(function( $ ){ /** * The TileSource contains the most basic implementation required to create a * smooth transition between layer in an image pyramid. It has only a single key * interface that must be implemented to complete it key functionality: * 'getTileUrl'. It also has several optional interfaces that can be * implemented if a new TileSource wishes to support configuration via a simple * object or array ('configure') and if the tile source supports or requires * configuration via retreival of a document on the network ala AJAX or JSONP, * ('getImageInfo'). *
* By default the image pyramid is split into N layers where the images longest * side in M (in pixels), where N is the smallest integer which satisfies * 2^(N+1) >= M. * @class * @extends OpenSeadragon.EventHandler * @param {Number|Object|Array|String} width * If more than a single argument is supplied, the traditional use of * positional parameters is supplied and width is expected to be the width * source image at it's max resolution in pixels. If a single argument is supplied and * it is an Object or Array, the construction is assumed to occur through * the extending classes implementation of 'configure'. Finally if only a * single argument is supplied and it is a String, the extending class is * expected to implement 'getImageInfo' and 'configure'. * @param {Number} height * Width of the source image at max resolution in pixels. * @param {Number} tileSize * The size of the tiles to assumed to make up each pyramid layer in pixels. * Tile size determines the point at which the image pyramid must be * divided into a matrix of smaller images. * @param {Number} tileOverlap * The number of pixels each tile is expected to overlap touching tiles. * @param {Number} minLevel * The minimum level to attempt to load. * @param {Number} maxLevel * The maximum level to attempt to load. * @property {Number} aspectRatio * Ratio of width to height * @property {OpenSeadragon.Point} dimensions * Vector storing x and y dimensions ( width and height respectively ). * @property {Number} tileSize * The size of the image tiles used to compose the image. * @property {Number} tileOverlap * The overlap in pixels each tile shares with it's adjacent neighbors. * @property {Number} minLevel * The minimum pyramid level this tile source supports or should attempt to load. * @property {Number} maxLevel * The maximum pyramid level this tile source supports or should attempt to load. */ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLevel ) { var _this = this, callback = null, readyHandler = null, args = arguments, options, i; if( $.isPlainObject( width ) ){ options = width; }else{ options = { width: args[0], height: args[1], tileSize: args[2], tileOverlap: args[3], minLevel: args[4], maxLevel: args[5] }; } //Tile sources supply some events, namely 'ready' when they must be configured //by asyncronously fetching their configuration data. $.EventHandler.call( this ); //we allow options to override anything we dont treat as //required via idiomatic options or which is functionally //set depending on the state of the readiness of this tile //source $.extend( true, this, options ); //Any functions that are passed as arguments are bound to the ready callback /*jshint loopfunc:true*/ for( i = 0; i < arguments.length; i++ ){ if( $.isFunction( arguments[i] ) ){ callback = arguments[ i ]; this.addHandler( 'ready', function( placeHolderSource, readySource ){ callback( readySource ); }); //only one callback per constructor break; } } if( 'string' == $.type( arguments[ 0 ] ) ){ //in case the getImageInfo method is overriden and/or implies an //async mechanism set some safe defaults first this.aspectRatio = 1; this.dimensions = new $.Point( 10, 10 ); this.tileSize = 0; this.tileOverlap = 0; this.minLevel = 0; this.maxLevel = 0; this.ready = false; //configuration via url implies the extending class //implements and 'configure' this.getImageInfo( arguments[ 0 ] ); } else { //explicit configuration via positional args in constructor //or the more idiomatic 'options' object this.ready = true; this.aspectRatio = ( options.width && options.height ) ? ( options.width / options.height ) : 1; this.dimensions = new $.Point( options.width, options.height ); this.tileSize = options.tileSize ? options.tileSize : 0; this.tileOverlap = options.tileOverlap ? options.tileOverlap : 0; this.minLevel = options.minLevel ? options.minLevel : 0; this.maxLevel = ( undefined !