mirror of
https://github.com/openseadragon/openseadragon.git
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761 lines
28 KiB
JavaScript
761 lines
28 KiB
JavaScript
/*
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* OpenSeadragon - Drawer
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2013 OpenSeadragon contributors
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of CodePlex Foundation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function( $ ){
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/**
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* @class Drawer
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* @memberof OpenSeadragon
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* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
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* @param {Object} options - Options for this Drawer.
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* @param {OpenSeadragon.Viewer} options.viewer - The Viewer that owns this Drawer.
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* @param {OpenSeadragon.Viewport} options.viewport - Reference to Viewer viewport.
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* @param {Element} options.element - Parent element.
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* @param {Number} [options.debugGridColor] - See debugGridColor in {@link OpenSeadragon.Options} for details.
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*/
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$.Drawer = function( options ) {
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$.console.assert( options.viewer, "[Drawer] options.viewer is required" );
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//backward compatibility for positional args while preferring more
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//idiomatic javascript options object as the only argument
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var args = arguments;
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if( !$.isPlainObject( options ) ){
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options = {
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source: args[ 0 ], // Reference to Viewer tile source.
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viewport: args[ 1 ], // Reference to Viewer viewport.
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element: args[ 2 ] // Parent element.
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};
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}
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$.console.assert( options.viewport, "[Drawer] options.viewport is required" );
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$.console.assert( options.element, "[Drawer] options.element is required" );
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if ( options.source ) {
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$.console.error( "[Drawer] options.source is no longer accepted; use TiledImage instead" );
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}
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this.viewer = options.viewer;
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this.viewport = options.viewport;
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this.debugGridColor = typeof options.debugGridColor === 'string' ? [options.debugGridColor] : options.debugGridColor || $.DEFAULT_SETTINGS.debugGridColor;
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if (options.opacity) {
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$.console.error( "[Drawer] options.opacity is no longer accepted; set the opacity on the TiledImage instead" );
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}
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this.useCanvas = $.supportsCanvas && ( this.viewer ? this.viewer.useCanvas : true );
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/**
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* The parent element of this Drawer instance, passed in when the Drawer was created.
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* The parent of {@link OpenSeadragon.Drawer#canvas}.
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* @member {Element} container
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* @memberof OpenSeadragon.Drawer#
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*/
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this.container = $.getElement( options.element );
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/**
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* A <canvas> element if the browser supports them, otherwise a <div> element.
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* Child element of {@link OpenSeadragon.Drawer#container}.
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* @member {Element} canvas
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* @memberof OpenSeadragon.Drawer#
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*/
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this.canvas = $.makeNeutralElement( this.useCanvas ? "canvas" : "div" );
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/**
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* 2d drawing context for {@link OpenSeadragon.Drawer#canvas} if it's a <canvas> element, otherwise null.
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* @member {Object} context
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* @memberof OpenSeadragon.Drawer#
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*/
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this.context = this.useCanvas ? this.canvas.getContext( "2d" ) : null;
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/**
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* Sketch canvas used to temporarily draw tiles which cannot be drawn directly
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* to the main canvas due to opacity. Lazily initialized.
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*/
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this.sketchCanvas = null;
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this.sketchContext = null;
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/**
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* @member {Element} element
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* @memberof OpenSeadragon.Drawer#
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* @deprecated Alias for {@link OpenSeadragon.Drawer#container}.
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*/
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this.element = this.container;
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// We force our container to ltr because our drawing math doesn't work in rtl.
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// This issue only affects our canvas renderer, but we do it always for consistency.
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// Note that this means overlays you want to be rtl need to be explicitly set to rtl.
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this.container.dir = 'ltr';
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// check canvas available width and height, set canvas width and height such that the canvas backing store is set to the proper pixel density
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if (this.useCanvas) {
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var viewportSize = this._calculateCanvasSize();
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this.canvas.width = viewportSize.x;
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this.canvas.height = viewportSize.y;
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}
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this.canvas.style.width = "100%";
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this.canvas.style.height = "100%";
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this.canvas.style.position = "absolute";
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$.setElementOpacity( this.canvas, this.opacity, true );
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// Allow pointer events to pass through the canvas element so implicit
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// pointer capture works on touch devices
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$.setElementPointerEventsNone( this.canvas );
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$.setElementTouchActionNone( this.canvas );
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// explicit left-align
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this.container.style.textAlign = "left";
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this.container.appendChild( this.canvas );
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// Image smoothing for canvas rendering (only if canvas is used).
