openseadragon/test/demo/threejsdrawer.js

900 lines
35 KiB
JavaScript

// import 'https://cdnjs.cloudflare.com/ajax/libs/three.js/0.149.0/three.min.js';
// TO DO LIST:
// TO DO: Viewport flip does not work right
// TO DO: wrapHorizontal and wrapVertical do not work right with scaled TiledImages
// TO DO: wrapping doesn't work right with resolution of wrapped part when zoomed in
import '../lib/three.js';
const THREE = window.THREE;
export class ThreeJSDrawer extends OpenSeadragon.DrawerBase{
constructor(options){
super(options);
let _this = this;
this._stats = options.stats; // optional input of stats.js object to enable performance testing
// this.viewer set by parent constructor
// this.canvas set by parent constructor, created and appended to the viewer container element
this._camera = null;
this._currentImages = [];
this._renderer = null;
this._tileMap = {};
this._tiledImageMap = {};
this._uuid = generateUUID(); // to use for reference mapping
this._renderingContinously = false;
this._animationFrame = null;
this._outputCanvas = this.canvas; //output canvas
this._outputContext = this._outputCanvas.getContext('2d');
this._renderingCanvas = document.createElement('canvas');
this._clippingCanvas = document.createElement('canvas');
this._clippingContext = this._clippingCanvas.getContext('2d');
this._renderingCanvas.width = this._clippingCanvas.width = this._outputCanvas.width;
this._renderingCanvas.height = this._clippingCanvas.height = this._outputCanvas.height;
//make the additional canvas elements mirror size changes to the output canvas
this.viewer.addHandler("resize", function(){
if(_this._outputCanvas !== _this.viewer.drawer.canvas){
_this._outputCanvas.style.width = _this.viewer.drawer.canvas.clientWidth + 'px';
_this._outputCanvas.style.height = _this.viewer.drawer.canvas.clientHeight + 'px';
}
let viewportSize = _this._calculateCanvasSize();
if( _this._outputCanvas.width !== viewportSize.x ||
_this._outputCanvas.height !== viewportSize.y ) {
_this._outputCanvas.width = viewportSize.x;
_this._outputCanvas.height = viewportSize.y;
_this._renderer.setViewport(0, 0, _this._outputCanvas.width, _this._outputCanvas.height);
}
_this._renderingCanvas.style.width = _this._outputCanvas.clientWidth+'px';
_this._renderingCanvas.style.height = _this._outputCanvas.clientHeight+'px';
_this._renderingCanvas.width = _this._clippingCanvas.width = _this._outputCanvas.width;
_this._renderingCanvas.height = _this._clippingCanvas.height = _this._outputCanvas.height;
_this.render();
})
this._setupRenderer();
}
renderFrame(){
// this._stats && this._stats.begin();
if(this._animationFrame) {
cancelAnimationFrame(this._animationFrame);
}
this._animationFrame = requestAnimationFrame(()=>this.render());
// this._stats && this._stats.end();
}
render(){
this._stats && this._stats.begin();
let numItems = this.viewer.world.getItemCount();
this._outputContext.clearRect(0, 0, this._outputCanvas.width, this._outputCanvas.height);
//iterate over items to draw
for(let i = 0; i < numItems; i++){
let item = this.viewer.world.getItemAt(i);
let scene = this._tiledImageMap[item[this._uuid]];
if(item.wrapHorizontal || item.wrapVertical){
createWrappingGrid(scene, item);
} else {
cleanupObject(scene.userData.wrappedCopies);
scene.userData.wrappedCopies.clear();
}
this._renderer.render(scene, this._camera); //renders to this._renderingCanvas
this._outputContext.save();
// set composite operation; ignore for first image drawn
this._outputContext.globalCompositeOperation = i===0 ? null : item.compositeOperation || this.viewer.compositeOperation;
if(item._croppingPolygons || item._clip){
this._renderToClippingCanvas(item);
this._outputContext.drawImage(this._clippingCanvas, 0, 0);
} else {
this._outputContext.drawImage(this._renderingCanvas, 0, 0);
}
this._outputContext.restore();
if(item.debugMode){
this._drawDebugInfo(item)
}
}
this._animationFrame = null;
if(this._renderingContinuously){
this.renderFrame();
}
this._stats && this._stats.end();
// console.log(this._renderer.info.memory, this._renderer.info.render.triangles);
}
renderContinuously(continuously){
if(continuously){
this._renderingContinuously = true;
} else {
