mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-26 15:16:10 +03:00
788 lines
23 KiB
JavaScript
788 lines
23 KiB
JavaScript
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(function( $ ){
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// the max number of images we should keep in memory
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var QUOTA = 100,
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// the most shrunk a tile should be
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MIN_PIXEL_RATIO = 0.5,
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//TODO: make TIMEOUT configurable
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TIMEOUT = 5000,
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BROWSER = $.Browser.vendor,
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BROWSER_VERSION = $.Browser.version,
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SUBPIXEL_RENDERING = (
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( BROWSER == $.BROWSERS.FIREFOX ) ||
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( BROWSER == $.BROWSERS.OPERA ) ||
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( BROWSER == $.BROWSERS.SAFARI && BROWSER_VERSION >= 4 ) ||
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( BROWSER == $.BROWSERS.CHROME && BROWSER_VERSION >= 2 )
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),
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USE_CANVAS = $.isFunction( document.createElement( "canvas" ).getContext ) &&
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SUBPIXEL_RENDERING;
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$.Drawer = function(source, viewport, elmt) {
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this.container = $.getElement( elmt );
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this.canvas = $.makeNeutralElement( USE_CANVAS ? "canvas" : "div" );
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this.context = USE_CANVAS ? this.canvas.getContext( "2d" ) : null;
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this.viewport = viewport;
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this.source = source;
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this.config = this.viewport.config;
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this.downloading = 0;
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this.imageLoaderLimit = this.config.imageLoaderLimit;
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//this.profiler = new $.Profiler();
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this.minLevel = source.minLevel;
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this.maxLevel = source.maxLevel;
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this.tileSize = source.tileSize;
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this.tileOverlap = source.tileOverlap;
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this.normHeight = source.dimensions.y / source.dimensions.x;
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// 1d dictionary [level] --> Point
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this.cacheNumTiles = {};
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// 1d dictionary [level] --> Point
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this.cachePixelRatios = {};
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// 3d dictionary [level][x][y] --> Tile
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this.tilesMatrix = {};
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// unordered list of Tiles with loaded images
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this.tilesLoaded = [];
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// 3d dictionary [level][x][y] --> Boolean
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this.coverage = {};
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// unordered list of Overlays added
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this.overlays = [];
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// unordered list of Tiles drawn last frame
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this.lastDrawn = [];
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this.lastResetTime = 0;
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this.midUpdate = false;
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this.updateAgain = true;
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this.elmt = this.container;
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this.canvas.style.width = "100%";
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this.canvas.style.height = "100%";
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this.canvas.style.position = "absolute";
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// explicit left-align
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this.container.style.textAlign = "left";
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this.container.appendChild(this.canvas);
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};
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$.Drawer.prototype = {
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getPixelRatio: function( level ) {
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if ( !this.cachePixelRatios[ level ] ) {
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this.cachePixelRatios[ level ] = this.source.getPixelRatio( level );
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}
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return this.cachePixelRatios[ level ];
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},
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_getTile: function( level, x, y, time, numTilesX, numTilesY ) {
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var xMod,
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yMod,
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bounds,
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exists,
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url,
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tile;
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if ( !this.tilesMatrix[ level ] ) {
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this.tilesMatrix[ level ] = {};
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}
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if ( !this.tilesMatrix[ level ][ x ] ) {
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this.tilesMatrix[ level ][ x ] = {};
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}
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if ( !this.tilesMatrix[ level ][ x ][ y ] ) {
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xMod = ( numTilesX + ( x % numTilesX ) ) % numTilesX;
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yMod = ( numTilesY + ( y % numTilesY ) ) % numTilesY;
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bounds = this.source.getTileBounds( level, xMod, yMod );
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exists = this.source.tileExists( level, xMod, yMod );
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url = this.source.getTileUrl( level, xMod, yMod );
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bounds.x += 1.0 * ( x - xMod ) / numTilesX;
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bounds.y += this.normHeight * ( y - yMod ) / numTilesY;
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this.tilesMatrix[ level ][ x ][ y ] = new $.Tile(
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level,
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x,
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y,
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bounds,
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exists,
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url
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);
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}
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tile = this.tilesMatrix[ level ][ x ][ y ];
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tile.lastTouchTime = time;
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return tile;
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},
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_loadTile: function( tile, time ) {
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tile.loading = this.loadImage(
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tile.url,