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// Canvas default is "true", so this will only be changed if user specified "false".
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this._imageSmoothingEnabled = true;
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};
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/** @lends OpenSeadragon.Drawer.prototype */
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$.Drawer.prototype = {
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// deprecated
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addOverlay: function( element, location, placement, onDraw ) {
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$.console.error("drawer.addOverlay is deprecated. Use viewer.addOverlay instead.");
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this.viewer.addOverlay( element, location, placement, onDraw );
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return this;
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},
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// deprecated
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updateOverlay: function( element, location, placement ) {
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$.console.error("drawer.updateOverlay is deprecated. Use viewer.updateOverlay instead.");
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this.viewer.updateOverlay( element, location, placement );
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return this;
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},
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// deprecated
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removeOverlay: function( element ) {
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$.console.error("drawer.removeOverlay is deprecated. Use viewer.removeOverlay instead.");
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this.viewer.removeOverlay( element );
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return this;
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},
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// deprecated
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clearOverlays: function() {
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$.console.error("drawer.clearOverlays is deprecated. Use viewer.clearOverlays instead.");
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this.viewer.clearOverlays();
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return this;
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},
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/**
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* This function converts the given point from to the drawer coordinate by
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* multiplying it with the pixel density.
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* This function does not take rotation into account, thus assuming provided
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* point is at 0 degree.
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* @param {OpenSeadragon.Point} point - the pixel point to convert
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*/
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viewportCoordToDrawerCoord: function(point) {
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var vpPoint = this.viewport.pixelFromPointNoRotate(point, true);
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return new $.Point(
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vpPoint.x * $.pixelDensityRatio,
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vpPoint.y * $.pixelDensityRatio
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);
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},
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/**
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* This function will create multiple polygon paths on the drawing context by provided polygons,
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* then clip the context to the paths.
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* @param {OpenSeadragon.Point[][]} polygons - an array of polygons. A polygon is an array of OpenSeadragon.Point
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* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
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*/
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clipWithPolygons: function (polygons, useSketch) {
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if (!this.useCanvas) {
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return;
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}
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var context = this._getContext(useSketch);
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context.beginPath();
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polygons.forEach(function (polygon) {
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polygon.forEach(function (coord, i) {
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context[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
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});
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});
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context.clip();
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},
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/**
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* Set the opacity of the drawer.
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* @param {Number} opacity
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* @return {OpenSeadragon.Drawer} Chainable.
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*/
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setOpacity: function( opacity ) {
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$.console.error("drawer.setOpacity is deprecated. Use tiledImage.setOpacity instead.");
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var world = this.viewer.world;
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for (var i = 0; i < world.getItemCount(); i++) {
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world.getItemAt( i ).setOpacity( opacity );
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}
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return this;
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},
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/**
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* Get the opacity of the drawer.
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* @returns {Number}
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*/
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getOpacity: function() {
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$.console.error("drawer.getOpacity is deprecated. Use tiledImage.getOpacity instead.");
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var world = this.viewer.world;
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var maxOpacity = 0;
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for (var i = 0; i < world.getItemCount(); i++) {
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var opacity = world.getItemAt( i ).getOpacity();
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if ( opacity > maxOpacity ) {
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maxOpacity = opacity;
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}
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}
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return maxOpacity;
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},
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// deprecated
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needsUpdate: function() {
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$.console.error( "[Drawer.needsUpdate] this function is deprecated. Use World.needsDraw instead." );
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return this.viewer.world.needsDraw();
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},
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// deprecated
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numTilesLoaded: function() {
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$.console.error( "[Drawer.numTilesLoaded] this function is deprecated. Use TileCache.numTilesLoaded instead." );
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return this.viewer.tileCache.numTilesLoaded();
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},
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// deprecated
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reset: function() {
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$.console.error( "[Drawer.reset] this function is deprecated. Use World.resetItems instead." );
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this.viewer.world.resetItems();
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return this;
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},
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// deprecated
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update: function() {
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$.console.error( "[Drawer.update] this function is deprecated. Use Drawer.clear and World.draw instead." );
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this.clear();
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this.viewer.world.draw();
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return this;
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},
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/**
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* @return {Boolean} True if rotation is supported.