== options.maxLevel && null !== options.maxLevel ) ? options.maxLevel : ( ( options.width && options.height ) ? Math.ceil( Math.log( Math.max( options.width, options.height ) ) / Math.log( 2 ) ) : 0 ); if( callback && $.isFunction( callback ) ){ callback( this ); } } }; $.TileSource.prototype = { /** * @function * @param {Number} level */ getLevelScale: function( level ) { // see https://github.com/openseadragon/openseadragon/issues/22 // we use the tilesources implementation of getLevelScale to generate // a memoized re-implementation var levelScaleCache = {}, i; for( i = 0; i <= this.maxLevel; i++ ){ levelScaleCache[ i ] = 1 / Math.pow(2, this.maxLevel - i); } this.getLevelScale = function( _level ){ return levelScaleCache[ _level ]; }; return this.getLevelScale( level ); }, /** * @function * @param {Number} level */ getNumTiles: function( level ) { var scale = this.getLevelScale( level ), x = Math.ceil( scale * this.dimensions.x / this.tileSize ), y = Math.ceil( scale * this.dimensions.y / this.tileSize ); return new $.Point( x, y ); }, /** * @function * @param {Number} level */ getPixelRatio: function( level ) { var imageSizeScaled = this.dimensions.times( this.getLevelScale( level ) ), rx = 1.0 / imageSizeScaled.x, ry = 1.0 / imageSizeScaled.y; return new $.Point(rx, ry); }, /** * @function * @param {Number} level */ getClosestLevel: function( rect ) { var i, tilesPerSide = Math.floor( Math.max( rect.x, rect.y ) / this.tileSize ), tiles; for( i = this.minLevel; i < this.maxLevel; i++ ){ tiles = this.getNumTiles( i ); if( Math.max( tiles.x, tiles.y ) + 1 >= tilesPerSide ){ break; } } return Math.max( 0, i - 1 ); }, /** * @function * @param {Number} level * @param {OpenSeadragon.Point} point */ getTileAtPoint: function( level, point ) { var pixel = point.times( this.dimensions.x ).times( this.getLevelScale(level ) ), tx = Math.floor( pixel.x / this.tileSize ), ty = Math.floor( pixel.y / this.tileSize ); return new $.Point( tx, ty ); }, /** * @function * @param {Number} level * @param {Number} x * @param {Number} y */ getTileBounds: function( level, x, y ) { var dimensionsScaled = this.dimensions.times( this.getLevelScale( level ) ), px = ( x === 0 ) ? 0 : this.tileSize * x - this.tileOverlap, py = ( y === 0 ) ? 0 : this.tileSize * y - this.tileOverlap, sx = this.tileSize + ( x === 0 ? 1 : 2 ) * this.tileOverlap, sy = this.tileSize + ( y === 0 ? 1 : 2 ) * this.tileOverlap, scale = 1.0 / dimensionsScaled.x; sx = Math.min( sx, dimensionsScaled.x - px ); sy = Math.min( sy, dimensionsScaled.y - py ); return new $.Rect( px * scale, py * scale, sx * scale, sy * scale ); }, /** * Responsible for retrieving, and caching the * image metadata pertinent to this TileSources implementation. * @function * @param {String} url * @throws {Error} */ getImageInfo: function( url ) { var _this = this, error, callbackName, callback, readySource, options, urlParts, filename, lastDot, tilesUrl; if( url ) { urlParts = url.split( '/' ); filename = urlParts[ urlParts.length - 1 ]; lastDot = filename.lastIndexOf( '.' ); if ( lastDot > -1 ) { urlParts[ urlParts.length - 1 ] = filename.slice( 0, lastDot ); } } callback = function( data ){ var $TileSource = $.TileSource.determineType( _this, data, url ); options = $TileSource.prototype.configure.apply( _this, [ data, url ]); readySource = new $TileSource( options ); _this.ready = true; _this.raiseEvent( 'ready', readySource ); }; if( url.match(/\.js$/) ){ //TODO: Its not very flexible to require tile sources to end jsonp // request for info with a url that ends with '.js' but for // now it's the only way I see to distinguish uniformly. callbackName = url.split( '/' ).pop().replace('.js',''); $.jsonp({ url: url, async: false, callbackName: callbackName, callback: callback }); } else { // request info via xhr