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$.createCallback(
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null,
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$.delegate( this, this._onTileLoad ),
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tile,
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time
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)
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);
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},
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_onTileLoad: function( tile, time, image ) {
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var insertionIndex,
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cutoff,
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worstTile,
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worstTime,
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worstLevel,
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worstTileIndex,
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prevTile,
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prevTime,
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prevLevel,
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i;
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tile.loading = false;
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if ( this.midUpdate ) {
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$.Debug.warn( "Tile load callback in middle of drawing routine." );
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return;
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} else if ( !image ) {
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$.Debug.log( "Tile %s failed to load: %s", tile, tile.url );
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tile.exists = false;
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return;
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} else if ( time < this.lastResetTime ) {
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$.Debug.log( "Ignoring tile %s loaded before reset: %s", tile, tile.url );
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return;
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}
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tile.loaded = true;
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tile.image = image;
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insertionIndex = this.tilesLoaded.length;
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if ( this.tilesLoaded.length >= QUOTA ) {
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cutoff = Math.ceil( Math.log( this.tileSize ) / Math.log( 2 ) );
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worstTile = null;
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worstTileIndex = -1;
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for ( i = this.tilesLoaded.length - 1; i >= 0; i-- ) {
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prevTile = this.tilesLoaded[ i ];
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if ( prevTile.level <= this.cutoff || prevTile.beingDrawn ) {
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continue;
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} else if ( !worstTile ) {
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worstTile = prevTile;
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worstTileIndex = i;
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continue;
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}
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prevTime = prevTile.lastTouchTime;
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worstTime = worstTile.lastTouchTime;
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prevLevel = prevTile.level;
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worstLevel = worstTile.level;
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if ( prevTime < worstTime ||
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( prevTime == worstTime && prevLevel > worstLevel ) ) {
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worstTile = prevTile;
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worstTileIndex = i;
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}
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}
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if ( worstTile && worstTileIndex >= 0 ) {
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worstTile.unload();
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insertionIndex = worstTileIndex;
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}
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}
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this.tilesLoaded[ insertionIndex ] = tile;
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this.updateAgain = true;
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},
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_clearTiles: function() {
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this.tilesMatrix = {};
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this.tilesLoaded = [];
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},
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/**
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* Returns true if the given tile provides coverage to lower-level tiles of
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* lower resolution representing the same content. If neither x nor y is
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* given, returns true if the entire visible level provides coverage.
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*
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* Note that out-of-bounds tiles provide coverage in this sense, since
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* there's no content that they would need to cover. Tiles at non-existent
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* levels that are within the image bounds, however, do not.
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*/
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_providesCoverage: function( level, x, y ) {
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var rows,
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cols,
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i, j;
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if ( !this.coverage[ level ] ) {
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return false;
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}
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if ( x === undefined || y === undefined ) {
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rows = this.coverage[ level ];
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for ( i in rows ) {
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if ( rows.hasOwnProperty( i ) ) {
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cols = rows[ i ];
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for ( j in cols ) {
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if ( cols.hasOwnProperty( j ) && !cols[ j ] ) {
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return false;
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}
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}
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}
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}
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return true;
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}
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return (
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this.coverage[ level ][ x] === undefined ||
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this.coverage[ level ][ x ][ y ] === undefined ||
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this.coverage[ level ][ x ][ y ] === true
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);
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},
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/**
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* Returns true if the given tile is completely covered by higher-level
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* tiles of higher resolution representing the same content. If neither x
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* nor y is given, returns true if the entire visible level is covered.
