/* * OpenSeadragon - EventHandler * * Copyright (C) 2009 CodePlex Foundation * Copyright (C) 2010-2013 OpenSeadragon contributors * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * - Neither the name of CodePlex Foundation nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ (function($){ /** * For use by classes which want to support custom, non-browser events. * TODO: This is an aweful name! This thing represents an "event source", * not an "event handler". PLEASE change the to EventSource. Also please * change 'addHandler', 'removeHandler' and 'raiseEvent' to 'bind', * 'unbind', and 'trigger' respectively. Finally add a method 'one' which * automatically unbinds a listener after the first triggered event that * matches. * @class */ $.EventHandler = function() { this.events = {}; }; $.EventHandler.prototype = { /** * Add an event handler for a given event. * @function * @param {String} eventName - Name of event to register. * @param {Function} handler - Function to call when event is triggered. */ addHandler: function( eventName, handler ) { var events = this.events[ eventName ]; if( !events ){ this.events[ eventName ] = events = []; } if( handler && $.isFunction( handler ) ){ events[ events.length ] = handler; } }, /** * Remove a specific event handler for a given event. * @function * @param {String} eventName - Name of event for which the handler is to be removed. * @param {Function} handler - Function to be removed. */ removeHandler: function( eventName, handler ) { var events = this.events[ eventName ], handlers = [], i; if ( !events ){ return; } if( $.isArray( events ) ){ for( i = 0; i < events.length; i++ ){ if( events[ i ] !== handler ){ handlers.push( events[ i ] ); } } this.events[ eventName ] = handlers; } }, /** * Remove all event handlers for a given event type. If no type is given all * event handlers for every event type are removed. * @function * @param {String} eventName - Name of event for which all handlers are to be removed. */ removeAllHandlers: function( eventName ) { if (eventName){ this.events[ eventName ] = []; } else{ for (var eventType in this.events) { this.events[eventType] = []; } } }, /** * Retrive the list of all handlers registered for a given event. * @function * @param {String} eventName - Name of event to get handlers for. */ getHandler: function( eventName ) { var events = this.events[ eventName ]; if ( !events || !events.length ){ return null; } events = events.length === 1 ? [ events[ 0 ] ] : Array.apply( null, events ); return function( source, args ) { var i, length = events.length; for ( i = 0; i < length; i++ ) { if( events[ i ] ){ events[ i ]( source, args ); } } }; }, /** * Trigger an event, optionally passing additional information. * @function * @param {String} eventName - Name of event to register. * @param {Function} handler - Function to call when event is triggered. */ raiseEvent: function( eventName, eventArgs ) { //uncomment if you want to get a log of all events //$.console.log( eventName ); var handler = this.getHandler( eventName ); if ( handler ) { if ( !eventArgs ) { eventArgs = {}; } handler( this, eventArgs ); } } }; }( OpenSeadragon ));