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*/
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canRotate: function() {
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return this.useCanvas;
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},
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/**
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* Destroy the drawer (unload current loaded tiles)
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*/
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destroy: function() {
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//force unloading of current canvas (1x1 will be gc later, trick not necessarily needed)
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this.canvas.width = 1;
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this.canvas.height = 1;
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this.sketchCanvas = null;
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this.sketchContext = null;
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},
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/**
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* Clears the Drawer so it's ready to draw another frame.
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*/
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clear: function() {
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this.canvas.innerHTML = "";
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if ( this.useCanvas ) {
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var viewportSize = this._calculateCanvasSize();
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if( this.canvas.width !== viewportSize.x ||
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this.canvas.height !== viewportSize.y ) {
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this.canvas.width = viewportSize.x;
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this.canvas.height = viewportSize.y;
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this._updateImageSmoothingEnabled(this.context);
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if ( this.sketchCanvas !== null ) {
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var sketchCanvasSize = this._calculateSketchCanvasSize();
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this.sketchCanvas.width = sketchCanvasSize.x;
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this.sketchCanvas.height = sketchCanvasSize.y;
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this._updateImageSmoothingEnabled(this.sketchContext);
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}
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}
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this._clear();
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}
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},
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_clear: function (useSketch, bounds) {
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if (!this.useCanvas) {
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return;
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}
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var context = this._getContext(useSketch);
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if (bounds) {
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context.clearRect(bounds.x, bounds.y, bounds.width, bounds.height);
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} else {
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var canvas = context.canvas;
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context.clearRect(0, 0, canvas.width, canvas.height);
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}
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},
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/**
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* Scale from OpenSeadragon viewer rectangle to drawer rectangle
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* (ignoring rotation)
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* @param {OpenSeadragon.Rect} rectangle - The rectangle in viewport coordinate system.
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* @return {OpenSeadragon.Rect} Rectangle in drawer coordinate system.
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*/
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viewportToDrawerRectangle: function(rectangle) {
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var topLeft = this.viewport.pixelFromPointNoRotate(rectangle.getTopLeft(), true);
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var size = this.viewport.deltaPixelsFromPointsNoRotate(rectangle.getSize(), true);
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return new $.Rect(
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topLeft.x * $.pixelDensityRatio,
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topLeft.y * $.pixelDensityRatio,
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size.x * $.pixelDensityRatio,
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size.y * $.pixelDensityRatio
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);
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},
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/**
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* Draws the given tile.
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* @param {OpenSeadragon.Tile} tile - The tile to draw.
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* @param {Function} drawingHandler - Method for firing the drawing event if using canvas.
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* drawingHandler({context, tile, rendered})
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* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
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* where <code>rendered</code> is the context with the pre-drawn image.
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* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
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* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
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*/
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drawTile: function(tile, drawingHandler, useSketch, scale, translate) {
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$.console.assert(tile, '[Drawer.drawTile] tile is required');
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$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
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if (this.useCanvas) {
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var context = this._getContext(useSketch);
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scale = scale || 1;
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tile.drawCanvas(context, drawingHandler, scale, translate);
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} else {
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tile.drawHTML( this.canvas );
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}
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},
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_getContext: function( useSketch ) {
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var context = this.context;
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if ( useSketch ) {
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if (this.sketchCanvas === null) {
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this.sketchCanvas = document.createElement( "canvas" );
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var sketchCanvasSize = this._calculateSketchCanvasSize();
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this.sketchCanvas.width = sketchCanvasSize.x;
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this.sketchCanvas.height = sketchCanvasSize.y;
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this.sketchContext = this.sketchCanvas.getContext( "2d" );
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// If the viewport is not currently rotated, the sketchCanvas
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// will have the same size as the main canvas. However, if
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// the viewport get rotated later on, we will need to resize it.