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*/
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_isCovered: function( level, x, y ) {
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if ( x === undefined || y === undefined ) {
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return this._providesCoverage( level + 1 );
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} else {
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return (
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this._providesCoverage( level + 1, 2 * x, 2 * y ) &&
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this._providesCoverage( level + 1, 2 * x, 2 * y + 1 ) &&
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this._providesCoverage( level + 1, 2 * x + 1, 2 * y ) &&
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this._providesCoverage( level + 1, 2 * x + 1, 2 * y + 1 )
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);
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}
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},
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/**
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* Sets whether the given tile provides coverage or not.
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*/
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_setCoverage: function( level, x, y, covers ) {
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if ( !this.coverage[ level ] ) {
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$.Debug.warn(
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"Setting coverage for a tile before its level's coverage has been reset: %s",
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level
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);
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return;
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}
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if ( !this.coverage[ level ][ x ] ) {
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this.coverage[ level ][ x ] = {};
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}
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this.coverage[ level ][ x ][ y ] = covers;
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},
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/**
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* Resets coverage information for the given level. This should be called
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* after every draw routine. Note that at the beginning of the next draw
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* routine, coverage for every visible tile should be explicitly set.
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*/
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_resetCoverage: function( level ) {
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this.coverage[ level ] = {};
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},
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_compareTiles: function( prevBest, tile ) {
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if ( !prevBest ) {
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return tile;
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}
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if ( tile.visibility > prevBest.visibility ) {
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return tile;
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} else if ( tile.visibility == prevBest.visibility ) {
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if ( tile.distance < prevBest.distance ) {
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return tile;
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}
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}
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return prevBest;
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},
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_getOverlayIndex: function( elmt ) {
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var i;
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for ( i = this.overlays.length - 1; i >= 0; i-- ) {
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if ( this.overlays[ i ].elmt == elmt ) {
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return i;
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}
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}
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return -1;
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},
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_updateActual: function() {
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this.updateAgain = false;
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var tile,
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level,
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viewportSize = this.viewport.getContainerSize(),
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viewportWidth = viewportSize.x,
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viewportHeight = viewportSize.y,
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viewportBounds = this.viewport.getBounds( true ),
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viewportTL = viewportBounds.getTopLeft(),
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viewportBR = viewportBounds.getBottomRight(),
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haveDrawn = false,
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best = null,
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currentTime = new Date().getTime(),
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zeroRatioC = this.viewport.deltaPixelsFromPoints(
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this.source.getPixelRatio( 0 ),
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true
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).x,
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lowestLevel = Math.max(
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this.minLevel,
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Math.floor(
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Math.log( this.config.minZoomImageRatio ) /
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Math.log( 2 )
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)
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),
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highestLevel = Math.min(
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this.maxLevel,
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Math.floor(
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Math.log( zeroRatioC / MIN_PIXEL_RATIO ) /
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Math.log( 2 )
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)
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);
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//TODO
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while ( this.lastDrawn.length > 0 ) {
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tile = this.lastDrawn.pop();
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tile.beingDrawn = false;
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}
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//TODO
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this.canvas.innerHTML = "";
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if ( USE_CANVAS ) {
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this.canvas.width = viewportWidth;
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this.canvas.height = viewportHeight;
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this.context.clearRect( 0, 0, viewportWidth, viewportHeight );
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}
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//TODO
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if ( !this.config.wrapHorizontal &&
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( viewportBR.x < 0 || viewportTL.x > 1 ) ) {
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return;
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} else if
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( !this.config.wrapVertical &&
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( viewportBR.y < 0 || viewportTL.y > this.normHeight ) ) {
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return;
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}
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//TODO
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if ( !this.config.wrapHorizontal ) {
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viewportTL.x = Math.max( viewportTL.x, 0 );
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viewportBR.x = Math.min( viewportBR.x, 1 );
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}
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if ( !this.config.wrapVertical ) {
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viewportTL.y = Math.max( viewportTL.y, 0 );
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viewportBR.y = Math.min( viewportBR.y, this.normHeight );
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}