this._renderingContinuously = false;
}
}
// Public API required by all Drawer implementations
/**
* Clean up the renderer, removing all resources
*/
destroy(){
// clear all resources used by the renderer, geometries, textures etc
// to do: remove handlers from viewer
// dispose of any remaining textures/materials
Object.values(this._tileMap).forEach(material=>material.dispose());
//to do: check whether tiled images are all removed (for clean up) before viewer destroy event
// clean up renderer and camera objects
cleanupObject(this._renderer);
cleanupObject(this._camera);
this._renderer = null;
this._camera = null;
}
// Public API required by all Drawer implementations
/**
*
* @returns true if the drawer supports rotation
*/
canRotate(){
return true;
}
// Public API required by all Drawer implementations
/**
* @returns {Boolean} returns true if canvas and webgl are supported and
* three.js has been exposed as a global variable named THREE
*/
isSupported(){
let canvasElement = document.createElement( 'canvas' );
return !!( OpenSeadragon.isFunction( canvasElement.getContext ) &&
canvasElement.getContext( 'webgl' ) ) && THREE;
}
/**
* create the HTML element (e.g. canvas, div) that the image will be drawn into
* @returns {Element} the canvas to draw into
*/
createDrawingElement(){
let canvas = OpenSeadragon.makeNeutralElement("canvas");
let viewportSize = this._calculateCanvasSize();
canvas.width = viewportSize.x;
canvas.height = viewportSize.y;
return canvas;
}
/**
*
* @param {Array} tiledImages Array of TiledImage objects to draw
*/
draw(tiledImages){
if(this.viewer.drawer === this){
// tiledImages.forEach(tiledImage => this.)
this.drawScene();
} else {
// actual drawing is handled by event listeneners
// just mark the tiledImages as having been drawn (happens below)
}
//tiledImages.forEach(tiledImage => tiledImage.setDrawn());
}
// Public API required by all Drawer implementations
/**
* Set the context2d imageSmoothingEnabled parameter
* @param {Boolean} enabled
*/
setImageSmoothingEnabled(enabled){
this._clippingContext.imageSmoothingEnabled = enabled;
this._outputContext.imageSmoothingEnabled = enabled;
}
/**
* Draw a rect onto the output canvas for debugging purposes
* @param {OpenSeadragon.Rect} rect
*/
drawDebuggingRect(rect){
let context = this._outputContext;
context.save();
context.lineWidth = 2 * OpenSeadragon.pixelDensityRatio;
context.strokeStyle = this.debugGridColor[0];
context.fillStyle = this.debugGridColor[0];
context.strokeRect(
rect.x * OpenSeadragon.pixelDensityRatio,
rect.y * OpenSeadragon.pixelDensityRatio,
rect.width * OpenSeadragon.pixelDensityRatio,
rect.height * OpenSeadragon.pixelDensityRatio
);
context.restore();
}
// Private methods
_setupRenderer(){
let viewerBounds = this.viewer.viewport.getBoundsNoRotate();
this._camera = new THREE.OrthographicCamera(
viewerBounds.width / -2,
viewerBounds.width / 2,
viewerBounds.height / 2,
viewerBounds.height / -2,
0,
10000
);
this._camera.position.x = viewerBounds.x + viewerBounds.width/2;
this._camera.position.y = -(viewerBounds.y + viewerBounds.height/2);
this._camera.position.z = 100;
this._camera.lookAt(this._camera.position.x, this._camera.position.y, 0);
this._camera.updateProjectionMatrix();
this._renderer = new THREE.WebGLRenderer({canvas: this._renderingCanvas, alpha:true});
// Add listeners for events that require modifying the scene or camera
this.viewer.addHandler("destroy", ()=>this.destroy());
this.viewer.world.addHandler("add-item", ev => this._addTiledImage(ev));
this.viewer.world.addHandler("remove-item", ev => this._removeTiledImage(ev));
this.viewer.addHandler("tile-ready", ev => this._tileReadyHandler(ev));
this.viewer.addHandler("tile-unloaded", ev => this._tileUnloadedHandler(ev));
if(this.viewer.drawer && this.viewer.drawer !== this){
// Add listeners to sync viewer, since this is not the main drawer
this.viewer.addHandler("viewport-change", () => this.drawScene());
this.viewer.addHandler("home", () => this.drawScene());
this.viewer.addHandler("update-viewport", () => this.drawScene());
}
this.drawScene();
}
_addTiledImage(event){
let tiledImage = event.item;
// create a Group for the tiles of this tiled image.