asyncronously. $.makeAjaxRequest( url, function( xhr ) { var data = processResponse( xhr ); callback( data ); }); } }, /** * Responsible determining if a the particular TileSource supports the * data format ( and allowed to apply logic against the url the data was * loaded from, if any ). Overriding implementations are expected to do * something smart with data and / or url to determine support. Also * understand that iteration order of TileSources is not guarunteed so * please make sure your data or url is expressive enough to ensure a simple * and sufficient mechanisim for clear determination. * @function * @param {String|Object|Array|Document} data * @param {String} url - the url the data was loaded * from if any. * @return {Boolean} */ supports: function( data, url ) { return false; }, /** * Responsible for parsing and configuring the * image metadata pertinent to this TileSources implementation. * This method is not implemented by this class other than to throw an Error * announcing you have to implement it. Because of the variety of tile * server technologies, and various specifications for building image * pyramids, this method is here to allow easy integration. * @function * @param {String|Object|Array|Document} data * @param {String} url - the url the data was loaded * from if any. * @return {Object} options - A dictionary of keyword arguments sufficient * to configure this tile sources constructor. * @throws {Error} */ configure: function( data, url ) { throw new Error( "Method not implemented." ); }, /** * Responsible for retriving the url which will return an image for the * region speified by the given x, y, and level components. * This method is not implemented by this class other than to throw an Error * announcing you have to implement it. Because of the variety of tile * server technologies, and various specifications for building image * pyramids, this method is here to allow easy integration. * @function * @param {Number} level * @param {Number} x * @param {Number} y * @throws {Error} */ getTileUrl: function( level, x, y ) { throw new Error( "Method not implemented." ); }, /** * @function * @param {Number} level * @param {Number} x * @param {Number} y */ tileExists: function( level, x, y ) { var numTiles = this.getNumTiles( level ); return level >= this.minLevel && level <= this.maxLevel && x >= 0 && y >= 0 && x < numTiles.x && y < numTiles.y; } }; $.extend( true, $.TileSource.prototype, $.EventHandler.prototype ); /** * Decides whether to try to process the response as xml, json, or hand back * the text * @eprivate * @inner * @function * @param {XMLHttpRequest} xhr - the completed network request */ function processResponse( xhr ){ var responseText = xhr.responseText, status = xhr.status, statusText, data; if ( !xhr ) { throw new Error( $.getString( "Errors.Security" ) ); } else if ( xhr.status !== 200 && xhr.status !== 0 ) { status = xhr.status; statusText = ( status == 404 ) ? "Not Found" : xhr.statusText; throw new Error( $.getString( "Errors.Status", status, statusText ) ); } if( responseText.match(/\s*<.*/) ){ try{ data = ( xhr.responseXML && xhr.responseXML.documentElement ) ? xhr.responseXML : $.parseXml( responseText ); } catch (e){ data = xhr.responseText; } }else if( responseText.match(/\s*[\{\[].*/) ){ /*jshint evil:true*/ data = eval( '('+responseText+')' ); }else{ data = responseText; } return data; } /** * Determines the TileSource Implementation by introspection of OpenSeadragon * namespace, calling each TileSource implementation of 'isType' * @eprivate * @inner * @function * @param {Object|Array|Document} data - the tile source configuration object * @param {String} url - the url where the tile source configuration object was * loaded from, if any. */ $.TileSource.determineType = function( tileSource, data, url ){ var property; for( property in OpenSeadragon ){ if( property.match(/.+TileSource$/) && $.isFunction( OpenSeadragon[ property ] ) && $.isFunction( OpenSeadragon[ property ].prototype.supports ) && OpenSeadragon[ property ].prototype.supports.call( tileSource, data, url ) ){ return OpenSeadragon[ property ]; } } }; }( OpenSeadragon ));