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//TODO
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lowestLevel = Math.min( lowestLevel, highestLevel );
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//TODO
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for ( level = highestLevel; level >= lowestLevel; level-- ) {
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//TODO
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best = this._drawLevel(
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level,
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lowestLevel,
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viewportTL,
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viewportBR,
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currentTime,
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best
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);
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//TODO
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if ( this._providesCoverage( level ) ) {
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break;
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}
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}
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//TODO
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this._drawTiles();
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this._drawOverlays();
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//TODO
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if ( best ) {
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this._loadTile( best, currentTime );
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// because we haven't finished drawing, so
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this.updateAgain = true;
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}
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},
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_drawLevel: function( level, lowestLevel, viewportTL, viewportBR, currentTime, best ){
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var x, y,
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levelOpacity,
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levelVisibility,
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drawTile,
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tile,
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tileTL,
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tileBR,
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numTiles,
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numTilesX,
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numTilesY,
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renderPixelRatioC,
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renderPixelRatioT,
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levelOpacity,
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levelVisibility,
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haveDrawn = false,
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drawLevel = false,
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viewportCenter = this.viewport.pixelFromPoint( this.viewport.getCenter() ),
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zeroRatioT = this.viewport.deltaPixelsFromPoints(
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this.source.getPixelRatio( 0 ),
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false
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).x,
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optimalRatio = this.config.immediateRender ?
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1 :
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zeroRatioT;
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//Avoid calculations for draw if we have already drawn this
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renderPixelRatioC = this.viewport.deltaPixelsFromPoints(
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this.source.getPixelRatio( level ),
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true
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).x;
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if ( ( !haveDrawn && renderPixelRatioC >= MIN_PIXEL_RATIO ) ||
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( level == lowestLevel ) ) {
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drawLevel = true;
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haveDrawn = true;
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} else if ( !haveDrawn ) {
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return best;
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}
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//OK, a new drawing so do your calculations
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tileTL = this.source.getTileAtPoint( level, viewportTL );
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tileBR = this.source.getTileAtPoint( level, viewportBR );
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numTiles = numberOfTiles( this, level );
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numTilesX = numTiles.x;
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numTilesY = numTiles.y;
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renderPixelRatioT = this.viewport.deltaPixelsFromPoints(
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this.source.getPixelRatio( level ),
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false
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).x;
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levelOpacity = Math.min( 1, ( renderPixelRatioC - 0.5 ) / 0.5 );
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levelVisibility = optimalRatio / Math.abs(
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optimalRatio - renderPixelRatioT
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);
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this._resetCoverage( level );
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if ( !this.config.wrapHorizontal ) {
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tileBR.x = Math.min( tileBR.x, numTilesX - 1 );
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}
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if ( !this.config.wrapVertical ) {
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tileBR.y = Math.min( tileBR.y, numTilesY - 1 );
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}
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for ( x = tileTL.x; x <= tileBR.x; x++ ) {
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for ( y = tileTL.y; y <= tileBR.y; y++ ) {
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tile = this._getTile(
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level,
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x, y,
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currentTime,
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numTilesX,
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numTilesY
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);
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this._setCoverage( level, x, y, false );
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if ( !tile.exists ) {
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continue;
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}
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drawTile = drawLevel;
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if ( haveDrawn && !drawTile ) {
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if ( this._isCovered( level, x, y ) ) {
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this._setCoverage( level, x, y, true );
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} else {
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drawTile = true;
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}
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}
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if ( !drawTile ) {
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continue;
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}
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this._positionTile(
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tile,
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viewportCenter,
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levelVisibility
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);
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if ( tile.loaded ) {
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updateAgain = this._blendTile(
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tile,
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x, y,
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level,
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levelOpacity,
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currentTime
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);
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} else if ( tile.Loading ) {
|
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//TODO: .Loading is never defined... did they mean .loading?
