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10 lines
169 B
GLSL
10 lines
169 B
GLSL
attribute vec4 a_pos;
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attribute vec2 a_tile_pos;
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varying vec2 v_tile_pos;
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void main() {
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// Pass the overlay tiles
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v_tile_pos = a_tile_pos;
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gl_Position = a_pos;
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}
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