mirror of
https://github.com/openseadragon/openseadragon.git
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559 lines
19 KiB
JavaScript
559 lines
19 KiB
JavaScript
/*
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* OpenSeadragon - Tile
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2024 OpenSeadragon contributors
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of CodePlex Foundation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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(function( $ ){
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/**
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* @class Tile
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* @memberof OpenSeadragon
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* @param {Number} level The zoom level this tile belongs to.
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* @param {Number} x The vector component 'x'.
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* @param {Number} y The vector component 'y'.
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* @param {OpenSeadragon.Rect} bounds Where this tile fits, in normalized
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* coordinates.
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* @param {Boolean} exists Is this tile a part of a sparse image? ( Also has
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* this tile failed to load? )
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* @param {String|Function} url The URL of this tile's image or a function that returns a url.
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* @param {CanvasRenderingContext2D} context2D The context2D of this tile if it
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* is provided directly by the tile source.
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* @param {Boolean} loadWithAjax Whether this tile image should be loaded with an AJAX request .
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* @param {Object} ajaxHeaders The headers to send with this tile's AJAX request (if applicable).
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* @param {OpenSeadragon.Rect} sourceBounds The portion of the tile to use as the source of the
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* drawing operation, in pixels. Note that this only works when drawing with canvas; when drawing
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* with HTML the entire tile is always used.
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* @param {String} postData HTTP POST data (usually but not necessarily in k=v&k2=v2... form,
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* see TileSource::getPostData) or null
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* @param {String} cacheKey key to act as a tile cache, must be unique for tiles with unique image data
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*/
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$.Tile = function(level, x, y, bounds, exists, url, context2D, loadWithAjax, ajaxHeaders, sourceBounds, postData, cacheKey) {
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/**
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* The zoom level this tile belongs to.
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* @member {Number} level
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* @memberof OpenSeadragon.Tile#
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*/
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this.level = level;
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/**
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* The vector component 'x'.
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* @member {Number} x
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* @memberof OpenSeadragon.Tile#
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*/
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this.x = x;
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/**
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* The vector component 'y'.
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* @member {Number} y
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* @memberof OpenSeadragon.Tile#
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*/
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this.y = y;
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/**
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* Where this tile fits, in normalized coordinates
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* @member {OpenSeadragon.Rect} bounds
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* @memberof OpenSeadragon.Tile#
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*/
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this.bounds = bounds;
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/**
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* The portion of the tile to use as the source of the drawing operation, in pixels. Note that
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* this only works when drawing with canvas; when drawing with HTML the entire tile is always used.
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* @member {OpenSeadragon.Rect} sourceBounds
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* @memberof OpenSeadragon.Tile#
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*/
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this.sourceBounds = sourceBounds;
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/**
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* Is this tile a part of a sparse image? Also has this tile failed to load?
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* @member {Boolean} exists
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* @memberof OpenSeadragon.Tile#
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*/
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this.exists = exists;
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/**
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* Private property to hold string url or url retriever function.
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* Consumers should access via Tile.getUrl()
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* @private
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* @member {String|Function} url
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* @memberof OpenSeadragon.Tile#
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*/
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this._url = url;
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/**
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* Post parameters for this tile. For example, it can be an URL-encoded string
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* in k1=v1&k2=v2... format, or a JSON, or a FormData instance... or null if no POST request used
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* @member {String} postData HTTP POST data (usually but not necessarily in k=v&k2=v2... form,
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* see TileSource::getPostData) or null
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* @memberof OpenSeadragon.Tile#
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*/
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this.postData = postData;
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/**
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* The context2D of this tile if it is provided directly by the tile source.
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* @member {CanvasRenderingContext2D} context2D
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* @memberOf OpenSeadragon.Tile#
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*/
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this.context2D = context2D;
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/**
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* Whether to load this tile's image with an AJAX request.
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* @member {Boolean} loadWithAjax
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* @memberof OpenSeadragon.Tile#
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*/
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this.loadWithAjax = loadWithAjax;
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/**
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* The headers to be used in requesting this tile's image.
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* Only used if loadWithAjax is set to true.