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// but they didnt do anything so what is this block if
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// if it does nothing.
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} else {
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best = this._compareTiles( best, tile );
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}
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}
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}
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return best;
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},
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_positionTile: function( tile, viewportCenter, levelVisibility ){
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var boundsTL = tile.bounds.getTopLeft(),
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boundsSize = tile.bounds.getSize(),
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positionC = this.viewport.pixelFromPoint( boundsTL, true ),
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sizeC = this.viewport.deltaPixelsFromPoints( boundsSize, true ),
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positionT = this.viewport.pixelFromPoint( boundsTL, false ),
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sizeT = this.viewport.deltaPixelsFromPoints( boundsSize, false ),
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tileCenter = positionT.plus( sizeT.divide( 2 ) ),
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tileDistance = viewportCenter.distanceTo( tileCenter );
|
|
|
|
if ( !this.tileOverlap ) {
|
|
sizeC = sizeC.plus( new $.Point( 1, 1 ) );
|
|
}
|
|
|
|
tile.position = positionC;
|
|
tile.size = sizeC;
|
|
tile.distance = tileDistance;
|
|
tile.visibility = levelVisibility;
|
|
},
|
|
|
|
_blendTile: function( tile, x, y, level, levelOpacity, currentTime ){
|
|
var blendTimeMillis = 1000 * this.config.blendTime,
|
|
deltaTime,
|
|
opacity;
|
|
|
|
if ( !tile.blendStart ) {
|
|
tile.blendStart = currentTime;
|
|
}
|
|
|
|
deltaTime = currentTime - tile.blendStart;
|
|
opacity = Math.min( 1, deltaTime / blendTimeMillis );
|
|
|
|
if ( this.config.alwaysBlend ) {
|
|
opacity *= levelOpacity;
|
|
}
|
|
|
|
tile.opacity = opacity;
|
|
|
|
this.lastDrawn.push( tile );
|
|
|
|
if ( opacity == 1 ) {
|
|
this._setCoverage( level, x, y, true );
|
|
} else if ( deltaTime < blendTimeMillis ) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
},
|
|
|
|
_drawTiles: function(){
|
|
var i,
|
|
tile;
|
|
|
|
for ( i = this.lastDrawn.length - 1; i >= 0; i-- ) {
|
|
tile = this.lastDrawn[ i ];
|
|
|
|
if ( USE_CANVAS ) {
|
|
tile.drawCanvas( this.context );
|
|
} else {
|
|
tile.drawHTML( this.canvas );
|
|
}
|
|
|
|
tile.beingDrawn = true;
|
|
}
|
|
},
|
|
|
|
_drawOverlays: function(){
|
|
var i,
|
|
length = this.overlays.length;
|
|
for ( i = 0; i < length; i++ ) {
|
|
this._drawOverlay( this.overlays[ i ] );
|
|
}
|
|
},
|
|
|
|
_drawOverlay: function( overlay ){
|
|
|
|
var bounds = overlay.bounds;
|
|
|
|
overlay.position = this.viewport.pixelFromPoint(
|
|
bounds.getTopLeft(),
|
|
true
|
|
);
|
|
