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298 lines
10 KiB
JavaScript
298 lines
10 KiB
JavaScript
/*
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* OpenSeadragon - Overlay
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2013 OpenSeadragon contributors
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of CodePlex Foundation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function( $ ){
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/**
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* An enumeration of positions that an overlay may be assigned relative to the viewport.
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* @member OverlayPlacement
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* @memberof OpenSeadragon
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* @static
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* @type {Object}
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* @property {Number} CENTER
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* @property {Number} TOP_LEFT
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* @property {Number} TOP
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* @property {Number} TOP_RIGHT
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* @property {Number} RIGHT
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* @property {Number} BOTTOM_RIGHT
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* @property {Number} BOTTOM
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* @property {Number} BOTTOM_LEFT
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* @property {Number} LEFT
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*/
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$.OverlayPlacement = {
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CENTER: 0,
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TOP_LEFT: 1,
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TOP: 2,
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TOP_RIGHT: 3,
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RIGHT: 4,
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BOTTOM_RIGHT: 5,
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BOTTOM: 6,
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BOTTOM_LEFT: 7,
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LEFT: 8
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};
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/**
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* @class Overlay
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* @classdesc Provides a way to float an HTML element on top of the viewer element.
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*
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* @memberof OpenSeadragon
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* @param {Object} options
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* @param {Element} options.element
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* @param {OpenSeadragon.Point|OpenSeadragon.Rect} options.location
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* @param {OpenSeadragon.OverlayPlacement} options.placement - Only used if location is an {@link OpenSeadragon.Point}.
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* @param {OpenSeadragon.Overlay.OnDrawCallback} options.onDraw
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*/
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$.Overlay = function( element, location, placement ) {
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/**
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* onDraw callback signature used by {@link OpenSeadragon.Overlay}.
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*
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* @callback OnDrawCallback
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* @memberof OpenSeadragon.Overlay
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* @param {OpenSeadragon.Point} position
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* @param {OpenSeadragon.Point} size
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* @param {Element} element
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*/
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var options;
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if( $.isPlainObject( element ) ){
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options = element;
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} else{
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options = {
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element: element,
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location: location,
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placement: placement
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};
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}
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this.element = options.element;
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this.scales = options.location instanceof $.Rect;
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this.bounds = new $.Rect(
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options.location.x,
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options.location.y,
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options.location.width,
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options.location.height
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);
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this.position = new $.Point(
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options.location.x,
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options.location.y
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);
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this.size = new $.Point(
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options.location.width,
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options.location.height
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);
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this.style = options.element.style;
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// rects are always top-left
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this.placement = options.location instanceof $.Point ?
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options.placement :
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$.OverlayPlacement.TOP_LEFT;
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this.onDraw = options.onDraw;
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};
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$.Overlay.prototype = /** @lends OpenSeadragon.Overlay.prototype */{
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/**
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* @function
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* @param {OpenSeadragon.OverlayPlacement} position
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* @param {OpenSeadragon.Point} size
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*/
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adjust: function( position, size ) {
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switch ( this.placement ) {
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case $.OverlayPlacement.TOP_LEFT:
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break;
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case $.OverlayPlacement.TOP:
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position.x -= size.x / 2;
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break;
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case $.OverlayPlacement.TOP_RIGHT:
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position.x -= size.x;
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break;
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case $.OverlayPlacement.RIGHT:
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position.x -= size.x;
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position.y -= size.y / 2;
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break;
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case $.OverlayPlacement.BOTTOM_RIGHT:
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position.x -= size.x;
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position.y -= size.y;
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break;
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case $.OverlayPlacement.BOTTOM:
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position.x -= size.x / 2;
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position.y -= size.y;
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break;
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case $.OverlayPlacement.BOTTOM_LEFT:
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position.y -= size.y;
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break;
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case $.OverlayPlacement.LEFT:
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position.y -= size.y / 2;
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break;
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default:
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case $.OverlayPlacement.CENTER:
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position.x -= size.x / 2;
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position.y -= size.y / 2;
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break;
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}
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},
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/**
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* @function
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*/
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destroy: function() {
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var element = this.element,
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style = this.style;
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if ( element.parentNode ) {
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element.parentNode.removeChild( element );
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//this should allow us to preserve overlays when required between
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//pages
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if ( element.prevElementParent ) {
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style.display = 'none';
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//element.prevElementParent.insertBefore(
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// element,
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// element.prevNextSibling
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//);
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document.body.appendChild( element );
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}
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}
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// clear the onDraw callback
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this.onDraw = null;
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style.top = "";
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style.left = "";
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style.position = "";
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if ( this.scales ) {
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style.width = "";
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style.height = "";
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}
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},
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/**
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* @function
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* @param {Element} container
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*/
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drawHTML: function( container, viewport ) {
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var element = this.element,
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style = this.style,
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scales = this.scales,
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drawerCenter = new $.Point(
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viewport.viewer.drawer.canvas.width / 2,
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viewport.viewer.drawer.canvas.height / 2
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),
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degrees = viewport.degrees,
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position = viewport.pixelFromPoint(
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this.bounds.getTopLeft(),
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true
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),
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size = viewport.deltaPixelsFromPoints(
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this.bounds.getSize(),
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true
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),
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overlayCenter;
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if ( element.parentNode != container ) {
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//save the source parent for later if we need it
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element.prevElementParent = element.parentNode;
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element.prevNextSibling = element.nextSibling;
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container.appendChild( element );
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}
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if ( !scales ) {
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this.size = $.getElementSize( element );
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}
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this.position = position;
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this.size = size;
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this.adjust( position, size );
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position = position.apply( Math.floor );
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size = size.apply( Math.ceil );
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// rotate the position of the overlay
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// TODO only rotate overlays if in canvas mode
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// TODO replace the size rotation with CSS3 transforms
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// TODO add an option to overlays to not rotate with the image
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// Currently only rotates position and size
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if( degrees !== 0 && this.scales ) {
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overlayCenter = new $.Point( size.x / 2, size.y / 2 );
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position = position.plus( overlayCenter ).rotate(
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degrees,
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drawerCenter
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).minus( overlayCenter );
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size = size.rotate( degrees, new $.Point( 0, 0 ) );
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size = new $.Point( Math.abs( size.x ), Math.abs( size.y ) );
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}
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// call the onDraw callback if there is one to allow, this allows someone to overwrite
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// the drawing/positioning/sizing of the overlay
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if (this.onDraw) {
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this.onDraw(position, size, element);
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} else {
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style.left = position.x + "px";
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style.top = position.y + "px";
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style.position = "absolute";
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style.display = 'block';
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if ( scales ) {
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style.width = size.x + "px";
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style.height = size.y + "px";
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}
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}
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},
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/**
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* @function
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* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location
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* @param {OpenSeadragon.OverlayPlacement} position
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*/
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update: function( location, placement ) {
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this.scales = location instanceof $.Rect;
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this.bounds = new $.Rect(
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location.x,
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location.y,
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location.width,
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location.height
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);
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// rects are always top-left
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this.placement = location instanceof $.Point ?
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placement :
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$.OverlayPlacement.TOP_LEFT;
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}
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};
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}( OpenSeadragon ));
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