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if (this.viewport.getRotation() === 0) {
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var self = this;
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this.viewer.addHandler('rotate', function resizeSketchCanvas() {
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if (self.viewport.getRotation() === 0) {
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return;
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}
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self.viewer.removeHandler('rotate', resizeSketchCanvas);
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var sketchCanvasSize = self._calculateSketchCanvasSize();
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self.sketchCanvas.width = sketchCanvasSize.x;
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self.sketchCanvas.height = sketchCanvasSize.y;
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});
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}
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this._updateImageSmoothingEnabled(this.sketchContext);
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}
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context = this.sketchContext;
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}
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return context;
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},
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// private
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saveContext: function( useSketch ) {
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if (!this.useCanvas) {
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return;
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}
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this._getContext( useSketch ).save();
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},
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// private
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restoreContext: function( useSketch ) {
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if (!this.useCanvas) {
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return;
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}
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this._getContext( useSketch ).restore();
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},
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// private
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setClip: function(rect, useSketch) {
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if (!this.useCanvas) {
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return;
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}
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var context = this._getContext( useSketch );
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context.beginPath();
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context.rect(rect.x, rect.y, rect.width, rect.height);
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context.clip();
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},
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// private
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drawRectangle: function(rect, fillStyle, useSketch) {
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if (!this.useCanvas) {
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return;
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}
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var context = this._getContext( useSketch );
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context.save();
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context.fillStyle = fillStyle;
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context.fillRect(rect.x, rect.y, rect.width, rect.height);
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context.restore();
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},
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/**
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* Blends the sketch canvas in the main canvas.
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* @param {Object} options The options
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* @param {Float} options.opacity The opacity of the blending.
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* @param {Float} [options.scale=1] The scale at which tiles were drawn on
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* the sketch. Default is 1.
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* Use scale to draw at a lower scale and then enlarge onto the main canvas.
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* @param {OpenSeadragon.Point} [options.translate] A translation vector
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* that was used to draw the tiles
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* @param {String} [options.compositeOperation] - How the image is
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* composited onto other images; see compositeOperation in
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* {@link OpenSeadragon.Options} for possible values.
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* @param {OpenSeadragon.Rect} [options.bounds] The part of the sketch
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* canvas to blend in the main canvas. If specified, options.scale and
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* options.translate get ignored.
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*/
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blendSketch: function(opacity, scale, translate, compositeOperation) {
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var options = opacity;
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if (!$.isPlainObject(options)) {
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options = {
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opacity: opacity,
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scale: scale,
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translate: translate,
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compositeOperation: compositeOperation
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};
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}
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if (!this.useCanvas || !this.sketchCanvas) {
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return;
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}
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opacity = options.opacity;
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compositeOperation = options.compositeOperation;
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var bounds = options.bounds;
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this.context.save();
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this.context.globalAlpha = opacity;
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if (compositeOperation) {
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this.context.globalCompositeOperation = compositeOperation;
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}
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if (bounds) {
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// Internet Explorer, Microsoft Edge, and Safari have problems
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// when you call context.drawImage with negative x or y
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// or x + width or y + height greater than the canvas width or height respectively.
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if (bounds.x < 0) {
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bounds.width += bounds.x;
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bounds.x = 0;
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}
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if (bounds.x + bounds.width > this.canvas.width) {
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bounds.width = this.canvas.width - bounds.x;
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}
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if (bounds.y < 0) {
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bounds.height += bounds.y;
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bounds.y = 0;
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}
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if (bounds.y + bounds.height > this.canvas.height) {
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bounds.height = this.canvas.height - bounds.y;
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}
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this.context.drawImage(
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this.sketchCanvas,
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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bounds.x,
|
|
bounds.y,
|
|
bounds.width,
|
|
bounds.height
|
|
);
|
|
} else {
|
|
scale = options.scale || 1;
|
|
translate = options.translate;
|
|
var position = translate instanceof $.Point ?