if(!tiledImage[this._uuid]){
let tileContainer = new THREE.Group();
let rotationAxis = new THREE.Group();
let positioningGroup = new THREE.Group();
rotationAxis.add(tileContainer);
positioningGroup.add(rotationAxis);
let wrappedCopies = new THREE.Group();
rotationAxis.add(wrappedCopies);
// save mutual references between OpenSceneGraph and ThreeJSRenderer versions of tiledImages
// add unique ID to the tiledImage to look it up in our map in event handlers
let scene = new THREE.Scene()
let light = new THREE.AmbientLight();
scene.add(light);
scene.add(positioningGroup);
scene.userData.tileContainer = tileContainer;
scene.userData.wrappedCopies = wrappedCopies;
let tiledImageID = generateUUID();
tiledImage[this._uuid] = tiledImageID;
this._tiledImageMap[tiledImageID] = scene;
// keep a direct reference to the TiledImage on the Group
positioningGroup._tiledImage = tiledImage;
//offset the tileContainer so the center of the image is at the origin of the parent group
tileContainer.position.x = -0.5;
tileContainer.position.y = -0.5 / tiledImage.source.aspectRatio;
//undo the offset of the tileContainer, moving this back into original viewport coordinate space
rotationAxis.position.x = tileContainer.position.x * -1;
rotationAxis.position.y = tileContainer.position.y * -1;
this._updateTiledImageParameters(tiledImage, positioningGroup, rotationAxis);
tiledImage.addHandler('bounds-change',()=>this._updateTiledImageParameters(tiledImage, positioningGroup, rotationAxis, true));
tiledImage.addHandler('opacity-change',()=>this._updateTiledImageParameters(tiledImage, positioningGroup, rotationAxis, true));
}
this._updateMeshIfNeeded(tiledImage);
this.renderFrame();
}
_removeTiledImage(event){
let tiledImage = event.item;
cleanupObject(this._tiledImageMap[tiledImage[this._uuid]]);
delete this._tiledImageMap[tiledImage[this._uuid]];
this.renderFrame();
}
_tileReadyHandler(event){
let tile = event.tile;
let tiledImage = event.tiledImage;
if(this._tileMap[tile.cacheKey]){
// this tile has already been handled; ignore repeat ready request (happens when image is wrapped)
return;
}
//create a THREE.Material with the image data for this tile
let texture = new THREE.CanvasTexture(event.tile.getCanvasContext().canvas);
texture.flipY = false; // To match OSD reference frame
let material = new THREE.MeshLambertMaterial({
map: texture,
transparent: !!tile.hasTransparency || tiledImage.opacity < 1,
opacity: tiledImage.opacity
});
// cache the material using the tile's cacheKey so that when a tile is located by OpenSeadragon methods, the associate material can be retrieved
this._tileMap[tile.cacheKey] = material;
let numTiles = tiledImage.source.getNumTiles(tile.level);
let tx = OpenSeadragon.positiveModulo(tile.x, numTiles.x);
let ty = OpenSeadragon.positiveModulo(tile.y, numTiles.y);
//cache the bounds for this material so it doesn't have to be recomputed every time it is used to update the scene
material.userData._tileBounds = tiledImage.source.getTileBounds(tile.level, tx, ty);
material.userData.hasTransparency = !!tile.hasTransparency;
material.userData.tile = tile;
material.userData.tiledImage = tiledImage;
//since a new tile is available, update the image (if needed)
this._updateTiledImageRendering(tiledImage, tile);
}
_tileUnloadedHandler(event){
// console.log('Tile unloaded',event);
let tile = event.tile;
if(!this._tileMap[tile.cacheKey]){
//already cleaned up
return;
}
cleanupObject(this._tileMap[tile.cacheKey], true);
this._updateTiledImageRendering(event.tiledImage, tile);
