(function( $ ){ /** * @class * @param {Number} level The zoom level this tile belongs to. * @param {Number} x The vector component 'x'. * @param {Number} y The vector component 'y'. * @param {OpenSeadragon.Point} bounds Where this tile fits, in normalized * coordinates. * @param {Boolean} exists Is this tile a part of a sparse image? ( Also has * this tile failed to load? ) * @param {String} url The URL of this tile's image. * * @property {Number} level The zoom level this tile belongs to. * @property {Number} x The vector component 'x'. * @property {Number} y The vector component 'y'. * @property {OpenSeadragon.Point} bounds Where this tile fits, in normalized * coordinates * @property {Boolean} exists Is this tile a part of a sparse image? ( Also has * this tile failed to load? * @property {String} url The URL of this tile's image. * @property {Boolean} loaded Is this tile loaded? * @property {Boolean} loading Is this tile loading * @property {Element} element The HTML element for this tile * @property {Image} image The Image object for this tile * @property {String} style The alias of this.element.style. * @property {String} position This tile's position on screen, in pixels. * @property {String} size This tile's size on screen, in pixels * @property {String} blendStart The start time of this tile's blending * @property {String} opacity The current opacity this tile should be. * @property {String} distance The distance of this tile to the viewport center * @property {String} visibility The visibility score of this tile. * @property {Boolean} beingDrawn Whether this tile is currently being drawn * @property {Number} lastTouchTime Timestamp the tile was last touched. */ $.Tile = function(level, x, y, bounds, exists, url) { this.level = level; this.x = x; this.y = y; this.bounds = bounds; this.exists = exists; this.url = url; this.loaded = false; this.loading = false; this.element = null; this.image = null; this.style = null; this.position = null; this.size = null; this.blendStart = null; this.opacity = null; this.distance = null; this.visibility = null; this.beingDrawn = false; this.lastTouchTime = 0; }; $.Tile.prototype = { /** * Provides a string representation of this tiles level and (x,y) * components. * @function * @returns {String} */ toString: function() { return this.level + "/" + this.x + "_" + this.y; }, /** * Renders the tile in an html container. * @function * @param {Element} container */ drawHTML: function( container ) { var position = this.position.apply( Math.floor ), size = this.size.apply( Math.ceil ); if ( !this.loaded || !this.image ) { $.console.warn( "Attempting to draw tile %s when it's not yet loaded.", this.toString() ); return; } if ( !this.element ) { this.element = $.makeNeutralElement("img"); this.element.src = this.url; this.style = this.element.style; this.style.position = "absolute"; this.style.msInterpolationMode = "nearest-neighbor"; } if ( this.element.parentNode != container ) { container.appendChild( this.element ); } this.element.style.left = position.x + "px"; this.element.style.top = position.y + "px"; this.element.style.width = size.x + "px"; this.element.style.height = size.y + "px"; $.setElementOpacity( this.element, this.opacity ); }, /** * Renders the tile in a canvas-based context. * @function * @param {Canvas} context */ drawCanvas: function( context ) { var position = this.position, size = this.size; if ( !this.loaded || !this.image ) { $.console.warn( "Attempting to draw tile %s when it's not yet loaded.", this.toString() ); return; } context.globalAlpha = this.opacity; context.drawImage( this.image, position.x, position.y, size.x, size.y ); }, /** * Removes tile from it's contianer. * @function */ unload: function() { if ( this.element && this.element.parentNode ) { this.element.parentNode.removeChild( this.element ); } this.element = null; this.image = null; this.loaded = false; this.loading = false; } }; }( OpenSeadragon ));