**
* Provides the coordinates of the upper-left corner of the rectangle as a
* point.
* @function
* @returns {OpenSeadragon.Point} The coordinate of the upper-left corner of
* the rectangle.
*/
getTopLeft: function() {
return new $.Point(
this.x,
this.y
);
},
/**
* Provides the coordinates of the bottom-right corner of the rectangle as a
* point.
* @function
* @returns {OpenSeadragon.Point} The coordinate of the bottom-right corner of
* the rectangle.
*/
getBottomRight: function() {
return new $.Point(
this.x + this.width,
this.y + this.height
);
},
/**
* Provides the coordinates of the top-right corner of the rectangle as a
* point.
* @function
* @returns {OpenSeadragon.Point} The coordinate of the top-right corner of
* the rectangle.
*/
getTopRight: function() {
return new $.Point(
this.x + this.width,
this.y
);
},
/**
* Provides the coordinates of the bottom-left corner of the rectangle as a
* point.
* @function
* @returns {OpenSeadragon.Point} The coordinate of the bottom-left corner of
* the rectangle.
*/
getBottomLeft: function() {
return new $.Point(
this.x,
this.y + this.height
);
},
/**
* Computes the center of the rectangle.
* @function
* @returns {OpenSeadragon.Point} The center of the rectangle as represented
* as represented by a 2-dimensional vector (x,y)
*/
getCenter: function() {
return new $.Point(
this.x + this.width / 2.0,
this.y + this.height / 2.0
);
},
/**
* Returns the width and height component as a vector OpenSeadragon.Point
* @function
* @returns {OpenSeadragon.Point} The 2 dimensional vector representing the
* the width and height of the rectangle.
*/
getSize: function() {
return new $.Point( this.width, this.height );
},
/**
* Determines if two Rectangles have equivalent components.
* @function
* @param {OpenSeadragon.Rect} rectangle The Rectangle to compare to.
* @return {Boolean} 'true' if all components are equal, otherwise 'false'.
*/
equals: function( other ) {
return ( other instanceof $.Rect ) &&
( this.x === other.x ) &&
( this.y === other.y ) &&
( this.width === other.width ) &&
( this.height === other.height );
},
/**
* Multiply all dimensions in this Rect by a factor and return a new Rect.
* @function
* @param {Number} factor The factor to multiply vector components.
* @returns {OpenSeadragon.Rect} A new rect representing the multiplication
* of the vector components by the factor
*/
times: function( factor ) {
return new OpenSeadragon.Rect(
this.x * factor,
this.y * factor,
this.width * factor,
this.height * factor
);
},
/**
* Returns the smallest rectangle that will contain this and the given rectangle.
* @param {OpenSeadragon.Rect} rect
* @return {OpenSeadragon.Rect} The new rectangle.
*/
// ----------
union: function(rect) {
var left = Math.min(this.x, rect.x);
var top = Math.min(this.y, rect.y);
var right = Math.max(this.x + this.width, rect.x + rect.width);
var bottom = Math.max(this.y + this.height, rect.y + rect.height);
return new OpenSeadragon.Rect(left, top, right - left, bottom - top);
},
/**
* Rotates a rectangle around a point. Currently only 90, 180, and 270
* degrees are supported.
* @function
* @param {Number} degrees The angle in degrees to rotate.
* @param {OpenSeadragon.Point} pivot The point about which to rotate.
* Defaults to the center of the rectangle.
* @return {OpenSeadragon.Rect}
*/
rotate: function( degrees, pivot ) {
// TODO support arbitrary rotation
var width = this.width,
height = this.height,
newTopLeft;
degrees = ( degrees + 360 ) % 360;
if (degrees % 90 !== 0) {
throw new Error('Currently only 0, 90, 180, and 270 degrees are supported.');
}
if( degrees === 0 ){
return new $.Rect(
this.x,
this.y,
this.width,
this.height
);
}
pivot = pivot || this.getCenter();
switch ( degrees ) {
case 90:
newTopLeft = this.getBottomLeft();
width = this.height;
height = this.width;
break;
case 180:
newTopLeft = this.getBottomRight();
break;
case 270:
newTopLeft = this.getTopRight();
width = this.height;
height = this.width;
break;
default:
newTopLeft = this.getTopLeft();
break;
}
newTopLeft = newTopLeft.rotate(degrees, pivot);
return new $.Rect(newTopLeft.x, newTopLeft.y, width, height);
},
/**
* Provides a string representation of the rectangle which is useful for
* debugging.
* @function
* @returns {String} A string representation of the rectangle.
*/
toString: function() {
return "[" +
(Math.round(this.x*100) / 100) + "," +
(Math.round(this.y*100) / 100) + "," +
(Math.round(this.width*100) / 100) + "x" +
(Math.round(this.height*100) / 100) +
"]";
}
};
}( OpenSeadragon ));