delete this._tileMap[tile.cacheKey];
}
_updateTiledImageParameters(tiledImage, positioningGroup, rotationAxis, requestRender){
let bounds = tiledImage.getBoundsNoRotate(true);
let rotation = tiledImage.getRotation(true);
//set size and location
positioningGroup.scale.x = bounds.width; //scale the normalized image coordinates to match the size within the world
positioningGroup.scale.y = -bounds.width; //flip Y
positioningGroup.position.x = bounds.x;
positioningGroup.position.y = bounds.y * -1;//flip Y
// rotate about the rotation axis
rotationAxis.rotation.z = rotation * Math.PI / 180;
rotationAxis.scale.x = tiledImage.getFlip() ? -1 : 1;
updateOpacity(this._tiledImageMap[tiledImage[this._uuid]].userData.tileContainer, tiledImage.opacity);
if(requestRender){
this.renderFrame();
}
}
_updateTiledImageRendering(tiledImage, tile){
// this._stats && this._stats.begin();
let scene = this._tiledImageMap[tiledImage[this._uuid]];
let bounds = this._tileMap[tile.cacheKey].userData._tileBounds
if(bounds.x < 0 || bounds.y < 0 || bounds.x >= 1 || bounds.y >= 1){
return;
}
this._updateMeshIfNeeded(tiledImage);
let level = scene.userData.currentLevel;
//whether the tile was just loaded or unloaded, update any tiles that it overlaps in the current tileGrid (as needed)
let topLeft = tiledImage.source.getTileAtPoint(level, {x: bounds.x, y: bounds.y});
let bottomRight = tiledImage.source.getTileAtPoint(level, {x: bounds.x + bounds.width, y: bounds.y + bounds.height});
//iterate over the tiles overlapped by this one
let x, y;
for(x = topLeft.x; x<= bottomRight.x; x++){
for(y = topLeft.y; y <= bottomRight.y; y++){
let mesh = scene.userData._tileMatrix[x][y];
this._loadBestImage(mesh);
}
}
// this._stats && this._stats.end();
this.renderFrame();
}
_updateMeshIfNeeded(tiledImage){
let tileContainer = this._tiledImageMap[tiledImage[this._uuid]].userData.tileContainer;
let scene = this._tiledImageMap[tiledImage[this._uuid]]
let level = Math.max(0, ...tiledImage.getTilesToDraw().map(tile => tile.level));
if(scene.userData.currentLevel === level){
//we are already drawing the highest-resolution tiles, just return
return;
}
// console.log('new level', level);
scene.userData.currentLevel = level;
//we need to update the grid.
//clear the old matrix
scene.userData._tileMatrix = [];
scene.userData.tiledImage = tiledImage;
//remove existing tiles
tileContainer.children.forEach(cleanupObject);
tileContainer.clear();
//create new set of tiles and add to the tileContainer
let gridInfo = tiledImage.getGridDefinition(level);
let col, row;
for(col = 0; col < gridInfo.numColumns; col += 1){
scene.userData._tileMatrix[col] = [];
for(row = 0; row < gridInfo.numRows; row += 1){
let colInfo = gridInfo.columnInfo[col];
let rowInfo = gridInfo.rowInfo[row];
let left = colInfo.x;
let top = rowInfo.y;
let x = left + colInfo.width / 2;
let y = top + rowInfo.height / 2;
let z = 0;
let tileGeometry = new THREE.PlaneGeometry(colInfo.width, rowInfo.height);
let mesh = new THREE.Mesh(tileGeometry);
mesh.position.set(x, y, z);
mesh.userData._tileInfo = {
row: row,
col: col,
level: level,
...rowInfo,
...colInfo,
tiledImageID: tiledImage[this._uuid],
center: new OpenSeadragon.Point(x, y),
uvMapOriginal: [],
// uvMap
}
let i;
let uvAttribute = tileGeometry.attributes.uv;
for(i =0 ; i<uvAttribute.count; ++i){
let x = uvAttribute.getX(i);
let y = uvAttribute.getY(i);
mesh.userData._tileInfo.uvMapOriginal[i] = [x, y];
}
tileContainer.add(mesh);
scene.userData._tileMatrix[col][row] = mesh;
//get (current) best image data for the tile
this._loadBestImage(mesh);