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* @member {Object} ajaxHeaders
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* @memberof OpenSeadragon.Tile#
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*/
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this.ajaxHeaders = ajaxHeaders;
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if (cacheKey === undefined) {
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$.console.warn("Tile constructor needs 'cacheKey' variable: creation tile cache" +
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" in Tile class is deprecated. TileSource.prototype.getTileHashKey will be used.");
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cacheKey = $.TileSource.prototype.getTileHashKey(level, x, y, url, ajaxHeaders, postData);
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}
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/**
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* The unique cache key for this tile.
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* @member {String} cacheKey
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* @memberof OpenSeadragon.Tile#
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*/
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this.cacheKey = cacheKey;
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/**
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* Is this tile loaded?
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* @member {Boolean} loaded
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* @memberof OpenSeadragon.Tile#
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*/
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this.loaded = false;
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/**
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* Is this tile loading?
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* @member {Boolean} loading
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* @memberof OpenSeadragon.Tile#
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*/
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this.loading = false;
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/**
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* The HTML div element for this tile
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* @member {Element} element
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* @memberof OpenSeadragon.Tile#
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*/
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this.element = null;
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/**
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* The HTML img element for this tile.
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* @member {Element} imgElement
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* @memberof OpenSeadragon.Tile#
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*/
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this.imgElement = null;
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/**
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* The alias of this.element.style.
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* @member {String} style
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* @memberof OpenSeadragon.Tile#
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*/
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this.style = null;
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/**
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* This tile's position on screen, in pixels.
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* @member {OpenSeadragon.Point} position
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* @memberof OpenSeadragon.Tile#
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*/
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this.position = null;
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/**
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* This tile's size on screen, in pixels.
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* @member {OpenSeadragon.Point} size
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* @memberof OpenSeadragon.Tile#
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*/
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this.size = null;
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/**
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* Whether to flip the tile when rendering.
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* @member {Boolean} flipped
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* @memberof OpenSeadragon.Tile#
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*/
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this.flipped = false;
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/**
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* The start time of this tile's blending.
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* @member {Number} blendStart
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* @memberof OpenSeadragon.Tile#
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*/
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this.blendStart = null;
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/**
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* The current opacity this tile should be.
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* @member {Number} opacity
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* @memberof OpenSeadragon.Tile#
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*/
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this.opacity = null;
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/**
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* The squared distance of this tile to the viewport center.
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* Use for comparing tiles.
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* @private
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* @member {Number} squaredDistance
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* @memberof OpenSeadragon.Tile#
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*/
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this.squaredDistance = null;
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/**
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* The visibility score of this tile.
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* @member {Number} visibility
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* @memberof OpenSeadragon.Tile#
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*/
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this.visibility = null;
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/**
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* The transparency indicator of this tile.
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* @member {Boolean} hasTransparency true if tile contains transparency for correct rendering
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* @memberof OpenSeadragon.Tile#
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*/
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this.hasTransparency = false;
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/**
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* Whether this tile is currently being drawn.
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* @member {Boolean} beingDrawn
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* @memberof OpenSeadragon.Tile#
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*/
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this.beingDrawn = false;
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/**
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* Timestamp the tile was last touched.
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* @member {Number} lastTouchTime
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* @memberof OpenSeadragon.Tile#
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*/
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this.lastTouchTime = 0;
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/**
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* Whether this tile is in the right-most column for its level.
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* @member {Boolean} isRightMost
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* @memberof OpenSeadragon.Tile#
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*/
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this.isRightMost = false;
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/**
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* Whether this tile is in the bottom-most row for its level.
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* @member {Boolean} isBottomMost
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* @memberof OpenSeadragon.Tile#
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*/
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this.isBottomMost = false;
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};
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/** @lends OpenSeadragon.Tile.prototype */
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$.Tile.prototype = {
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/**
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* Provides a string representation of this tiles level and (x,y)
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* components.
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* @function
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* @returns {String}
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*/
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toString: function() {
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return this.level + "/" + this.x + "_" + this.y;
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},
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// private
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_hasTransparencyChannel: function() {
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console.warn("Tile.prototype._hasTransparencyChannel() has been " +
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"deprecated and will be removed in the future. Use TileSource.prototype.hasTransparency() instead.");
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return !!this.context2D || this.getUrl().match('.png');
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},
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/**
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* Renders the tile in an html container.
