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https://github.com/openseadragon/openseadragon.git
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3e5a9b52c9
Fix unit tests. Fix documentation.
78 lines
2.5 KiB
HTML
78 lines
2.5 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>OpenSeadragon Basic Demo</title>
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<script type="text/javascript" src='../../build/openseadragon/openseadragon.js'></script>
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<script type="text/javascript" src='../lib/jquery-1.9.1.min.js'></script>
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<style type="text/css">
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.openseadragon1 {
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width: 800px;
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height: 600px;
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}
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</style>
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</head>
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<body>
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<div>
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Simple demo page to show a default OpenSeadragon viewer.
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</div>
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<div id="contentDiv" class="openseadragon1"></div>
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<div>
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<table border="1">
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<tr>
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<th></th>
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<th>Window (pixel)</th>
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<th>Container (pixel)</th>
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<th>Image (pixel)</th>
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<th>Viewport (point)</th>
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</tr>
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<tr>
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<th>Cursor position</th>
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<td id="windowPosition"></td>
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<td id="containerPosition"></td>
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<td id="imagePosition"></td>
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<td id="viewportPosition"></td>
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<tr>
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</table>
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</div>
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<script type="text/javascript">
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var viewer = OpenSeadragon({
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// debugMode: true,
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id: "contentDiv",
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prefixUrl: "../../build/openseadragon/images/",
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tileSources: "../data/testpattern.dzi",
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showNavigator:true
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});
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function pointToString(point) {
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return point.x.toPrecision(4) + "," + point.y.toPrecision(4);
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}
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var onMouseTrackerMove = function(eventSender, eventData) {
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var viewerX = eventData.position.x;
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var viewerY = eventData.position.y;
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var windowPoint = new OpenSeadragon.Point(viewerX, viewerY);
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$("#windowPosition").text( pointToString(windowPoint));
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var containerPoint = windowPoint.minus(
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OpenSeadragon.getElementPosition(viewer.element));
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$("#containerPosition").text( pointToString(containerPoint));
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var imagePoint = viewer.viewport.windowToImageCoordinates(windowPoint);
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$("#imagePosition").text( pointToString(imagePoint));
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var viewportPoint = viewer.viewport.windowToViewportCoordinates(windowPoint);
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$("#viewportPosition").text( pointToString(viewportPoint));
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};
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mouseTracker = new OpenSeadragon.MouseTracker({
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element: document,
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moveHandler: onMouseTrackerMove
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}).setTracking(true);
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</script>
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</body>
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</html>
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