}
}
}
_loadBestImage(mesh){
let tileInfo = mesh.userData._tileInfo;
let tiledImage = this._tiledImageMap[tileInfo.tiledImageID].userData.tiledImage;
let tileSource = tiledImage.source;
let tilesMatrix = tiledImage.tilesMatrix;
//if we have our own texture, use it
// let tile = tilesMatrix[tileInfo.level][tileInfo.col][tileInfo.row];
let tile = getTile(tilesMatrix, tileInfo.level, tileInfo.col, tileInfo.row);
let material = tile && this._tileMap[tile.cacheKey];
if(material){
addMaterialToMesh(mesh, material, tiledImage.opacity);
} else {
//start at next highest level and work downward
let queryLevel = tileInfo.level - 1;
while(queryLevel >= 0){
let tileIndex = tileSource.getTileAtPoint(queryLevel, tileInfo.center);
let tile = getTile(tilesMatrix, queryLevel, tileIndex.x, tileIndex.y);
let material = tile && this._tileMap[tile.cacheKey];
if(material){
addMaterialToMesh(mesh, material, tiledImage.opacity);
break;
}
queryLevel--;
}
}
}
drawScene(){
//this._stats && this._stats.begin();
let viewer = this.viewer;
let viewerBounds = viewer.viewport.getBoundsNoRotate(true);
this._camera.left = viewerBounds.width / -2;
this._camera.right = viewerBounds.width / 2;
this._camera.top = viewerBounds.height / 2;
this._camera.bottom = viewerBounds.height / -2;
let center = viewer.viewport.getCenter(true);
this._camera.position.x = center.x;
this._camera.position.y = -center.y;
this._camera.rotation.z = viewer.viewport.getRotation(true) * Math.PI / 180;
this._camera.updateProjectionMatrix();
let numItems = viewer.world.getItemCount();
let i;
for(i = 0; i < numItems; i++){
let tiledImage = viewer.world.getItemAt(i);
this._updateMeshIfNeeded(tiledImage);
}
this.render();
// this.renderFrame(); //this._stats && this._stats.end();
}
_renderToClippingCanvas(item){
let _this = this;
this._clippingContext.clearRect(0, 0, this._clippingCanvas.width, this._clippingCanvas.height);
this._clippingContext.save();
if(item._clip){
var box = item.imageToViewportRectangle(item._clip, true);
var rect = this.viewportToDrawerRectangle(box);
this._clippingContext.beginPath();
this._clippingContext.rect(rect.x, rect.y, rect.width, rect.height);
this._clippingContext.clip();
}
if(item._croppingPolygons){
let polygons = item._croppingPolygons.map(function (polygon) {
return polygon.map(function (coord) {
let point = item.imageToViewportCoordinates(coord.x, coord.y, true)
.rotate(_this.viewer.viewport.getRotation(true), _this.viewer.viewport.getCenter(true));
let clipPoint = _this._viewportCoordToDrawerCoord(point);
return clipPoint;
});
});
this._clippingContext.beginPath();
polygons.forEach(function (polygon) {
polygon.forEach(function (coord, i) {
_this._clippingContext[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
});
});
this._clippingContext.clip();
}
this._clippingContext.drawImage(this._renderingCanvas, 0, 0);
this._clippingContext.restore();
}
// private
/**
* @private
* @inner
* This function converts the given point from to the drawer coordinate by
* multiplying it with the pixel density.
* This function does not take rotation into account, thus assuming provided
* point is at 0 degree.
* @param {OpenSeadragon.Point} point - the pixel point to convert
* @returns {OpenSeadragon.Point} Point in drawer coordinate system.
*/
_viewportCoordToDrawerCoord(point) {
let $ = OpenSeadragon;
var vpPoint = this.viewport.pixelFromPointNoRotate(point, true);
return new $.Point(
vpPoint.x * $.pixelDensityRatio,
vpPoint.y * $.pixelDensityRatio
);
}
_offsetForRotation(options) {
var point = options.point ?