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* @function
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* @param {Element} container
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*/
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drawHTML: function( container ) {
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if (!this.cacheImageRecord) {
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$.console.warn(
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'[Tile.drawHTML] attempting to draw tile %s when it\'s not cached',
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this.toString());
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return;
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}
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if ( !this.loaded ) {
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$.console.warn(
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"Attempting to draw tile %s when it's not yet loaded.",
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this.toString()
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);
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return;
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}
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//EXPERIMENTAL - trying to figure out how to scale the container
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// content during animation of the container size.
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if ( !this.element ) {
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var image = this.getImage();
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if (!image) {
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return;
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}
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this.element = $.makeNeutralElement( "div" );
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this.imgElement = image.cloneNode();
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this.imgElement.style.msInterpolationMode = "nearest-neighbor";
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this.imgElement.style.width = "100%";
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this.imgElement.style.height = "100%";
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this.style = this.element.style;
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this.style.position = "absolute";
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}
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if ( this.element.parentNode !== container ) {
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container.appendChild( this.element );
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}
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if ( this.imgElement.parentNode !== this.element ) {
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this.element.appendChild( this.imgElement );
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}
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this.style.top = this.position.y + "px";
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this.style.left = this.position.x + "px";
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this.style.height = this.size.y + "px";
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this.style.width = this.size.x + "px";
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if (this.flipped) {
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this.style.transform = "scaleX(-1)";
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}
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$.setElementOpacity( this.element, this.opacity );
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},
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/**
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* The Image object for this tile.
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* @member {Object} image
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* @memberof OpenSeadragon.Tile#
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* @deprecated
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* @returns {Image}
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*/
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get image() {
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$.console.error("[Tile.image] property has been deprecated. Use [Tile.prototype.getImage] instead.");
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return this.getImage();
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},
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/**
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* The URL of this tile's image.
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* @member {String} url
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* @memberof OpenSeadragon.Tile#
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* @deprecated
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* @returns {String}
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*/
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get url() {
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$.console.error("[Tile.url] property has been deprecated. Use [Tile.prototype.getUrl] instead.");
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return this.getUrl();
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},
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/**
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* Get the Image object for this tile.
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* @returns {Image}
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*/
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getImage: function() {
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return this.cacheImageRecord.getImage();
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},
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/**
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* Get the url string for this tile.
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* @returns {String}
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*/
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getUrl: function() {
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if (typeof this._url === 'function') {
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return this._url();
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}
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return this._url;
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},
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/**
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* Get the CanvasRenderingContext2D instance for tile image data drawn
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* onto Canvas if enabled and available
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* @returns {CanvasRenderingContext2D}
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*/
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getCanvasContext: function() {
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return this.context2D || this.cacheImageRecord.getRenderedContext();
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},
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/**
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* Renders the tile in a canvas-based context.
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* @function
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* @param {Canvas} context
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* @param {Function} drawingHandler - Method for firing the drawing event.
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* drawingHandler({context, tile, rendered})
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* where <code>rendered</code> is the context with the pre-drawn image.
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* @param {Number} [scale=1] - Apply a scale to position and size
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* @param {OpenSeadragon.Point} [translate] - A translation vector
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* @param {Boolean} [shouldRoundPositionAndSize] - Tells whether to round
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* position and size of tiles supporting alpha channel in non-transparency
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* context.
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* @param {OpenSeadragon.TileSource} source - The source specification of the tile.
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*/
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drawCanvas: function( context, drawingHandler, scale, translate, shouldRoundPositionAndSize, source) {
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var position = this.position.times($.pixelDensityRatio),
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size = this.size.times($.pixelDensityRatio),
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rendered;
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if (!this.context2D && !this.cacheImageRecord) {
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$.console.warn(
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'[Tile.drawCanvas] attempting to draw tile %s when it\'s not cached',
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this.toString());
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return;
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}
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rendered = this.getCanvasContext();
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if ( !this.loaded || !rendered ){
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$.console.warn(
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"Attempting to draw tile %s when it's not yet loaded.",
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this.toString()
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);
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return;
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}
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context.save();
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context.globalAlpha = this.opacity;
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if (typeof scale === 'number' && scale !== 1) {
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// draw tile at a different scale
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position = position.times(scale);
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size = size.times(scale);
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}
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if (translate instanceof $.Point) {
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// shift tile position slightly
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position = position.plus(translate);
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}
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//if we are supposed to be rendering fully opaque rectangle,
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//ie its done fading or fading is turned off, and if we are drawing
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//an image with an alpha channel, then the only way
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//to avoid seeing the tile underneath is to clear the rectangle
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if (context.globalAlpha === 1 && this.hasTransparency) {
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if (shouldRoundPositionAndSize) {
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// Round to the nearest whole pixel so we don't get seams from overlap.