|
|
translate : new $.Point(0, 0);
|
|
|
|
var widthExt = 0;
|
|
var heightExt = 0;
|
|
if (translate) {
|
|
var widthDiff = this.sketchCanvas.width - this.canvas.width;
|
|
var heightDiff = this.sketchCanvas.height - this.canvas.height;
|
|
widthExt = Math.round(widthDiff / 2);
|
|
heightExt = Math.round(heightDiff / 2);
|
|
}
|
|
this.context.drawImage(
|
|
this.sketchCanvas,
|
|
position.x - widthExt * scale,
|
|
position.y - heightExt * scale,
|
|
(this.canvas.width + 2 * widthExt) * scale,
|
|
(this.canvas.height + 2 * heightExt) * scale,
|
|
-widthExt,
|
|
-heightExt,
|
|
this.canvas.width + 2 * widthExt,
|
|
this.canvas.height + 2 * heightExt
|
|
);
|
|
}
|
|
this.context.restore();
|
|
},
|
|
|
|
// private
|
|
drawDebugInfo: function(tile, count, i, tiledImage) {
|
|
if ( !this.useCanvas ) {
|
|
return;
|
|
}
|
|
|
|
var colorIndex = this.viewer.world.getIndexOfItem(tiledImage) % this.debugGridColor.length;
|
|
var context = this.context;
|
|
context.save();
|
|
context.lineWidth = 2 * $.pixelDensityRatio;
|
|
context.font = 'small-caps bold ' + (13 * $.pixelDensityRatio) + 'px arial';
|
|
context.strokeStyle = this.debugGridColor[colorIndex];
|
|
context.fillStyle = this.debugGridColor[colorIndex];
|
|
|
|
if ( this.viewport.degrees !== 0 ) {
|
|
this._offsetForRotation({degrees: this.viewport.degrees});
|
|
}
|
|
if (tiledImage.getRotation(true) % 360 !== 0) {
|
|
this._offsetForRotation({
|
|
degrees: tiledImage.getRotation(true),
|
|
point: tiledImage.viewport.pixelFromPointNoRotate(
|
|
tiledImage._getRotationPoint(true), true)
|
|
});
|
|
}
|
|
if (tiledImage.viewport.degrees === 0 && tiledImage.getRotation(true) % 360 === 0){
|
|
if(tiledImage._drawer.viewer.viewport.getFlip()) {
|
|
tiledImage._drawer._flip();
|
|
}
|
|
}
|
|
|
|
context.strokeRect(
|
|
tile.position.x * $.pixelDensityRatio,
|
|
tile.position.y * $.pixelDensityRatio,
|
|
tile.size.x * $.pixelDensityRatio,
|
|
tile.size.y * $.pixelDensityRatio
|
|
);
|
|
|
|
var tileCenterX = (tile.position.x + (tile.size.x / 2)) * $.pixelDensityRatio;
|
|
var tileCenterY = (tile.position.y + (tile.size.y / 2)) * $.pixelDensityRatio;
|
|
|
|
// Rotate the text the right way around.
|
|
context.translate( tileCenterX, tileCenterY );
|
|
context.rotate( Math.PI / 180 * -this.viewport.degrees );
|
|
context.translate( -tileCenterX, -tileCenterY );
|
|
|
|
if( tile.x === 0 && tile.y === 0 ){
|
|
context.fillText(
|
|
"Zoom: " + this.viewport.getZoom(),
|
|
tile.position.x * $.pixelDensityRatio,
|
|
(tile.position.y - 30) * $.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Pan: " + this.viewport.getBounds().toString(),
|
|
tile.position.x * $.pixelDensityRatio,
|
|
(tile.position.y - 20) * $.pixelDensityRatio
|
|
);
|
|
}
|
|
context.fillText(
|
|
"Level: " + tile.level,
|
|
(tile.position.x + 10) * $.pixelDensityRatio,
|
|
(tile.position.y + 20) * $.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Column: " + tile.x,
|
|
(tile.position.x + 10) * $.pixelDensityRatio,
|
|
(tile.position.y + 30) * $.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Row: " + tile.y,
|
|
(tile.position.x + 10) * $.pixelDensityRatio,
|
|
(tile.position.y + 40) * $.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Order: " + i + " of " + count,
|
|
(tile.position.x + 10) * $.pixelDensityRatio,
|
|
(tile.position.y + 50) * $.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Size: " + tile.size.toString(),
|
|
(tile.position.x + 10) * $.pixelDensityRatio,
|
|
(tile.position.y + 60) * $.pixelDensityRatio
|
|
);
|
|
context.fillText(
|
|
"Position: " + tile.position.toString(),
|
|
(tile.position.x + 10) * $.pixelDensityRatio,
|
|
(tile.position.y + 70) * $.pixelDensityRatio
|
|
);
|
|
|
|
if ( this.viewport.degrees !== 0 ) {
|
|
this._restoreRotationChanges();
|
|
}
|
|
if (tiledImage.getRotation(true) % 360 !== 0) {
|
|
this._restoreRotationChanges();
|
|
}
|
|
|
|
if (tiledImage.viewport.degrees === 0 && tiledImage.getRotation(true) % 360 === 0){
|
|
if(tiledImage._drawer.viewer.viewport.getFlip()) {
|
|
tiledImage._drawer._flip();
|
|
}
|
|
}
|
|
|
|
context.restore();
|
|
},
|
|
|
|
// private
|
|
debugRect: function(rect) {
|
|
if ( this.useCanvas ) {
|
|
var context = this.context;
|
|
context.save();
|
|
context.lineWidth = 2 * $.pixelDensityRatio;
|
|
context.strokeStyle = this.debugGridColor[0];
|
|
context.fillStyle = this.debugGridColor[0];
|
|
|
|
context.strokeRect(
|
|
rect.x * $.pixelDensityRatio,
|
|
rect.y * $.pixelDensityRatio,
|
|
rect.width * $.pixelDensityRatio,
|
|
rect.height * $.pixelDensityRatio
|
|
);
|
|
|
|
context.restore();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Turns image smoothing on or off for this viewer. Note: Ignored in some (especially older) browsers that do not support this property.