options.point.times(OpenSeadragon.pixelDensityRatio) :
new OpenSeadragon.Point(this._outputCanvas.width / 2, this._outputCanvas.height / 2);
var context = this._outputContext;
context.save();
context.translate(point.x, point.y);
if(this.viewport.flipped){
context.rotate(Math.PI / 180 * -options.degrees);
context.scale(-1, 1);
} else{
context.rotate(Math.PI / 180 * options.degrees);
}
context.translate(-point.x, -point.y);
}
// private
_drawDebugInfoOnTile(tile, count, i, tiledImage) {
var colorIndex = this.viewer.world.getIndexOfItem(tiledImage) % this.debugGridColor.length;
var context = this._outputContext;
context.save();
context.lineWidth = 2 * OpenSeadragon.pixelDensityRatio;
context.font = 'small-caps bold ' + (13 * OpenSeadragon.pixelDensityRatio) + 'px arial';
context.strokeStyle = this.debugGridColor[colorIndex];
context.fillStyle = this.debugGridColor[colorIndex];
if (this.viewport.getRotation(true) % 360 !== 0 ) {
this._offsetForRotation({degrees: this.viewport.getRotation(true)});
}
if (tiledImage.getRotation(true) % 360 !== 0) {
this._offsetForRotation({
degrees: tiledImage.getRotation(true),
point: tiledImage.viewport.pixelFromPointNoRotate(
tiledImage._getRotationPoint(true), true)
});
}
if (tiledImage.viewport.getRotation(true) % 360 === 0 &&
tiledImage.getRotation(true) % 360 === 0) {
if(tiledImage._drawer.viewer.viewport.getFlip()) {
tiledImage._drawer._flip();
}
}
context.strokeRect(
tile.position.x * OpenSeadragon.pixelDensityRatio,
tile.position.y * OpenSeadragon.pixelDensityRatio,
tile.size.x * OpenSeadragon.pixelDensityRatio,
tile.size.y * OpenSeadragon.pixelDensityRatio
);
var tileCenterX = (tile.position.x + (tile.size.x / 2)) * OpenSeadragon.pixelDensityRatio;
var tileCenterY = (tile.position.y + (tile.size.y / 2)) * OpenSeadragon.pixelDensityRatio;
// Rotate the text the right way around.
context.translate( tileCenterX, tileCenterY );
context.rotate( Math.PI / 180 * -this.viewport.getRotation(true) );
context.translate( -tileCenterX, -tileCenterY );
if( tile.x === 0 && tile.y === 0 ){
context.fillText(
"Zoom: " + this.viewport.getZoom(),
tile.position.x * OpenSeadragon.pixelDensityRatio,
(tile.position.y - 30) * OpenSeadragon.pixelDensityRatio
);
context.fillText(
"Pan: " + this.viewport.getBounds().toString(),
tile.position.x * OpenSeadragon.pixelDensityRatio,
(tile.position.y - 20) * OpenSeadragon.pixelDensityRatio
);
}
context.fillText(
"Level: " + tile.level,
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
(tile.position.y + 20) * OpenSeadragon.pixelDensityRatio
);
context.fillText(
"Column: " + tile.x,
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
(tile.position.y + 30) * OpenSeadragon.pixelDensityRatio
);
context.fillText(
"Row: " + tile.y,
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
(tile.position.y + 40) * OpenSeadragon.pixelDensityRatio
);
context.fillText(
"Order: " + i + " of " + count,
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
(tile.position.y + 50) * OpenSeadragon.pixelDensityRatio
);
context.fillText(
"Size: " + tile.size.toString(),
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
(tile.position.y + 60) * OpenSeadragon.pixelDensityRatio
);
context.fillText(
"Position: " + tile.position.toString(),
(tile.position.x + 10) * OpenSeadragon.pixelDensityRatio,
(tile.position.y + 70) * OpenSeadragon.pixelDensityRatio
);
if (this.viewport.getRotation(true) % 360 !== 0 ) {
this._restoreRotationChanges();
}
if (tiledImage.getRotation(true) % 360 !== 0) {
this._restoreRotationChanges();
}
if (tiledImage.viewport.getRotation(true) % 360 === 0 &&
tiledImage.getRotation(true) % 360 === 0) {
if(tiledImage._drawer.viewer.viewport.getFlip()) {
tiledImage._drawer._flip();
}
}
context.restore();
}
// private
_drawDebugInfo( tiledImage ) {
let scene = this._tiledImageMap[tiledImage[this._uuid]];
let level = scene.userData.currentLevel;
let tiles = tiledImage.getTilesToDraw().filter(tile=>tile.level === level);
// only draw on the highest level tiles
for ( var i = tiles.length - 1; i >= 0; i-- ) {
var tile = tiles[ i ].tile;
try {
this._drawDebugInfoOnTile(tile, tiles.length, i, tiledImage);
} catch(e) {
OpenSeadragon.console.error(e);
}
}
}
// private
_restoreRotationChanges() {
var context = this._outputContext;
context.restore();
}
}
// Functions below do not depend on an instance of the Drawer, and can be defined outside of the class definition
function updateOpacity(meshGroup, opacity){
meshGroup.children.forEach(mesh=>{
mesh.material.opacity = opacity;
if(opacity < 1 || mesh.material.userData.hasTransparency){
mesh.material.transparent = true;
} else {
mesh.material.transparent = false;
}
})
}
function getTile(tileMatrix, level, x, y){
return tileMatrix[level] && tileMatrix[level][x] && tileMatrix[level][x][y];
}
function addMaterialToMesh(mesh, material, opacity){
let regionInfo = mesh.userData._tileInfo;
let materialBounds = material.userData._tileBounds;
//update transparent and opacity properties to reflect current state
let transparent = opacity < 1 || material.userData.hasTransparency;
material.transparent = transparent;
material.opacity = opacity;
mesh.material = material;
let uvMap = mesh.userData._tileInfo.uvMapOriginal;
let uvAttribute = mesh.geometry.attributes.uv;
// iterate over UV map for each vertex and calculate position within material/texture
let xNew, yNew;
let regionLeft = regionInfo.x;
let regionTop = regionInfo.y;
let regionRight = regionLeft + regionInfo.width;
let regionBottom = regionTop + regionInfo.height;
//what is needed to calculate the right uv index for each vertex?
