(function( $ ){ /** * A Point is really used as a 2-dimensional vector, equally useful for * representing a point on a plane, or the height and width of a plane * not requiring any other frame of reference. * @class * @param {Number} [x] The vector component 'x'. Defaults to the origin at 0. * @param {Number} [y] The vector component 'y'. Defaults to the origin at 0. * @property {Number} [x] The vector component 'x'. * @property {Number} [y] The vector component 'y'. */ $.Point = function( x, y ) { this.x = typeof ( x ) == "number" ? x : 0; this.y = typeof ( y ) == "number" ? y : 0; }; $.Point.prototype = { /** * Add another Point to this point and return a new Point. * @function * @param {OpenSeadragon.Point} point The point to add vector components. * @returns {OpenSeadragon.Point} A new point representing the sum of the * vector components */ plus: function( point ) { return new $.Point( this.x + point.x, this.y + point.y ); }, /** * Add another Point to this point and return a new Point. * @function * @param {OpenSeadragon.Point} point The point to add vector components. * @returns {OpenSeadragon.Point} A new point representing the sum of the * vector components */ minus: function( point ) { return new $.Point( this.x - point.x, this.y - point.y ); }, /** * Add another Point to this point and return a new Point. * @function * @param {OpenSeadragon.Point} point The point to add vector components. * @returns {OpenSeadragon.Point} A new point representing the sum of the * vector components */ times: function( factor ) { return new $.Point( this.x * factor, this.y * factor ); }, /** * Add another Point to this point and return a new Point. * @function * @param {OpenSeadragon.Point} point The point to add vector components. * @returns {OpenSeadragon.Point} A new point representing the sum of the * vector components */ divide: function( factor ) { return new $.Point( this.x / factor, this.y / factor ); }, /** * Add another Point to this point and return a new Point. * @function * @param {OpenSeadragon.Point} point The point to add vector components. * @returns {OpenSeadragon.Point} A new point representing the sum of the * vector components */ negate: function() { return new $.Point( -this.x, -this.y ); }, /** * Add another Point to this point and return a new Point. * @function * @param {OpenSeadragon.Point} point The point to add vector components. * @returns {OpenSeadragon.Point} A new point representing the sum of the * vector components */ distanceTo: function( point ) { return Math.sqrt( Math.pow( this.x - point.x, 2 ) + Math.pow( this.y - point.y, 2 ) ); }, /** * Add another Point to this point and return a new Point. * @function * @param {OpenSeadragon.Point} point The point to add vector components. * @returns {OpenSeadragon.Point} A new point representing the sum of the * vector components */ apply: function( func ) { return new $.Point( func( this.x ), func( this.y ) ); }, /** * Add another Point to this point and return a new Point. * @function * @param {OpenSeadragon.Point} point The point to add vector components. * @returns {OpenSeadragon.Point} A new point representing the sum of the * vector components */ equals: function( point ) { return ( point instanceof $.Point ) && ( this.x === point.x ) && ( this.y === point.y ); }, /** * Add another Point to this point and return a new Point. * @function * @param {OpenSeadragon.Point} point The point to add vector components. * @returns {OpenSeadragon.Point} A new point representing the sum of the * vector components */ toString: function() { return "(" + Math.round(this.x) + "," + Math.round(this.y) + ")"; } }; }( OpenSeadragon ));