overlay.size = this.viewport.deltaPixelsFromPoints(
|
|
bounds.getSize(),
|
|
true
|
|
);
|
|
overlay.drawHTML( this.container );
|
|
},
|
|
|
|
addOverlay: function( element, location, placement ) {
|
|
element = $.getElement( element );
|
|
|
|
if ( this._getOverlayIndex( element ) >= 0 ) {
|
|
// they're trying to add a duplicate overlay
|
|
return;
|
|
}
|
|
|
|
this.overlays.push( new $.Overlay( element, location, placement ) );
|
|
this.updateAgain = true;
|
|
},
|
|
|
|
updateOverlay: function( element, location, placement ) {
|
|
var i;
|
|
|
|
element = $.getElement( element );
|
|
i = this._getOverlayIndex( element );
|
|
|
|
if ( i >= 0 ) {
|
|
this.overlays[ i ].update( location, placement );
|
|
this.updateAgain = true;
|
|
}
|
|
},
|
|
|
|
removeOverlay: function( element ) {
|
|
var i;
|
|
|
|
element = $.getElement( element );
|
|
i = this._getOverlayIndex( element );
|
|
|
|
if ( i >= 0 ) {
|
|
this.overlays[ i ].destroy();
|
|
this.overlays.splice( i, 1 );
|
|
this.updateAgain = true;
|
|
}
|
|
},
|
|
|
|
clearOverlays: function() {
|
|
while ( this.overlays.length > 0 ) {
|
|
this.overlays.pop().destroy();
|
|
this.updateAgain = true;
|
|
}
|
|
},
|
|
|
|
|
|
needsUpdate: function() {
|
|
return this.updateAgain;
|
|
},
|
|
|
|
numTilesLoaded: function() {
|
|
return this.tilesLoaded.length;
|
|
},
|
|
|
|
reset: function() {
|
|
this._clearTiles();
|
|
this.lastResetTime = new Date().getTime();
|
|
this.updateAgain = true;
|
|
},
|
|
|
|
update: function() {
|
|
//this.profiler.beginUpdate();
|
|
this.midUpdate = true;
|
|
this._updateActual();
|
|
this.midUpdate = false;
|
|
//this.profiler.endUpdate();
|
|
},
|
|
|
|
loadImage: function(src, callback) {
|
|
var _this = this,
|
|
loading = false,
|
|
image,
|
|
jobid,
|
|
complete;
|
|
|
|
if ( !this.imageLoaderLimit || this.downloading < this.imageLoaderLimit ) {
|
|
|
|
this.downloading++;
|
|
|
|
image = new Image();
|
|
|
|
complete = function( imagesrc ){
|
|
_this.downloading--;
|
|
if (typeof ( callback ) == "function") {
|
|
try {
|
|
callback( image );
|
|
} catch ( e ) {
|
|
$.Debug.error(
|
|
"%s while executing %s callback: %s",
|
|
e.name,
|
|
src,
|
|
e.message,
|
|
e
|
|
);
|
|
}
|
|
}
|
|
};
|
|
|
|
image.onload = function(){
|
|
finishLoadingImage( image, complete, true );
|
|
};
|
|
|
|
image.onabort = image.onerror = function(){
|
|
finishLoadingImage( image, complete, false );
|
|
};
|
|
|
|
jobid = window.setTimeout( function(){
|
|
finishLoadingImage( image, complete, false, jobid );
|
|
}, TIMEOUT );
|
|
|
|
loading = true;
|
|
image.src = src;
|
|
}
|
|
|
|
return loading;
|
|
}
|
|
};
|
|
|
|
function finishLoadingImage( image, callback, successful, jobid ){
|
|
|
|
image.onload = null;
|
|
image.onabort = null;
|
|
image.onerror = null;
|
|
|
|
if ( jobid ) {
|
|
window.clearTimeout( jobid );
|
|
}
|
|
window.setTimeout( function() {
|
|
callback( image.src, successful ? image : null);
|
|
}, 1 );
|
|
|
|
};
|
|
|
|
function numberOfTiles( drawer, level ){
|
|
|
|
if ( !drawer.cacheNumTiles[ level ] ) {
|
|
drawer.cacheNumTiles[ level ] = drawer.source.getNumTiles( level );
|
|
}
|
|
|
|
return drawer.cacheNumTiles[ level ];
|
|
};
|
|
|
|
}( OpenSeadragon ));
|