// 1) position of the vertex in normalized coordinates
// 2) position of the entire texture area (not just non-overlapped area) in normalized coordinates
uvMap.forEach(([x,y],i)=>{
// x, y describe which corner of the original texture to use
if(x==0){
xNew = (regionLeft - materialBounds.x) / materialBounds.width;
} else {
xNew = (regionRight - materialBounds.x) / materialBounds.width;
}
if(y == 0){
yNew = (regionTop - materialBounds.y) / materialBounds.height;
} else {
yNew = (regionBottom - materialBounds.y) / materialBounds.height;
}
uvAttribute.setXY(i, xNew, yNew);
});
uvAttribute.needsUpdate = true;
}
function createWrappingGrid(scene, tiledImage){
// TO DO: This is a problematic approach and needs to be debugged/reworked.
// Tiles of wrapped images are the wrong resolution because higher-res
// images only get loaded into the main panel, and cloning the entire
// image every frame is too expensive
//calculate how to tile the space
let tiledImageBounds = tiledImage.getBoundsNoRotate();
let imgBounds = {x: 0, y: 0, width: tiledImageBounds.width, height: tiledImageBounds.height };
let drawArea = tiledImage.viewer.viewport.getBounds(true);
let center = drawArea.getCenter();
let halfDiag = Math.sqrt(drawArea.width * drawArea.width + drawArea.height * drawArea.height);
let left = center.x - halfDiag;
let right = center.x + halfDiag;
let top = center.y - halfDiag;
let bottom = center.y + halfDiag;
let xMin = tiledImage.wrapHorizontal ? Math.floor(left / imgBounds.width) : imgBounds.x;
let yMin = tiledImage.wrapVertical ? Math.floor(top / imgBounds.height) : imgBounds.y;
let xMax = tiledImage.wrapHorizontal ? Math.floor(right / imgBounds.width) : imgBounds.x;
let yMax = tiledImage.wrapVertical ? Math.floor(bottom / imgBounds.height) : imgBounds.y;
let container = scene.userData.wrappedCopies;
if( container.userData.xMin !== xMin ||
container.userData.xMax !== xMax ||
container.userData.yMin !== yMin ||
container.userData.yMax !== yMax
){
// container.clear();
cleanupObject(container);
container.clear();
for(let x = xMin; x <= xMax; x += 1){
for(let y = yMin; y <= yMax; y += 1){
if(x == 0 && y == 0) {
continue;
}
let clone = scene.userData.tileContainer.clone();
clone.position.x += x * imgBounds.width;
clone.position.y += y * imgBounds.height;
container.add(clone);
}
}
}
}
function cleanupObject(object, cleanupTextures){
if(object.children && object.children.forEach){
object.children.forEach(cleanupObject, cleanupTextures);
}
if(object.dispose){
object.dispose();
}
if(object.geometry){
object.geometry.dispose();
}
if(object.map && cleanupTextures){
object.map.dispose();
}
}
// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
const _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ];
function generateUUID() {
const d0 = Math.random() * 0xffffffff | 0;
const d1 = Math.random() * 0xffffffff | 0;
const d2 = Math.random() * 0xffffffff | 0;
const d3 = Math.random() * 0xffffffff | 0;
const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
// .toLowerCase() here flattens concatenated strings to save heap memory space.
return uuid.toLowerCase();
}