|
|
*
|
|
* @function
|
|
* @param {Boolean} [imageSmoothingEnabled] - Whether or not the image is
|
|
* drawn smoothly on the canvas; see imageSmoothingEnabled in
|
|
* {@link OpenSeadragon.Options} for more explanation.
|
|
*/
|
|
setImageSmoothingEnabled: function(imageSmoothingEnabled){
|
|
if ( this.useCanvas ) {
|
|
this._imageSmoothingEnabled = imageSmoothingEnabled;
|
|
this._updateImageSmoothingEnabled(this.context);
|
|
this.viewer.forceRedraw();
|
|
}
|
|
},
|
|
|
|
// private
|
|
_updateImageSmoothingEnabled: function(context){
|
|
context.msImageSmoothingEnabled = this._imageSmoothingEnabled;
|
|
context.imageSmoothingEnabled = this._imageSmoothingEnabled;
|
|
},
|
|
|
|
/**
|
|
* Get the canvas size
|
|
* @param {Boolean} sketch If set to true return the size of the sketch canvas
|
|
* @returns {OpenSeadragon.Point} The size of the canvas
|
|
*/
|
|
getCanvasSize: function(sketch) {
|
|
var canvas = this._getContext(sketch).canvas;
|
|
return new $.Point(canvas.width, canvas.height);
|
|
},
|
|
|
|
getCanvasCenter: function() {
|
|
return new $.Point(this.canvas.width / 2, this.canvas.height / 2);
|
|
},
|
|
|
|
// private
|
|
_offsetForRotation: function(options) {
|
|
var point = options.point ?
|
|
options.point.times($.pixelDensityRatio) :
|
|
this.getCanvasCenter();
|
|
|
|
var context = this._getContext(options.useSketch);
|
|
context.save();
|
|
|
|
context.translate(point.x, point.y);
|
|
if(this.viewer.viewport.flipped){
|
|
context.rotate(Math.PI / 180 * -options.degrees);
|
|
context.scale(-1, 1);
|
|
} else{
|
|
context.rotate(Math.PI / 180 * options.degrees);
|
|
}
|
|
context.translate(-point.x, -point.y);
|
|
},
|
|
|
|
// private
|
|
_flip: function(options) {
|
|
options = options || {};
|
|
var point = options.point ?
|
|
options.point.times($.pixelDensityRatio) :
|
|
this.getCanvasCenter();
|
|
var context = this._getContext(options.useSketch);
|
|
|
|
context.translate(point.x, 0);
|
|
context.scale(-1, 1);
|
|
context.translate(-point.x, 0);
|
|
},
|
|
|
|
// private
|
|
_restoreRotationChanges: function(useSketch) {
|
|
var context = this._getContext(useSketch);
|
|
context.restore();
|
|
},
|
|
|
|
// private
|
|
_calculateCanvasSize: function() {
|
|
var pixelDensityRatio = $.pixelDensityRatio;
|
|
var viewportSize = this.viewport.getContainerSize();
|
|
return {
|
|
// canvas width and height are integers
|
|
x: Math.round(viewportSize.x * pixelDensityRatio),
|
|
y: Math.round(viewportSize.y * pixelDensityRatio)
|
|
};
|
|
},
|
|
|
|
// private
|
|
_calculateSketchCanvasSize: function() {
|
|
var canvasSize = this._calculateCanvasSize();
|
|
if (this.viewport.getRotation() === 0) {
|
|
return canvasSize;
|
|
}
|
|
// If the viewport is rotated, we need a larger sketch canvas in order
|
|
// to support edge smoothing.
|
|
var sketchCanvasSize = Math.ceil(Math.sqrt(
|
|
canvasSize.x * canvasSize.x +
|
|
canvasSize.y * canvasSize.y));
|
|
return {
|
|
x: sketchCanvasSize,
|
|
y: sketchCanvasSize
|
|
};
|
|
}
|
|
};
|
|
|
|
}( OpenSeadragon ));
|