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position.x = Math.round(position.x);
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position.y = Math.round(position.y);
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size.x = Math.round(size.x);
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size.y = Math.round(size.y);
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}
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//clearing only the inside of the rectangle occupied
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//by the png prevents edge flikering
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context.clearRect(
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position.x,
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position.y,
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size.x,
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size.y
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);
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}
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// This gives the application a chance to make image manipulation
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// changes as we are rendering the image
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drawingHandler({context: context, tile: this, rendered: rendered});
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var sourceWidth, sourceHeight;
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if (this.sourceBounds) {
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sourceWidth = Math.min(this.sourceBounds.width, rendered.canvas.width);
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sourceHeight = Math.min(this.sourceBounds.height, rendered.canvas.height);
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} else {
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sourceWidth = rendered.canvas.width;
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sourceHeight = rendered.canvas.height;
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}
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context.translate(position.x + size.x / 2, 0);
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if (this.flipped) {
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context.scale(-1, 1);
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}
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context.drawImage(
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rendered.canvas,
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0,
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0,
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sourceWidth,
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sourceHeight,
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-size.x / 2,
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position.y,
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size.x,
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size.y
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);
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context.restore();
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},
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/**
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* Get the ratio between current and original size.
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* @function
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* @returns {Float}
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*/
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getScaleForEdgeSmoothing: function() {
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var context;
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if (this.cacheImageRecord) {
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context = this.cacheImageRecord.getRenderedContext();
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} else if (this.context2D) {
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context = this.context2D;
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} else {
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$.console.warn(
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'[Tile.drawCanvas] attempting to get tile scale %s when tile\'s not cached',
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this.toString());
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return 1;
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}
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return context.canvas.width / (this.size.x * $.pixelDensityRatio);
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},
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/**
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* Get a translation vector that when applied to the tile position produces integer coordinates.
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* Needed to avoid swimming and twitching.
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* @function
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* @param {Number} [scale=1] - Scale to be applied to position.
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* @returns {OpenSeadragon.Point}
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*/
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getTranslationForEdgeSmoothing: function(scale, canvasSize, sketchCanvasSize) {
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// The translation vector must have positive values, otherwise the image goes a bit off
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// the sketch canvas to the top and left and we must use negative coordinates to repaint it
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// to the main canvas. In that case, some browsers throw:
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// INDEX_SIZE_ERR: DOM Exception 1: Index or size was negative, or greater than the allowed value.
|
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var x = Math.max(1, Math.ceil((sketchCanvasSize.x - canvasSize.x) / 2));
|
|
var y = Math.max(1, Math.ceil((sketchCanvasSize.y - canvasSize.y) / 2));
|
|
return new $.Point(x, y).minus(
|
|
this.position
|
|
.times($.pixelDensityRatio)
|
|
.times(scale || 1)
|
|
.apply(function(x) {
|
|
return x % 1;
|
|
})
|
|
);
|
|
},
|
|
|
|
/**
|
|
* Removes tile from its container.
|
|
* @function
|
|
*/
|
|
unload: function() {
|
|
if ( this.imgElement && this.imgElement.parentNode ) {
|
|
this.imgElement.parentNode.removeChild( this.imgElement );
|
|
}
|
|
if ( this.element && this.element.parentNode ) {
|
|
this.element.parentNode.removeChild( this.element );
|
|
}
|
|
|
|
this.element = null;
|
|
this.imgElement = null;
|
|
this.loaded = false;
|
|
this.loading = false;
|
|
}
|
|
};
|
|
|
|
}( OpenSeadragon ));
|